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Use hardware.inc OAM offset constants for overworld map objects
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@@ -2862,7 +2862,7 @@ InitSprites:
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ld hl, OBJECT_SPRITE_X_OFFSET
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add hl, bc
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add [hl]
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add 8
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add OAM_X_OFS
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ld e, a
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ld a, [wPlayerBGMapOffsetX]
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add e
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@@ -2873,7 +2873,7 @@ InitSprites:
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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add [hl]
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add 12
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add OAM_Y_OFS - 4
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ld e, a
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ld a, [wPlayerBGMapOffsetY]
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add e
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