mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 22:28:44 -05:00
1747 lines
31 KiB
ArmAsm
1747 lines
31 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start unc_080B08A0
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unc_080B08A0: @ 80B08A0
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, _080B08D0 @ =gBattleAnimArgs
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movs r0, 0
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ldrsh r1, [r5, r0]
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adds r0, r4, 0
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bl SetAnimSpriteInitialXOffset
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ldrh r0, [r5, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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movs r0, 0xF
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strh r0, [r4, 0x2E]
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ldr r0, _080B08D4 @ =WaitAnimForDuration
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str r0, [r4, 0x1C]
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ldr r1, _080B08D8 @ =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B08D0: .4byte gBattleAnimArgs
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_080B08D4: .4byte WaitAnimForDuration
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_080B08D8: .4byte DestroyAnimSprite
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thumb_func_end unc_080B08A0
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thumb_func_start sub_80B08DC
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sub_80B08DC: @ 80B08DC
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, _080B0920 @ =gBattleAnimArgs
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movs r1, 0xE
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ldrsh r0, [r4, r1]
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cmp r0, 0x1
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bne _080B0904
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ldr r0, _080B0924 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B0904
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ldrh r0, [r4, 0x2]
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negs r0, r0
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strh r0, [r4, 0x2]
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ldrh r0, [r4, 0x6]
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negs r0, r0
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strh r0, [r4, 0x6]
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_080B0904:
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ldr r4, _080B0920 @ =gBattleAnimArgs
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ldrb r1, [r4, 0xC]
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adds r0, r5, 0
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bl StartSpriteAnim
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movs r0, 0
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strh r0, [r4, 0xC]
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adds r0, r5, 0
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bl sub_8075F0C
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0920: .4byte gBattleAnimArgs
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_080B0924: .4byte gBattleAnimAttacker
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thumb_func_end sub_80B08DC
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thumb_func_start sub_80B0928
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sub_80B0928: @ 80B0928
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push {r4,lr}
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adds r4, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B0944
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ldr r0, _080B0950 @ =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0, 0x6]
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negs r1, r1
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strh r1, [r0, 0x6]
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_080B0944:
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adds r0, r4, 0
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bl sub_80B08DC
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0950: .4byte gBattleAnimArgs
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thumb_func_end sub_80B0928
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thumb_func_start sub_80B0954
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sub_80B0954: @ 80B0954
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, _080B0974 @ =gBattleAnimArgs
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ldrb r1, [r4, 0x8]
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bl StartSpriteAnim
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movs r1, 0x6
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B0978
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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b _080B0980
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.align 2, 0
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_080B0974: .4byte gBattleAnimArgs
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_080B0978:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimTarget
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_080B0980:
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ldr r0, _080B0998 @ =gBattleAnimArgs
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ldrh r0, [r0, 0x4]
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strh r0, [r5, 0x2E]
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ldr r0, _080B099C @ =WaitAnimForDuration
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str r0, [r5, 0x1C]
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ldr r1, _080B09A0 @ =DestroyAnimSprite
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0998: .4byte gBattleAnimArgs
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_080B099C: .4byte WaitAnimForDuration
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_080B09A0: .4byte DestroyAnimSprite
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thumb_func_end sub_80B0954
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thumb_func_start sub_80B09A4
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sub_80B09A4: @ 80B09A4
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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push {r6,r7}
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adds r5, r0, 0
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ldr r0, _080B09C0 @ =gBattleAnimArgs
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movs r2, 0
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ldrsh r1, [r0, r2]
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mov r9, r0
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cmp r1, 0
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bne _080B09C8
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ldr r0, _080B09C4 @ =gBattleAnimAttacker
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b _080B09CA
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.align 2, 0
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_080B09C0: .4byte gBattleAnimArgs
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_080B09C4: .4byte gBattleAnimAttacker
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_080B09C8:
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ldr r0, _080B0B10 @ =gBattleAnimTarget
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_080B09CA:
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ldrb r0, [r0]
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mov r8, r0
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mov r4, r9
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movs r3, 0x4
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ldrsh r0, [r4, r3]
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cmp r0, 0
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bge _080B09E8
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bl Random
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x5
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bl __umodsi3
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strh r0, [r4, 0x4]
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_080B09E8:
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ldrb r1, [r4, 0x4]
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adds r0, r5, 0
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bl StartSpriteAnim
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mov r0, r8
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x20]
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mov r0, r8
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x22]
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mov r0, r8
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movs r1, 0x1
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bl GetBattlerSpriteCoordAttr
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lsls r0, 16
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asrs r1, r0, 16
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lsrs r0, 31
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adds r1, r0
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lsls r1, 15
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lsrs r6, r1, 16
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mov r0, r8
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movs r1, 0
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bl GetBattlerSpriteCoordAttr
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0
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bge _080B0A32
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adds r0, 0x3
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_080B0A32:
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lsls r4, r0, 14
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lsrs r4, 16
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bl Random
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lsls r0, 16
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lsrs r0, 16
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lsls r1, r6, 16
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asrs r1, 16
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bl __modsi3
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lsls r0, 16
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lsrs r6, r0, 16
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bl Random
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lsls r0, 16
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lsrs r0, 16
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lsls r4, 16
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asrs r4, 16
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adds r1, r4, 0
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bl __modsi3
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lsls r0, 16
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lsrs r4, r0, 16
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bl Random
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movs r7, 0x1
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adds r1, r7, 0
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ands r1, r0
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cmp r1, 0
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beq _080B0A74
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lsls r0, r6, 16
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negs r0, r0
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lsrs r6, r0, 16
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_080B0A74:
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bl Random
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adds r1, r7, 0
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ands r1, r0
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cmp r1, 0
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beq _080B0A86
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lsls r0, r4, 16
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negs r0, r0
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lsrs r4, r0, 16
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_080B0A86:
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ldr r0, _080B0B14 @ =gBattlerPositions
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add r0, r8
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ldrb r1, [r0]
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adds r0, r7, 0
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ands r0, r1
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cmp r0, 0
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bne _080B0A9C
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lsls r0, r4, 16
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ldr r1, _080B0B18 @ =0xfff00000
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adds r0, r1
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lsrs r4, r0, 16
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_080B0A9C:
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lsls r0, r6, 16
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asrs r0, 16
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ldrh r2, [r5, 0x20]
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adds r0, r2
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strh r0, [r5, 0x20]
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lsls r0, r4, 16
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asrs r0, 16
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ldrh r3, [r5, 0x22]
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adds r0, r3
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strh r0, [r5, 0x22]
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mov r1, r9
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ldrh r0, [r1, 0x2]
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strh r0, [r5, 0x2E]
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ldr r0, _080B0B1C @ =gBasicHitSplatSpriteTemplate
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movs r2, 0x20
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ldrsh r1, [r5, r2]
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movs r3, 0x22
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ldrsh r2, [r5, r3]
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adds r3, r5, 0
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adds r3, 0x43
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ldrb r3, [r3]
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adds r3, 0x1
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lsls r3, 24
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lsrs r3, 24
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bl CreateSprite
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x3C]
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cmp r0, 0x40
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beq _080B0B00
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movs r0, 0x3C
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ldrsh r1, [r5, r0]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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ldr r4, _080B0B20 @ =gSprites
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adds r0, r4
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movs r1, 0
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bl StartSpriteAffineAnim
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movs r2, 0x3C
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ldrsh r1, [r5, r2]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r4, 0x1C
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adds r0, r4
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ldr r1, _080B0B24 @ =SpriteCallbackDummy
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str r1, [r0]
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_080B0B00:
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ldr r0, _080B0B28 @ =sub_80B0B2C
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str r0, [r5, 0x1C]
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pop {r3,r4}
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mov r8, r3
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mov r9, r4
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0B10: .4byte gBattleAnimTarget
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_080B0B14: .4byte gBattlerPositions
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_080B0B18: .4byte 0xfff00000
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_080B0B1C: .4byte gBasicHitSplatSpriteTemplate
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_080B0B20: .4byte gSprites
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_080B0B24: .4byte SpriteCallbackDummy
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_080B0B28: .4byte sub_80B0B2C
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thumb_func_end sub_80B09A4
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thumb_func_start sub_80B0B2C
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sub_80B0B2C: @ 80B0B2C
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push {r4,r5,lr}
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adds r5, r0, 0
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ldrh r1, [r5, 0x2E]
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movs r2, 0x2E
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ldrsh r0, [r5, r2]
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cmp r0, 0
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bne _080B0B74
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movs r1, 0x3C
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ldrsh r0, [r5, r1]
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cmp r0, 0x40
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beq _080B0B68
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ldr r4, _080B0B70 @ =gSprites
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adds r1, r0, 0
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r0, r4
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ldrb r0, [r0, 0x3]
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lsls r0, 26
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lsrs r0, 27
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bl FreeOamMatrix
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movs r0, 0x3C
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ldrsh r1, [r5, r0]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r0, r4
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bl DestroySprite
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_080B0B68:
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adds r0, r5, 0
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bl DestroyAnimSprite
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b _080B0B78
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.align 2, 0
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_080B0B70: .4byte gSprites
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_080B0B74:
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subs r0, r1, 0x1
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strh r0, [r5, 0x2E]
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_080B0B78:
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pop {r4,r5}
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pop {r0}
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bx r0
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thumb_func_end sub_80B0B2C
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thumb_func_start sub_80B0B80
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sub_80B0B80: @ 80B0B80
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0x1
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bl InitSpritePosToAnimTarget
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movs r0, 0x1E
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strh r0, [r4, 0x2E]
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ldr r0, _080B0BA0 @ =gBattleAnimArgs
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movs r1, 0x4
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _080B0BA4
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ldrh r0, [r4, 0x20]
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subs r0, 0x14
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strh r0, [r4, 0x32]
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b _080B0BB6
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.align 2, 0
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_080B0BA0: .4byte gBattleAnimArgs
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_080B0BA4:
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ldrh r0, [r4, 0x20]
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adds r0, 0x14
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strh r0, [r4, 0x32]
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adds r2, r4, 0
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adds r2, 0x3F
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ldrb r0, [r2]
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movs r1, 0x1
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orrs r0, r1
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strb r0, [r2]
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_080B0BB6:
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ldrh r0, [r4, 0x22]
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subs r0, 0x14
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strh r0, [r4, 0x36]
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ldr r0, _080B0BD0 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, _080B0BD4 @ =sub_80B0BD8
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0BD0: .4byte StartAnimLinearTranslation
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_080B0BD4: .4byte sub_80B0BD8
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thumb_func_end sub_80B0B80
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thumb_func_start sub_80B0BD8
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sub_80B0BD8: @ 80B0BD8
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push {r4-r6,lr}
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adds r5, r0, 0
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ldrh r0, [r5, 0x38]
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adds r0, 0x1
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movs r6, 0
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strh r0, [r5, 0x38]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xB
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bne _080B0C18
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ldrh r2, [r5, 0x20]
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ldrh r4, [r5, 0x24]
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subs r0, r2, r4
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strh r0, [r5, 0x32]
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ldrh r1, [r5, 0x22]
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ldrh r3, [r5, 0x26]
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subs r0, r1, r3
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strh r0, [r5, 0x36]
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movs r0, 0x8
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strh r0, [r5, 0x2E]
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adds r2, r4
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strh r2, [r5, 0x20]
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adds r1, r3
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strh r1, [r5, 0x22]
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strh r6, [r5, 0x26]
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strh r6, [r5, 0x24]
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ldr r0, _080B0C20 @ =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, _080B0C24 @ =DestroyAnimSprite
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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_080B0C18:
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B0C20: .4byte StartAnimLinearTranslation
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_080B0C24: .4byte DestroyAnimSprite
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thumb_func_end sub_80B0BD8
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thumb_func_start sub_80B0C28
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sub_80B0C28: @ 80B0C28
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push {r4-r6,lr}
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adds r6, r0, 0
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ldr r0, _080B0CA4 @ =gBattleAnimAttacker
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ldrb r1, [r0]
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movs r0, 0x2
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ldr r2, _080B0CA8 @ =gBattleAnimTarget
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eors r0, r1
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ldrb r1, [r2]
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cmp r0, r1
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bne _080B0C54
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ldrb r0, [r2]
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bl GetBattlerPosition
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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bhi _080B0C54
|
|
ldr r1, _080B0CAC @ =gBattleAnimArgs
|
|
movs r2, 0
|
|
ldrsh r0, [r1, r2]
|
|
negs r0, r0
|
|
strh r0, [r1]
|
|
_080B0C54:
|
|
adds r0, r6, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimTarget
|
|
ldr r0, _080B0CA4 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B0C72
|
|
ldr r1, _080B0CAC @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x4]
|
|
_080B0C72:
|
|
ldr r4, _080B0CAC @ =gBattleAnimArgs
|
|
ldrh r0, [r4, 0x6]
|
|
movs r5, 0
|
|
strh r0, [r6, 0x2E]
|
|
ldrh r0, [r6, 0x20]
|
|
strh r0, [r6, 0x30]
|
|
ldrh r1, [r4, 0x4]
|
|
adds r0, r1
|
|
strh r0, [r6, 0x32]
|
|
ldrh r0, [r6, 0x22]
|
|
strh r0, [r6, 0x34]
|
|
strh r0, [r6, 0x36]
|
|
adds r0, r6, 0
|
|
bl InitAnimLinearTranslation
|
|
ldrh r0, [r4, 0xA]
|
|
strh r0, [r6, 0x38]
|
|
ldrh r0, [r4, 0x8]
|
|
strh r0, [r6, 0x3A]
|
|
strh r5, [r6, 0x3C]
|
|
ldr r0, _080B0CB0 @ =sub_80B0CB4
|
|
str r0, [r6, 0x1C]
|
|
pop {r4-r6}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0CA4: .4byte gBattleAnimAttacker
|
|
_080B0CA8: .4byte gBattleAnimTarget
|
|
_080B0CAC: .4byte gBattleAnimArgs
|
|
_080B0CB0: .4byte sub_80B0CB4
|
|
thumb_func_end sub_80B0C28
|
|
|
|
thumb_func_start sub_80B0CB4
|
|
sub_80B0CB4: @ 80B0CB4
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
bl AnimTranslateLinear
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B0CE0
|
|
ldrh r0, [r4, 0x3C]
|
|
lsls r0, 16
|
|
asrs r0, 24
|
|
movs r2, 0x38
|
|
ldrsh r1, [r4, r2]
|
|
bl Sin
|
|
ldrh r1, [r4, 0x26]
|
|
adds r0, r1
|
|
strh r0, [r4, 0x26]
|
|
ldrh r0, [r4, 0x3A]
|
|
ldrh r2, [r4, 0x3C]
|
|
adds r0, r2
|
|
strh r0, [r4, 0x3C]
|
|
b _080B0CE6
|
|
_080B0CE0:
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
_080B0CE6:
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B0CB4
|
|
|
|
thumb_func_start sub_80B0CEC
|
|
sub_80B0CEC: @ 80B0CEC
|
|
push {r4,r5,lr}
|
|
adds r4, r0, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimTarget
|
|
ldr r5, _080B0D18 @ =gBattleAnimArgs
|
|
ldrb r1, [r5, 0x4]
|
|
adds r0, r4, 0
|
|
bl StartSpriteAnim
|
|
ldrh r0, [r5, 0x6]
|
|
strh r0, [r4, 0x2E]
|
|
ldr r0, _080B0D1C @ =WaitAnimForDuration
|
|
str r0, [r4, 0x1C]
|
|
ldr r1, _080B0D20 @ =sub_80B0D24
|
|
adds r0, r4, 0
|
|
bl StoreSpriteCallbackInData6
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0D18: .4byte gBattleAnimArgs
|
|
_080B0D1C: .4byte WaitAnimForDuration
|
|
_080B0D20: .4byte sub_80B0D24
|
|
thumb_func_end sub_80B0CEC
|
|
|
|
thumb_func_start sub_80B0D24
|
|
sub_80B0D24: @ 80B0D24
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
movs r1, 0
|
|
bl StartSpriteAffineAnim
|
|
adds r2, r4, 0
|
|
adds r2, 0x2C
|
|
ldrb r0, [r2]
|
|
movs r1, 0x80
|
|
orrs r0, r1
|
|
strb r0, [r2]
|
|
movs r0, 0x14
|
|
strh r0, [r4, 0x2E]
|
|
ldr r0, _080B0D50 @ =WaitAnimForDuration
|
|
str r0, [r4, 0x1C]
|
|
ldr r1, _080B0D54 @ =DestroyAnimSprite
|
|
adds r0, r4, 0
|
|
bl StoreSpriteCallbackInData6
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0D50: .4byte WaitAnimForDuration
|
|
_080B0D54: .4byte DestroyAnimSprite
|
|
thumb_func_end sub_80B0D24
|
|
|
|
thumb_func_start sub_80B0D58
|
|
sub_80B0D58: @ 80B0D58
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimTarget
|
|
ldr r0, _080B0D74 @ =gBattleAnimArgs
|
|
ldrh r0, [r0, 0x4]
|
|
strh r0, [r4, 0x2E]
|
|
ldr r0, _080B0D78 @ =sub_80B0D7C
|
|
str r0, [r4, 0x1C]
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0D74: .4byte gBattleAnimArgs
|
|
_080B0D78: .4byte sub_80B0D7C
|
|
thumb_func_end sub_80B0D58
|
|
|
|
thumb_func_start sub_80B0D7C
|
|
sub_80B0D7C: @ 80B0D7C
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldrh r0, [r5, 0x2E]
|
|
subs r0, 0x1
|
|
strh r0, [r5, 0x2E]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
movs r1, 0x1
|
|
negs r1, r1
|
|
cmp r0, r1
|
|
bne _080B0DC0
|
|
movs r0, 0x6
|
|
strh r0, [r5, 0x2E]
|
|
ldr r4, _080B0DC8 @ =gBattleAnimTarget
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x32]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x36]
|
|
ldr r0, _080B0DCC @ =StartAnimLinearTranslation
|
|
str r0, [r5, 0x1C]
|
|
ldr r1, _080B0DD0 @ =sub_80B0DD4
|
|
adds r0, r5, 0
|
|
bl StoreSpriteCallbackInData6
|
|
_080B0DC0:
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0DC8: .4byte gBattleAnimTarget
|
|
_080B0DCC: .4byte StartAnimLinearTranslation
|
|
_080B0DD0: .4byte sub_80B0DD4
|
|
thumb_func_end sub_80B0D7C
|
|
|
|
thumb_func_start sub_80B0DD4
|
|
sub_80B0DD4: @ 80B0DD4
|
|
push {lr}
|
|
movs r1, 0xF
|
|
strh r1, [r0, 0x2E]
|
|
ldr r1, _080B0DE8 @ =WaitAnimForDuration
|
|
str r1, [r0, 0x1C]
|
|
ldr r1, _080B0DEC @ =DestroyAnimSprite
|
|
bl StoreSpriteCallbackInData6
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0DE8: .4byte WaitAnimForDuration
|
|
_080B0DEC: .4byte DestroyAnimSprite
|
|
thumb_func_end sub_80B0DD4
|
|
|
|
thumb_func_start sub_80B0DF0
|
|
sub_80B0DF0: @ 80B0DF0
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
movs r1, 0x2E
|
|
ldrsh r0, [r4, r1]
|
|
cmp r0, 0
|
|
bne _080B0E1C
|
|
adds r0, r4, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimTarget
|
|
ldr r1, _080B0E18 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
strh r0, [r4, 0x30]
|
|
ldrh r0, [r1, 0x6]
|
|
strh r0, [r4, 0x32]
|
|
ldrh r0, [r4, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r4, 0x2E]
|
|
b _080B0E78
|
|
.align 2, 0
|
|
_080B0E18: .4byte gBattleAnimArgs
|
|
_080B0E1C:
|
|
ldrh r0, [r4, 0x30]
|
|
ldrh r2, [r4, 0x36]
|
|
adds r0, r2
|
|
strh r0, [r4, 0x36]
|
|
lsls r0, 16
|
|
asrs r0, 24
|
|
strh r0, [r4, 0x24]
|
|
movs r1, 0x34
|
|
ldrsh r0, [r4, r1]
|
|
movs r2, 0x32
|
|
ldrsh r1, [r4, r2]
|
|
bl Sin
|
|
strh r0, [r4, 0x26]
|
|
ldrh r0, [r4, 0x34]
|
|
adds r0, 0x3
|
|
movs r1, 0xFF
|
|
ands r0, r1
|
|
strh r0, [r4, 0x34]
|
|
cmp r0, 0x64
|
|
ble _080B0E6A
|
|
movs r0, 0x34
|
|
ldrsh r1, [r4, r0]
|
|
lsrs r0, r1, 31
|
|
adds r0, r1, r0
|
|
asrs r0, 1
|
|
lsls r0, 1
|
|
subs r1, r0
|
|
adds r3, r4, 0
|
|
adds r3, 0x3E
|
|
movs r0, 0x1
|
|
ands r1, r0
|
|
lsls r1, 2
|
|
ldrb r2, [r3]
|
|
movs r0, 0x5
|
|
negs r0, r0
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strb r0, [r3]
|
|
_080B0E6A:
|
|
movs r1, 0x34
|
|
ldrsh r0, [r4, r1]
|
|
cmp r0, 0x78
|
|
ble _080B0E78
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
_080B0E78:
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B0DF0
|
|
|
|
thumb_func_start sub_80B0E80
|
|
sub_80B0E80: @ 80B0E80
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r0, _080B0E94 @ =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _080B0E9C
|
|
ldr r4, _080B0E98 @ =gBattleAnimAttacker
|
|
b _080B0E9E
|
|
.align 2, 0
|
|
_080B0E94: .4byte gBattleAnimArgs
|
|
_080B0E98: .4byte gBattleAnimAttacker
|
|
_080B0E9C:
|
|
ldr r4, _080B0EE4 @ =gBattleAnimTarget
|
|
_080B0E9E:
|
|
ldrb r0, [r4]
|
|
movs r1, 0
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x1
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x22]
|
|
ldr r1, _080B0EE8 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x2]
|
|
ldrh r2, [r5, 0x20]
|
|
adds r0, r2
|
|
movs r2, 0
|
|
strh r0, [r5, 0x20]
|
|
ldrh r0, [r1, 0x4]
|
|
ldrh r3, [r5, 0x22]
|
|
adds r0, r3
|
|
strh r0, [r5, 0x22]
|
|
strh r2, [r5, 0x2E]
|
|
ldrh r0, [r1, 0x6]
|
|
strh r0, [r5, 0x30]
|
|
ldrh r0, [r1, 0x8]
|
|
strh r0, [r5, 0x32]
|
|
strh r2, [r5, 0x34]
|
|
ldr r0, _080B0EEC @ =sub_80B0EF0
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0EE4: .4byte gBattleAnimTarget
|
|
_080B0EE8: .4byte gBattleAnimArgs
|
|
_080B0EEC: .4byte sub_80B0EF0
|
|
thumb_func_end sub_80B0E80
|
|
|
|
thumb_func_start sub_80B0EF0
|
|
sub_80B0EF0: @ 80B0EF0
|
|
push {lr}
|
|
adds r1, r0, 0
|
|
movs r0, 0x2E
|
|
ldrsh r2, [r1, r0]
|
|
cmp r2, 0
|
|
beq _080B0F02
|
|
cmp r2, 0x1
|
|
beq _080B0F26
|
|
b _080B0F60
|
|
_080B0F02:
|
|
ldrh r0, [r1, 0x30]
|
|
subs r0, 0x1
|
|
strh r0, [r1, 0x30]
|
|
lsls r0, 16
|
|
cmp r0, 0
|
|
bne _080B0F60
|
|
movs r2, 0x32
|
|
ldrsh r0, [r1, r2]
|
|
cmp r0, 0
|
|
bne _080B0F1E
|
|
adds r0, r1, 0
|
|
bl DestroyAnimSprite
|
|
b _080B0F60
|
|
_080B0F1E:
|
|
ldrh r0, [r1, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r1, 0x2E]
|
|
b _080B0F60
|
|
_080B0F26:
|
|
ldrh r0, [r1, 0x30]
|
|
adds r0, 0x1
|
|
strh r0, [r1, 0x30]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
cmp r0, 0x1
|
|
ble _080B0F4E
|
|
movs r0, 0
|
|
strh r0, [r1, 0x30]
|
|
ldrh r0, [r1, 0x34]
|
|
adds r0, 0x1
|
|
strh r0, [r1, 0x34]
|
|
ands r0, r2
|
|
lsls r0, 16
|
|
cmp r0, 0
|
|
beq _080B0F4A
|
|
movs r0, 0x2
|
|
b _080B0F4C
|
|
_080B0F4A:
|
|
ldr r0, _080B0F64 @ =0x0000fffe
|
|
_080B0F4C:
|
|
strh r0, [r1, 0x24]
|
|
_080B0F4E:
|
|
ldrh r0, [r1, 0x32]
|
|
subs r0, 0x1
|
|
strh r0, [r1, 0x32]
|
|
lsls r0, 16
|
|
cmp r0, 0
|
|
bne _080B0F60
|
|
adds r0, r1, 0
|
|
bl DestroyAnimSprite
|
|
_080B0F60:
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B0F64: .4byte 0x0000fffe
|
|
thumb_func_end sub_80B0EF0
|
|
|
|
thumb_func_start sub_80B0F68
|
|
sub_80B0F68: @ 80B0F68
|
|
push {r4-r6,lr}
|
|
adds r5, r0, 0
|
|
ldr r6, _080B0F8C @ =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r6, r1]
|
|
cmp r0, 0
|
|
bne _080B0F94
|
|
ldr r4, _080B0F90 @ =gBattleAnimAttacker
|
|
ldrb r0, [r4]
|
|
movs r1, 0
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r2, [r6, 0x4]
|
|
adds r0, r2
|
|
b _080B0FA6
|
|
.align 2, 0
|
|
_080B0F8C: .4byte gBattleAnimArgs
|
|
_080B0F90: .4byte gBattleAnimAttacker
|
|
_080B0F94:
|
|
ldr r4, _080B0FF0 @ =gBattleAnimTarget
|
|
ldrb r0, [r4]
|
|
movs r1, 0
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r1, [r6, 0x4]
|
|
adds r0, r1
|
|
_080B0FA6:
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x1
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r6, [r6, 0x6]
|
|
adds r0, r6
|
|
strh r0, [r5, 0x22]
|
|
ldrh r2, [r5, 0x4]
|
|
lsls r1, r2, 22
|
|
lsrs r1, 22
|
|
ldr r3, _080B0FF4 @ =gBattleAnimArgs
|
|
movs r4, 0x2
|
|
ldrsh r0, [r3, r4]
|
|
lsls r0, 4
|
|
adds r1, r0
|
|
ldr r4, _080B0FF8 @ =0x000003ff
|
|
adds r0, r4, 0
|
|
ands r1, r0
|
|
ldr r0, _080B0FFC @ =0xfffffc00
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strh r0, [r5, 0x4]
|
|
movs r1, 0
|
|
movs r0, 0
|
|
strh r0, [r5, 0x2E]
|
|
movs r2, 0x2
|
|
ldrsh r0, [r3, r2]
|
|
cmp r0, 0x1
|
|
beq _080B1014
|
|
cmp r0, 0x1
|
|
bgt _080B1000
|
|
cmp r0, 0
|
|
beq _080B100A
|
|
b _080B103A
|
|
.align 2, 0
|
|
_080B0FF0: .4byte gBattleAnimTarget
|
|
_080B0FF4: .4byte gBattleAnimArgs
|
|
_080B0FF8: .4byte 0x000003ff
|
|
_080B0FFC: .4byte 0xfffffc00
|
|
_080B1000:
|
|
cmp r0, 0x2
|
|
beq _080B1024
|
|
cmp r0, 0x3
|
|
beq _080B1034
|
|
b _080B103A
|
|
_080B100A:
|
|
ldr r0, _080B1010 @ =0x0000fffd
|
|
b _080B1034
|
|
.align 2, 0
|
|
_080B1010: .4byte 0x0000fffd
|
|
_080B1014:
|
|
movs r0, 0x3
|
|
strh r0, [r5, 0x3A]
|
|
ldr r0, _080B1020 @ =0x0000fffd
|
|
strh r0, [r5, 0x3C]
|
|
b _080B1042
|
|
.align 2, 0
|
|
_080B1020: .4byte 0x0000fffd
|
|
_080B1024:
|
|
ldr r0, _080B1030 @ =0x0000fffd
|
|
strh r0, [r5, 0x3A]
|
|
movs r0, 0x3
|
|
strh r0, [r5, 0x3C]
|
|
b _080B1042
|
|
.align 2, 0
|
|
_080B1030: .4byte 0x0000fffd
|
|
_080B1034:
|
|
strh r0, [r5, 0x3A]
|
|
strh r0, [r5, 0x3C]
|
|
b _080B1042
|
|
_080B103A:
|
|
adds r0, r5, 0
|
|
bl DestroyAnimSprite
|
|
b _080B1046
|
|
_080B1042:
|
|
ldr r0, _080B104C @ =sub_80B1050
|
|
str r0, [r5, 0x1C]
|
|
_080B1046:
|
|
pop {r4-r6}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B104C: .4byte sub_80B1050
|
|
thumb_func_end sub_80B0F68
|
|
|
|
thumb_func_start sub_80B1050
|
|
sub_80B1050: @ 80B1050
|
|
push {lr}
|
|
adds r1, r0, 0
|
|
ldrh r0, [r1, 0x3A]
|
|
ldrh r2, [r1, 0x20]
|
|
adds r0, r2
|
|
strh r0, [r1, 0x20]
|
|
ldrh r0, [r1, 0x3C]
|
|
ldrh r2, [r1, 0x22]
|
|
adds r0, r2
|
|
strh r0, [r1, 0x22]
|
|
ldrh r0, [r1, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r1, 0x2E]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
cmp r0, 0x28
|
|
ble _080B1078
|
|
adds r0, r1, 0
|
|
bl DestroyAnimSprite
|
|
_080B1078:
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B1050
|
|
|
|
thumb_func_start sub_80B107C
|
|
sub_80B107C: @ 80B107C
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r0, _080B10C8 @ =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _080B10D8
|
|
ldr r4, _080B10CC @ =gBattlerAttacker
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x22]
|
|
ldr r0, _080B10D0 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSpriteBGPriority
|
|
movs r1, 0x3
|
|
ands r1, r0
|
|
lsls r1, 2
|
|
ldrb r2, [r5, 0x5]
|
|
movs r0, 0xD
|
|
negs r0, r0
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strb r0, [r5, 0x5]
|
|
ldr r0, _080B10D4 @ =gBattleAnimTarget
|
|
b _080B10F4
|
|
.align 2, 0
|
|
_080B10C8: .4byte gBattleAnimArgs
|
|
_080B10CC: .4byte gBattlerAttacker
|
|
_080B10D0: .4byte gBattleAnimAttacker
|
|
_080B10D4: .4byte gBattleAnimTarget
|
|
_080B10D8:
|
|
ldr r0, _080B1110 @ =gBattleAnimTarget
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSpriteBGPriority
|
|
movs r1, 0x3
|
|
ands r1, r0
|
|
lsls r1, 2
|
|
ldrb r2, [r5, 0x5]
|
|
movs r0, 0xD
|
|
negs r0, r0
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strb r0, [r5, 0x5]
|
|
ldr r0, _080B1114 @ =gBattleAnimAttacker
|
|
_080B10F4:
|
|
ldrb r0, [r0]
|
|
strh r0, [r5, 0x3C]
|
|
movs r0, 0
|
|
strh r0, [r5, 0x2E]
|
|
movs r0, 0xC
|
|
strh r0, [r5, 0x30]
|
|
movs r0, 0x8
|
|
strh r0, [r5, 0x32]
|
|
ldr r0, _080B1118 @ =sub_80B111C
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B1110: .4byte gBattleAnimTarget
|
|
_080B1114: .4byte gBattleAnimAttacker
|
|
_080B1118: .4byte sub_80B111C
|
|
thumb_func_end sub_80B107C
|
|
|
|
thumb_func_start sub_80B111C
|
|
sub_80B111C: @ 80B111C
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
ldrh r0, [r4, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r4, 0x2E]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
cmp r0, 0xB4
|
|
bne _080B1178
|
|
movs r0, 0x50
|
|
movs r1, 0
|
|
bl SetGpuReg
|
|
movs r0, 0x10
|
|
strh r0, [r4, 0x2E]
|
|
ldrh r0, [r4, 0x20]
|
|
strh r0, [r4, 0x30]
|
|
ldrh r0, [r4, 0x3C]
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r4, 0x32]
|
|
ldrh r0, [r4, 0x22]
|
|
strh r0, [r4, 0x34]
|
|
ldrh r0, [r4, 0x3C]
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r4, 0x36]
|
|
adds r0, r4, 0
|
|
bl InitAnimLinearTranslation
|
|
ldr r1, _080B1180 @ =DestroySpriteAndMatrix
|
|
adds r0, r4, 0
|
|
bl StoreSpriteCallbackInData6
|
|
ldr r0, _080B1184 @ =sub_807563C
|
|
str r0, [r4, 0x1C]
|
|
_080B1178:
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B1180: .4byte DestroySpriteAndMatrix
|
|
_080B1184: .4byte sub_807563C
|
|
thumb_func_end sub_80B111C
|
|
|
|
thumb_func_start sub_80B1188
|
|
sub_80B1188: @ 80B1188
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r4, _080B11D4 @ =gBattleAnimArgs
|
|
ldrh r0, [r4]
|
|
strh r0, [r5, 0x20]
|
|
movs r2, 0x78
|
|
strh r2, [r5, 0x22]
|
|
ldrh r0, [r4, 0x6]
|
|
strh r0, [r5, 0x2E]
|
|
adds r0, r5, 0
|
|
adds r0, 0x36
|
|
adds r1, r5, 0
|
|
adds r1, 0x38
|
|
lsls r2, 8
|
|
bl StorePointerInVars
|
|
ldrh r0, [r4, 0x2]
|
|
strh r0, [r5, 0x3A]
|
|
ldrh r2, [r5, 0x4]
|
|
lsls r1, r2, 22
|
|
lsrs r1, 22
|
|
movs r3, 0x4
|
|
ldrsh r0, [r4, r3]
|
|
lsls r0, 2
|
|
adds r1, r0
|
|
ldr r3, _080B11D8 @ =0x000003ff
|
|
adds r0, r3, 0
|
|
ands r1, r0
|
|
ldr r0, _080B11DC @ =0xfffffc00
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strh r0, [r5, 0x4]
|
|
ldr r0, _080B11E0 @ =sub_80B11E4
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B11D4: .4byte gBattleAnimArgs
|
|
_080B11D8: .4byte 0x000003ff
|
|
_080B11DC: .4byte 0xfffffc00
|
|
_080B11E0: .4byte sub_80B11E4
|
|
thumb_func_end sub_80B1188
|
|
|
|
thumb_func_start sub_80B11E4
|
|
sub_80B11E4: @ 80B11E4
|
|
push {r4-r7,lr}
|
|
mov r7, r8
|
|
push {r7}
|
|
adds r7, r0, 0
|
|
movs r1, 0x2E
|
|
ldrsh r0, [r7, r1]
|
|
cmp r0, 0
|
|
beq _080B1236
|
|
movs r2, 0x36
|
|
ldrsh r0, [r7, r2]
|
|
movs r2, 0x38
|
|
ldrsh r1, [r7, r2]
|
|
bl LoadPointerFromVars
|
|
adds r4, r0, 0
|
|
movs r1, 0x3A
|
|
ldrsh r0, [r7, r1]
|
|
subs r4, r0
|
|
adds r0, r7, 0
|
|
adds r0, 0x36
|
|
adds r1, r7, 0
|
|
adds r1, 0x38
|
|
adds r2, r4, 0
|
|
bl StorePointerInVars
|
|
asrs r4, 8
|
|
strh r4, [r7, 0x22]
|
|
lsls r4, 16
|
|
asrs r4, 16
|
|
movs r0, 0x8
|
|
negs r0, r0
|
|
cmp r4, r0
|
|
bge _080B122E
|
|
adds r0, r7, 0
|
|
bl DestroyAnimSprite
|
|
b _080B128C
|
|
_080B122E:
|
|
ldrh r0, [r7, 0x2E]
|
|
subs r0, 0x1
|
|
strh r0, [r7, 0x2E]
|
|
b _080B128C
|
|
_080B1236:
|
|
ldr r4, _080B1298 @ =gBattleAnimAttacker
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
adds r6, r0, 0
|
|
lsls r6, 24
|
|
lsrs r6, 24
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
adds r5, r0, 0
|
|
lsls r5, 24
|
|
lsrs r5, 24
|
|
ldr r2, _080B129C @ =gBattleAnimTarget
|
|
mov r8, r2
|
|
ldrb r0, [r2]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
adds r4, r0, 0
|
|
lsls r4, 24
|
|
lsrs r4, 24
|
|
mov r1, r8
|
|
ldrb r0, [r1]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
subs r4, r6
|
|
strh r4, [r7, 0x2E]
|
|
lsrs r0, 24
|
|
subs r0, r5
|
|
strh r0, [r7, 0x30]
|
|
ldrh r0, [r7, 0x20]
|
|
lsls r0, 4
|
|
strh r0, [r7, 0x32]
|
|
ldrh r0, [r7, 0x22]
|
|
lsls r0, 4
|
|
strh r0, [r7, 0x34]
|
|
ldr r0, _080B12A0 @ =sub_80B12A4
|
|
str r0, [r7, 0x1C]
|
|
_080B128C:
|
|
pop {r3}
|
|
mov r8, r3
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B1298: .4byte gBattleAnimAttacker
|
|
_080B129C: .4byte gBattleAnimTarget
|
|
_080B12A0: .4byte sub_80B12A4
|
|
thumb_func_end sub_80B11E4
|
|
|
|
thumb_func_start sub_80B12A4
|
|
sub_80B12A4: @ 80B12A4
|
|
push {lr}
|
|
adds r2, r0, 0
|
|
ldrh r0, [r2, 0x2E]
|
|
ldrh r1, [r2, 0x32]
|
|
adds r0, r1
|
|
strh r0, [r2, 0x32]
|
|
ldrh r1, [r2, 0x30]
|
|
ldrh r3, [r2, 0x34]
|
|
adds r1, r3
|
|
strh r1, [r2, 0x34]
|
|
lsls r0, 16
|
|
asrs r0, 20
|
|
strh r0, [r2, 0x20]
|
|
lsls r1, 16
|
|
asrs r3, r1, 20
|
|
strh r3, [r2, 0x22]
|
|
adds r0, 0x8
|
|
lsls r0, 16
|
|
movs r1, 0x80
|
|
lsls r1, 17
|
|
cmp r0, r1
|
|
bhi _080B12DE
|
|
adds r1, r3, 0
|
|
movs r0, 0x8
|
|
negs r0, r0
|
|
cmp r1, r0
|
|
blt _080B12DE
|
|
cmp r1, 0x78
|
|
ble _080B12E4
|
|
_080B12DE:
|
|
adds r0, r2, 0
|
|
bl DestroyAnimSprite
|
|
_080B12E4:
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B12A4
|
|
|
|
thumb_func_start sub_80B12E8
|
|
sub_80B12E8: @ 80B12E8
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r0, _080B131C @ =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _080B132C
|
|
ldr r4, _080B1320 @ =gBattlerAttacker
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x22]
|
|
ldr r0, _080B1324 @ =gBattleAnimTarget
|
|
ldrb r4, [r0]
|
|
ldr r0, _080B1328 @ =gBattleAnimAttacker
|
|
b _080B1332
|
|
.align 2, 0
|
|
_080B131C: .4byte gBattleAnimArgs
|
|
_080B1320: .4byte gBattlerAttacker
|
|
_080B1324: .4byte gBattleAnimTarget
|
|
_080B1328: .4byte gBattleAnimAttacker
|
|
_080B132C:
|
|
ldr r0, _080B1364 @ =gBattleAnimAttacker
|
|
ldrb r4, [r0]
|
|
ldr r0, _080B1368 @ =gBattleAnimTarget
|
|
_080B1332:
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSpriteBGPriority
|
|
movs r1, 0x3
|
|
ands r1, r0
|
|
lsls r1, 2
|
|
ldrb r2, [r5, 0x5]
|
|
movs r0, 0xD
|
|
negs r0, r0
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strb r0, [r5, 0x5]
|
|
bl IsContest
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B136C
|
|
ldrb r2, [r5, 0x3]
|
|
lsls r1, r2, 26
|
|
lsrs r1, 27
|
|
movs r0, 0x8
|
|
orrs r1, r0
|
|
lsls r1, 1
|
|
subs r0, 0x47
|
|
b _080B1386
|
|
.align 2, 0
|
|
_080B1364: .4byte gBattleAnimAttacker
|
|
_080B1368: .4byte gBattleAnimTarget
|
|
_080B136C:
|
|
adds r0, r4, 0
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B138C
|
|
ldrb r2, [r5, 0x3]
|
|
lsls r1, r2, 26
|
|
lsrs r1, 27
|
|
movs r0, 0x18
|
|
orrs r1, r0
|
|
lsls r1, 1
|
|
subs r0, 0x57
|
|
_080B1386:
|
|
ands r0, r2
|
|
orrs r0, r1
|
|
strb r0, [r5, 0x3]
|
|
_080B138C:
|
|
movs r0, 0x10
|
|
strh r0, [r5, 0x2E]
|
|
ldrh r0, [r5, 0x20]
|
|
strh r0, [r5, 0x30]
|
|
adds r0, r4, 0
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x32]
|
|
ldrh r0, [r5, 0x22]
|
|
strh r0, [r5, 0x34]
|
|
adds r0, r4, 0
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x36]
|
|
adds r0, r5, 0
|
|
bl InitAnimLinearTranslation
|
|
ldr r1, _080B13CC @ =DestroyAnimSprite
|
|
adds r0, r5, 0
|
|
bl StoreSpriteCallbackInData6
|
|
ldr r0, _080B13D0 @ =sub_807563C
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B13CC: .4byte DestroyAnimSprite
|
|
_080B13D0: .4byte sub_807563C
|
|
thumb_func_end sub_80B12E8
|
|
|
|
thumb_func_start sub_80B13D4
|
|
sub_80B13D4: @ 80B13D4
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
movs r0, 0x2E
|
|
ldrsh r1, [r4, r0]
|
|
movs r2, 0x36
|
|
ldrsh r0, [r4, r2]
|
|
cmp r1, r0
|
|
bne _080B13EA
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
_080B13EA:
|
|
ldrh r0, [r4, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r4, 0x2E]
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B13D4
|
|
|
|
thumb_func_start sub_80B13F8
|
|
sub_80B13F8: @ 80B13F8
|
|
push {r4-r6,lr}
|
|
adds r5, r0, 0
|
|
ldr r4, _080B1474 @ =gBattleAnimTarget
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x22]
|
|
ldr r1, _080B1478 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x6]
|
|
strh r0, [r5, 0x30]
|
|
ldrh r0, [r1]
|
|
strh r0, [r5, 0x32]
|
|
ldrh r0, [r1, 0x2]
|
|
strh r0, [r5, 0x34]
|
|
ldrh r0, [r1, 0x4]
|
|
strh r0, [r5, 0x36]
|
|
ldr r0, _080B147C @ =gAnimMoveTurn
|
|
ldrb r6, [r0]
|
|
ldrb r0, [r4]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B1442
|
|
adds r0, r6, 0x1
|
|
lsls r0, 24
|
|
lsrs r6, r0, 24
|
|
_080B1442:
|
|
movs r0, 0x1
|
|
ands r6, r0
|
|
cmp r6, 0
|
|
beq _080B1456
|
|
ldrh r0, [r5, 0x32]
|
|
negs r0, r0
|
|
strh r0, [r5, 0x32]
|
|
ldrh r0, [r5, 0x30]
|
|
adds r0, 0x1
|
|
strh r0, [r5, 0x30]
|
|
_080B1456:
|
|
ldrh r1, [r5, 0x30]
|
|
lsls r1, 24
|
|
lsrs r1, 24
|
|
adds r0, r5, 0
|
|
bl StartSpriteAnim
|
|
ldrh r0, [r5, 0x32]
|
|
strh r0, [r5, 0x24]
|
|
ldrh r0, [r5, 0x34]
|
|
strh r0, [r5, 0x26]
|
|
ldr r0, _080B1480 @ =sub_80B13D4
|
|
str r0, [r5, 0x1C]
|
|
pop {r4-r6}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B1474: .4byte gBattleAnimTarget
|
|
_080B1478: .4byte gBattleAnimArgs
|
|
_080B147C: .4byte gAnimMoveTurn
|
|
_080B1480: .4byte sub_80B13D4
|
|
thumb_func_end sub_80B13F8
|
|
|
|
thumb_func_start sub_80B1484
|
|
sub_80B1484: @ 80B1484
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
ldr r0, _080B149C @ =gBattleAnimArgs
|
|
movs r1, 0x4
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _080B14A0
|
|
adds r0, r4, 0
|
|
movs r1, 0
|
|
bl InitSpritePosToAnimAttacker
|
|
b _080B14A8
|
|
.align 2, 0
|
|
_080B149C: .4byte gBattleAnimArgs
|
|
_080B14A0:
|
|
adds r0, r4, 0
|
|
movs r1, 0
|
|
bl InitSpritePosToAnimTarget
|
|
_080B14A8:
|
|
bl IsContest
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B14BC
|
|
adds r0, r4, 0
|
|
movs r1, 0x2
|
|
bl StartSpriteAnim
|
|
b _080B14D2
|
|
_080B14BC:
|
|
ldr r0, _080B14E4 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B14D2
|
|
adds r0, r4, 0
|
|
movs r1, 0x1
|
|
bl StartSpriteAnim
|
|
_080B14D2:
|
|
ldr r0, _080B14E8 @ =RunStoredCallbackWhenAnimEnds
|
|
str r0, [r4, 0x1C]
|
|
ldr r1, _080B14EC @ =DestroyAnimSprite
|
|
adds r0, r4, 0
|
|
bl StoreSpriteCallbackInData6
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B14E4: .4byte gBattleAnimAttacker
|
|
_080B14E8: .4byte RunStoredCallbackWhenAnimEnds
|
|
_080B14EC: .4byte DestroyAnimSprite
|
|
thumb_func_end sub_80B1484
|
|
|
|
thumb_func_start sub_80B14F0
|
|
sub_80B14F0: @ 80B14F0
|
|
push {r4,lr}
|
|
adds r4, r0, 0
|
|
adds r0, 0x3F
|
|
ldrb r1, [r0]
|
|
movs r0, 0x20
|
|
ands r0, r1
|
|
cmp r0, 0
|
|
beq _080B152A
|
|
ldrh r0, [r4, 0x30]
|
|
adds r0, 0x28
|
|
movs r1, 0xFF
|
|
ands r0, r1
|
|
strh r0, [r4, 0x30]
|
|
movs r1, 0x30
|
|
ldrsh r0, [r4, r1]
|
|
movs r1, 0x2
|
|
bl Sin
|
|
strh r0, [r4, 0x24]
|
|
ldrh r0, [r4, 0x2E]
|
|
adds r0, 0x1
|
|
strh r0, [r4, 0x2E]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
cmp r0, 0x28
|
|
ble _080B152A
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
_080B152A:
|
|
pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B14F0
|
|
|
|
thumb_func_start sub_80B1530
|
|
sub_80B1530: @ 80B1530
|
|
push {r4-r7,lr}
|
|
lsls r0, 24
|
|
lsrs r6, r0, 24
|
|
lsls r0, r6, 2
|
|
adds r0, r6
|
|
lsls r0, 3
|
|
ldr r1, _080B1560 @ =gTasks
|
|
adds r4, r0, r1
|
|
movs r1, 0x8
|
|
ldrsh r0, [r4, r1]
|
|
cmp r0, 0x1
|
|
beq _080B1568
|
|
cmp r0, 0x1
|
|
bgt _080B1582
|
|
cmp r0, 0
|
|
bne _080B1582
|
|
movs r0, 0
|
|
bl sub_8075458
|
|
ldr r0, _080B1564 @ =gBattleAnimArgs
|
|
ldrh r0, [r0]
|
|
strh r0, [r4, 0x18]
|
|
b _080B157A
|
|
.align 2, 0
|
|
_080B1560: .4byte gTasks
|
|
_080B1564: .4byte gBattleAnimArgs
|
|
_080B1568:
|
|
ldrh r0, [r4, 0x18]
|
|
subs r0, 0x1
|
|
strh r0, [r4, 0x18]
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
movs r1, 0x1
|
|
negs r1, r1
|
|
cmp r0, r1
|
|
bne _080B158E
|
|
_080B157A:
|
|
ldrh r0, [r4, 0x8]
|
|
adds r0, 0x1
|
|
strh r0, [r4, 0x8]
|
|
b _080B158E
|
|
_080B1582:
|
|
movs r2, 0xA0
|
|
lsls r2, 3
|
|
adds r0, r2, 0
|
|
ldrh r1, [r4, 0x1A]
|
|
adds r0, r1
|
|
strh r0, [r4, 0x1A]
|
|
_080B158E:
|
|
movs r2, 0xB0
|
|
lsls r2, 4
|
|
adds r0, r2, 0
|
|
ldrh r1, [r4, 0x1C]
|
|
adds r0, r1
|
|
strh r0, [r4, 0x1C]
|
|
ldr r0, _080B15BC @ =gBattleAnimTarget
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B15C4
|
|
ldr r1, _080B15C0 @ =gBattle_BG3_X
|
|
ldrh r0, [r4, 0x1A]
|
|
lsls r0, 16
|
|
asrs r0, 24
|
|
ldrh r2, [r1]
|
|
adds r0, r2
|
|
strh r0, [r1]
|
|
adds r7, r1, 0
|
|
b _080B15D4
|
|
.align 2, 0
|
|
_080B15BC: .4byte gBattleAnimTarget
|
|
_080B15C0: .4byte gBattle_BG3_X
|
|
_080B15C4:
|
|
ldr r2, _080B1614 @ =gBattle_BG3_X
|
|
ldrh r1, [r4, 0x1A]
|
|
lsls r1, 16
|
|
asrs r1, 24
|
|
ldrh r0, [r2]
|
|
subs r0, r1
|
|
strh r0, [r2]
|
|
adds r7, r2, 0
|
|
_080B15D4:
|
|
ldr r3, _080B1618 @ =gBattle_BG3_Y
|
|
ldrh r2, [r4, 0x1C]
|
|
lsls r0, r2, 16
|
|
asrs r0, 24
|
|
ldrh r1, [r3]
|
|
adds r0, r1
|
|
strh r0, [r3]
|
|
movs r0, 0xFF
|
|
ldrb r1, [r4, 0x1A]
|
|
movs r5, 0
|
|
strh r1, [r4, 0x1A]
|
|
ands r0, r2
|
|
strh r0, [r4, 0x1C]
|
|
ldr r0, _080B161C @ =gBattleAnimArgs
|
|
movs r2, 0xE
|
|
ldrsh r1, [r0, r2]
|
|
movs r0, 0x1
|
|
negs r0, r0
|
|
cmp r1, r0
|
|
bne _080B160C
|
|
strh r5, [r7]
|
|
strh r5, [r3]
|
|
movs r0, 0x1
|
|
bl sub_8075458
|
|
adds r0, r6, 0
|
|
bl DestroyAnimVisualTask
|
|
_080B160C:
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B1614: .4byte gBattle_BG3_X
|
|
_080B1618: .4byte gBattle_BG3_Y
|
|
_080B161C: .4byte gBattleAnimArgs
|
|
thumb_func_end sub_80B1530
|
|
|
|
.align 2, 0 @ Don't pad with nop.
|