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Correct some map object-related constant names and a comment
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@ -59,11 +59,11 @@ DEF OW_RIGHT EQU RIGHT << 2
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shift_const LOW_PRIORITY ; 0
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shift_const HIGH_PRIORITY ; 1
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shift_const BOULDER_MOVING ; 2
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shift_const OVERHEAD ; 3
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shift_const IN_GRASS ; 3
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shift_const USE_OBP1 ; 4
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shift_const FROZEN ; 5
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shift_const OFF_SCREEN ; 6
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shift_const OBJ_FLAGS2_7 ; 7
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shift_const UNDER_TILES ; 7
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; object_struct OBJECT_PALETTE bit flags
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const_def 5
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@ -226,7 +226,7 @@ CopyLastCoordsToCoords:
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UpdateTallGrassFlags:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OVERHEAD_F, [hl]
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bit IN_GRASS_F, [hl]
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jr z, .ok
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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@ -252,13 +252,13 @@ SetTallGrassFlags:
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.set
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set OVERHEAD_F, [hl]
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set IN_GRASS_F, [hl]
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ret
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.reset
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
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res IN_GRASS_F, [hl]
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ret
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UselessAndA:
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@ -1143,7 +1143,7 @@ StepFunction_NPCJump:
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call GetNextTile
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
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res IN_GRASS_F, [hl]
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call ObjectStep_IncAnonJumptableIndex
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ret
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@ -1182,7 +1182,7 @@ StepFunction_PlayerJump:
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call CopyCoordsTileToLastCoordsTile
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
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res IN_GRASS_F, [hl]
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ld hl, wPlayerStepFlags
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set PLAYERSTEP_STOP_F, [hl]
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set PLAYERSTEP_MIDAIR_F, [hl]
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@ -1248,7 +1248,7 @@ StepFunction_TeleportFrom:
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ld [hl], 16
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
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res IN_GRASS_F, [hl]
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call ObjectStep_IncAnonJumptableIndex
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.DoSpinRise:
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ld hl, OBJECT_ACTION
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@ -2831,10 +2831,10 @@ InitSprites:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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ld e, [hl]
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bit OBJ_FLAGS2_7_F, e
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jr z, .not_priority
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bit UNDER_TILES_F, e
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jr z, .not_under_tiles
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or OAM_PRIO
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.not_priority
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.not_under_tiles
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bit USE_OBP1_F, e
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jr z, .not_obp_num
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or OAM_PAL1
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@ -2847,10 +2847,10 @@ InitSprites:
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or d
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ld d, a
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xor a
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bit OVERHEAD_F, e
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jr z, .not_overhead
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bit IN_GRASS_F, e
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jr z, .not_in_grass
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or OAM_PRIO
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.not_overhead
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.not_in_grass
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ldh [hCurSpriteOAMFlags], a
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ld hl, OBJECT_SPRITE_TILE
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add hl, bc
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@ -746,7 +746,7 @@ JumpStep:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
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res IN_GRASS_F, [hl]
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ld hl, OBJECT_ACTION
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add hl, bc
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