Rename labels to stop cheating the unnamed.py script.

This commit is contained in:
entrpntr
2020-06-19 07:32:01 -04:00
parent e87159ed7b
commit 9d0c8dbf8e
33 changed files with 445 additions and 445 deletions

View File

@@ -221,9 +221,9 @@ Cry_Magcargo_Ch6:
Cry_Magcargo_Ch8: Cry_Magcargo_Ch8:
noise_note 2, 14, 8, 59 noise_note 2, 14, 8, 59
Cry_Magcargo_branch_f2ef5: Cry_Magcargo_branch_f2eb5:
noise_note 1, 15, 1, 78 noise_note 1, 15, 1, 78
sound_loop 5, Cry_Magcargo_branch_f2ef5 sound_loop 5, Cry_Magcargo_branch_f2eb5
noise_note 2, 13, 8, 63 noise_note 2, 13, 8, 63
noise_note 20, 12, 2, 95 noise_note 20, 12, 2, 95
sound_ret sound_ret
@@ -348,7 +348,7 @@ Cry_Marill_Ch8:
Cry_Togepi_Ch5: Cry_Togepi_Ch5:
pitch_offset 2 pitch_offset 2
Cry_Togepi_Ch6: Cry_Togepi_Ch6:
Cry_Togetic_branch_f3022: Cry_Togetic_branch_f2fe2:
duty_cycle_pattern 1, 1, 0, 2 duty_cycle_pattern 1, 1, 0, 2
square_note 4, 15, 1, 1942 square_note 4, 15, 1, 1942
square_note 4, 15, 1, 1837 square_note 4, 15, 1, 1837
@@ -359,7 +359,7 @@ Cry_Togetic_branch_f3022:
Cry_Togetic_Ch5: Cry_Togetic_Ch5:
pitch_offset 2 pitch_offset 2
Cry_Togetic_Ch6: Cry_Togetic_Ch6:
sound_call Cry_Togetic_branch_f3022 sound_call Cry_Togetic_branch_f2fe2
sound_loop 2, Cry_Togetic_Ch6 sound_loop 2, Cry_Togetic_Ch6
square_note 14, 0, 0, 0 square_note 14, 0, 0, 0
square_note 8, 15, 2, 1986 square_note 8, 15, 2, 1986
@@ -436,12 +436,12 @@ Cry_Hoothoot_Ch5:
Cry_Hoothoot_Ch6: Cry_Hoothoot_Ch6:
duty_cycle_pattern 0, 2, 0, 2 duty_cycle_pattern 0, 2, 0, 2
Cry_Hoothoot_branch_f30fb: Cry_Hoothoot_branch_f30bb:
square_note 2, 10, 1, 1536 square_note 2, 10, 1, 1536
sound_loop 3, Cry_Hoothoot_branch_f30fb sound_loop 3, Cry_Hoothoot_branch_f30bb
Cry_Hoothoot_branch_f3103: Cry_Hoothoot_branch_f30c3:
square_note 2, 10, 1, 1584 square_note 2, 10, 1, 1584
sound_loop 4, Cry_Hoothoot_branch_f3103 sound_loop 4, Cry_Hoothoot_branch_f30c3
square_note 4, 10, 2, 1588 square_note 4, 10, 2, 1588
square_note 4, 9, 1, 1592 square_note 4, 9, 1, 1592
sound_ret sound_ret
@@ -456,11 +456,11 @@ Cry_Hoothoot_Ch8:
Cry_Sentret_Ch5: Cry_Sentret_Ch5:
pitch_offset 32 pitch_offset 32
duty_cycle 0 duty_cycle 0
sound_jump Cry_Sentret_branch_f312b sound_jump Cry_Sentret_branch_f30eb
Cry_Sentret_Ch6: Cry_Sentret_Ch6:
duty_cycle_pattern 0, 1, 2, 3 duty_cycle_pattern 0, 1, 2, 3
Cry_Sentret_branch_f312b: Cry_Sentret_branch_f30eb:
square_note 8, 3, -1, 1837 square_note 8, 3, -1, 1837
square_note 8, 15, 1, 1824 square_note 8, 15, 1, 1824
sound_ret sound_ret
@@ -473,12 +473,12 @@ Cry_Sentret_Ch8:
Cry_Mareep_Ch5: Cry_Mareep_Ch5:
pitch_offset 32 pitch_offset 32
duty_cycle 0 duty_cycle 0
sound_jump Cry_Mareep_branch_f3145 sound_jump Cry_Mareep_branch_f3105
Cry_Mareep_Ch6: Cry_Mareep_Ch6:
duty_cycle_pattern 0, 0, 0, 1 duty_cycle_pattern 0, 0, 0, 1
Cry_Mareep_branch_f3145: Cry_Mareep_branch_f3105:
Cry_Gligar_branch_f3145: Cry_Gligar_branch_f3105:
square_note 4, 3, -2, 1853 square_note 4, 3, -2, 1853
square_note 6, 15, 8, 1890 square_note 6, 15, 8, 1890
square_note 6, 15, 8, 1888 square_note 6, 15, 8, 1888
@@ -490,14 +490,14 @@ Cry_Cyndaquil_Ch5:
Cry_Cyndaquil_Ch6: Cry_Cyndaquil_Ch6:
duty_cycle 2 duty_cycle 2
square_note 8, 2, -7, 263 square_note 8, 2, -7, 263
Cry_Cyndaquil_branch_f315f: Cry_Cyndaquil_branch_f311f:
square_note 0, 14, 1, 1155 square_note 0, 14, 1, 1155
square_note 0, 5, 1, 1102 square_note 0, 5, 1, 1102
sound_loop 4, Cry_Cyndaquil_branch_f315f sound_loop 4, Cry_Cyndaquil_branch_f311f
Cry_Cyndaquil_branch_f316b: Cry_Cyndaquil_branch_f312b:
square_note 0, 14, 1, 986 square_note 0, 14, 1, 986
square_note 1, 5, 1, 786 square_note 1, 5, 1, 786
sound_loop 4, Cry_Cyndaquil_branch_f316b sound_loop 4, Cry_Cyndaquil_branch_f312b
sound_ret sound_ret
Cry_Gligar_Ch8: Cry_Gligar_Ch8:
@@ -524,16 +524,16 @@ Cry_Chikorita_Ch8:
Cry_Gligar_Ch5: Cry_Gligar_Ch5:
duty_cycle_pattern 2, 2, 0, 2 duty_cycle_pattern 2, 2, 0, 2
sound_jump Cry_Gligar_branch_f3145 sound_jump Cry_Gligar_branch_f3105
Cry_Girafarig_Ch5: Cry_Girafarig_Ch5:
duty_cycle 1 duty_cycle 1
pitch_offset 4 pitch_offset 4
sound_jump Cry_Girafarig_branch_f31af sound_jump Cry_Girafarig_branch_f316f
Cry_Girafarig_Ch6: Cry_Girafarig_Ch6:
duty_cycle_pattern 1, 0, 0, 1 duty_cycle_pattern 1, 0, 0, 1
Cry_Girafarig_branch_f31af: Cry_Girafarig_branch_f316f:
square_note 4, 6, 8, 1880 square_note 4, 6, 8, 1880
square_note 2, 14, 8, 1888 square_note 2, 14, 8, 1888
square_note 2, 14, 8, 1895 square_note 2, 14, 8, 1895
@@ -568,11 +568,11 @@ Cry_Slugma_Ch8:
Cry_Ledyba_Ch5: Cry_Ledyba_Ch5:
pitch_offset 2 pitch_offset 2
duty_cycle 2 duty_cycle 2
sound_jump Cry_Ledyba_branch_f3202 sound_jump Cry_Ledyba_branch_f31c2
Cry_Ledyba_Ch6: Cry_Ledyba_Ch6:
duty_cycle_pattern 0, 0, 0, 1 duty_cycle_pattern 0, 0, 0, 1
Cry_Ledyba_branch_f3202: Cry_Ledyba_branch_f31c2:
square_note 3, 15, 8, 1937 square_note 3, 15, 8, 1937
square_note 3, 13, 8, 1933 square_note 3, 13, 8, 1933
square_note 2, 0, 0, 0 square_note 2, 0, 0, 0
@@ -631,24 +631,24 @@ Cry_Donphan_Ch8:
Cry_Teddiursa_Ch5: Cry_Teddiursa_Ch5:
Cry_Typhlosion_Ch5: Cry_Typhlosion_Ch5:
duty_cycle_pattern 0, 1, 0, 2 duty_cycle_pattern 0, 1, 0, 2
Cry_Teddiursa_branch_f3286: Cry_Teddiursa_branch_f3246:
square_note 3, 12, 1, 1937 square_note 3, 12, 1, 1937
sound_loop 3, Cry_Teddiursa_branch_f3286 sound_loop 3, Cry_Teddiursa_branch_f3246
Cry_Teddiursa_branch_f328e: Cry_Teddiursa_branch_f324e:
square_note 3, 13, 1, 1201 square_note 3, 13, 1, 1201
sound_loop 6, Cry_Teddiursa_branch_f328e sound_loop 6, Cry_Teddiursa_branch_f324e
Cry_Teddiursa_branch_f3296: Cry_Teddiursa_branch_f3256:
square_note 1, 13, 1, 1169 square_note 1, 13, 1, 1169
square_note 1, 11, 1, 1105 square_note 1, 11, 1, 1105
sound_loop 6, Cry_Teddiursa_branch_f3296 sound_loop 6, Cry_Teddiursa_branch_f3256
Cry_Teddiursa_branch_f32a2: Cry_Teddiursa_branch_f3262:
square_note 1, 10, 3, 1137 square_note 1, 10, 3, 1137
square_note 1, 8, 1, 1089 square_note 1, 8, 1, 1089
sound_loop 6, Cry_Teddiursa_branch_f32a2 sound_loop 6, Cry_Teddiursa_branch_f3262
Cry_Teddiursa_branch_f32ae: Cry_Teddiursa_branch_f326e:
square_note 1, 4, 1, 1057 square_note 1, 4, 1, 1057
square_note 1, 2, 1, 1025 square_note 1, 2, 1, 1025
sound_loop 4, Cry_Teddiursa_branch_f32ae sound_loop 4, Cry_Teddiursa_branch_f326e
sound_ret sound_ret
Cry_Teddiursa_Ch6: Cry_Teddiursa_Ch6:
@@ -672,12 +672,12 @@ Cry_Typhlosion_Ch8:
Cry_Natu_Ch5: Cry_Natu_Ch5:
duty_cycle_pattern 3, 1, 3, 2 duty_cycle_pattern 3, 1, 3, 2
Cry_Mantine_branch_f32e9: Cry_Mantine_branch_f32a9:
Cry_Sunflora_branch_f32e9: Cry_Sunflora_branch_f32a9:
square_note 4, 15, 8, 1969 square_note 4, 15, 8, 1969
square_note 4, 15, 8, 1968 square_note 4, 15, 8, 1968
square_note 4, 4, 8, 1967 square_note 4, 4, 8, 1967
Cry_Mantine_branch_f32f5: Cry_Mantine_branch_f32b5:
square_note 4, 15, 8, 1970 square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1971 square_note 4, 15, 8, 1971
square_note 4, 4, 8, 1972 square_note 4, 4, 8, 1972
@@ -685,12 +685,12 @@ Cry_Mantine_branch_f32f5:
Cry_Natu_Ch6: Cry_Natu_Ch6:
Cry_Sunflora_Ch6: Cry_Sunflora_Ch6:
Cry_Mantine_branch_f3302: Cry_Mantine_branch_f32c2:
duty_cycle_pattern 3, 3, 0, 2 duty_cycle_pattern 3, 3, 0, 2
square_note 4, 15, 8, 1970 square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1969 square_note 4, 15, 8, 1969
square_note 4, 2, 8, 1968 square_note 4, 2, 8, 1968
Cry_Mantine_branch_f3310: Cry_Mantine_branch_f32d0:
square_note 4, 15, 8, 1972 square_note 4, 15, 8, 1972
square_note 4, 15, 8, 1974 square_note 4, 15, 8, 1974
square_note 4, 4, 8, 1976 square_note 4, 4, 8, 1976
@@ -698,11 +698,11 @@ Cry_Mantine_branch_f3310:
Cry_Natu_Ch8: Cry_Natu_Ch8:
Cry_Sunflora_Ch8: Cry_Sunflora_Ch8:
Cry_Mantine_branch_f331d: Cry_Mantine_branch_f32dd:
noise_note 4, 8, 8, 5 noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4 noise_note 4, 8, 8, 4
noise_note 4, 3, 8, 3 noise_note 4, 3, 8, 3
Cry_Mantine_branch_f3326: Cry_Mantine_branch_f32e6:
noise_note 4, 8, 8, 5 noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4 noise_note 4, 8, 8, 4
noise_note 4, 8, 7, 4 noise_note 4, 8, 7, 4
@@ -715,30 +715,30 @@ Cry_Teddiursa_Ch8:
Cry_Sunflora_Ch5: Cry_Sunflora_Ch5:
duty_cycle 0 duty_cycle 0
sound_jump Cry_Sunflora_branch_f32e9 sound_jump Cry_Sunflora_branch_f32a9
Cry_Mantine_Ch5: Cry_Mantine_Ch5:
duty_cycle 0 duty_cycle 0
sound_call Cry_Mantine_branch_f32e9 sound_call Cry_Mantine_branch_f32a9
sound_call Cry_Mantine_branch_f32f5 sound_call Cry_Mantine_branch_f32b5
sound_ret sound_ret
Cry_Mantine_Ch6: Cry_Mantine_Ch6:
sound_call Cry_Mantine_branch_f3302 sound_call Cry_Mantine_branch_f32c2
sound_call Cry_Mantine_branch_f3310 sound_call Cry_Mantine_branch_f32d0
sound_ret sound_ret
Cry_Mantine_Ch8: Cry_Mantine_Ch8:
sound_call Cry_Mantine_branch_f331d sound_call Cry_Mantine_branch_f32dd
sound_call Cry_Mantine_branch_f3326 sound_call Cry_Mantine_branch_f32e6
sound_ret sound_ret
Cry_Ampharos_Ch5: Cry_Ampharos_Ch5:
duty_cycle_pattern 3, 1, 3, 2 duty_cycle_pattern 3, 1, 3, 2
Cry_Ampharos_branch_f3355: Cry_Ampharos_branch_f3315:
square_note 1, 12, 1, 1312 square_note 1, 12, 1, 1312
square_note 1, 10, 1, 1056 square_note 1, 10, 1, 1056
sound_loop 4, Cry_Ampharos_branch_f3355 sound_loop 4, Cry_Ampharos_branch_f3315
duty_cycle 0 duty_cycle 0
square_note 4, 7, 8, 1888 square_note 4, 7, 8, 1888
square_note 4, 7, 8, 1840 square_note 4, 7, 8, 1840
@@ -833,15 +833,15 @@ Cry_Aipom_Ch5:
Cry_Aipom_Ch6: Cry_Aipom_Ch6:
duty_cycle_pattern 0, 2, 1, 3 duty_cycle_pattern 0, 2, 1, 3
Cry_Aipom_branch_f3443: Cry_Aipom_branch_f3403:
square_note 1, 15, 1, 1972 square_note 1, 15, 1, 1972
sound_loop 8, Cry_Aipom_branch_f3443 sound_loop 8, Cry_Aipom_branch_f3403
Cry_Aipom_branch_f344b: Cry_Aipom_branch_f340b:
square_note 1, 12, 1, 1936 square_note 1, 12, 1, 1936
sound_loop 3, Cry_Aipom_branch_f344b sound_loop 3, Cry_Aipom_branch_f340b
Cry_Aipom_branch_f3453: Cry_Aipom_branch_f3413:
square_note 1, 11, 1, 1933 square_note 1, 11, 1, 1933
sound_loop 2, Cry_Aipom_branch_f3453 sound_loop 2, Cry_Aipom_branch_f3413
square_note 16, 9, 2, 1941 square_note 16, 9, 2, 1941
sound_ret sound_ret

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@@ -4492,18 +4492,18 @@ Sfx_Thunder_Ch8:
Sfx_Supersonic_Ch5: Sfx_Supersonic_Ch5:
duty_cycle 2 duty_cycle 2
square_note 15, 3, -7, 1984 square_note 15, 3, -7, 1984
Sfx_Supersonic_branch_f21ef: Sfx_Supersonic_branch_f21ec:
square_note 15, 13, -7, 1984 square_note 15, 13, -7, 1984
sound_loop 4, Sfx_Supersonic_branch_f21ef sound_loop 4, Sfx_Supersonic_branch_f21ec
square_note 15, 13, 1, 1984 square_note 15, 13, 1, 1984
sound_ret sound_ret
Sfx_Supersonic_Ch6: Sfx_Supersonic_Ch6:
duty_cycle_pattern 2, 3, 0, 3 duty_cycle_pattern 2, 3, 0, 3
square_note 15, 2, -7, 1992 square_note 15, 2, -7, 1992
Sfx_Supersonic_branch_f2202: Sfx_Supersonic_branch_f21ff:
square_note 15, 12, -7, 1991 square_note 15, 12, -7, 1991
sound_loop 4, Sfx_Supersonic_branch_f2202 sound_loop 4, Sfx_Supersonic_branch_f21ff
square_note 15, 12, 1, 1992 square_note 15, 12, 1, 1992
sound_ret sound_ret
@@ -4835,10 +4835,10 @@ Sfx_HyperBeam_Ch5:
square_note 2, 15, 1, 1984 square_note 2, 15, 1, 1984
square_note 2, 15, 1, 1792 square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2000 square_note 2, 15, 1, 2000
Sfx_HyperBeam_branch_f24f8: Sfx_HyperBeam_branch_f24f5:
square_note 2, 15, 1, 1792 square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2016 square_note 2, 15, 1, 2016
sound_loop 12, Sfx_HyperBeam_branch_f24f8 sound_loop 12, Sfx_HyperBeam_branch_f24f5
square_note 15, 15, 1, 1792 square_note 15, 15, 1, 1792
sound_ret sound_ret
@@ -4855,10 +4855,10 @@ Sfx_HyperBeam_Ch6:
square_note 2, 15, 1, 1985 square_note 2, 15, 1, 1985
square_note 2, 15, 1, 1793 square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2001 square_note 2, 15, 1, 2001
Sfx_HyperBeam_branch_f2537: Sfx_HyperBeam_branch_f2534:
square_note 2, 15, 1, 1793 square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2017 square_note 2, 15, 1, 2017
sound_loop 12, Sfx_HyperBeam_branch_f2537 sound_loop 12, Sfx_HyperBeam_branch_f2534
square_note 15, 15, 1, 1793 square_note 15, 15, 1, 1793
sound_ret sound_ret
@@ -4949,7 +4949,7 @@ Sfx_Metronome_Ch5:
sound_ret sound_ret
Sfx_Unknown5F_Ch5: Sfx_Unknown5F_Ch5:
Sfx_Unknown5F_branch_f2617: Sfx_Unknown5F_branch_f25f5:
square_note 2, 15, 7, 1537 square_note 2, 15, 7, 1537
square_note 2, 15, 7, 1793 square_note 2, 15, 7, 1793
sound_loop 8, Sfx_Unknown5F_Ch5 sound_loop 8, Sfx_Unknown5F_Ch5
@@ -4959,7 +4959,7 @@ Sfx_Unknown5F_Ch6:
square_note 1, 15, 7, 65535 square_note 1, 15, 7, 65535
square_note 2, 15, 7, 1538 square_note 2, 15, 7, 1538
square_note 2, 15, 7, 1794 square_note 2, 15, 7, 1794
sound_loop 8, Sfx_Unknown5F_branch_f2617 sound_loop 8, Sfx_Unknown5F_branch_f25f5
sound_ret sound_ret
Sfx_Fanfare2_Ch5: Sfx_Fanfare2_Ch5:
@@ -5143,9 +5143,9 @@ Sfx_Sandstorm_Ch8:
Sfx_Elevator_Ch5: Sfx_Elevator_Ch5:
duty_cycle 2 duty_cycle 2
pitch_sweep 5, -2 pitch_sweep 5, -2
Sfx_Elevator_branch_f2726: Sfx_Elevator_branch_f2704:
square_note 2, 15, 1, 768 square_note 2, 15, 1, 768
sound_loop 48, Sfx_Elevator_branch_f2726 sound_loop 48, Sfx_Elevator_branch_f2704
pitch_sweep 0, 8 pitch_sweep 0, 8
duty_cycle 2 duty_cycle 2
square_note 15, 15, 3, 1840 square_note 15, 15, 3, 1840

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@@ -192,7 +192,7 @@ SentAllToMomText:
text "Sent all to MOM!" text "Sent all to MOM!"
prompt prompt
BattleText_0x80a4f: BattleText_0x101415:
text "<RIVAL>: Huh? I" text "<RIVAL>: Huh? I"
line "should've chosen" line "should've chosen"
cont "your #MON!" cont "your #MON!"
@@ -208,7 +208,7 @@ BattleText_UseNextMon:
text "Use next #MON?" text "Use next #MON?"
done done
BattleText_0x80a93: BattleText_0x101459:
text "<RIVAL>: Yes!" text "<RIVAL>: Yes!"
line "I guess I chose a" line "I guess I chose a"
cont "good #MON!" cont "good #MON!"

View File

@@ -202,19 +202,19 @@ Text_Warping::
text "Warping…" text "Warping…"
done done
UnknownText_0x1bd05e:: UnknownText_0x1902f9::
text "Which number" text "Which number"
line "should be changed?" line "should be changed?"
done done
UnknownText_0x1bd07f:: UnknownText_0x19031a::
text "Will you play with" text "Will you play with"
line "@" line "@"
text_ram wStringBuffer2 text_ram wStringBuffer2
text "?" text "?"
done done
UnknownText_0x1bd09a:: UnknownText_0x190335::
text "You need two #-" text "You need two #-"
line "MON for breeding." line "MON for breeding."
prompt prompt
@@ -224,7 +224,7 @@ Text_BreedingIsNotPossible::
line "possible." line "possible."
prompt prompt
UnknownText_0x1bd0d8:: UnknownText_0x190373::
text "The compatibility" text "The compatibility"
line "is @" line "is @"
text_decimal wBreedingCompatibility, 1, 3 text_decimal wBreedingCompatibility, 1, 3
@@ -232,17 +232,17 @@ UnknownText_0x1bd0d8::
cont "Should they breed?" cont "Should they breed?"
done done
UnknownText_0x1bd109:: UnknownText_0x1903a4::
text "There is no EGG." text "There is no EGG."
line "" line ""
prompt prompt
UnknownText_0x1bd11c:: UnknownText_0x1903b7::
text "It's going to" text "It's going to"
line "hatch!" line "hatch!"
prompt prompt
UnknownText_0x1bd131:: UnknownText_0x1903cc::
text "Test event" text "Test event"
line "@" line "@"
text_decimal wStringBuffer2, 1, 2 text_decimal wStringBuffer2, 1, 2
@@ -256,30 +256,30 @@ UnknownText_0x1bd131::
text "You can have this." text "You can have this."
prompt prompt
UnknownText_0x1bd188:: UnknownText_0x190414::
text "The BOX is full!" text "The BOX is full!"
done done
UnknownText_0x1bd2a0:: UnknownText_0x190426::
text "Obtained the" text "Obtained the"
line "VOLTORBBADGE!" line "VOLTORBBADGE!"
done done
UnknownText_0x1bc42c:: UnknownText_0x190442::
text "The password is:" text "The password is:"
line "" line ""
done done
UnknownText_0x1bc43f:: UnknownText_0x190455::
text "Is this OK?" text "Is this OK?"
done done
UnknownText_0x1bc44c:: UnknownText_0x190462::
text "Enter the" text "Enter the"
line "ID no." line "ID no."
done done
UnknownText_0x1bc45e:: UnknownText_0x190474::
text "Enter the" text "Enter the"
line "amount." line "amount."
done done

View File

@@ -1316,7 +1316,7 @@ _MoveMonWOMailSaveText::
cont "will be saved. OK?" cont "will be saved. OK?"
done done
UnknownText_0x1c4693:: UnknownText_0x195b29::
text "The window save" text "The window save"
line "area was exceeded." line "area was exceeded."
done done
@@ -1326,7 +1326,7 @@ _WindowPoppingErrorText::
line "able for popping." line "able for popping."
done done
UnknownText_0x1c46dc:: UnknownText_0x195b72::
text "Corrupted event!" text "Corrupted event!"
prompt prompt

View File

@@ -83,7 +83,7 @@ _PhoneThankYouText::
done done
; unused ; unused
UnknownText_0x1c55d6:: UnknownText_0x198152::
text " :" text " :"
done done

View File

@@ -147,11 +147,11 @@ BattleAnimFunction_04:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $88 cp $88
jr c, .asm_cd0b3 jr c, .asm_cd002
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cd0b3 .asm_cd002
add $2 add $2
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
@@ -194,9 +194,9 @@ BattleAnimFunction_03:
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
ld a, $0 ld a, $0
jr z, .asm_cd0f9 jr z, .asm_cd048
ld a, $20 ld a, $20
.asm_cd0f9 .asm_cd048
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], a ld [hl], a
@@ -255,14 +255,14 @@ BattleAnimFunction_02:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $84 cp $84
jr nc, .asm_cd158 jr nc, .asm_cd0a7
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce64f call Functionce64f
ret ret
.asm_cd158 .asm_cd0a7
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -1147,13 +1147,13 @@ BattleAnimFunction_0D:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp e cp e
jr nc, .asm_cd69b jr nc, .asm_cd5e0
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
xor a xor a
ldh [hLYOverrideStart], a ldh [hLYOverrideStart], a
ret ret
.asm_cd69b .asm_cd5e0
dec a dec a
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1188,7 +1188,7 @@ BattleAnimFunction_0D:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $70 cp $70
jr c, asm_cd6da jr c, asm_cd61f
xor a xor a
ldh [hLCDCPointer], a ldh [hLCDCPointer], a
ldh [hLYOverrideStart], a ldh [hLYOverrideStart], a
@@ -1197,7 +1197,7 @@ BattleAnimFunction_0D:
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
asm_cd6da: asm_cd61f:
inc a inc a
inc a inc a
ld [hl], a ld [hl], a
@@ -1225,11 +1225,11 @@ Functioncd63c:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $b8 cp $b8
jr c, .asm_cd704 jr c, .asm_cd649
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cd704 .asm_cd649
ld a, $2 ld a, $2
call Functionce64f call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1258,7 +1258,7 @@ Functioncd66d:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $30 cp $30
jr c, .asm_cd747 jr c, .asm_cd68c
ld a, $2 ld a, $2
call Functionce64f call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1272,7 +1272,7 @@ Functioncd66d:
ld [hl], a ld [hl], a
ret ret
.asm_cd747 .asm_cd68c
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_28 ld a, BATTLEANIMFRAMESET_28
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
@@ -1292,11 +1292,11 @@ Functioncd6a8:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $18 cp $18
jr nc, .asm_cd76e jr nc, .asm_cd6b3
inc [hl] inc [hl]
ret ret
.asm_cd76e .asm_cd6b3
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_29 ld a, BATTLEANIMFRAMESET_29
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
@@ -1308,11 +1308,11 @@ BattleAnimFunction_11:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $38 cp $38
jr c, .asm_cd784 jr c, .asm_cd6c9
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cd784 .asm_cd6c9
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -1368,11 +1368,11 @@ Functioncd717:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr nz, .asm_cd7de jr nz, .asm_cd723
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cd7de .asm_cd723
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -1444,17 +1444,17 @@ Functioncd77a:
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_cd852 jr nz, .asm_cd797
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $10 ld [hl], $10
jr .asm_cd858 jr .asm_cd79d
.asm_cd852 .asm_cd797
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $30 ld [hl], $30
.asm_cd858 .asm_cd79d
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -1519,17 +1519,17 @@ Functioncd7f0:
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_cd8be jr nz, .asm_cd803
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $10 ld [hl], $10
jr .asm_cd8c4 jr .asm_cd809
.asm_cd8be .asm_cd803
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $30 ld [hl], $30
.asm_cd8c4 .asm_cd809
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -1548,13 +1548,13 @@ Functioncd811:
add hl, bc add hl, bc
ld [hl], a ld [hl], a
bit 7, a bit 7, a
jr nz, .asm_cd8e6 jr nz, .asm_cd82b
ld a, BATTLEANIMFRAMESET_3D ld a, BATTLEANIMFRAMESET_3D
jr .asm_cd8e8 jr .asm_cd82d
.asm_cd8e6 .asm_cd82b
ld a, BATTLEANIMFRAMESET_3C ld a, BATTLEANIMFRAMESET_3C
.asm_cd8e8 .asm_cd82d
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -1610,7 +1610,7 @@ Functioncd858:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cd950 jr z, .asm_cd895
ld d, a ld d, a
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
@@ -1627,7 +1627,7 @@ Functioncd858:
ld [hl], d ld [hl], d
ret ret
.asm_cd950 .asm_cd895
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -1713,10 +1713,10 @@ Functioncd8df:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cd9d7 jr z, .asm_cd91c
cp $c2 cp $c2
jr c, .asm_cd9e2 jr c, .asm_cd927
.asm_cd9d7 .asm_cd91c
dec a dec a
ld [hl], a ld [hl], a
and $7 and $7
@@ -1726,7 +1726,7 @@ Functioncd8df:
inc [hl] inc [hl]
ret ret
.asm_cd9e2 .asm_cd927
xor a xor a
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
@@ -1758,11 +1758,11 @@ BattleAnimFunction_1C:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $30 cp $30
jr nc, .asm_cda17 jr nc, .asm_cd95c
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cda17 .asm_cd95c
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -1776,10 +1776,10 @@ BattleAnimFunction_1C:
srl e srl e
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc add hl, bc
.asm_cda2c .asm_cd971
inc [hl] inc [hl]
dec e dec e
jr nz, .asm_cda2c jr nz, .asm_cd971
ret ret
BattleAnimFunction_1F: BattleAnimFunction_1F:
@@ -1916,11 +1916,11 @@ Functioncda2e:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $20 cp $20
jr c, .asm_cdaf6 jr c, .asm_cda3b
call Functioncd9d2 call Functioncd9d2
ret ret
.asm_cdaf6 .asm_cda3b
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
Functioncda3e: Functioncda3e:
ret ret
@@ -1951,13 +1951,13 @@ Functioncda59:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $30 cp $30
jr c, .asm_cdb24 jr c, .asm_cda69
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
ret ret
.asm_cdb24 .asm_cda69
add $4 add $4
ld [hl], a ld [hl], a
ret ret
@@ -2054,9 +2054,9 @@ Functioncdaf8:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $40 cp $40
jr nc, .asm_cdbbd jr nc, .asm_cdb02
inc [hl] inc [hl]
.asm_cdbbd .asm_cdb02
call Functioncdbba call Functioncdbba
ret ret
@@ -2065,9 +2065,9 @@ Functioncdb06:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $4b cp $4b
jr nc, .asm_cdbcb jr nc, .asm_cdb10
inc [hl] inc [hl]
.asm_cdbcb .asm_cdb10
call Functioncdbba call Functioncdbba
ret ret
@@ -2076,16 +2076,16 @@ Functioncdb14:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $88 cp $88
jr nc, .asm_cdbe6 jr nc, .asm_cdb2b
and $f and $f
jr nz, asm_cdbfa jr nz, asm_cdb3f
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld [hl], $10 ld [hl], $10
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ret ret
.asm_cdbe6 .asm_cdb2b
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
inc [hl] inc [hl]
ret ret
@@ -2095,15 +2095,15 @@ Functioncdb30:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cdbf5 jr z, .asm_cdb3a
dec [hl] dec [hl]
ret ret
.asm_cdbf5 .asm_cdb3a
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc add hl, bc
dec [hl] dec [hl]
asm_cdbfa: asm_cdb3f:
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
inc [hl] inc [hl]
@@ -2179,11 +2179,11 @@ Functioncdb9c:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $30 cp $30
jr c, .asm_cdc71 jr c, .asm_cdbb6
dec [hl] dec [hl]
ret ret
.asm_cdc71 .asm_cdbb6
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
Functioncdbb9: Functioncdbb9:
ret ret
@@ -2225,13 +2225,13 @@ BattleAnimFunction_1E:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cdcb6 jr z, .asm_cdbfb
cp $d8 cp $d8
jr nc, .asm_cdcb6 jr nc, .asm_cdbfb
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_cdcb6 .asm_cdbfb
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
@@ -2251,14 +2251,14 @@ BattleAnimFunction_21:
Functioncdc0f: Functioncdc0f:
ldh a, [hBattleTurn] ldh a, [hBattleTurn]
and a and a
jr z, .asm_cdcd9 jr z, .asm_cdc1e
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
xor $ff xor $ff
add $3 add $3
ld [hl], a ld [hl], a
.asm_cdcd9 .asm_cdc1e
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -2275,12 +2275,12 @@ Functioncdc32:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cdcfa jr z, .asm_cdc3f
dec [hl] dec [hl]
call Functioncdc43 call Functioncdc43
ret ret
.asm_cdcfa .asm_cdc3f
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -2300,7 +2300,7 @@ Functioncdc43:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cdd20 jr z, .asm_cdc65
dec a dec a
ret z ret z
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -2308,7 +2308,7 @@ Functioncdc43:
ld [hl], d ld [hl], d
ret ret
.asm_cdd20 .asm_cdc65
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
ld a, d ld a, d
@@ -2373,11 +2373,11 @@ Functioncdc94:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3 and $3
jr nz, .asm_cdd87 jr nz, .asm_cdccc
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc add hl, bc
dec [hl] dec [hl]
.asm_cdd87 .asm_cdccc
and $1 and $1
ret nz ret nz
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -2438,7 +2438,7 @@ Functioncdd01:
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
and $3f and $3f
jr z, .asm_cddf0 jr z, .asm_cdd35
and $1f and $1f
ret nz ret nz
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -2446,14 +2446,14 @@ Functioncdd01:
ld a, [hl] ld a, [hl]
inc a ; BATTLEANIMFRAMESET_62 inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D ; BATTLEANIMFRAMESET_9D
jr .asm_cddf5 jr .asm_cdd3a
.asm_cddf0 .asm_cdd35
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ; BATTLEANIMFRAMESET_61 ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C ; BATTLEANIMFRAMESET_9C
.asm_cddf5 .asm_cdd3a
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ret ret
@@ -2548,11 +2548,11 @@ Functioncddb7:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr nz, .asm_cde83 jr nz, .asm_cddc8
ld hl, BATTLEANIMSTRUCT_01 ld hl, BATTLEANIMSTRUCT_01
add hl, bc add hl, bc
set 6, [hl] set 6, [hl]
.asm_cde83 .asm_cddc8
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
Functioncddcd: Functioncddcd:
@@ -2580,13 +2580,13 @@ Functioncddd5:
add hl, bc add hl, bc
ld a, e ld a, e
and $80 and $80
jr nz, .asm_cdeb2 jr nz, .asm_cddf7
ld a, e ld a, e
and $f and $f
ld [hl], a ld [hl], a
ret ret
.asm_cdeb2 .asm_cddf7
ld a, e ld a, e
and $f and $f
xor $ff xor $ff
@@ -2601,11 +2601,11 @@ Functioncde04:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_cdec9 jr z, .asm_cde0e
dec [hl] dec [hl]
ret ret
.asm_cdec9 .asm_cde0e
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -2694,11 +2694,11 @@ BattleAnimFunction_2D:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $28 cp $28
jr nc, .asm_cdf55 jr nc, .asm_cde9a
inc [hl] inc [hl]
ret ret
.asm_cdf55 .asm_cde9a
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -2772,11 +2772,11 @@ BattleAnimFunction_34:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $e8 cp $e8
jr z, .asm_cdfc7 jr z, .asm_cdf0c
dec [hl] dec [hl]
ret ret
.asm_cdfc7 .asm_cdf0c
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -2814,12 +2814,12 @@ BattleAnimFunction_3C:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $d0 cp $d0
jr z, .asm_ce007 jr z, .asm_cdf4c
dec [hl] dec [hl]
dec [hl] dec [hl]
ret ret
.asm_ce007 .asm_cdf4c
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -2843,10 +2843,10 @@ Functioncdf68:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $6c cp $6c
jr c, .asm_ce02d jr c, .asm_cdf72
ret ret
.asm_ce02d .asm_cdf72
ld a, $2 ld a, $2
call Functionce64f call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -2857,10 +2857,10 @@ Functioncdf68:
ld d, [hl] ld d, [hl]
call BattleAnim_Sine call BattleAnim_Sine
bit 7, a bit 7, a
jr nz, .asm_ce046 jr nz, .asm_cdf8b
xor $ff xor $ff
inc a inc a
.asm_ce046 .asm_cdf8b
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
@@ -2974,9 +2974,9 @@ Functionce022:
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
bit 7, a bit 7, a
jr z, .asm_ce0f0 jr z, .asm_ce035
ld [hl], a ld [hl], a
.asm_ce0f0 .asm_ce035
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -2987,11 +2987,11 @@ Functionce03d:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $84 cp $84
jr c, .asm_ce105 jr c, .asm_ce04a
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_ce105 .asm_ce04a
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -3031,11 +3031,11 @@ Functionce06f:
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
and [hl] and [hl]
jr nz, .asm_ce149 jr nz, .asm_ce08e
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
dec [hl] dec [hl]
.asm_ce149 .asm_ce08e
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
inc [hl] inc [hl]
@@ -3073,38 +3073,38 @@ BattleAnimFunction_2F:
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
and $1 and $1
jr nz, .asm_ce189 jr nz, .asm_ce0ce
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
dec [hl] dec [hl]
.asm_ce189 .asm_ce0ce
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3 and $3
jr nz, .asm_ce197 jr nz, .asm_ce0dc
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc add hl, bc
inc [hl] inc [hl]
.asm_ce197 .asm_ce0dc
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
cp $5a cp $5a
jr nc, .asm_ce1aa jr nc, .asm_ce0ef
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_ce1ac jr z, .asm_ce0f1
dec [hl] dec [hl]
ret ret
.asm_ce1aa .asm_ce0ef
inc [hl] inc [hl]
ret ret
.asm_ce1ac .asm_ce0f1
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3135,11 +3135,11 @@ BattleAnimFunction_42:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
cp $40 cp $40
jr nc, .asm_ce1df jr nc, .asm_ce124
inc [hl] inc [hl]
ret ret
.asm_ce1df .asm_ce124
ld a, [hl] ld a, [hl]
dec [hl] dec [hl]
and a and a
@@ -3229,13 +3229,13 @@ Functionce1a5:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ldh a, [hBattleTurn] ldh a, [hBattleTurn]
and a and a
jr nz, .asm_ce26c jr nz, .asm_ce1b1
ld a, $f0 ld a, $f0
jr .asm_ce26e jr .asm_ce1b3
.asm_ce26c .asm_ce1b1
ld a, $cc ld a, $cc
.asm_ce26e .asm_ce1b3
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], a ld [hl], a
@@ -3262,12 +3262,12 @@ Functionce1ce:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $d0 cp $d0
jr nc, .asm_ce29b jr nc, .asm_ce1e0
ld a, $4 ld a, $4
call Functionce64f call Functionce64f
ret ret
.asm_ce29b .asm_ce1e0
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3282,13 +3282,13 @@ Functionce1e4:
ld d, $0 ld d, $0
ldh a, [hSGB] ldh a, [hSGB]
and a and a
jr nz, .asm_ce2b6 jr nz, .asm_ce1fb
ld hl, Unknown_ce209 ld hl, Unknown_ce209
jr .asm_ce2b9 jr .asm_ce1fe
.asm_ce2b6 .asm_ce1fb
ld hl, Unknown_ce20d ld hl, Unknown_ce20d
.asm_ce2b9 .asm_ce1fe
add hl, de add hl, de
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -3344,14 +3344,14 @@ Functionce24b:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $e0 cp $e0
jr nz, .asm_ce319 jr nz, .asm_ce25e
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $2 ld [hl], $2
ret ret
.asm_ce319 .asm_ce25e
ld d, a ld d, a
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -3373,11 +3373,11 @@ Functionce275:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_ce33a jr z, .asm_ce27f
dec [hl] dec [hl]
ret ret
.asm_ce33a .asm_ce27f
ld [hl], $4 ld [hl], $4
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -3396,12 +3396,12 @@ Functionce291:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $84 cp $84
jr nc, .asm_ce35b jr nc, .asm_ce2a0
ld a, $4 ld a, $4
call Functionce64f call Functionce64f
ret ret
.asm_ce35b .asm_ce2a0
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3423,13 +3423,13 @@ Functionce2ba:
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_ce383 jr nz, .asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
inc [hl] inc [hl]
ret ret
.asm_ce383 .asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
dec [hl] dec [hl]
@@ -3454,11 +3454,11 @@ Functionce2e1:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_ce3a6 jr z, .asm_ce2eb
dec [hl] dec [hl]
ret ret
.asm_ce3a6 .asm_ce2eb
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_20 ld a, BATTLEANIMFRAMESET_20
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
@@ -3493,11 +3493,11 @@ BattleAnimFunction_3A:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $20 cp $20
jr c, .asm_ce3df jr c, .asm_ce324
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
.asm_ce3df .asm_ce324
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
@@ -3594,7 +3594,7 @@ Functionce3aa:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
jr z, .asm_ce48b jr z, .asm_ce3d0
dec [hl] dec [hl]
add $8 add $8
ld d, a ld d, a
@@ -3615,7 +3615,7 @@ Functionce3aa:
ld [hl], a ld [hl], a
ret ret
.asm_ce48b .asm_ce3d0
ld [hl], $10 ld [hl], $10
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
Functionce3d5: Functionce3d5:
@@ -3646,7 +3646,7 @@ Functionce3f5:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $38 cp $38
jr nc, .asm_ce4d8 jr nc, .asm_ce41d
inc [hl] inc [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@@ -3667,7 +3667,7 @@ Functionce3f5:
dec [hl] dec [hl]
ret ret
.asm_ce4d8 .asm_ce41d
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3684,10 +3684,10 @@ BattleAnimFunction_41:
inc [hl] inc [hl]
call BattleAnim_Sine call BattleAnim_Sine
bit 7, a bit 7, a
jr nz, .asm_ce4f4 jr nz, .asm_ce439
xor $ff xor $ff
inc a inc a
.asm_ce4f4 .asm_ce439
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
@@ -3706,7 +3706,7 @@ BattleAnimFunction_43:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $10 cp $10
jr nc, .asm_ce52e jr nc, .asm_ce473
inc [hl] inc [hl]
inc [hl] inc [hl]
ld d, a ld d, a
@@ -3727,7 +3727,7 @@ BattleAnimFunction_43:
ld [hl], a ld [hl], a
ret ret
.asm_ce52e .asm_ce473
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3785,7 +3785,7 @@ Functionce4bc:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $80 cp $80
jr nc, .asm_ce58b jr nc, .asm_ce4d0
ld d, a ld d, a
add $8 add $8
ld [hl], a ld [hl], a
@@ -3794,7 +3794,7 @@ Functionce4bc:
ld a, [hl] ld a, [hl]
jr asm_ce4d4 jr asm_ce4d4
.asm_ce58b .asm_ce4d0
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -3813,7 +3813,7 @@ Functionce4df:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $30 cp $30
jr c, .asm_ce5b0 jr c, .asm_ce4f5
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
dec [hl] dec [hl]
@@ -3824,7 +3824,7 @@ Functionce4df:
inc [hl] inc [hl]
ret ret
.asm_ce5b0 .asm_ce4f5
call DeinitBattleAnimation call DeinitBattleAnimation
Functionce4f8: Functionce4f8:
ret ret
@@ -3945,9 +3945,9 @@ Functionce58d:
ld a, [hl] ld a, [hl]
add $4 add $4
cp $70 cp $70
jr c, .asm_ce654 jr c, .asm_ce599
xor a xor a
.asm_ce654 .asm_ce599
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
@@ -3961,9 +3961,9 @@ Functionce5a1:
ld a, [hl] ld a, [hl]
add $4 add $4
cp $70 cp $70
jr c, .asm_ce668 jr c, .asm_ce5ad
xor a xor a
.asm_ce668 .asm_ce5ad
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
@@ -3978,9 +3978,9 @@ Functionce5b7:
ld a, [hl] ld a, [hl]
add $4 add $4
cp $70 cp $70
jr c, .asm_ce67e jr c, .asm_ce5c3
xor a xor a
.asm_ce67e .asm_ce5c3
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
@@ -4047,7 +4047,7 @@ BattleAnimFunction_4D:
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp $20 cp $20
jr nc, .asm_ce6ed jr nc, .asm_ce632
inc [hl] inc [hl]
ld hl, BATTLEANIMSTRUCT_PARAM ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
@@ -4060,7 +4060,7 @@ BattleAnimFunction_4D:
ld [hl], a ld [hl], a
ret ret
.asm_ce6ed .asm_ce632
call DeinitBattleAnimation call DeinitBattleAnimation
ret ret
@@ -4091,10 +4091,10 @@ Functionce64f:
srl e srl e
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc add hl, bc
.asm_ce719 .asm_ce65e
dec [hl] dec [hl]
dec e dec e
jr nz, .asm_ce719 jr nz, .asm_ce65e
ret ret
BattleAnim_AnonJumptable: BattleAnim_AnonJumptable:

View File

@@ -283,14 +283,14 @@ CopyTradeName:
call CopyBytes call CopyBytes
ret ret
Unreferenced_Functionfcdfb: Unreferenced_Functionfcbc7:
ld bc, 4 ld bc, 4
call CopyBytes call CopyBytes
ld a, "@" ld a, "@"
ld [de], a ld [de], a
ret ret
Unreferenced_Functionfce05: Unreferenced_Functionfcbd1:
ld bc, 3 ld bc, 3
call CopyBytes call CopyBytes
ld a, "@" ld a, "@"

View File

@@ -1066,14 +1066,14 @@ TryStrengthOW:
WhirlpoolFunction: WhirlpoolFunction:
call FieldMoveJumptableReset call FieldMoveJumptableReset
.loop .loop
ld hl, Jumptable_cdae ld hl, Jumptable_cdb1
call FieldMoveJumptable call FieldMoveJumptable
jr nc, .loop jr nc, .loop
and $7f and $7f
ld [wFieldMoveSucceeded], a ld [wFieldMoveSucceeded], a
ret ret
Jumptable_cdae: Jumptable_cdb1:
dw .TryWhirlpool dw .TryWhirlpool
dw .DoWhirlpool dw .DoWhirlpool
dw .FailWhirlpool dw .FailWhirlpool

View File

@@ -303,7 +303,7 @@ _CGB_BillsPC:
ldh [hCGBPalUpdate], a ldh [hCGBPalUpdate], a
ret ret
Function9009: Function95a0:
ld hl, BillsPCOrangePalette ld hl, BillsPCOrangePalette
call LoadHLPaletteIntoDE call LoadHLPaletteIntoDE
jr .GotPalette jr .GotPalette

View File

@@ -1212,7 +1212,7 @@ StatStrings:
GetStatExpRelativePointer: GetStatExpRelativePointer:
ld a, [wCurItem] ld a, [wCurItem]
ld hl, Table_eeeb ld hl, Table_ef3f
.next .next
cp [hl] cp [hl]
inc hl inc hl
@@ -1226,7 +1226,7 @@ GetStatExpRelativePointer:
ld b, 0 ld b, 0
ret ret
Table_eeeb: Table_ef3f:
db HP_UP, MON_HP_EXP - MON_STAT_EXP db HP_UP, MON_HP_EXP - MON_STAT_EXP
db PROTEIN, MON_ATK_EXP - MON_STAT_EXP db PROTEIN, MON_ATK_EXP - MON_STAT_EXP
db IRON, MON_DEF_EXP - MON_STAT_EXP db IRON, MON_DEF_EXP - MON_STAT_EXP
@@ -1347,7 +1347,7 @@ HealPowderEffect:
call UseStatusHealer call UseStatusHealer
cp $0 cp $0
jr nz, .asm_efc9 jr nz, .asm_f01f
ld c, HAPPINESS_BITTERPOWDER ld c, HAPPINESS_BITTERPOWDER
farcall ChangeHappiness farcall ChangeHappiness
@@ -1355,7 +1355,7 @@ HealPowderEffect:
ld a, $0 ld a, $0
.asm_efc9 .asm_f01f
jp StatusHealer_Jumptable jp StatusHealer_Jumptable
StatusHealingEffect: StatusHealingEffect:
@@ -1481,14 +1481,14 @@ RevivalHerbEffect:
call RevivePokemon call RevivePokemon
cp 0 cp 0
jr nz, .asm_f0c5 jr nz, .asm_f11b
ld c, HAPPINESS_REVIVALHERB ld c, HAPPINESS_REVIVALHERB
farcall ChangeHappiness farcall ChangeHappiness
call LooksBitterMessage call LooksBitterMessage
ld a, 0 ld a, 0
.asm_f0c5 .asm_f11b
jp StatusHealer_Jumptable jp StatusHealer_Jumptable
ReviveEffect: ReviveEffect:

View File

@@ -2333,7 +2333,7 @@ CableClubCheckWhichChris:
LinkCommsBorderGFX: LinkCommsBorderGFX:
INCBIN "gfx/trade/border_tiles.2bpp" INCBIN "gfx/trade/border_tiles.2bpp"
Unreferenced_Function29fe4: Unreferenced_Function29deb:
ld a, BANK(sPartyMail) ld a, BANK(sPartyMail)
call OpenSRAM call OpenSRAM
ld d, FALSE ld d, FALSE

View File

@@ -922,7 +922,7 @@ MapObjectMovementPattern:
and %00000011 and %00000011
ld e, a ld e, a
ld d, 0 ld d, 0
ld hl, .data_4a81 ld hl, .data_4a5a
add hl, de add hl, de
add hl, de add hl, de
ld d, [hl] ld d, [hl]
@@ -939,7 +939,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT ld [hl], STEP_TYPE_TRACKING_OBJECT
ret ret
.data_4a81 .data_4a5a
; x, y ; x, y
db 0, -4 db 0, -4
db 0, 8 db 0, 8

View File

@@ -498,16 +498,16 @@ _MovePKMNWithoutMail:
inc a inc a
ld [wBillsPC_LoadedBox], a ld [wBillsPC_LoadedBox], a
call DelayFrame call DelayFrame
.asm_e2781 .asm_e2f6f
call JoyTextDelay call JoyTextDelay
ld a, [wJumptableIndex] ld a, [wJumptableIndex]
bit 7, a bit 7, a
jr nz, .asm_e2793 jr nz, .asm_e2f81
call .RunJumptable call .RunJumptable
call DelayFrame call DelayFrame
jr .asm_e2781 jr .asm_e2f6f
.asm_e2793 .asm_e2f81
call ClearSprites call ClearSprites
pop af pop af
ldh [hInMenu], a ldh [hInMenu], a

View File

@@ -61,7 +61,7 @@ PalPacket_BattleGrayscale:
PalPacket_Pokegear: PalPacket_Pokegear:
sgb_pal_set POKEGEAR, ROUTES, ROUTES, ROUTES sgb_pal_set POKEGEAR, ROUTES, ROUTES, ROUTES
UnreferencedPalPacket_9c86: UnreferencedPalPacket_a0f5:
sgb_pal_set PACK, ROUTES, ROUTES, ROUTES sgb_pal_set PACK, ROUTES, ROUTES, ROUTES
PalPacket_SlotMachine: PalPacket_SlotMachine:

View File

@@ -237,7 +237,7 @@ CheckObjectTime::
ld a, [hl] ld a, [hl]
cp -1 cp -1
jr z, .timeofday_always jr z, .timeofday_always
ld hl, .TimeOfDayValues_191e ld hl, .TimeOfDayValues_17bb
ld a, [wTimeOfDay] ld a, [wTimeOfDay]
add l add l
ld l, a ld l, a
@@ -257,7 +257,7 @@ CheckObjectTime::
and a and a
ret ret
.TimeOfDayValues_191e: .TimeOfDayValues_17bb:
; entries correspond to TimeOfDay values ; entries correspond to TimeOfDay values
db MORN db MORN
db DAY db DAY
@@ -362,7 +362,7 @@ CopyPlayerObjectTemplate::
call CopyBytes call CopyBytes
ret ret
Unreferenced_Function19b8: Unreferenced_Function1855:
call GetMapObject call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc add hl, bc

View File

@@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end end
.EnterFastShipScript: .EnterFastShipScript:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
applymovement PLAYER, MovementData_0x75217 applymovement PLAYER, MovementData_0x16c989
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c983
pause 30 pause 30
playsound SFX_BOAT playsound SFX_BOAT
earthquake 30 earthquake 30
@@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut: .LetThePlayerOut:
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight ifequal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
applymovement PLAYER, MovementData_0x75235 applymovement PLAYER, MovementData_0x16c9a7
end end
.YouAreFacingRight: .YouAreFacingRight:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c986
applymovement PLAYER, MovementData_0x75238 applymovement PLAYER, MovementData_0x16c9aa
end end
FastShip1FSailor2Script: FastShip1FSailor2Script:
@@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft: WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN appear FASTSHIP1F_GENTLEMAN
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c98d
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x7522e applymovement PLAYER, MovementData_0x16c9a0
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c992
opentext opentext
writetext FastShip1FGrandpaText writetext FastShip1FGrandpaText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c994
disappear FASTSHIP1F_GENTLEMAN disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
end end
MovementData_0x7520e: MovementData_0x16c980:
slow_step LEFT slow_step LEFT
turn_head RIGHT turn_head RIGHT
step_end step_end
MovementData_0x75211: MovementData_0x16c983:
slow_step RIGHT slow_step RIGHT
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x75214: MovementData_0x16c986:
slow_step DOWN slow_step DOWN
turn_head UP turn_head UP
step_end step_end
MovementData_0x75217: MovementData_0x16c989:
step DOWN step DOWN
step DOWN step DOWN
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x7521b: MovementData_0x16c98d:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x75220: MovementData_0x16c992:
step RIGHT step RIGHT
step_end step_end
MovementData_0x75222: MovementData_0x16c994:
big_step DOWN big_step DOWN
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
@@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x7522e: MovementData_0x16c9a0:
big_step RIGHT big_step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x75231: MovementData_0x16c9a3:
step UP step UP
step_end step_end
MovementData_0x75233: MovementData_0x16c9a5:
step DOWN step DOWN
step_end step_end
MovementData_0x75235: MovementData_0x16c9a7:
step UP step UP
step UP step UP
step_end step_end
MovementData_0x75238: MovementData_0x16c9aa:
step RIGHT step RIGHT
step UP step UP
step_end step_end

View File

@@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly special FadeBlackQuickly
special ReloadSpritesNoPalettes special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2 disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004 applymovement PLAYER, MovementData_0x16d700
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP turnobject PLAYER, UP
@@ -57,14 +57,14 @@ SSAquaGranddaughterBefore:
special FadeInQuickly special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x16d708
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
opentext opentext
writetext SSAquaGranddaughterWasPlayingMText writetext SSAquaGranddaughterWasPlayingMText
waitbutton waitbutton
closetext closetext
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x16d70c
opentext opentext
writetext SSAquaEntertainedGranddaughterText writetext SSAquaEntertainedGranddaughterText
promptbutton promptbutton
@@ -208,7 +208,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan: FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript jumpstd TrashCanScript
MovementData_0x76004: MovementData_0x16d700:
big_step RIGHT big_step RIGHT
big_step UP big_step UP
big_step UP big_step UP
@@ -218,13 +218,13 @@ MovementData_0x76004:
big_step UP big_step UP
step_end step_end
MovementData_0x7600c: MovementData_0x16d708:
step UP step UP
step UP step UP
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x76010: MovementData_0x16d70c:
step DOWN step DOWN
step_end step_end

View File

@@ -154,7 +154,7 @@ MahoganyMart1FLanceGoDownStairsMovement:
slow_step RIGHT slow_step RIGHT
step_end step_end
UnknownText_0x6c414: UnknownText_0x1140cb:
text "Hello, youngster!" text "Hello, youngster!"
para "How would you like" para "How would you like"

View File

@@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript: MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15 showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9 applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b5e
follow PLAYER, MAHOGANYTOWN_POKEFAN_M follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7 applymovement PLAYER, MovementData_0x124b5c
stopfollow stopfollow
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript scall RageCandyBarMerchantScript
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b62
end end
MahoganyTownPokefanMScript: MahoganyTownPokefanMScript:
@@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign: MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript jumpstd PokecenterSignScript
MovementData_0x1900a4: MovementData_0x124b59:
step DOWN step DOWN
big_step UP big_step UP
turn_head DOWN turn_head DOWN
MovementData_0x1900a7: MovementData_0x124b5c:
step LEFT step LEFT
step_end step_end
MovementData_0x1900a9: MovementData_0x124b5e:
step RIGHT step RIGHT
step DOWN step DOWN
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x1900ad: MovementData_0x124b62:
step UP step UP
turn_head DOWN turn_head DOWN
step_end step_end

View File

@@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL appear OLIVINECITY_OLIVINE_RIVAL
waitsfx waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240af
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext OlivineCityRivalText writetext OlivineCityRivalText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f4 applymovement PLAYER, MovementData_0x1240d1
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b8
setscene SCENE_FINISHED setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic special RestartMapMusic
@@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL appear OLIVINECITY_OLIVINE_RIVAL
waitsfx waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b3
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext OlivineCityRivalText writetext OlivineCityRivalText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f7 applymovement PLAYER, MovementData_0x1240d4
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240c5
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED setscene SCENE_FINISHED
special RestartMapMusic special RestartMapMusic
@@ -110,20 +110,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign: OlivineCityMartSign:
jumpstd MartSignScript jumpstd MartSignScript
MovementData_0x1a88d2: MovementData_0x1240af:
step DOWN step DOWN
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x1a88d6: MovementData_0x1240b3:
step DOWN step DOWN
step DOWN step DOWN
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x1a88db: MovementData_0x1240b8:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -138,7 +138,7 @@ MovementData_0x1a88db:
step UP step UP
step_end step_end
MovementData_0x1a88e8: MovementData_0x1240c5:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -152,12 +152,12 @@ MovementData_0x1a88e8:
step UP step UP
step_end step_end
MovementData_0x1a88f4: MovementData_0x1240d1:
step DOWN step DOWN
turn_head UP turn_head UP
step_end step_end
MovementData_0x1a88f7: MovementData_0x1240d4:
step UP step UP
turn_head DOWN turn_head DOWN
step_end step_end

View File

@@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING readvar VAR_FACING
ifequal DOWN, .FacingDown ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight ifequal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112da4
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
.FacingDown: .FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112dac
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
.FacingRight: .FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112db5
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
@@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion: OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION itemball SUPER_POTION
MovementData_0x60c68: MovementData_0x112da4:
slow_step UP slow_step UP
slow_step UP slow_step UP
slow_step RIGHT slow_step RIGHT
@@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8 step_sleep 8
step_end step_end
MovementData_0x60c70: MovementData_0x112dac:
slow_step DOWN slow_step DOWN
slow_step RIGHT slow_step RIGHT
slow_step RIGHT slow_step RIGHT
@@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT slow_step RIGHT
step_end step_end
MovementData_0x60c79: MovementData_0x112db5:
slow_step UP slow_step UP
slow_step UP slow_step UP
slow_step RIGHT slow_step RIGHT

View File

@@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end end
.LeaveFastShipScript: .LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32 applymovement PLAYER, MovementData_0x16c190
appear OLIVINEPORT_SAILOR1 appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1 disappear OLIVINEPORT_SAILOR1
waitsfx waitsfx
applymovement PLAYER, MovementData_0x74a30 applymovement PLAYER, MovementData_0x16c18e
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74a37 applymovement PLAYER, MovementData_0x16c195
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.NoTicket: .NoTicket:
writetext OlivinePortNoTicketText writetext OlivinePortNoTicketText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, MovementData_0x16c192
end end
.NextShipMonday: .NextShipMonday:
writetext OlivinePortMondayShipText writetext OlivinePortMondayShipText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, MovementData_0x16c192
end end
.NextShipFriday: .NextShipFriday:
writetext OlivinePortFridayShipText writetext OlivinePortFridayShipText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, MovementData_0x16c192
end end
.skip: .skip:
@@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText writetext OlivinePortComeAgainText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, MovementData_0x16c192
end end
OlivinePortSailorAfterHOFScript: OlivinePortSailorAfterHOFScript:
@@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .Right ifequal RIGHT, .Right
applymovement PLAYER, MovementData_0x74a3f applymovement PLAYER, MovementData_0x16c19d
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.Right: .Right:
applymovement PLAYER, MovementData_0x74a49 applymovement PLAYER, MovementData_0x16c1a7
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.NoTicket: .NoTicket:
@@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein: OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
MovementData_0x74a30: MovementData_0x16c18e:
step DOWN step DOWN
step_end step_end
MovementData_0x74a32: MovementData_0x16c190:
step UP step UP
step_end step_end
MovementData_0x74a34: MovementData_0x16c192:
step RIGHT step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x74a37: MovementData_0x16c195:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN step DOWN
step_end step_end
MovementData_0x74a3f: MovementData_0x16c19d:
step RIGHT step RIGHT
step DOWN step DOWN
step DOWN step DOWN
@@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN step DOWN
step_end step_end
MovementData_0x74a49: MovementData_0x16c1a7:
step UP step UP
step RIGHT step RIGHT
step RIGHT step RIGHT

View File

@@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408c9
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed applymovement ROUTE25_MISTY, MovementData_0x1408ce
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa applymovement ROUTE25_MISTY, MovementData_0x1408db
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING setscene SCENE_ROUTE25_NOTHING
@@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408cb
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4 applymovement ROUTE25_MISTY, MovementData_0x1408d5
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, UP turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd applymovement ROUTE25_MISTY, MovementData_0x1408de
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING setscene SCENE_ROUTE25_NOTHING
@@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion: Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
MovementData_0x19efe8: MovementData_0x1408c9:
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x19efea: MovementData_0x1408cb:
big_step DOWN big_step DOWN
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x19efed: MovementData_0x1408ce:
step UP step UP
step UP step UP
step UP step UP
@@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT step LEFT
step_end step_end
MovementData_0x19eff4: MovementData_0x1408d5:
step UP step UP
step UP step UP
step LEFT step LEFT
@@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT step LEFT
step_end step_end
MovementData_0x19effa: MovementData_0x1408db:
step DOWN step DOWN
step LEFT step LEFT
step_end step_end
MovementData_0x19effd: MovementData_0x1408de:
step UP step UP
step LEFT step LEFT
step_end step_end
MovementData_0x19f000: MovementData_0x1408e1:
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT

View File

@@ -25,13 +25,13 @@ Route27_MapScripts:
FirstStepIntoKantoLeftScene: FirstStepIntoKantoLeftScene:
turnobject ROUTE27_FISHER, LEFT turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66 applymovement ROUTE27_FISHER, MovementData_0x128865
sjump FirstStepIntoKantoScene_Continue sjump FirstStepIntoKantoScene_Continue
FirstStepIntoKantoRightScene: FirstStepIntoKantoRightScene:
turnobject ROUTE27_FISHER, LEFT turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69 applymovement ROUTE27_FISHER, MovementData_0x128868
FirstStepIntoKantoScene_Continue: FirstStepIntoKantoScene_Continue:
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
@@ -265,12 +265,12 @@ Route27TMSolarbeam:
Route27RareCandy: Route27RareCandy:
itemball RARE_CANDY itemball RARE_CANDY
MovementData_0x1a0a66: MovementData_0x128865:
step LEFT step LEFT
step LEFT step LEFT
step_end step_end
MovementData_0x1a0a69: MovementData_0x128868:
step LEFT step LEFT
step_end step_end

View File

@@ -117,7 +117,7 @@ Route40Rock:
Route40HiddenHyperPotion: Route40HiddenHyperPotion:
hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION
MovementData_0x1a621c: MovementData_0x130f71:
step RIGHT step RIGHT
step UP step UP
step UP step UP
@@ -127,7 +127,7 @@ MovementData_0x1a621c:
step UP step UP
step_end step_end
MovementData_0x1a6224: MovementData_0x130f79:
step UP step UP
step UP step UP
step UP step UP
@@ -135,7 +135,7 @@ MovementData_0x1a6224:
step UP step UP
step_end step_end
MovementData_0x1a622a: MovementData_0x130f7f:
step UP step UP
step UP step UP
step UP step UP

View File

@@ -60,10 +60,10 @@ RuinsOfAlphOutsideScientistSceneContinue:
closetext closetext
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER
applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x580ba applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x110092
disappear RUINSOFALPHOUTSIDE_SCIENTIST disappear RUINSOFALPHOUTSIDE_SCIENTIST
stopfollow stopfollow
applymovement PLAYER, MovementData_0x580c5 applymovement PLAYER, MovementData_0x11009d
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX
warpcheck warpcheck
end end
@@ -99,7 +99,7 @@ RuinsOfAlphSign:
RuinsOfAlphResearchCenterSign: RuinsOfAlphResearchCenterSign:
jumptext RuinsOfAlphResearchCenterSignText jumptext RuinsOfAlphResearchCenterSignText
MovementData_0x580ba: MovementData_0x110092:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -112,7 +112,7 @@ MovementData_0x580ba:
step UP step UP
step_end step_end
MovementData_0x580c5: MovementData_0x11009d:
step UP step UP
step_end step_end

View File

@@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
return return
.GetUnownDexScript: .GetUnownDexScript:
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b15
playsound SFX_BOOT_PC playsound SFX_BOOT_PC
pause 60 pause 60
playsound SFX_SWITCH_POKEMON playsound SFX_SWITCH_POKEMON
@@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton waitbutton
closetext closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274 applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1a
opentext opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM playsound SFX_ITEM
@@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton waitbutton
closetext closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276 applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1c
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic special RestartMapMusic
end end
@@ -157,18 +157,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf: RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText jumptext RuinsOfAlphResearchCenterAcademicBooksText
MovementData_0x5926f: MovementData_0x110b15:
step UP step UP
step UP step UP
step LEFT step LEFT
turn_head UP turn_head UP
step_end step_end
MovementData_0x59274: MovementData_0x110b1a:
step DOWN step DOWN
step_end step_end
MovementData_0x59276: MovementData_0x110b1c:
step UP step UP
step_end step_end

View File

@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE playsound SFX_TACKLE
playsound SFX_ELEVATOR playsound SFX_ELEVATOR
earthquake 79 earthquake 79
applymovement PLAYER, MovementData_0x184a1d applymovement PLAYER, MovementData_0x108521
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22 applymovement SPROUTTOWER3F_SILVER, MovementData_0x108526
opentext opentext
writetext SproutTowerElderLecturesRivalText writetext SproutTowerElderLecturesRivalText
waitbutton waitbutton
@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15 pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 applymovement SPROUTTOWER3F_SILVER, MovementData_0x108528
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext SproutTowerRivalOnlyCareAboutStrongText writetext SproutTowerRivalOnlyCareAboutStrongText
@@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope: SproutTower3FEscapeRope:
itemball ESCAPE_ROPE itemball ESCAPE_ROPE
MovementData_0x184a1d: MovementData_0x108521:
step UP step UP
step UP step UP
step UP step UP
step UP step UP
step_end step_end
MovementData_0x184a22: MovementData_0x108526:
step UP step UP
step_end step_end
MovementData_0x184a24: MovementData_0x108528:
step RIGHT step RIGHT
step DOWN step DOWN
step_end step_end

View File

@@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f applymovement PLAYER, MovementData_0x114ed7
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114edc
turnobject PLAYER, UP turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114ee7
opentext opentext
writetext RocketBaseBossFThrashText writetext RocketBaseBossFThrashText
waitbutton waitbutton
@@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x114eee
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef3
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f04
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114efc
opentext opentext
writetext RocketBaseLanceShareFunText writetext RocketBaseLanceShareFunText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef9
opentext opentext
writetext RocketBaseBossDontMeddleText writetext RocketBaseBossDontMeddleText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f02
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114f00
winlosstext RocketBaseBossWinText, 0 winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2 loadtrainer EXECUTIVEF, EXECUTIVEF_2
@@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText writetext RocketBaseLancePostBattleText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f08
turnobject PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext RocketBaseLancePowerOffText writetext RocketBaseLancePowerOffText
waitbutton waitbutton
closetext closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f0c
stopfollow stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f10
opentext opentext
writetext RockerBaseLanceElectrodeFaintText writetext RockerBaseLanceElectrodeFaintText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f1f
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript: RocketBaseCantLeaveScript:
applymovement PLAYER, MovementData_0x6d271 applymovement PLAYER, MovementData_0x114f29
end end
RocketBaseLancesSideScript: RocketBaseLancesSideScript:
@@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText writetext RocketBaseLancesSideText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x6d278 applymovement PLAYER, MovementData_0x114f30
end end
LanceHealsScript1: LanceHealsScript1:
@@ -176,12 +176,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .FacingRight ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212 applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114eca
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
end end
.FacingRight: .FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219 applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114ed1
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
end end
@@ -233,7 +233,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d28c applymovement PLAYER, MovementData_0x114f44
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
RocketElectrode2: RocketElectrode2:
@@ -251,7 +251,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d299 applymovement PLAYER, MovementData_0x114f51
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
RocketElectrode3: RocketElectrode3:
@@ -269,7 +269,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d2a4 applymovement PLAYER, MovementData_0x114f5c
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap: TeamRocketBaseB2FReloadMap:
@@ -279,7 +279,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript: RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f32
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext RocketBaseLanceElectrodeDoneText writetext RocketBaseLanceElectrodeDoneText
@@ -295,7 +295,7 @@ RocketBaseElectrodeScript:
waitbutton waitbutton
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f3b
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20 clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@@ -355,7 +355,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal: TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
MovementData_0x6d212: UnknownText_0x114eca:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -364,7 +364,7 @@ MovementData_0x6d212:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d219: UnknownText_0x114ed1:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -372,14 +372,14 @@ MovementData_0x6d219:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d21f: MovementData_0x114ed7:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
turn_head RIGHT turn_head RIGHT
step_end step_end
MovementData_0x6d224: MovementData_0x114edc:
big_step LEFT big_step LEFT
big_step LEFT big_step LEFT
big_step UP big_step UP
@@ -392,7 +392,7 @@ MovementData_0x6d224:
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d22f: MovementData_0x114ee7:
big_step LEFT big_step LEFT
big_step LEFT big_step LEFT
big_step UP big_step UP
@@ -401,14 +401,14 @@ MovementData_0x6d22f:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d236: MovementData_0x114eee:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x6d23b: MovementData_0x114ef3:
fix_facing fix_facing
set_sliding set_sliding
jump_step RIGHT jump_step RIGHT
@@ -416,44 +416,44 @@ MovementData_0x6d23b:
remove_fixed_facing remove_fixed_facing
step_end step_end
MovementData_0x6d241: MovementData_0x114ef9:
slow_step DOWN slow_step DOWN
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x6d244: MovementData_0x114efc:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d248: MovementData_0x114f00:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d24a: MovementData_0x114f02:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d24c: MovementData_0x114f04:
big_step LEFT big_step LEFT
big_step UP big_step UP
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x6d250: MovementData_0x114f08:
step RIGHT step RIGHT
step RIGHT step RIGHT
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d254: MovementData_0x114f0c:
step UP step UP
step UP step UP
step UP step UP
step_end step_end
MovementData_0x6d258: MovementData_0x114f10:
step_sleep 8 step_sleep 8
step LEFT step LEFT
step LEFT step LEFT
@@ -470,7 +470,7 @@ MovementData_0x6d258:
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d267: MovementData_0x114f1f:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -482,7 +482,7 @@ MovementData_0x6d267:
step UP step UP
step_end step_end
MovementData_0x6d271: MovementData_0x114f29:
step UP step UP
step LEFT step LEFT
step LEFT step LEFT
@@ -491,11 +491,11 @@ MovementData_0x6d271:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6d278: MovementData_0x114f30:
step LEFT step LEFT
step_end step_end
MovementData_0x6d27a: MovementData_0x114f32:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -506,7 +506,7 @@ MovementData_0x6d27a:
step LEFT step LEFT
step_end step_end
MovementData_0x6d283: MovementData_0x114f3b:
step DOWN step DOWN
step DOWN step DOWN
step LEFT step LEFT
@@ -517,7 +517,7 @@ MovementData_0x6d283:
step LEFT step LEFT
step_end step_end
MovementData_0x6d28c: MovementData_0x114f44:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN
@@ -532,7 +532,7 @@ MovementData_0x6d28c:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d299: MovementData_0x114f51:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN
@@ -545,7 +545,7 @@ MovementData_0x6d299:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d2a4: MovementData_0x114f5c:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN
@@ -731,7 +731,7 @@ RocketBaseLanceElectrodeDoneText:
done done
; unused ; unused
UnknownText_0x6d8e6: UnknownText_0x11559e:
text "<PLAYER> received" text "<PLAYER> received"
line "HM06." line "HM06."
done done

View File

@@ -50,12 +50,12 @@ LanceGetPasswordScript:
pause 5 pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20 pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de0
opentext opentext
writetext LanceGetPasswordText writetext LanceGetPasswordText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de2
disappear TEAMROCKETBASEB3F_LANCE disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end end
@@ -84,11 +84,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft: RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133 applymovement PLAYER, MovementData_0x115de9
sjump RocketBaseBoss sjump RocketBaseBoss
RocketBaseBossRight: RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a applymovement PLAYER, MovementData_0x115df0
RocketBaseBoss: RocketBaseBoss:
pause 30 pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@@ -98,7 +98,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText writetext ExecutiveM4BeforeText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142 applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115df8
winlosstext ExecutiveM4BeatenText, 0 winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1 setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4 loadtrainer EXECUTIVEM, EXECUTIVEM_4
@@ -109,9 +109,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText writetext ExecutiveM4AfterText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144 applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfa
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147 applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfd
disappear TEAMROCKETBASEB3F_ROCKET1 disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end end
@@ -213,11 +213,11 @@ TeamRocketBaseB3FProtein:
TeamRocketBaseB3FIceHeal: TeamRocketBaseB3FIceHeal:
itemball ICE_HEAL itemball ICE_HEAL
MovementData_0x6e12a: MovementData_0x115de0:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6e12c: MovementData_0x115de2:
step DOWN step DOWN
step LEFT step LEFT
step LEFT step LEFT
@@ -226,7 +226,7 @@ MovementData_0x6e12c:
step LEFT step LEFT
step_end step_end
MovementData_0x6e133: MovementData_0x115de9:
step UP step UP
step UP step UP
step UP step UP
@@ -235,7 +235,7 @@ MovementData_0x6e133:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6e13a: MovementData_0x115df0:
step UP step UP
step UP step UP
step LEFT step LEFT
@@ -245,16 +245,16 @@ MovementData_0x6e13a:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6e142: MovementData_0x115df8:
step DOWN step DOWN
step_end step_end
MovementData_0x6e144: MovementData_0x115dfa:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x6e147: MovementData_0x115dfd:
fix_facing fix_facing
fast_jump_step LEFT fast_jump_step LEFT
remove_fixed_facing remove_fixed_facing

View File

@@ -23,7 +23,7 @@ VermilionPort_MapScripts:
return return
.LeaveFastShipScript: .LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74ef3 applymovement PLAYER, MovementData_0x16c65b
appear VERMILIONPORT_SAILOR1 appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1 disappear VERMILIONPORT_SAILOR1
waitsfx waitsfx
applymovement PLAYER, MovementData_0x74ef1 applymovement PLAYER, MovementData_0x16c659
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74ef8 applymovement PLAYER, MovementData_0x16c660
sjump VermilionPortSailorAtGangwayScript sjump VermilionPortSailorAtGangwayScript
.NoTicket: .NoTicket:
writetext VermilionPortNoTicketText writetext VermilionPortNoTicketText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, MovementData_0x16c65d
end end
.NextShipWednesday: .NextShipWednesday:
writetext VermilionPortSailMondayText writetext VermilionPortSailMondayText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, MovementData_0x16c65d
end end
.NextShipSunday: .NextShipSunday:
writetext VermilionPortSailSundayText writetext VermilionPortSailSundayText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, MovementData_0x16c65d
end end
.skip: .skip:
@@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText writetext VermilionPortComeAgainText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, MovementData_0x16c65d
end end
VermilionPortSailorScript: VermilionPortSailorScript:
@@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74efe applymovement PLAYER, MovementData_0x16c666
sjump VermilionPortSailorAtGangwayScript sjump VermilionPortSailorAtGangwayScript
.NoTicket: .NoTicket:
@@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron: VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
MovementData_0x74ef1: MovementData_0x16c659:
step DOWN step DOWN
step_end step_end
MovementData_0x74ef3: MovementData_0x16c65b:
step UP step UP
step_end step_end
MovementData_0x74ef5: MovementData_0x16c65d:
step RIGHT step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x74ef8: MovementData_0x16c660:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN step DOWN
step_end step_end
MovementData_0x74efe: MovementData_0x16c666:
step RIGHT step RIGHT
step DOWN step DOWN
step DOWN step DOWN

View File

@@ -26,9 +26,9 @@ VictoryRoadRivalLeft:
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear VICTORYROAD_SILVER appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539 applymovement VICTORYROAD_SILVER, MovementData_0x109a61
scall VictoryRoadRivalNext scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c applymovement VICTORYROAD_SILVER, MovementData_0x109a74
disappear VICTORYROAD_SILVER disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED setscene SCENE_FINISHED
playmapmusic playmapmusic
@@ -40,9 +40,9 @@ VictoryRoadRivalRight:
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear VICTORYROAD_SILVER appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542 applymovement VICTORYROAD_SILVER, MovementData_0x109a6a
scall VictoryRoadRivalNext scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555 applymovement VICTORYROAD_SILVER, MovementData_0x109a7d
disappear VICTORYROAD_SILVER disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED setscene SCENE_FINISHED
playmapmusic playmapmusic
@@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion:
VictoryRoadHiddenFullHeal: VictoryRoadHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
MovementData_0x74539: MovementData_0x109a61:
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT
@@ -126,7 +126,7 @@ MovementData_0x74539:
step UP step UP
step_end step_end
MovementData_0x74542: MovementData_0x109a6a:
step UP step UP
step UP step UP
step LEFT step LEFT
@@ -138,7 +138,7 @@ MovementData_0x74542:
step UP step UP
step_end step_end
MovementData_0x7454c: MovementData_0x109a74:
step DOWN step DOWN
step DOWN step DOWN
step RIGHT step RIGHT
@@ -149,7 +149,7 @@ MovementData_0x7454c:
step RIGHT step RIGHT
step_end step_end
MovementData_0x74555: MovementData_0x109a7d:
step DOWN step DOWN
step DOWN step DOWN
step RIGHT step RIGHT