mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 05:35:23 -05:00
normal
This commit is contained in:
parent
9f7bd7157d
commit
90e9bbffa6
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@ -267,7 +267,7 @@ _080B0A9C:
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mov r1, r9
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ldrh r0, [r1, 0x2]
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strh r0, [r5, 0x2E]
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ldr r0, _080B0B1C @ =gUnknown_83E7C08
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ldr r0, _080B0B1C @ =gBasicHitSplatSpriteTemplate
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movs r2, 0x20
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ldrsh r1, [r5, r2]
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movs r3, 0x22
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@ -315,7 +315,7 @@ _080B0B00:
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_080B0B10: .4byte gBattleAnimTarget
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_080B0B14: .4byte gBattlerPositions
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_080B0B18: .4byte 0xfff00000
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_080B0B1C: .4byte gUnknown_83E7C08
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_080B0B1C: .4byte gBasicHitSplatSpriteTemplate
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_080B0B20: .4byte gSprites
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_080B0B24: .4byte SpriteCallbackDummy
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_080B0B28: .4byte sub_80B0B2C
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1978
asm/normal.s
1978
asm/normal.s
File diff suppressed because it is too large
Load Diff
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@ -932,20 +932,6 @@ gUnknown_83E7668:: @ 83E7668
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gUnknown_83E76E0:: @ 83E76E0
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.incbin "baserom.gba", 0x3E76E0, 0x320
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.section .rodata.83E7ADC
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gUnknown_83E7ADC:: @ 83E7ADC
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.incbin "baserom.gba", 0x3E7ADC, 0x12C
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gUnknown_83E7C08:: @ 83E7C08
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.incbin "baserom.gba", 0x3E7C08, 0x30
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gUnknown_83E7C38:: @ 83E7C38
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.incbin "baserom.gba", 0x3E7C38, 0x60
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gUnknown_83E7C98:: @ 83E7C98
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.incbin "baserom.gba", 0x3E7C98, 0x30
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.section .rodata.83E7CFC
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gUnknown_83E7CFC:: @ 83E7CFC
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@ -62,6 +62,9 @@ extern struct OamData gOamData_83AC9C8;
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extern struct OamData gOamData_83ACA38;
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extern struct OamData gOamData_83AC9D0;
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extern struct OamData gOamData_83AC9F8;
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extern struct OamData gOamData_83AC9D8;
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extern struct OamData gOamData_83ACB58;
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extern struct OamData gOamData_83ACAF8;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@ -262,8 +265,14 @@ void sub_8099980(u8 taskId);
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void sub_8099A78(u8 taskId);
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void sub_8099BD4(u8 taskId);
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// normal.s
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// normal.c
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u32 UnpackSelectedBattleAnimPalettes(s16 selector);
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void sub_80B9BDC(u8 taskId);
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void sub_80B9CE4(u8 taskId);
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void sub_80B9E58(u8 taskId);
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void sub_80B9F6C(u8 taskId);
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void sub_80BA0E8(u8 taskId);
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void sub_80BA47C(u8 taskId);
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// ground.c
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void sub_80B8E94(u8 taskId);
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@ -272,6 +281,9 @@ void sub_80B94B4(u8 taskId);
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void AnimTask_IsPowerOver99(u8 taskId);
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void sub_80B9800(u8 taskId);
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// flying.c
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void sub_80B1D3C(struct Sprite *sprite);
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// battle_anim_utility_funcs.c
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void sub_80BA7F8(u8 taskId);
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void sub_80BA83C(u8 taskId);
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@ -169,7 +169,7 @@ SECTIONS {
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asm/dragon.o(.text);
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asm/dark.o(.text);
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src/ground.o(.text);
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asm/normal.o(.text);
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src/normal.o(.text);
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src/battle_anim_utility_funcs.o(.text);
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src/battle_intro.o(.text);
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asm/bike.o(.text);
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@ -423,7 +423,7 @@ SECTIONS {
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src/item.o(.rodata);
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data/data_835B488.o(.rodata.83DF09C);
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src/ground.o(.rodata);
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data/data_835B488.o(.rodata.83E7ADC);
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src/normal.o(.rodata);
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src/battle_anim_utility_funcs.o(.rodata);
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src/battle_intro.o(.rodata);
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data/data_835B488.o(.rodata.83E7CFC);
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@ -315,7 +315,7 @@ static void sub_80B8ED4(u8 taskId)
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task->data[15] = var0 + 32;
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if (task->data[14] < 0)
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task->data[14] = 0;
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gSprites[task->data[10]].invisible = 1;
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gSprites[task->data[10]].invisible = TRUE;
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++task->data[0];
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break;
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case 1:
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@ -353,7 +353,7 @@ static void sub_80B8ED4(u8 taskId)
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break;
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case 4:
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DestroyAnimVisualTask(taskId);
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gSprites[task->data[10]].invisible = 1;
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gSprites[task->data[10]].invisible = TRUE;
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break;
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}
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}
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@ -362,7 +362,7 @@ static void sub_80B908C(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(0);
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gSprites[spriteId].invisible = 1;
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].pos2.x = 0;
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gSprites[spriteId].pos2.y = 0;
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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@ -392,7 +392,7 @@ static void sub_80B912C(u8 taskId)
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{
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case 0:
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task->data[10] = GetAnimBattlerSpriteId(0);
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gSprites[task->data[10]].invisible = 0;
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gSprites[task->data[10]].invisible = FALSE;
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gSprites[task->data[10]].pos2.x = 0;
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gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
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++task->data[0];
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916
src/normal.c
Normal file
916
src/normal.c
Normal file
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@ -0,0 +1,916 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "palette.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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static void AnimConfusionDuck(struct Sprite *sprite);
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static void AnimSimplePaletteBlend(struct Sprite *sprite);
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static void sub_80B9A7C(struct Sprite *sprite);
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static void sub_80B9B8C(struct Sprite *sprite);
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static void sub_80BA27C(struct Sprite *sprite);
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static void sub_80BA560(struct Sprite *sprite);
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static void sub_80BA5F8(struct Sprite *sprite);
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static void sub_80BA630(struct Sprite *sprite);
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static void sub_80BA6C8(struct Sprite *sprite);
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static void sub_80BA738(struct Sprite *sprite);
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static void sub_80BA780(struct Sprite *sprite);
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static void sub_80BA5A8(struct Sprite *sprite);
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static void AnimConfusionDuckStep(struct Sprite *sprite);
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static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
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static void sub_80B9AD0(struct Sprite *sprite);
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static void sub_80B9B5C(struct Sprite *sprite);
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static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9C7C(u8 taskId);
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static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9DF0(u8 taskId);
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static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9F04(u8 taskId);
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static void sub_80B9FD8(u8 taskId);
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static void sub_80BA090(u8 taskId);
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static void sub_80BA3CC(void);
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static void sub_80BA320(struct Sprite *sprite);
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static void sub_80BA4D0(u8 taskId);
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static void sub_80BA7BC(struct Sprite *sprite);
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static const union AnimCmd gUnknown_83E7ADC[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_83E7AF0[] =
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{
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E7B04[] =
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{
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gUnknown_83E7ADC,
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gUnknown_83E7AF0,
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};
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const struct SpriteTemplate gConfusionDuckSpriteTemplate =
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{
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.tileTag = ANIM_TAG_DUCK,
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.paletteTag = ANIM_TAG_DUCK,
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.oam = &gOamData_83AC9D0,
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.anims = gUnknown_83E7B04,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimConfusionDuck,
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};
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const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSimplePaletteBlend,
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};
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const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B9A7C,
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};
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static const union AnimCmd gUnknown_83E7B54[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E7B6C[] =
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{
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gUnknown_83E7B54,
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};
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const struct SpriteTemplate gUnknown_83E7B70 =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_83AC9D8,
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.anims = gUnknown_83E7B6C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B9B8C,
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};
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const struct SpriteTemplate gUnknown_83E7B88 =
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||||
{
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||||
.tileTag = 0,
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||||
.paletteTag = 0,
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||||
.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80BA27C,
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};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7BA0[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7BB0[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7BC8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7BE0[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
|
||||
{
|
||||
gUnknown_83E7BA0,
|
||||
gUnknown_83E7BB0,
|
||||
gUnknown_83E7BC8,
|
||||
gUnknown_83E7BE0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA560,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C20 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA5F8,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C38 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_WATER_IMPACT,
|
||||
.paletteTag = ANIM_TAG_WATER_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA560,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C50 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA630,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C68 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA6C8,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C80 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_CROSS_IMPACT,
|
||||
.paletteTag = ANIM_TAG_CROSS_IMPACT,
|
||||
.oam = &gOamData_83ACAF8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80BA738,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7C98 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACA38,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA780,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7CB0 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_IMPACT,
|
||||
.oam = &gOamData_83ACB58,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7BF8,
|
||||
.callback = sub_80BA5A8,
|
||||
};
|
||||
|
||||
// Moves a spinning duck around the mon's head.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: initial wave offset
|
||||
// arg 3: wave period (higher means faster wave)
|
||||
// arg 4: duration
|
||||
static void AnimConfusionDuck(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->data[1] = -gBattleAnimArgs[3];
|
||||
sprite->data[4] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[4] = 0;
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->callback = AnimConfusionDuckStep;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void AnimConfusionDuckStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = Cos(sprite->data[0], 30);
|
||||
sprite->pos2.y = Sin(sprite->data[0], 10);
|
||||
if ((u16)sprite->data[0] < 128)
|
||||
sprite->oam.priority = 1;
|
||||
else
|
||||
sprite->oam.priority = 3;
|
||||
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
|
||||
if (++sprite->data[2] == sprite->data[3])
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
// Performs a simple color blend on a specified sprite.
|
||||
// arg 0: palette selector
|
||||
// arg 1: delay
|
||||
// arg 2: start blend amount
|
||||
// arg 3: end blend amount
|
||||
// arg 4: blend color
|
||||
static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
|
||||
|
||||
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = AnimSimplePaletteBlendStep;
|
||||
}
|
||||
|
||||
// Unpacks a bitfield and returns a bitmask of its selected palettes.
|
||||
// Bits 0-6 of the selector parameter result in the following palettes being selected:
|
||||
// 0: battle background palettes (BG palettes 1, 2, and 3)
|
||||
// 1: gBattleAnimAttacker OBJ palette
|
||||
// 2: gBattleAnimTarget OBJ palette
|
||||
// 3: gBattleAnimAttacker partner OBJ palette
|
||||
// 4: gBattleAnimTarget partner OBJ palette
|
||||
// 5: BG palette 4
|
||||
// 6: BG palette 5
|
||||
u32 UnpackSelectedBattleAnimPalettes(s16 selector)
|
||||
{
|
||||
u8 battleBackground = selector & 1;
|
||||
u8 attacker = (selector >> 1) & 1;
|
||||
u8 target = (selector >> 2) & 1;
|
||||
u8 attackerPartner = (selector >> 3) & 1;
|
||||
u8 targetPartner = (selector >> 4) & 1;
|
||||
u8 arg5 = (selector >> 5) & 1;
|
||||
u8 arg6 = (selector >> 6) & 1;
|
||||
|
||||
return sub_8075BE8(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
|
||||
}
|
||||
|
||||
static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B9A7C(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[2];
|
||||
sprite->data[3] = gBattleAnimArgs[3];
|
||||
sprite->data[4] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->data[6] = gBattleAnimArgs[6];
|
||||
sprite->data[7] = gBattleAnimArgs[0];
|
||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
||||
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = sub_80B9AD0;
|
||||
}
|
||||
|
||||
static void sub_80B9AD0(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (sprite->data[0] > 0)
|
||||
{
|
||||
--sprite->data[0];
|
||||
return;
|
||||
}
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
if (sprite->data[2] == 0)
|
||||
{
|
||||
sprite->callback = sub_80B9B5C;
|
||||
return;
|
||||
}
|
||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
||||
if (sprite->data[1] & 0x100)
|
||||
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
|
||||
else
|
||||
BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
|
||||
sprite->data[1] ^= 0x100;
|
||||
sprite->data[0] = sprite->data[1] & 0xFF;
|
||||
--sprite->data[2];
|
||||
}
|
||||
|
||||
static void sub_80B9B5C(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
||||
BlendPalettes(selectedPalettes, 0, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B9B8C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 10;
|
||||
sprite->data[2] = 8;
|
||||
sprite->data[3] = 40;
|
||||
sprite->data[4] = 112;
|
||||
sprite->data[5] = 0;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
void sub_80B9BDC(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[8] = 0;
|
||||
sub_80B9C2C(taskId, 0, gTasks[taskId].data[4]);
|
||||
gTasks[taskId].func = sub_80B9C7C;
|
||||
}
|
||||
|
||||
static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
|
||||
|
||||
BeginNormalPaletteFade(selectedPalettes,
|
||||
gTasks[taskId].data[1],
|
||||
initialBlendAmount,
|
||||
targetBlendAmount,
|
||||
gTasks[taskId].data[5]);
|
||||
--gTasks[taskId].data[2];
|
||||
gTasks[taskId].data[8] ^= 1;
|
||||
}
|
||||
|
||||
static void sub_80B9C7C(u8 taskId)
|
||||
{
|
||||
u8 initialBlendAmount, targetBlendAmount;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (gTasks[taskId].data[2] > 0)
|
||||
{
|
||||
if (gTasks[taskId].data[8] == 0)
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[3];
|
||||
targetBlendAmount = gTasks[taskId].data[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[4];
|
||||
targetBlendAmount = gTasks[taskId].data[3];
|
||||
}
|
||||
if (gTasks[taskId].data[2] == 1)
|
||||
targetBlendAmount = 0;
|
||||
sub_80B9C2C(taskId, initialBlendAmount, targetBlendAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B9CE4(u8 taskId)
|
||||
{
|
||||
s32 battler;
|
||||
u32 selectedPalettes = 0;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[8] = 0;
|
||||
for (battler = 0; battler < gBattlersCount; ++battler)
|
||||
if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
|
||||
selectedPalettes |= 1 << (battler + 16);
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
selectedPalettes |= 0xE;
|
||||
gTasks[taskId].data[9] = selectedPalettes >> 16;
|
||||
gTasks[taskId].data[10] = selectedPalettes & 0xFF;
|
||||
sub_80B9DA0(taskId, 0, gTasks[taskId].data[4]);
|
||||
gTasks[taskId].func = sub_80B9DF0;
|
||||
}
|
||||
|
||||
static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
||||
{
|
||||
u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
|
||||
|
||||
BeginNormalPaletteFade(selectedPalettes,
|
||||
gTasks[taskId].data[1],
|
||||
initialBlendAmount,
|
||||
targetBlendAmount,
|
||||
gTasks[taskId].data[5]);
|
||||
--gTasks[taskId].data[2];
|
||||
gTasks[taskId].data[8] ^= 1;
|
||||
}
|
||||
|
||||
static void sub_80B9DF0(u8 taskId)
|
||||
{
|
||||
u8 initialBlendAmount, targetBlendAmount;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (gTasks[taskId].data[2] > 0)
|
||||
{
|
||||
if (gTasks[taskId].data[8] == 0)
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[3];
|
||||
targetBlendAmount = gTasks[taskId].data[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[4];
|
||||
targetBlendAmount = gTasks[taskId].data[3];
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[2] == 1)
|
||||
targetBlendAmount = 0;
|
||||
sub_80B9DA0(taskId, initialBlendAmount, targetBlendAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B9E58(u8 taskId)
|
||||
{
|
||||
u8 paletteIndex;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[8] = 0;
|
||||
sub_80B9EA8(taskId, 0, gTasks[taskId].data[4]);
|
||||
gTasks[taskId].func = sub_80B9F04;
|
||||
}
|
||||
|
||||
static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
||||
{
|
||||
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
|
||||
|
||||
BeginNormalPaletteFade(1 << (paletteIndex + 16),
|
||||
gTasks[taskId].data[1],
|
||||
initialBlendAmount,
|
||||
targetBlendAmount,
|
||||
gTasks[taskId].data[5]);
|
||||
--gTasks[taskId].data[2];
|
||||
gTasks[taskId].data[8] ^= 1;
|
||||
}
|
||||
|
||||
static void sub_80B9F04(u8 taskId)
|
||||
{
|
||||
u8 initialBlendAmount, targetBlendAmount;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (gTasks[taskId].data[2] > 0)
|
||||
{
|
||||
if (gTasks[taskId].data[8] == 0)
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[3];
|
||||
targetBlendAmount = gTasks[taskId].data[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[4];
|
||||
targetBlendAmount = gTasks[taskId].data[3];
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[2] == 1)
|
||||
targetBlendAmount = 0;
|
||||
sub_80B9EA8(taskId, initialBlendAmount, targetBlendAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B9F6C(u8 taskId)
|
||||
{
|
||||
u8 paletteIndex;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[6] = gBattleAnimArgs[6];
|
||||
gTasks[taskId].data[7] = gBattleAnimArgs[0];
|
||||
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
||||
BeginNormalPaletteFade(1 << (paletteIndex + 16),
|
||||
0,
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[3]);
|
||||
gTasks[taskId].func = sub_80B9FD8;
|
||||
}
|
||||
|
||||
static void sub_80B9FD8(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (gTasks[taskId].data[0] > 0)
|
||||
{
|
||||
--gTasks[taskId].data[0];
|
||||
return;
|
||||
}
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
if (gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
gTasks[taskId].func = sub_80BA090;
|
||||
return;
|
||||
}
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
if (gTasks[taskId].data[1] & 0x100)
|
||||
BeginNormalPaletteFade(selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[3]);
|
||||
else
|
||||
BeginNormalPaletteFade(selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[5]);
|
||||
gTasks[taskId].data[1] ^= 0x100;
|
||||
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
|
||||
--gTasks[taskId].data[2];
|
||||
}
|
||||
|
||||
static void sub_80BA090(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80BA0E8(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes = 0;
|
||||
u8 attackerBattler = gBattleAnimAttacker;
|
||||
u8 targetBattler = gBattleAnimTarget;
|
||||
|
||||
if (gBattleAnimArgs[0] & 0x100)
|
||||
selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
|
||||
if (gBattleAnimArgs[1] & 0x100)
|
||||
selectedPalettes |= (0x10000 << attackerBattler);
|
||||
if (gBattleAnimArgs[2] & 0x100)
|
||||
selectedPalettes |= (0x10000 << targetBattler);
|
||||
InvertPlttBuffer(selectedPalettes);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80BA16C(u8 taskId)
|
||||
{
|
||||
u8 attackerBattler;
|
||||
u8 targetBattler;
|
||||
u8 paletteIndex;
|
||||
u32 selectedPalettes = 0;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[6] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[7] = gBattleAnimArgs[6];
|
||||
}
|
||||
++gTasks[taskId].data[0];
|
||||
attackerBattler = gBattleAnimAttacker;
|
||||
targetBattler = gBattleAnimTarget;
|
||||
if (gTasks[taskId].data[2] & 0x100)
|
||||
selectedPalettes = 0x0000FFFF;
|
||||
if (gTasks[taskId].data[2] & 0x1)
|
||||
{
|
||||
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
|
||||
selectedPalettes |= (1 << paletteIndex) << 16;
|
||||
}
|
||||
if (gTasks[taskId].data[3] & 0x100)
|
||||
selectedPalettes |= (1 << attackerBattler) << 16;
|
||||
if (gTasks[taskId].data[4] & 0x100)
|
||||
selectedPalettes |= (1 << targetBattler) << 16;
|
||||
TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
|
||||
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
|
||||
{
|
||||
UnfadePlttBuffer(selectedPalettes);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80BA27C(struct Sprite *sprite)
|
||||
{
|
||||
u16 var0;
|
||||
|
||||
sprite->invisible = TRUE;
|
||||
sprite->data[0] = -gBattleAnimArgs[0];
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
|
||||
switch (gBattleAnimArgs[3])
|
||||
{
|
||||
case 0:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
||||
break;
|
||||
case 1:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
||||
break;
|
||||
case 2:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
||||
break;
|
||||
default:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
|
||||
break;
|
||||
}
|
||||
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
sub_80BA3CC();
|
||||
sprite->callback = sub_80BA320;
|
||||
}
|
||||
|
||||
static void sub_80BA320(struct Sprite *sprite)
|
||||
{
|
||||
u8 i;
|
||||
u16 var0;
|
||||
|
||||
if (sprite->data[3] > 0)
|
||||
{
|
||||
--sprite->data[3];
|
||||
if (sprite->data[1] > 0)
|
||||
{
|
||||
--sprite->data[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = sprite->data[2];
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
|
||||
sprite->data[0] = -sprite->data[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
for (i = 0; i < gBattlersCount; ++i)
|
||||
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80BA3CC(void)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
|
||||
if (gBattleAnimArgs[4] == 2)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[4] == 0)
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
||||
else
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80BA47C(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[8] = gBattleAnimArgs[3];
|
||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
||||
gTasks[taskId].func = sub_80BA4D0;
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void sub_80BA4D0(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[3] == 0)
|
||||
{
|
||||
if (gBattle_BG3_X == gTasks[taskId].data[0])
|
||||
gBattle_BG3_X = -gTasks[taskId].data[0];
|
||||
else
|
||||
gBattle_BG3_X = gTasks[taskId].data[0];
|
||||
|
||||
if (gBattle_BG3_Y == -gTasks[taskId].data[1])
|
||||
gBattle_BG3_Y = 0;
|
||||
else
|
||||
gBattle_BG3_Y = -gTasks[taskId].data[1];
|
||||
|
||||
gTasks[taskId].data[3] = gTasks[taskId].data[8];
|
||||
if (--gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
--gTasks[taskId].data[3];
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80BA560(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80BA5A8(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
|
||||
}
|
||||
|
||||
static void sub_80BA5F8(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
sub_80BA560(sprite);
|
||||
}
|
||||
|
||||
static void sub_80BA630(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[1] == -1)
|
||||
gBattleAnimArgs[1] = Random() & 3;
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 0);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
sprite->pos2.x += (Random() % 48) - 24;
|
||||
sprite->pos2.y += (Random() % 24) - 12;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_80BA6C8(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
|
||||
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
|
||||
sprite->pos2.x = gBattleAnimArgs[1];
|
||||
sprite->pos2.y = gBattleAnimArgs[2];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_80BA738(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
}
|
||||
|
||||
static void sub_80BA780(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->callback = sub_80BA7BC;
|
||||
}
|
||||
|
||||
static void sub_80BA7BC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible ^= 1;
|
||||
if (sprite->data[0]++ > 12)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user