Disassembly of Pokémon Gold/Silver
Go to file
2020-08-12 21:02:08 -04:00
.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:31 -04:00
audio Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 11:27:10 -04:00
constants Identify some time-related data 2020-08-11 14:13:04 -04:00
data Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:30 -04:00
docs Document G/S-only bugs and glitches (fixes #52) 2020-07-13 21:21:42 -04:00
engine Factor out gfx/pack/pack_menu.tilemap 2020-08-12 21:02:08 -04:00
gfx Factor out gfx/pack/pack_menu.tilemap 2020-08-12 21:02:08 -04:00
home Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
macros Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
maps Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
tools Ignore tools/stadium 2020-07-24 08:41:55 -04:00
.gitattributes Clean up makefile, submodules, root dir; Python 3 compatibility. 2020-03-22 18:37:40 -04:00
.gitignore Sync .gitignore with pokered and pokecrystal 2020-07-05 19:00:43 -04:00
.travis.yml Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:15 -04:00
audio.asm Build a separate audio object. 2019-08-16 01:24:26 -06:00
charmap.asm Harmonize home/ with pokecrystal 2020-06-16 15:49:17 -04:00
constants.asm add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:49:46 -04:00
home.asm Sync home/ with pokecrystal 2020-03-16 00:44:13 +00:00
hram.asm Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:15 -04:00
INSTALL.md Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:15 -04:00
layout.link Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:30 -04:00
macros.asm Treat map setup commands like trade script commands 2020-07-22 13:37:52 -04:00
main.asm Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:30 -04:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:35 -04:00
README.md Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:28 -04:00
roms.sha1 Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
sram.asm Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
vram.asm Many minor cleanups. 2020-05-13 00:56:53 -04:00
wram.asm Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00

Pokémon Gold and Silver Build Status

This is a disassembly of Pokémon Gold and Pokémon Silver.

It builds the following ROMs:

  • Pokemon - Gold Version (UE) [C][!].gbc sha1: d8b8a3600a465308c9953dfa04f0081c05bdcb94
  • Pokemon - Silver Version (UE) [C][!].gbc sha1: 49b163f7e57702bc939d642a18f591de55d92dae
  • mons2_gld_ps3_debug.bin sha1: 53783c57378122805c5b4859d19e1a224f02a1ed
  • mons2_slv_ps3_debug.bin sha1: 4c2fafebdbc7551f4cd3f348bdd17e420b93b6e7

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: