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Add engine/events/lucky_number.asm
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@@ -108,6 +108,7 @@ PARTY_LENGTH EQU 6
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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NUM_BOXES_JAPANESE EQU 9
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; hall of fame
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HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
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224
engine/events/lucky_number.asm
Executable file
224
engine/events/lucky_number.asm
Executable file
@@ -0,0 +1,224 @@
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CheckForLuckyNumberWinners:
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xor a
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ld [wScriptVar], a
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ld [wTempByteValue], a
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ld a, [wPartyCount]
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and a
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ret z
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ld d, a
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ld hl, wPartyMon1ID
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ld bc, wPartySpecies
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.PartyLoop:
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ld a, [bc]
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inc bc
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cp EGG
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call nz, .CompareLuckyNumberToMonID
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push bc
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ld bc, PARTYMON_STRUCT_LENGTH
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add hl, bc
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pop bc
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dec d
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jr nz, .PartyLoop
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ld a, BANK(sBox)
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call OpenSRAM
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ld a, [sBoxCount]
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and a
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jr z, .SkipOpenBox
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ld d, a
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ld hl, sBoxMon1ID
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ld bc, sBoxSpecies
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.OpenBoxLoop:
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ld a, [bc]
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inc bc
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cp EGG
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jr z, .SkipOpenBoxMon
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call .CompareLuckyNumberToMonID
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jr nc, .SkipOpenBoxMon
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ld a, TRUE
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ld [wTempByteValue], a
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.SkipOpenBoxMon:
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push bc
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ld bc, BOXMON_STRUCT_LENGTH
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add hl, bc
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pop bc
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dec d
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jr nz, .OpenBoxLoop
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.SkipOpenBox:
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call CloseSRAM
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ld c, $0
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.BoxesLoop:
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ld a, [wCurBox]
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and $f
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cp c
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jr z, .SkipBox
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ld hl, .BoxBankAddresses
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ld b, 0
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add hl, bc
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add hl, bc
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add hl, bc
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ld a, [hli]
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call OpenSRAM
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ld a, [hli]
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ld h, [hl]
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ld l, a ; hl now contains the address of the loaded box in SRAM
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ld a, [hl]
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and a
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jr z, .SkipBox ; no mons in this box
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push bc
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ld b, h
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ld c, l
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inc bc
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ld de, sBoxMon1ID - sBox
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add hl, de
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ld d, a
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.BoxNLoop:
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ld a, [bc]
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inc bc
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cp EGG
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jr z, .SkipBoxMon
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call .CompareLuckyNumberToMonID ; sets wScriptVar and wCurPartySpecies appropriately
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jr nc, .SkipBoxMon
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ld a, TRUE
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ld [wTempByteValue], a
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.SkipBoxMon:
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push bc
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ld bc, BOXMON_STRUCT_LENGTH
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add hl, bc
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pop bc
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dec d
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jr nz, .BoxNLoop
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pop bc
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.SkipBox:
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inc c
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ld a, c
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cp NUM_BOXES_JAPANESE
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jr c, .BoxesLoop
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call CloseSRAM
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ld a, [wScriptVar]
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and a
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ret z ; found nothing
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ld a, [wTempByteValue]
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and a
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push af
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ld a, [wCurPartySpecies]
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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ld hl, .LuckyNumberMatchPartyText
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pop af
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jr z, .print
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ld hl, .LuckyNumberMatchPCText
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.print
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jp PrintText
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.CompareLuckyNumberToMonID:
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push bc
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push de
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push hl
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ld d, h
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ld e, l
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ld hl, wBuffer1
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lb bc, PRINTNUM_LEADINGZEROS | 2, 5
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call PrintNum
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ld hl, wLuckyNumberDigitsBuffer
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ld de, wLuckyIDNumber
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lb bc, PRINTNUM_LEADINGZEROS | 2, 5
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call PrintNum
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ld b, 5
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ld c, 0
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ld hl, wLuckyNumberDigitsBuffer + 4
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ld de, wBuffer1 + 4
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.loop
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ld a, [de]
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cp [hl]
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jr nz, .done
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dec de
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dec hl
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inc c
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dec b
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jr nz, .loop
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.done
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pop hl
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push hl
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ld de, MON_SPECIES - MON_ID
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add hl, de
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ld a, [hl]
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pop hl
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pop de
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push af
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ld a, c
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ld b, 1
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cp 5
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jr z, .okay
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ld b, 2
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cp 3
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jr nc, .okay
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ld b, 3
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cp 2
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jr nz, .nomatch
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.okay
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inc b
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ld a, [wScriptVar]
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and a
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jr z, .bettermatch
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cp b
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jr c, .nomatch
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.bettermatch
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dec b
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ld a, b
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ld [wScriptVar], a
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pop bc
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ld a, b
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ld [wCurPartySpecies], a
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pop bc
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scf
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ret
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.nomatch
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pop bc
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pop bc
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and a
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ret
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.BoxBankAddresses:
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dba sBox1
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dba sBox2
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dba sBox3
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dba sBox4
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dba sBox5
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dba sBox6
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dba sBox7
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dba sBox8
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dba sBox9
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dba sBox10
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dba sBox11
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dba sBox12
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dba sBox13
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dba sBox14
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.LuckyNumberMatchPartyText:
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text_far _LuckyNumberMatchPartyText
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text_end
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.LuckyNumberMatchPCText:
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text_far _LuckyNumberMatchPCText
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text_end
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PrintTodaysLuckyNumber:
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ld hl, wStringBuffer3
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ld de, wLuckyIDNumber
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lb bc, PRINTNUM_LEADINGZEROS | 2, 5
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call PrintNum
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ld a, "@"
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ld [wStringBuffer3 + 5], a
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ret
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5
main.asm
5
main.asm
@@ -374,11 +374,8 @@ INCLUDE "engine/pokemon/mail_2.asm"
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SECTION "bank31_2", ROMX
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INCLUDE "engine/events/pokerus/check_pokerus.asm"
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INCLUDE "engine/events/lucky_number.asm"
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CheckForLuckyNumberWinners::
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dr $c7a5a, $c7bad
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PrintTodaysLuckyNumber::
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dr $c7bad, $c7bbf
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CheckPartyFullAfterContest::
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dr $c7bbf, $c7cd0
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GiveANickname_YesNo::
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