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Change a UNION and NEXTU into two SECTION UNIONs
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@ -120,9 +120,8 @@ endc
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cp PARTY_LENGTH + 1
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jp nc, ExitLinkCommunications
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ld de, wLinkPlayerName
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; this should be "ld bc, LINK_TIME_CAPSULE_PARTY_DATA_LENGTH"
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ld bc, LINK_TIME_CAPSULE_PARTY_DATA_LENGTH + SERIAL_PADDING_LENGTH
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ld de, wLinkTimeCapsulePartyData
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ld bc, wLinkTimeCapsulePartyDataEnd - wLinkTimeCapsulePartyData
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call Link_CopyOTData
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ld de, wOTPatchLists
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@ -156,7 +155,7 @@ endc
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dec c
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jr nz, .loop
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ld hl, wLinkPlayerName
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ld hl, wLinkTimeCapsulePlayerName
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ld de, wOTPlayerName
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ld bc, NAME_LENGTH
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call CopyBytes
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@ -289,7 +288,7 @@ endc
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ld hl, wLinkReceivedPartyData
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call Link_FindFirstNonControlCharacter_SkipZero
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ld de, wLinkPlayerName
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ld de, wLinkPartyData
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ld bc, LINK_PARTY_DATA_LENGTH
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call Link_CopyOTData
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35
ram/wram.asm
35
ram/wram.asm
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@ -488,13 +488,15 @@ wUnusedJigglypuffNoteXCoord:: db
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SECTION UNION "Overworld Map", WRAM0
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; This union is 1300 bytes, the largest of all link data unions inside "Overworld Map"
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; This section union is 1300 bytes, the largest of all link data unions inside "Overworld Map"
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wLinkData::
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; player's party data, formatted for link transfer (Gen 2 link session)
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wLinkSendParty:: ds SERIAL_PREAMBLE_LENGTH + LINK_PARTY_DATA_LENGTH + SERIAL_PADDING_LENGTH
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ds 50
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; player's party mail, formatted for link transfer, during a link session
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wLinkSendMail::
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wLinkSendMailPreamble:: ds SERIAL_MAIL_PREAMBLE_LENGTH
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@ -502,12 +504,14 @@ wLinkSendMailMessages:: ds (MAIL_MSG_LENGTH + 1) * PARTY_LENGTH
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wLinkSendMailMetadata:: ds (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) * PARTY_LENGTH
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wLinkSendMailPatchSet:: ds SERIAL_MAIL_PATCH_LIST_LENGTH
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wLinkSendMailEnd::
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ds 10
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; during a link session, the other player's raw mail data is initially stored here
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wLinkReceivedMail::
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ds SERIAL_MAIL_PREAMBLE_LENGTH + MAIL_STRUCT_LENGTH * PARTY_LENGTH + SERIAL_MAIL_PATCH_LIST_LENGTH
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wLinkReceivedMailEnd::
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ds 10 ; unused but written to (see engine/link/link.asm)
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wLinkDataEnd::
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@ -521,8 +525,9 @@ wLinkSendTimeCapsuleParty:: ds SERIAL_PREAMBLE_LENGTH + LINK_TIME_CAPSULE_PARTY_
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SECTION UNION "Overworld Map", WRAM0
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; after the initial link session, the other player's party and mail data
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; after the initial link session, the other player's party data
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; is temporarily stored here before applying patch data
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wLinkPartyData::
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; link player's name and party species are not patched,
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; as they normally don't contain SERIAL_NO_DATA_BYTE
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@ -531,7 +536,6 @@ wLinkPartyCount:: db
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wLinkPartySpecies:: ds PARTY_LENGTH
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wLinkPartyEnd:: db ; older code doesn't check PartyCount
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UNION
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; Gen 2 link player party data
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wLinkPlayerPatchedData::
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wLinkPlayerID:: dw
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@ -553,14 +557,32 @@ for n, 1, PARTY_LENGTH + 1
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wLinkPlayerPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
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endr
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ds 459
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wLinkPartyDataEnd::
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SECTION UNION "Overworld Map", WRAM0
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ds 900
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; received mail data, stripped of the serial preamble
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wLinkReceivedMailMessages:: ds (MAIL_MSG_LENGTH + 1) * PARTY_LENGTH
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wLinkReceivedMailMetadata:: ds (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) * PARTY_LENGTH
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wLinkReceivedMailPatchSet:: ds SERIAL_MAIL_PATCH_LIST_LENGTH
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NEXTU
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SECTION UNION "Overworld Map", WRAM0
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; after the initial link session, the other player's party data
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; is temporarily stored here before applying patch data
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wLinkTimeCapsulePartyData::
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; link player's name and party species are not patched,
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; as they normally don't contain SERIAL_NO_DATA_BYTE
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wLinkTimeCapsulePlayerName:: ds NAME_LENGTH
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wLinkTimeCapsulePartyCount:: db
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wLinkTimeCapsulePartySpecies:: ds PARTY_LENGTH
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wLinkTimeCapsulePartyEnd:: db ; older code doesn't check PartyCount
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; Gen 1 (Time Capsule) link player party data
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wTimeCapsulePatchedData::
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; wTimeCapsulePartyMon1 - wTimeCapsulePartyMon6
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@ -581,7 +603,8 @@ wTimeCapsulePartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
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endr
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ds SERIAL_PADDING_LENGTH ; unused but written to (see engine/link/link.asm)
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ENDU
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wLinkTimeCapsulePartyDataEnd::
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SECTION UNION "Overworld Map", WRAM0
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