Add Radio Tower map constants.

This commit is contained in:
IIMarckus
2018-09-16 14:56:11 -06:00
parent 3bdef2986b
commit dee94fd4db
8 changed files with 1864 additions and 4 deletions

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@@ -123,7 +123,7 @@
const EVENT_GOT_TM37_SANDSTORM
const EVENT_FIRST_TIME_BANKING_WITH_MOM
const EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
const EVENT_GOT_CLEAR_BELL
const EVENT_GOT_RAINBOW_WING
const EVENT_GOT_SILVER_WING
const EVENT_GOT_TM12_SWEET_SCENT
const EVENT_RELEASED_THE_BEASTS
@@ -836,7 +836,7 @@
const EVENT_FOUGHT_EUSINE
const EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
const EVENT_FOUGHT_SUICUNE
const EVENT_GOT_RAINBOW_WING
const EVENT_GOT_RAINBOW_WING_FROM_EUSINE
const EVENT_HUEY_PROTEIN
const EVENT_JOEY_HP_UP
const EVENT_VANCE_CARBOS

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@@ -142,7 +142,7 @@ ENDM
newgroup ; 4
map_const ECRUTEAK_HOUSE, 9, 10 ; 1
map_const ECRUTEAK_TIN_TOWER_ENTRANCE, 9, 10 ; 1
map_const WISE_TRIOS_ROOM, 4, 4 ; 2
map_const ECRUTEAK_POKECENTER_1F, 4, 5 ; 3
map_const ECRUTEAK_LUGIA_SPEECH_HOUSE, 4, 4 ; 4

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@@ -1552,7 +1552,11 @@ INCLUDE "maps/VictoryRoad.asm"
SECTION "bank43", ROMX, BANK[$43]
INCLUDE "maps/NationalPark.asm"
INCLUDE "maps/NationalParkBugContest.asm"
dr $10cccf, $10f198
INCLUDE "maps/RadioTower1F.asm"
INCLUDE "maps/RadioTower2F.asm"
INCLUDE "maps/RadioTower3F.asm"
INCLUDE "maps/RadioTower4F.asm"
INCLUDE "maps/RadioTower5F.asm"
SECTION "bank44", ROMX, BANK[$44]
dr $110000, $114000

489
maps/RadioTower1F.asm Normal file
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@@ -0,0 +1,489 @@
const_def 2 ; object constants
const RADIOTOWER1F_RECEPTIONIST
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
RadioTower1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RadioTower1FReceptionistScript:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext UnknownText_0x5ce77
waitbutton
closetext
end
.Rockets:
writetext UnknownText_0x5ce81
waitbutton
closetext
end
RadioTower1FLuckyNumberManScript:
faceplayer
opentext
writetext UnknownText_0x5ceba
buttonsound
special CheckLuckyNumberShowFlag
iffalse .skip
special ResetLuckyNumberShowFlag
.skip
special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
writetext UnknownText_0x5cf3a
buttonsound
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
opentext
writetext UnknownText_0x5cf5a
buttonsound
waitsfx
writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special CheckForLuckyNumberWinners
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
opentext
ifequal 1, .FirstPlace
ifequal 2, .SecondPlace
ifequal 3, .ThirdPlace
jump .NoPrize
.GameOver:
writetext UnknownText_0x5cf7e
waitbutton
closetext
end
.FirstPlace:
writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
waitsfx
buttonsound
giveitem MASTER_BALL
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.SecondPlace:
writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
waitsfx
buttonsound
giveitem EXP_SHARE
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.ThirdPlace:
writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
waitsfx
buttonsound
giveitem PP_UP
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.NoPrize:
writetext UnknownText_0x5d0c0
waitbutton
closetext
end
.BagFull:
writetext UnknownText_0x5d0e6
waitbutton
closetext
end
RadioTower1FRadioCardWomanScript:
faceplayer
opentext
checkflag ENGINE_RADIO_CARD
iftrue .GotCard
writetext UnknownText_0x5d12d
yesorno
iffalse .NoQuiz
writetext UnknownText_0x5d1f2
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d231
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d282
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d2bc
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d30e
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d37b
buttonsound
stringtotext .RadioCardText, MEM_BUFFER_1
scall .ReceiveItem
writetext UnknownText_0x5d3c0
buttonsound
setflag ENGINE_RADIO_CARD
.GotCard:
writetext UnknownText_0x5d3e5
waitbutton
closetext
end
.RadioCardText:
db "RADIO CARD@"
.ReceiveItem:
jumpstd receiveitem
end
.WrongAnswer:
playsound SFX_WRONG
writetext UnknownText_0x5d409
waitbutton
closetext
end
.NoQuiz:
writetext UnknownText_0x5d443
waitbutton
closetext
end
RadioTower1FLassScript:
jumptextfaceplayer RadioTower1FLassText
RadioTower1FYoungsterScript:
jumptextfaceplayer RadioTower1FYoungsterText
TrainerGruntM3:
trainer GRUNTM, GRUNTM_3, EVENT_BEAT_ROCKET_GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM3AfterBattleText
waitbutton
closetext
end
RadioTower1FDirectory:
jumptext RadioTower1FDirectoryText
RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText
MovementData_0x5ce71:
step RIGHT
turn_head UP
step_end
MovementData_0x5ce74:
step LEFT
turn_head UP
step_end
UnknownText_0x5ce77:
text "Welcome!"
done
UnknownText_0x5ce81:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
UnknownText_0x5ceba:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
UnknownText_0x5cf3a:
text "This week's ID"
line "number is @"
text_from_ram wStringBuffer3
text "."
done
UnknownText_0x5cf5a:
text "Let's see if you"
line "have a match."
done
UnknownText_0x5cf79:
text "<……>"
line "<……>"
done
UnknownText_0x5cf7e:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
UnknownText_0x5cfb5:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
UnknownText_0x5d023:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
UnknownText_0x5d076:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
UnknownText_0x5d0c0:
text "Nope, none of your"
line "ID numbers match."
done
UnknownText_0x5d0e6:
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
UnknownText_0x5d12d:
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
UnknownText_0x5d1f2:
text "Question 1:"
para "Can the TOWN MAP"
line "be displayed on a"
cont "#GEAR?"
done
UnknownText_0x5d231:
text "Correct!"
line "Question 2:"
para "Can NIDORINA be"
line "female only?"
done
UnknownText_0x5d282:
text "Bull's-eye!"
line "Question 3:"
para "Does KURT, the"
line "# BALL crafts-"
cont "man, use APRIKORN?"
done
UnknownText_0x5d2bc:
text "So far so good!"
line "Question 4:"
para "MAGIKARP won't"
line "learn any TM move?"
done
UnknownText_0x5d30e:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "PROF.OAK'S #MON"
line "TALK is a very"
cont "popular program."
para "Is MARIE the co-"
line "host of the show?"
done
UnknownText_0x5d37b:
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
UnknownText_0x5d3c0:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
UnknownText_0x5d3e5:
text "Please tune in to"
line "our radio shows."
done
UnknownText_0x5d409:
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
UnknownText_0x5d443:
text "Oh. I see. Please"
line "try if you change"
cont "your mind."
done
RadioTower1FLassText:
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
RadioTower1FYoungsterText:
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
GruntM3SeenText:
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
GruntM3BeatenText:
text "Too strong! We"
line "must watch you…"
done
GruntM3AfterBattleText:
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
RadioTower1FDirectoryText:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
RadioTower1FLuckyChannelSignText:
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
RadioTower1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 2, 7, GOLDENROD_CITY, 12
warp_event 3, 7, GOLDENROD_CITY, 12
warp_event 15, 0, RADIO_TOWER_2F, 2
db 0 ; coord events
db 2 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower1FDirectory
bg_event 13, 0, BGEVENT_READ, RadioTower1FLuckyChannelSign
db 6 ; object events
object_event 5, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FReceptionistScript, -1
object_event 16, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 15, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FLuckyNumberManScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 12, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower1FRadioCardWomanScript, EVENT_GOLDENROD_CITY_CIVILIANS

279
maps/RadioTower2F.asm Normal file
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@@ -0,0 +1,279 @@
const_def 2 ; object constants
const RADIOTOWER2F_SUPER_NERD
const RADIOTOWER2F_TEACHER
const RADIOTOWER2F_ROCKET1
const RADIOTOWER2F_ROCKET2
const RADIOTOWER2F_ROCKET3
const RADIOTOWER2F_ROCKET_GIRL
const RADIOTOWER2F_BLACK_BELT1
const RADIOTOWER2F_BLACK_BELT2
const RADIOTOWER2F_JIGGLYPUFF
RadioTower2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RadioTower2FUnusedDummyScene:
; unused
end
RadioTower2FSuperNerdScript:
jumptextfaceplayer RadioTower2FSuperNerdText
RadioTower2FTeacherScript:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext RadioTower2FTeacherText
waitbutton
closetext
end
.Rockets:
writetext RadioTower2FTeacherText_Rockets
waitbutton
closetext
end
RadioTowerJigglypuff:
opentext
writetext RadioTowerJigglypuffText
cry JIGGLYPUFF
waitbutton
closetext
end
RadioTower2FBlackBelt1Script:
jumptextfaceplayer RadioTower2FBlackBelt1Text
RadioTower2FBlackBelt2Script:
jumptextfaceplayer RadioTower2FBlackBelt2Text
TrainerGruntM4:
trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM4AfterBattleText
waitbutton
closetext
end
TrainerGruntM5:
trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM5AfterBattleText
waitbutton
closetext
end
TrainerGruntM6:
trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM6AfterBattleText
waitbutton
closetext
end
TrainerGruntF2:
trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntF2AfterBattleText
waitbutton
closetext
end
RadioTower2FSalesSign:
jumptext RadioTower2FSalesSignText
RadioTower2FOaksPKMNTalkSign:
jumptext RadioTower2FOaksPKMNTalkSignText
RadioTower2FPokemonRadioSign:
jumptext RadioTower2FPokemonRadioSignText
RadioTower2FBookshelf:
jumpstd magazinebookshelf
RadioTower2FSuperNerdText:
text "You can listen to"
line "the radio any-"
cont "where. Tune in!"
done
RadioTower2FTeacherText:
text "Lullabies on the"
line "radio may make"
cont "#MON sleep."
done
RadioTower2FTeacherText_Rockets:
text "Why would they"
line "want to take over"
cont "the RADIO TOWER?"
done
RadioTowerJigglypuffText:
text "JIGGLYPUFF:"
line "Jiggly…"
done
RadioTower2FBlackBelt1Text:
text "Sorry. Authorized"
line "personnel only"
cont "beyond this point."
para "It wasn't that way"
line "before."
para "There's something"
line "wrong with the"
cont "DIRECTOR…"
done
RadioTower2FBlackBelt2Text:
text "Feel free to look"
line "around anywhere."
para "The DIRECTOR is"
line "nice again, just"
cont "as he was before."
done
GruntM4SeenText:
text "Three years ago,"
line "TEAM ROCKET was"
cont "forced to disband."
para "But we're making a"
line "comeback here!"
done
GruntM4BeatenText:
text "Gwah! Don't get"
line "cute!"
done
GruntM4AfterBattleText:
text "We won't let you"
line "ruin our plans"
cont "for our comeback!"
done
GruntM5SeenText:
text "We're TEAM ROCKET,"
line "the exploiters of"
cont "#MON!"
para "We love being"
line "evil! Scared?"
done
GruntM5BeatenText:
text "You think you're a"
line "hero?"
done
GruntM5AfterBattleText:
text "We're not always"
line "evil. We just do"
cont "whatever we like."
done
GruntM6SeenText:
text "Hey, hey! Keep out"
line "of our way!"
done
GruntM6BeatenText:
text "Arggh. I give up."
done
GruntM6AfterBattleText:
text "Our EXECUTIVES are"
line "trying to take"
cont "this place over."
para "They have some big"
line "plan. I wonder"
cont "what that is?"
done
GruntF2SeenText:
text "Hahaha!"
para "How boring."
line "It was far too"
para "easy to take over"
line "this place!"
para "Come on, keep me"
line "amused!"
done
GruntF2BeatenText:
text "Wh-who are you?"
done
GruntF2AfterBattleText:
text "You beat me, and"
line "I won't forget it!"
done
RadioTower2FSalesSignText:
text "2F SALES"
done
RadioTower2FOaksPKMNTalkSignText:
text "PROF.OAK'S #MON"
line "TALK"
para "The Hottest Show"
line "on the Air!"
done
RadioTower2FPokemonRadioSignText:
text "Anywhere, Anytime"
line "#MON Radio"
done
RadioTower2F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 0, 0, RADIO_TOWER_3F, 1
warp_event 15, 0, RADIO_TOWER_1F, 3
db 0 ; coord events
db 6 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower2FSalesSign
bg_event 5, 0, BGEVENT_READ, RadioTower2FOaksPKMNTalkSign
bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 13, 0, BGEVENT_READ, RadioTower2FPokemonRadioSign
db 9 ; object events
object_event 5, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 13, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower2FTeacherScript, -1
object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1

351
maps/RadioTower3F.asm Normal file
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@@ -0,0 +1,351 @@
const_def 2 ; object constants
const RADIOTOWER3F_SUPER_NERD
const RADIOTOWER3F_GYM_GUY
const RADIOTOWER3F_COOLTRAINER_F
const RADIOTOWER3F_ROCKET1
const RADIOTOWER3F_ROCKET2
const RADIOTOWER3F_ROCKET3
const RADIOTOWER3F_SCIENTIST
RadioTower3F_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_TILES, .CardKeyShutterCallback
.CardKeyShutterCallback:
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .Change
return
.Change:
changeblock 14, 2, $2a ; open shutter
changeblock 14, 4, $01 ; floor
return
RadioTower3FSuperNerdScript:
jumptextfaceplayer RadioTower3FSuperNerdText
RadioTower3FGymGuyScript:
faceplayer
opentext
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .NoRockets
writetext RadioTower3FGymGuyText_Rockets
waitbutton
closetext
end
.NoRockets:
writetext RadioTower3FGymGuyText
waitbutton
closetext
end
RadioTower3FCooltrainerFScript:
faceplayer
opentext
checkevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
iftrue .GotSunnyDay
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .NoRockets
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .UsedCardKey
writetext UnknownText_0x5e754
waitbutton
closetext
end
.UsedCardKey:
writetext UnknownText_0x5e7cb
waitbutton
closetext
end
.NoRockets:
writetext UnknownText_0x5e7e2
buttonsound
verbosegiveitem TM_SUNNY_DAY
iffalse .NoRoom
writetext UnknownText_0x5e821
waitbutton
closetext
setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
end
.GotSunnyDay:
writetext UnknownText_0x5e85c
waitbutton
.NoRoom:
closetext
end
TrainerGruntM7:
trainer GRUNTM, GRUNTM_7, EVENT_BEAT_ROCKET_GRUNTM_7, GruntM7SeenText, GruntM7BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM7AfterBattleText
waitbutton
closetext
end
TrainerGruntM8:
trainer GRUNTM, GRUNTM_8, EVENT_BEAT_ROCKET_GRUNTM_8, GruntM8SeenText, GruntM8BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM8AfterBattleText
waitbutton
closetext
end
TrainerGruntM9:
trainer GRUNTM, GRUNTM_9, EVENT_BEAT_ROCKET_GRUNTM_9, GruntM9SeenText, GruntM9BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM9AfterBattleText
waitbutton
closetext
end
TrainerScientistMarc:
trainer SCIENTIST, MARC, EVENT_BEAT_SCIENTIST_MARC, ScientistMarcSeenText, ScientistMarcBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext ScientistMarcAfterBattleText
waitbutton
closetext
end
CardKeySlotScript::
opentext
writetext RadioTower3FCardKeySlotText
waitbutton
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .UsedCardKey
checkitem CARD_KEY
iftrue .HaveCardKey
.UsedCardKey:
closetext
end
.HaveCardKey:
writetext InsertedTheCardKeyText
waitbutton
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
playsound SFX_ENTER_DOOR
changeblock 14, 2, $2a ; open shutter
changeblock 14, 4, $01 ; floor
reloadmappart
closetext
waitsfx
end
RadioTower3FPersonnelSign:
jumptext RadioTower3FPersonnelSignText
RadioTower3FPokemonMusicSign:
jumptext RadioTower3FPokemonMusicSignText
RadioTower3FSuperNerdText:
text "We have recordings"
line "of the cries of"
para "all #MON that"
line "have been found."
para "We must have about"
line "200 kinds."
done
RadioTower3FGymGuyText_Rockets:
text "To trainers, #-"
line "MON are their"
cont "beloved partners."
para "It's terrible how"
line "TEAM ROCKET is"
para "trying to control"
line "#MON."
done
RadioTower3FGymGuyText:
text "We run 24 hours a"
line "day to broadcast"
para "entertaining pro-"
line "grams."
para "I'll do my best to"
line "run around the"
cont "clock too!"
done
UnknownText_0x5e754:
text "The TEAM ROCKET"
line "boss has locked"
cont "himself in."
para "But the DIRECTOR"
line "can open it."
para "He's up on the"
line "fifth floor."
para "Please save him!"
done
UnknownText_0x5e7cb:
text "Is the DIRECTOR"
line "safe?"
done
UnknownText_0x5e7e2:
text "Thank you!"
line "You're my hero!"
para "This is a token of"
line "my appreciation."
done
UnknownText_0x5e821:
text "It's SUNNY DAY."
line "It powers up fire-"
cont "type moves for a"
cont "while."
done
UnknownText_0x5e85c:
text "You were simply"
line "marvelous!"
done
GruntM7SeenText:
text "I've been given"
line "strict orders."
para "I'm to crush any-"
line "one who challenges"
cont "TEAM ROCKET!"
done
GruntM7BeatenText:
text "What?!"
done
GruntM7AfterBattleText:
text "I failed in my"
line "duties…"
para "I'll be docked pay"
line "for this…"
done
GruntM8SeenText:
text "It feels great"
line "ordering #MON"
cont "to commit crimes."
done
GruntM8BeatenText:
text "You're kidding!"
done
GruntM8AfterBattleText:
text "I feel lousy over"
line "losing!"
para "Darn it! I hate"
line "useless #MON!"
done
GruntM9SeenText:
text "Why did the shut-"
line "ter open? Did you"
para "have something to"
line "do with this?"
done
GruntM9BeatenText:
text "I'm done for!"
done
GruntM9AfterBattleText:
text "What?! You made it"
line "past our men in"
cont "the UNDERGROUND?"
para "How could you?"
done
ScientistMarcSeenText:
text "An unknown child"
line "wandering here?"
para "Who are you?"
done
ScientistMarcBeatenText:
text "Tch! I took you"
line "too lightly!"
done
ScientistMarcAfterBattleText:
text "Bwahahaha…"
para "I can transmit as"
line "strong a signal as"
cont "I need from here."
done
RadioTower3FCardKeySlotText:
text "It's the CARD KEY"
line "slot."
done
InsertedTheCardKeyText:
text "<PLAYER> inserted"
line "the CARD KEY."
done
RadioTower3FPersonnelSignText:
text "3F PERSONNEL"
done
RadioTower3FPokemonMusicSignText:
text "#MON MUSIC with"
line "Host DJ BEN"
done
RadioTower3F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 0, 0, RADIO_TOWER_2F, 1
warp_event 7, 0, RADIO_TOWER_4F, 2
warp_event 17, 0, RADIO_TOWER_4F, 4
db 0 ; coord events
db 3 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower3FPersonnelSign
bg_event 9, 0, BGEVENT_READ, RadioTower3FPokemonMusicSign
bg_event 14, 2, BGEVENT_UP, CardKeySlotScript
db 7 ; object events
object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1
object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1
object_event 5, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 6, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 16, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM9, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 9, 6, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerScientistMarc, EVENT_RADIO_TOWER_ROCKET_TAKEOVER

268
maps/RadioTower4F.asm Normal file
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const_def 2 ; object constants
const RADIOTOWER4F_FISHER
const RADIOTOWER4F_TEACHER
const RADIOTOWER4F_GROWLITHE
const RADIOTOWER4F_ROCKET1
const RADIOTOWER4F_ROCKET2
const RADIOTOWER4F_ROCKET_GIRL
const RADIOTOWER4F_SCIENTIST
RadioTower4F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RadioTower4FFisherScript:
jumptextfaceplayer RadioTower4FFisherText
RadioTower4FDJMaryScript:
faceplayer
opentext
checkevent EVENT_GOT_PINK_BOW_FROM_MARY
iftrue .GotPinkBow
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .ClearedRockets
writetext RadioTower4FDJMaryText
waitbutton
closetext
end
.ClearedRockets:
writetext RadioTower4FDJMaryText_ClearedRockets
buttonsound
verbosegiveitem PINK_BOW
iffalse .NoRoom
writetext RadioTower4FDJMaryText_GivePinkBow
waitbutton
closetext
setevent EVENT_GOT_PINK_BOW_FROM_MARY
end
.GotPinkBow:
writetext RadioTower4FDJMaryText_After
waitbutton
.NoRoom:
closetext
end
RadioTowerMeowth:
opentext
writetext RadioTowerMeowthText
cry MEOWTH
waitbutton
closetext
end
TrainerGruntM10:
trainer GRUNTM, GRUNTM_10, EVENT_BEAT_ROCKET_GRUNTM_10, GruntM10SeenText, GruntM10BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM10AfterBattleText
waitbutton
closetext
end
TrainerExecutivem2:
trainer EXECUTIVEM, EXECUTIVEM_2, EVENT_BEAT_ROCKET_EXECUTIVEM_2, Executivem2SeenText, Executivem2BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext Executivem2AfterBattleText
waitbutton
closetext
end
TrainerGruntF4:
trainer GRUNTF, GRUNTF_4, EVENT_BEAT_ROCKET_GRUNTF_4, GruntF4SeenText, GruntF4BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntF4AfterBattleText
waitbutton
closetext
end
TrainerScientistRich:
trainer SCIENTIST, RICH, EVENT_BEAT_SCIENTIST_RICH, ScientistRichSeenText, ScientistRichBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext ScientistRichAfterBattleText
waitbutton
closetext
end
RadioTower4FProductionSign:
jumptext RadioTower4FProductionSignText
RadioTower4FStudio2Sign:
jumptext RadioTower4FStudio2SignText
RadioTower4FFisherText:
text "I listened to the"
line "radio while I was"
cont "at the RUINS."
para "I heard a strange"
line "broadcast there."
done
RadioTower4FDJMaryText:
text "MARY: Why? Why do"
line "I have to suffer"
cont "through this?"
para "MEOWTH, help me!"
done
RadioTower4FDJMaryText_ClearedRockets:
text "MARY: Oh! You're"
line "my little savior!"
para "Will you take this"
line "as my thanks?"
done
RadioTower4FDJMaryText_GivePinkBow:
text "MARY: It's just"
line "right for #MON"
para "that know normal-"
line "type moves."
done
RadioTower4FDJMaryText_After:
text "MARY: Please tune"
line "into me on PROF."
para "OAK'S #MON TALK"
line "show."
done
RadioTowerMeowthText:
text "MEOWTH: Meowth…"
done
GruntM10SeenText:
text "You plan to rescue"
line "the DIRECTOR?"
para "That won't be pos-"
line "sible because I'm"
cont "going to beat you!"
done
GruntM10BeatenText:
text "No! Unbelievable!"
done
GruntM10AfterBattleText:
text "I don't believe"
line "it! I was beaten!"
done
Executivem2SeenText:
text "Stop! I'm known as"
line "the TEAM ROCKET"
cont "fortress!"
para "You're not taking"
line "another step!"
done
Executivem2BeatenText:
text "The fortress came"
line "down!"
done
Executivem2AfterBattleText:
text "You've earned my"
line "respect, so here's"
cont "some advice."
para "It's not too late."
line "You can still turn"
cont "back."
done
GruntF4SeenText:
text "Don't I think"
line "#MON are cute?"
para "I'll think my"
line "#MON are cute--"
para "after they beat"
line "yours!"
done
GruntF4BeatenText:
text "Oh, no! They're so"
line "useless!"
done
GruntF4AfterBattleText:
text "I love my"
line "beautiful self!"
para "Who cares about"
line "#MON?"
done
ScientistRichSeenText:
text "Most excellent."
para "This RADIO TOWER"
line "will fulfill our"
cont "grand design."
done
ScientistRichBeatenText:
text "Hmmm…"
para "All grand plans"
line "come with snags."
done
ScientistRichAfterBattleText:
text "Do you honestly"
line "believe you can"
cont "stop TEAM ROCKET?"
done
RadioTower4FProductionSignText:
text "4F PRODUCTION"
done
RadioTower4FStudio2SignText:
text "4F STUDIO 2"
done
RadioTower4F_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 0, 0, RADIO_TOWER_5F, 1
warp_event 9, 0, RADIO_TOWER_3F, 2
warp_event 12, 0, RADIO_TOWER_5F, 2
warp_event 17, 0, RADIO_TOWER_3F, 3
db 0 ; coord events
db 2 ; bg events
bg_event 7, 0, BGEVENT_READ, RadioTower4FProductionSign
bg_event 15, 0, BGEVENT_READ, RadioTower4FStudio2Sign
db 7 ; object events
object_event 6, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower4FFisherScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 14, 6, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower4FDJMaryScript, -1
object_event 12, 7, SPRITE_GROWLITHE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTowerMeowth, -1
object_event 5, 6, SPRITE_ROCKET, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM10, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerExecutivem2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 12, 4, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerGruntF4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 4, 2, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerScientistRich, EVENT_RADIO_TOWER_ROCKET_TAKEOVER

469
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const_def 2 ; object constants
const RADIOTOWER5F_DIRECTOR
const RADIOTOWER5F_ROCKET
const RADIOTOWER5F_ROCKET_GIRL
const RADIOTOWER5F_ROCKER
const RADIOTOWER5F_POKE_BALL
RadioTower5F_MapScripts:
db 3 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_RADIOTOWER5F_ROCKET_BOSS
scene_script .DummyScene2 ; SCENE_RADIOTOWER5F_NOTHING
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
FakeDirectorScript:
turnobject RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext
writetext FakeDirectorTextBefore1
waitbutton
closetext
applymovement RADIOTOWER5F_DIRECTOR, FakeDirectorMovement
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext FakeDirectorTextBefore2
waitbutton
closetext
winlosstext FakeDirectorWinText, 0
setlasttalked RADIOTOWER5F_DIRECTOR
loadtrainer EXECUTIVEM, EXECUTIVEM_3
startbattle
reloadmapafterbattle
opentext
writetext FakeDirectorTextAfter
buttonsound
verbosegiveitem BASEMENT_KEY
closetext
setscene SCENE_RADIOTOWER5F_ROCKET_BOSS
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
end
Director:
faceplayer
opentext
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .TrueDirector
writetext FakeDirectorTextAfter
waitbutton
closetext
end
.TrueDirector:
writetext RadioTower5FDirectorText
waitbutton
closetext
end
TrainerExecutivef1:
trainer EXECUTIVEF, EXECUTIVEF_1, EVENT_BEAT_ROCKET_EXECUTIVEF_1, Executivef1SeenText, Executivef1BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext Executivef1AfterBattleText
waitbutton
closetext
end
RadioTower5FRocketBossScene:
applymovement PLAYER, RadioTower5FPlayerTwoStepsLeftMovement
playmusic MUSIC_ROCKET_ENCOUNTER
turnobject RADIOTOWER5F_ROCKET, RIGHT
opentext
writetext RadioTower5FRocketBossBeforeText
waitbutton
closetext
winlosstext RadioTower5FRocketBossWinText, 0
setlasttalked RADIOTOWER5F_ROCKET
loadtrainer EXECUTIVEM, EXECUTIVEM_1
startbattle
reloadmapafterbattle
opentext
writetext RadioTower5FRocketBossAfterText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear RADIOTOWER5F_ROCKET
disappear RADIOTOWER5F_ROCKET_GIRL
pause 15
special FadeInQuickly
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
setevent EVENT_CLEARED_RADIO_TOWER
clearflag ENGINE_ROCKETS_IN_RADIO_TOWER
setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT
setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
clearevent EVENT_MAHOGANY_MART_OWNERS
clearflag ENGINE_ROCKETS_IN_MAHOGANY
clearevent EVENT_GOLDENROD_CITY_CIVILIANS
clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM
clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
special PlayMapMusic
disappear RADIOTOWER5F_DIRECTOR
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
turnobject PLAYER, RIGHT
opentext
writetext RadioTower5FDirectorThankYouText
buttonsound
checkver
iftrue .SilverWing
verbosegiveitem RAINBOW_WING
writetext RadioTower5FDirectorDescribeRainbowWingText
waitbutton
closetext
setscene SCENE_RADIOTOWER5F_NOTHING
setevent EVENT_GOT_RAINBOW_WING
setevent EVENT_TEAM_ROCKET_DISBANDED
jump .UselessJump
.SilverWing
verbosegiveitem SILVER_WING
writetext RadioTower5FDirectorDescribeSilverWingText
waitbutton
closetext
setscene SCENE_RADIOTOWER5F_NOTHING
setevent EVENT_GOT_SILVER_WING
.UselessJump:
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksOut
playsound SFX_EXIT_BUILDING
disappear RADIOTOWER5F_DIRECTOR
end
Ben:
jumptextfaceplayer BenText
RadioTower5FDirectorsOfficeSign:
jumptext RadioTower5FDirectorsOfficeSignText
RadioTower5FStudio1Sign:
jumptext RadioTower5FStudio1SignText
RadioTower5FBookshelf:
jumpstd magazinebookshelf
FakeDirectorMovement:
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
RadioTower5FDirectorWalksIn:
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step LEFT
step_end
RadioTower5FDirectorWalksOut:
step RIGHT
step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
RadioTower5FPlayerTwoStepsLeftMovement:
step LEFT
step LEFT
step_end
FakeDirectorTextBefore1:
text "Y-you! You came to"
line "rescue me?"
done
FakeDirectorTextBefore2:
text "Is that what you"
line "were expecting?"
para "Wrong!"
line "I'm an imposter!"
para "I pretended to be"
line "the real thing to"
para "prepare for our"
line "takeover."
para "Do you want to"
line "know where we hid"
cont "the real DIRECTOR?"
para "Sure, I'll tell"
line "you. But only if"
cont "you can beat me!"
done
FakeDirectorWinText:
text "OK, OK. I'll tell"
line "you where he is."
done
FakeDirectorTextAfter:
text "We stashed the"
line "real DIRECTOR in"
para "the UNDERGROUND"
line "WAREHOUSE."
para "It's at the far"
line "end of the UNDER-"
cont "GROUND."
para "But I doubt you'll"
line "get that far."
done
Executivef1SeenText:
text "Hi, little boy."
line "Remember me from"
para "the HIDEOUT in"
line "MAHOGANY TOWN?"
para "I lost then, but I"
line "won't this time."
done
Executivef1BeatenText:
text "This can't be"
line "happening!"
para "I fought hard, but"
line "I still lost…"
done
Executivef1AfterBattleText:
text "<PLAYER>, isn't it?"
para "A brat like you"
line "won't appreciate"
para "the magnificence"
line "of TEAM ROCKET."
para "That's too bad."
line "I really admire"
cont "your power."
done
RadioTower5FRocketBossBeforeText:
text "Oh? You managed to"
line "get this far?"
para "You must be quite"
line "the trainer."
para "We intend to take"
line "over this RADIO"
para "STATION and an-"
line "nounce our come-"
cont "back."
para "That should bring"
line "our boss GIOVANNI"
para "back from his solo"
line "training."
para "We are going to"
line "regain our former"
cont "glory."
para "I won't allow you"
line "to interfere with"
cont "our plans."
done
RadioTower5FRocketBossWinText:
text "No! Forgive me,"
line "GIOVANNI!"
done
RadioTower5FRocketBossAfterText:
text "How could this be?"
para "Our dreams have"
line "come to naught."
para "I wasn't up to the"
line "task after all."
para "Like GIOVANNI did"
line "before me, I will"
para "disband TEAM"
line "ROCKET here today."
para "Farewell."
done
RadioTower5FDirectorThankYouText:
text "DIRECTOR: <PLAYER>,"
line "thank you!"
para "Your courageous"
line "actions have saved"
para "#MON nation-"
line "wide."
para "I know it's not"
line "much, but please"
cont "take this."
done
RadioTower5FDirectorDescribeRainbowWingText:
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "During the tear-"
line "down, we found"
cont "that at the top."
para "I heard that giant"
line "#MON used to"
para "fly over GOLDENROD"
line "in the past."
para "Maybe that fell"
line "off a #MON."
para "Maybe like the one"
line "that appears at"
para "TIN TOWER in"
line "ECRUTEAK CITY."
para "OK, I better go to"
line "my OFFICE."
done
RadioTower5FDirectorDescribeSilverWingText:
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "During the tear-"
line "down, we found"
cont "that at the top."
para "I heard that giant"
line "#MON used to"
para "fly over GOLDENROD"
line "in the past."
para "Maybe that fell"
line "off a #MON."
para "Maybe like the one"
line "that appears at"
para "WHIRL ISLANDS near"
line "CIANWOOD."
para "OK, I better go to"
line "my OFFICE."
done
RadioTower5FDirectorText:
text "DIRECTOR: Hello,"
line "<PLAYER>!"
para "You know, I love"
line "#MON."
para "I built this RADIO"
line "TOWER so I could"
para "express my love"
line "of #MON."
para "It would be nice"
line "if people enjoyed"
cont "our programs."
done
BenText:
text "BEN: Do you listen"
line "to our music?"
done
RadioTower5FDirectorsOfficeSignText:
text "5F DIRECTOR'S"
line " OFFICE"
done
RadioTower5FStudio1SignText:
text "5F STUDIO 1"
done
RadioTower5F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 0, 0, RADIO_TOWER_4F, 1
warp_event 12, 0, RADIO_TOWER_4F, 3
db 2 ; coord events
coord_event 0, 3, SCENE_DEFAULT, FakeDirectorScript
coord_event 16, 5, SCENE_RADIOTOWER5F_ROCKET_BOSS, RadioTower5FRocketBossScene
db 5 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower5FDirectorsOfficeSign
bg_event 11, 0, BGEVENT_READ, RadioTower5FStudio1Sign
bg_event 15, 0, BGEVENT_READ, RadioTower5FStudio1Sign
bg_event 16, 1, BGEVENT_READ, RadioTower5FBookshelf
bg_event 17, 1, BGEVENT_READ, RadioTower5FBookshelf
db 4 ; object events
object_event 3, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Director, -1
object_event 13, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 17, 2, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 13, 5, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER