mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 05:35:23 -05:00
917 lines
27 KiB
C
917 lines
27 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "palette.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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static void AnimConfusionDuck(struct Sprite *sprite);
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static void AnimSimplePaletteBlend(struct Sprite *sprite);
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static void sub_80B9A7C(struct Sprite *sprite);
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static void sub_80B9B8C(struct Sprite *sprite);
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static void sub_80BA27C(struct Sprite *sprite);
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static void sub_80BA560(struct Sprite *sprite);
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static void sub_80BA5F8(struct Sprite *sprite);
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static void sub_80BA630(struct Sprite *sprite);
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static void sub_80BA6C8(struct Sprite *sprite);
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static void sub_80BA738(struct Sprite *sprite);
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static void sub_80BA780(struct Sprite *sprite);
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static void sub_80BA5A8(struct Sprite *sprite);
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static void AnimConfusionDuckStep(struct Sprite *sprite);
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static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
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static void sub_80B9AD0(struct Sprite *sprite);
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static void sub_80B9B5C(struct Sprite *sprite);
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static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9C7C(u8 taskId);
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static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9DF0(u8 taskId);
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static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
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static void sub_80B9F04(u8 taskId);
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static void sub_80B9FD8(u8 taskId);
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static void sub_80BA090(u8 taskId);
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static void sub_80BA3CC(void);
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static void sub_80BA320(struct Sprite *sprite);
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static void sub_80BA4D0(u8 taskId);
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static void sub_80BA7BC(struct Sprite *sprite);
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static const union AnimCmd gUnknown_83E7ADC[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_83E7AF0[] =
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{
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E7B04[] =
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{
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gUnknown_83E7ADC,
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gUnknown_83E7AF0,
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};
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const struct SpriteTemplate gConfusionDuckSpriteTemplate =
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{
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.tileTag = ANIM_TAG_DUCK,
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.paletteTag = ANIM_TAG_DUCK,
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.oam = &gOamData_83AC9D0,
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.anims = gUnknown_83E7B04,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimConfusionDuck,
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};
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const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSimplePaletteBlend,
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};
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const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B9A7C,
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};
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static const union AnimCmd gUnknown_83E7B54[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E7B6C[] =
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{
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gUnknown_83E7B54,
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};
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const struct SpriteTemplate gUnknown_83E7B70 =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_83AC9D8,
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.anims = gUnknown_83E7B6C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B9B8C,
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};
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const struct SpriteTemplate gUnknown_83E7B88 =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80BA27C,
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};
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static const union AffineAnimCmd gUnknown_83E7BA0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_83E7BB0[] =
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{
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AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_83E7BC8[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_83E7BE0[] =
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{
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AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
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{
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gUnknown_83E7BA0,
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gUnknown_83E7BB0,
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gUnknown_83E7BC8,
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gUnknown_83E7BE0,
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};
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const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA560,
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};
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const struct SpriteTemplate gUnknown_83E7C20 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA5F8,
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};
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const struct SpriteTemplate gUnknown_83E7C38 =
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{
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.tileTag = ANIM_TAG_WATER_IMPACT,
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.paletteTag = ANIM_TAG_WATER_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA560,
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};
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const struct SpriteTemplate gUnknown_83E7C50 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA630,
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};
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const struct SpriteTemplate gUnknown_83E7C68 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA6C8,
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};
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const struct SpriteTemplate gUnknown_83E7C80 =
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{
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.tileTag = ANIM_TAG_CROSS_IMPACT,
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.paletteTag = ANIM_TAG_CROSS_IMPACT,
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.oam = &gOamData_83ACAF8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80BA738,
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};
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const struct SpriteTemplate gUnknown_83E7C98 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACA38,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA780,
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};
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const struct SpriteTemplate gUnknown_83E7CB0 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_83ACB58,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7BF8,
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.callback = sub_80BA5A8,
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};
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// Moves a spinning duck around the mon's head.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: initial wave offset
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// arg 3: wave period (higher means faster wave)
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// arg 4: duration
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static void AnimConfusionDuck(struct Sprite *sprite)
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->data[1] = -gBattleAnimArgs[3];
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sprite->data[4] = 1;
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}
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else
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{
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[4] = 0;
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StartSpriteAnim(sprite, 1);
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}
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->callback = AnimConfusionDuckStep;
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sprite->callback(sprite);
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}
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static void AnimConfusionDuckStep(struct Sprite *sprite)
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{
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sprite->pos2.x = Cos(sprite->data[0], 30);
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sprite->pos2.y = Sin(sprite->data[0], 10);
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if ((u16)sprite->data[0] < 128)
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sprite->oam.priority = 1;
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else
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sprite->oam.priority = 3;
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sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
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if (++sprite->data[2] == sprite->data[3])
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DestroyAnimSprite(sprite);
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}
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// Performs a simple color blend on a specified sprite.
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// arg 0: palette selector
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// arg 1: delay
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// arg 2: start blend amount
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// arg 3: end blend amount
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// arg 4: blend color
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static void AnimSimplePaletteBlend(struct Sprite *sprite)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
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sprite->invisible = TRUE;
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sprite->callback = AnimSimplePaletteBlendStep;
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}
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// Unpacks a bitfield and returns a bitmask of its selected palettes.
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// Bits 0-6 of the selector parameter result in the following palettes being selected:
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// 0: battle background palettes (BG palettes 1, 2, and 3)
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// 1: gBattleAnimAttacker OBJ palette
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// 2: gBattleAnimTarget OBJ palette
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// 3: gBattleAnimAttacker partner OBJ palette
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// 4: gBattleAnimTarget partner OBJ palette
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// 5: BG palette 4
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// 6: BG palette 5
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u32 UnpackSelectedBattleAnimPalettes(s16 selector)
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{
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u8 battleBackground = selector & 1;
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u8 attacker = (selector >> 1) & 1;
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u8 target = (selector >> 2) & 1;
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u8 attackerPartner = (selector >> 3) & 1;
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u8 targetPartner = (selector >> 4) & 1;
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u8 arg5 = (selector >> 5) & 1;
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u8 arg6 = (selector >> 6) & 1;
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return sub_8075BE8(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
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}
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static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
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{
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if (!gPaletteFade.active)
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DestroyAnimSprite(sprite);
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}
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static void sub_80B9A7C(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->data[1] = gBattleAnimArgs[1];
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sprite->data[2] = gBattleAnimArgs[2];
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->data[4] = gBattleAnimArgs[4];
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->data[6] = gBattleAnimArgs[6];
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sprite->data[7] = gBattleAnimArgs[0];
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
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sprite->invisible = TRUE;
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sprite->callback = sub_80B9AD0;
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}
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static void sub_80B9AD0(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (sprite->data[0] > 0)
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{
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--sprite->data[0];
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return;
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}
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if (gPaletteFade.active)
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return;
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if (sprite->data[2] == 0)
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{
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sprite->callback = sub_80B9B5C;
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return;
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}
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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if (sprite->data[1] & 0x100)
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BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
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else
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BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
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sprite->data[1] ^= 0x100;
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sprite->data[0] = sprite->data[1] & 0xFF;
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--sprite->data[2];
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}
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static void sub_80B9B5C(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (!gPaletteFade.active)
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{
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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BlendPalettes(selectedPalettes, 0, 0);
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DestroyAnimSprite(sprite);
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}
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}
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static void sub_80B9B8C(struct Sprite *sprite)
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = 0;
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sprite->data[1] = 10;
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sprite->data[2] = 8;
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sprite->data[3] = 40;
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sprite->data[4] = 112;
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sprite->data[5] = 0;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
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sprite->callback(sprite);
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}
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void sub_80B9BDC(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[2] = gBattleAnimArgs[2];
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gTasks[taskId].data[3] = gBattleAnimArgs[3];
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gTasks[taskId].data[4] = gBattleAnimArgs[4];
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gTasks[taskId].data[5] = gBattleAnimArgs[5];
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gTasks[taskId].data[8] = 0;
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sub_80B9C2C(taskId, 0, gTasks[taskId].data[4]);
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gTasks[taskId].func = sub_80B9C7C;
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}
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static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
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BeginNormalPaletteFade(selectedPalettes,
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gTasks[taskId].data[1],
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initialBlendAmount,
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targetBlendAmount,
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gTasks[taskId].data[5]);
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--gTasks[taskId].data[2];
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gTasks[taskId].data[8] ^= 1;
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}
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static void sub_80B9C7C(u8 taskId)
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{
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u8 initialBlendAmount, targetBlendAmount;
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if (!gPaletteFade.active)
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{
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if (gTasks[taskId].data[2] > 0)
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{
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if (gTasks[taskId].data[8] == 0)
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{
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initialBlendAmount = gTasks[taskId].data[3];
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targetBlendAmount = gTasks[taskId].data[4];
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}
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else
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{
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initialBlendAmount = gTasks[taskId].data[4];
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targetBlendAmount = gTasks[taskId].data[3];
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}
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if (gTasks[taskId].data[2] == 1)
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targetBlendAmount = 0;
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sub_80B9C2C(taskId, initialBlendAmount, targetBlendAmount);
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}
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else
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{
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DestroyAnimVisualTask(taskId);
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}
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}
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}
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void sub_80B9CE4(u8 taskId)
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{
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s32 battler;
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u32 selectedPalettes = 0;
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
|
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
|
gTasks[taskId].data[8] = 0;
|
|
for (battler = 0; battler < gBattlersCount; ++battler)
|
|
if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
|
|
selectedPalettes |= 1 << (battler + 16);
|
|
if (gBattleAnimArgs[0] == 1)
|
|
selectedPalettes |= 0xE;
|
|
gTasks[taskId].data[9] = selectedPalettes >> 16;
|
|
gTasks[taskId].data[10] = selectedPalettes & 0xFF;
|
|
sub_80B9DA0(taskId, 0, gTasks[taskId].data[4]);
|
|
gTasks[taskId].func = sub_80B9DF0;
|
|
}
|
|
|
|
static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
|
{
|
|
u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
|
|
|
|
BeginNormalPaletteFade(selectedPalettes,
|
|
gTasks[taskId].data[1],
|
|
initialBlendAmount,
|
|
targetBlendAmount,
|
|
gTasks[taskId].data[5]);
|
|
--gTasks[taskId].data[2];
|
|
gTasks[taskId].data[8] ^= 1;
|
|
}
|
|
|
|
static void sub_80B9DF0(u8 taskId)
|
|
{
|
|
u8 initialBlendAmount, targetBlendAmount;
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gTasks[taskId].data[2] > 0)
|
|
{
|
|
if (gTasks[taskId].data[8] == 0)
|
|
{
|
|
initialBlendAmount = gTasks[taskId].data[3];
|
|
targetBlendAmount = gTasks[taskId].data[4];
|
|
}
|
|
else
|
|
{
|
|
initialBlendAmount = gTasks[taskId].data[4];
|
|
targetBlendAmount = gTasks[taskId].data[3];
|
|
}
|
|
|
|
if (gTasks[taskId].data[2] == 1)
|
|
targetBlendAmount = 0;
|
|
sub_80B9DA0(taskId, initialBlendAmount, targetBlendAmount);
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80B9E58(u8 taskId)
|
|
{
|
|
u8 paletteIndex;
|
|
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
|
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
|
gTasks[taskId].data[8] = 0;
|
|
sub_80B9EA8(taskId, 0, gTasks[taskId].data[4]);
|
|
gTasks[taskId].func = sub_80B9F04;
|
|
}
|
|
|
|
static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
|
{
|
|
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
|
|
|
|
BeginNormalPaletteFade(1 << (paletteIndex + 16),
|
|
gTasks[taskId].data[1],
|
|
initialBlendAmount,
|
|
targetBlendAmount,
|
|
gTasks[taskId].data[5]);
|
|
--gTasks[taskId].data[2];
|
|
gTasks[taskId].data[8] ^= 1;
|
|
}
|
|
|
|
static void sub_80B9F04(u8 taskId)
|
|
{
|
|
u8 initialBlendAmount, targetBlendAmount;
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gTasks[taskId].data[2] > 0)
|
|
{
|
|
if (gTasks[taskId].data[8] == 0)
|
|
{
|
|
initialBlendAmount = gTasks[taskId].data[3];
|
|
targetBlendAmount = gTasks[taskId].data[4];
|
|
}
|
|
else
|
|
{
|
|
initialBlendAmount = gTasks[taskId].data[4];
|
|
targetBlendAmount = gTasks[taskId].data[3];
|
|
}
|
|
|
|
if (gTasks[taskId].data[2] == 1)
|
|
targetBlendAmount = 0;
|
|
sub_80B9EA8(taskId, initialBlendAmount, targetBlendAmount);
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80B9F6C(u8 taskId)
|
|
{
|
|
u8 paletteIndex;
|
|
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
|
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
|
gTasks[taskId].data[6] = gBattleAnimArgs[6];
|
|
gTasks[taskId].data[7] = gBattleAnimArgs[0];
|
|
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
|
BeginNormalPaletteFade(1 << (paletteIndex + 16),
|
|
0,
|
|
gBattleAnimArgs[4],
|
|
gBattleAnimArgs[4],
|
|
gBattleAnimArgs[3]);
|
|
gTasks[taskId].func = sub_80B9FD8;
|
|
}
|
|
|
|
static void sub_80B9FD8(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
|
|
if (gTasks[taskId].data[0] > 0)
|
|
{
|
|
--gTasks[taskId].data[0];
|
|
return;
|
|
}
|
|
if (gPaletteFade.active)
|
|
return;
|
|
if (gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].func = sub_80BA090;
|
|
return;
|
|
}
|
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
|
if (gTasks[taskId].data[1] & 0x100)
|
|
BeginNormalPaletteFade(selectedPalettes,
|
|
0,
|
|
gTasks[taskId].data[4],
|
|
gTasks[taskId].data[4],
|
|
gTasks[taskId].data[3]);
|
|
else
|
|
BeginNormalPaletteFade(selectedPalettes,
|
|
0,
|
|
gTasks[taskId].data[6],
|
|
gTasks[taskId].data[6],
|
|
gTasks[taskId].data[5]);
|
|
gTasks[taskId].data[1] ^= 0x100;
|
|
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
|
|
--gTasks[taskId].data[2];
|
|
}
|
|
|
|
static void sub_80BA090(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
|
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
void sub_80BA0E8(u8 taskId)
|
|
{
|
|
u32 selectedPalettes = 0;
|
|
u8 attackerBattler = gBattleAnimAttacker;
|
|
u8 targetBattler = gBattleAnimTarget;
|
|
|
|
if (gBattleAnimArgs[0] & 0x100)
|
|
selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
|
|
if (gBattleAnimArgs[1] & 0x100)
|
|
selectedPalettes |= (0x10000 << attackerBattler);
|
|
if (gBattleAnimArgs[2] & 0x100)
|
|
selectedPalettes |= (0x10000 << targetBattler);
|
|
InvertPlttBuffer(selectedPalettes);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// not used
|
|
static void sub_80BA16C(u8 taskId)
|
|
{
|
|
u8 attackerBattler;
|
|
u8 targetBattler;
|
|
u8 paletteIndex;
|
|
u32 selectedPalettes = 0;
|
|
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[3];
|
|
gTasks[taskId].data[5] = gBattleAnimArgs[4];
|
|
gTasks[taskId].data[6] = gBattleAnimArgs[5];
|
|
gTasks[taskId].data[7] = gBattleAnimArgs[6];
|
|
}
|
|
++gTasks[taskId].data[0];
|
|
attackerBattler = gBattleAnimAttacker;
|
|
targetBattler = gBattleAnimTarget;
|
|
if (gTasks[taskId].data[2] & 0x100)
|
|
selectedPalettes = 0x0000FFFF;
|
|
if (gTasks[taskId].data[2] & 0x1)
|
|
{
|
|
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
|
|
selectedPalettes |= (1 << paletteIndex) << 16;
|
|
}
|
|
if (gTasks[taskId].data[3] & 0x100)
|
|
selectedPalettes |= (1 << attackerBattler) << 16;
|
|
if (gTasks[taskId].data[4] & 0x100)
|
|
selectedPalettes |= (1 << targetBattler) << 16;
|
|
TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
|
|
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
|
|
{
|
|
UnfadePlttBuffer(selectedPalettes);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void sub_80BA27C(struct Sprite *sprite)
|
|
{
|
|
u16 var0;
|
|
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0] = -gBattleAnimArgs[0];
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[2] = gBattleAnimArgs[1];
|
|
sprite->data[3] = gBattleAnimArgs[2];
|
|
|
|
switch (gBattleAnimArgs[3])
|
|
{
|
|
case 0:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
|
break;
|
|
case 1:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
|
break;
|
|
case 2:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
|
break;
|
|
default:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
|
|
break;
|
|
}
|
|
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
|
|
sprite->data[5] = gBattleAnimArgs[3];
|
|
var0 = sprite->data[5] - 2;
|
|
if (var0 < 2)
|
|
sub_80BA3CC();
|
|
sprite->callback = sub_80BA320;
|
|
}
|
|
|
|
static void sub_80BA320(struct Sprite *sprite)
|
|
{
|
|
u8 i;
|
|
u16 var0;
|
|
|
|
if (sprite->data[3] > 0)
|
|
{
|
|
--sprite->data[3];
|
|
if (sprite->data[1] > 0)
|
|
{
|
|
--sprite->data[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1] = sprite->data[2];
|
|
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
|
|
sprite->data[0] = -sprite->data[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
|
|
var0 = sprite->data[5] - 2;
|
|
if (var0 < 2)
|
|
for (i = 0; i < gBattlersCount; ++i)
|
|
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_80BA3CC(void)
|
|
{
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
|
|
if (gBattleAnimArgs[4] == 2)
|
|
{
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleAnimArgs[4] == 0)
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
|
else
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
|
}
|
|
}
|
|
|
|
void sub_80BA47C(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
|
gTasks[taskId].data[8] = gBattleAnimArgs[3];
|
|
gBattle_BG3_X = gBattleAnimArgs[0];
|
|
gBattle_BG3_Y = gBattleAnimArgs[1];
|
|
gTasks[taskId].func = sub_80BA4D0;
|
|
gTasks[taskId].func(taskId);
|
|
}
|
|
|
|
static void sub_80BA4D0(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[3] == 0)
|
|
{
|
|
if (gBattle_BG3_X == gTasks[taskId].data[0])
|
|
gBattle_BG3_X = -gTasks[taskId].data[0];
|
|
else
|
|
gBattle_BG3_X = gTasks[taskId].data[0];
|
|
|
|
if (gBattle_BG3_Y == -gTasks[taskId].data[1])
|
|
gBattle_BG3_Y = 0;
|
|
else
|
|
gBattle_BG3_Y = -gTasks[taskId].data[1];
|
|
|
|
gTasks[taskId].data[3] = gTasks[taskId].data[8];
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
--gTasks[taskId].data[3];
|
|
}
|
|
}
|
|
|
|
static void sub_80BA560(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
|
if (gBattleAnimArgs[2] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
static void sub_80BA5A8(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
|
if (gBattleAnimArgs[2] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
|
|
}
|
|
|
|
static void sub_80BA5F8(struct Sprite *sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
sub_80BA560(sprite);
|
|
}
|
|
|
|
static void sub_80BA630(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[1] == -1)
|
|
gBattleAnimArgs[1] = Random() & 3;
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
|
|
if (gBattleAnimArgs[0] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, 0);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
sprite->pos2.x += (Random() % 48) - 24;
|
|
sprite->pos2.y += (Random() % 24) - 12;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void sub_80BA6C8(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
|
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
|
|
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
|
|
sprite->pos2.x = gBattleAnimArgs[1];
|
|
sprite->pos2.y = gBattleAnimArgs[2];
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void sub_80BA738(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[2] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = WaitAnimForDuration;
|
|
}
|
|
|
|
static void sub_80BA780(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
|
if (gBattleAnimArgs[2] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->callback = sub_80BA7BC;
|
|
}
|
|
|
|
static void sub_80BA7BC(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
if (sprite->data[0]++ > 12)
|
|
DestroyAnimSprite(sprite);
|
|
}
|