pokefirered/src/scrcmd.c

2314 lines
58 KiB
C

#include "global.h"
#include "gflib.h"
#include "clock.h"
#include "rtc.h"
#include "script.h"
#include "mystery_event_script.h"
#include "event_data.h"
#include "event_scripts.h"
#include "random.h"
#include "item.h"
#include "overworld.h"
#include "field_screen_effect.h"
#include "quest_log.h"
#include "map_preview_screen.h"
#include "fieldmap.h"
#include "field_weather.h"
#include "field_tasks.h"
#include "field_fadetransition.h"
#include "field_player_avatar.h"
#include "script_movement.h"
#include "event_object_movement.h"
#include "event_object_lock.h"
#include "field_message_box.h"
#include "new_menu_helpers.h"
#include "script_menu.h"
#include "trainer_see.h"
#include "data.h"
#include "field_specials.h"
#include "constants/items.h"
#include "script_pokemon_util.h"
#include "pokemon_storage_system.h"
#include "party_menu.h"
#include "money.h"
#include "coins.h"
#include "battle_setup.h"
#include "shop.h"
#include "slot_machine.h"
#include "field_effect.h"
#include "fieldmap.h"
#include "field_door.h"
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
#include "constants/maps.h"
#include "constants/sound.h"
typedef void (*NativeFunc)(struct ScriptContext *ctx);
extern u16 (*const gSpecials[])(void);
extern u16 (*const gSpecialsEnd[])(void);
extern const u8 *const gStdScripts[];
extern const u8 *const gStdScriptsEnd[];
static bool8 ScriptContext_NextCommandEndsScript(struct ScriptContext * ctx);
static u8 ScriptContext_GetQuestLogInput(struct ScriptContext * ctx);
static EWRAM_DATA ptrdiff_t sAddressOffset = 0; // For relative addressing in vgoto etc., used by saved scripts (e.g. Mystery Event)
static EWRAM_DATA u8 sQuestLogWaitButtonPressTimer = 0;
static EWRAM_DATA u16 sPauseCounter = 0;
static EWRAM_DATA u16 sMovingNpcId = 0;
static EWRAM_DATA u16 sMovingNpcMapGroup = 0;
static EWRAM_DATA u16 sMovingNpcMapNum = 0;
static EWRAM_DATA u16 sFieldEffectScriptId = 0;
static bool8 sIsScriptedWildDouble;
struct ScriptContext * sQuestLogScriptContextPtr;
u8 gSelectedObjectEvent;
// This is defined in here so the optimizer can't see its value when compiling
// script.c.
void *const gNullScriptPtr = NULL;
static const u8 sScriptConditionTable[6][3] =
{
// < = >
{1, 0, 0}, // <
{0, 1, 0}, // =
{0, 0, 1}, // >
{1, 1, 0}, // <=
{0, 1, 1}, // >=
{1, 0, 1}, // !=
};
bool8 ScrCmd_nop(struct ScriptContext * ctx)
{
return FALSE;
}
bool8 ScrCmd_nop1(struct ScriptContext * ctx)
{
return FALSE;
}
bool8 ScrCmd_end(struct ScriptContext * ctx)
{
FlagClear(FLAG_SAFE_FOLLOWER_MOVEMENT);
StopScript(ctx);
return FALSE;
}
bool8 ScrCmd_gotonative(struct ScriptContext * ctx)
{
bool8 (*func)(void) = (bool8 (*)(void))ScriptReadWord(ctx);
SetupNativeScript(ctx, func);
return TRUE;
}
bool8 ScrCmd_special(struct ScriptContext * ctx)
{
u16 (*const *specialPtr)(void) = &gSpecials[ScriptReadHalfword(ctx)];
if (specialPtr < gSpecialsEnd)
(*specialPtr)();
else
AGB_ASSERT_EX(0, ABSPATH("scrcmd.c"), 241);
return FALSE;
}
bool8 ScrCmd_specialvar(struct ScriptContext * ctx)
{
u16 * varPtr = GetVarPointer(ScriptReadHalfword(ctx));
u16 (*const *specialPtr)(void) = &gSpecials[ScriptReadHalfword(ctx)];
if (specialPtr < gSpecialsEnd)
*varPtr = (*specialPtr)();
else
AGB_ASSERT_EX(0, ABSPATH("scrcmd.c"), 263);
return FALSE;
}
bool8 ScrCmd_callnative(struct ScriptContext * ctx)
{
NativeFunc func = (NativeFunc)ScriptReadWord(ctx);
func(ctx);
return FALSE;
}
bool8 ScrCmd_waitstate(struct ScriptContext * ctx)
{
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_goto(struct ScriptContext * ctx)
{
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
ScriptJump(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_return(struct ScriptContext * ctx)
{
ScriptReturn(ctx);
return FALSE;
}
bool8 ScrCmd_call(struct ScriptContext * ctx)
{
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
ScriptCall(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_goto_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptJump(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_call_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptCall(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_setvaddress(struct ScriptContext * ctx)
{
u32 addr1 = (u32)ctx->scriptPtr - 1;
u32 addr2 = ScriptReadWord(ctx);
sAddressOffset = addr2 - addr1;
return FALSE;
}
bool8 ScrCmd_vgoto(struct ScriptContext * ctx)
{
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
ScriptJump(ctx, scrptr - sAddressOffset);
return FALSE;
}
bool8 ScrCmd_vcall(struct ScriptContext * ctx)
{
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx);
ScriptCall(ctx, scrptr - sAddressOffset);
return FALSE;
}
bool8 ScrCmd_vgoto_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx) - sAddressOffset;
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptJump(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_vcall_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 * scrptr = (const u8 *)ScriptReadWord(ctx) - sAddressOffset;
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptCall(ctx, scrptr);
return FALSE;
}
bool8 ScrCmd_gotostd(struct ScriptContext * ctx)
{
u8 stdIdx = ScriptReadByte(ctx);
const u8 *const * script = &gStdScripts[stdIdx];
if (script < gStdScriptsEnd)
ScriptJump(ctx, *script);
return FALSE;
}
bool8 ScrCmd_callstd(struct ScriptContext * ctx)
{
u8 stdIdx = ScriptReadByte(ctx);
const u8 *const * script = &gStdScripts[stdIdx];
if (script < gStdScriptsEnd)
ScriptCall(ctx, *script);
return FALSE;
}
bool8 ScrCmd_gotostd_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
u8 stdIdx = ScriptReadByte(ctx);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
{
const u8 *const * script = gStdScripts + stdIdx;
if (script < gStdScriptsEnd)
ScriptJump(ctx, *script);
}
return FALSE;
}
bool8 ScrCmd_callstd_if(struct ScriptContext * ctx)
{
u8 condition = ScriptReadByte(ctx);
u8 stdIdx = ScriptReadByte(ctx);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
{
const u8 *const * script = gStdScripts + stdIdx;
if (script < gStdScriptsEnd)
ScriptCall(ctx, *script);
}
return FALSE;
}
bool8 ScrCmd_returnram(struct ScriptContext * ctx)
{
ScriptJump(ctx, gRamScriptRetAddr);
return FALSE;
}
bool8 ScrCmd_endram(struct ScriptContext * ctx)
{
FlagClear(FLAG_SAFE_FOLLOWER_MOVEMENT);
ClearRamScript();
StopScript(ctx);
return TRUE;
}
bool8 ScrCmd_setmysteryeventstatus(struct ScriptContext * ctx)
{
SetMysteryEventScriptStatus(ScriptReadByte(ctx));
return FALSE;
}
bool8 ScrCmd_trywondercardscript(struct ScriptContext * ctx)
{
const u8 * script = GetSavedRamScriptIfValid();
if (script != NULL)
{
gRamScriptRetAddr = ctx->scriptPtr;
ScriptJump(ctx, script);
}
return FALSE;
}
bool8 ScrCmd_loadword(struct ScriptContext * ctx)
{
u8 index = ScriptReadByte(ctx);
ctx->data[index] = ScriptReadWord(ctx);
return FALSE;
}
bool8 ScrCmd_loadbytefromptr(struct ScriptContext * ctx)
{
u8 index = ScriptReadByte(ctx);
ctx->data[index] = *(const u8 *)ScriptReadWord(ctx);
return FALSE;
}
bool8 ScrCmd_setptr(struct ScriptContext * ctx)
{
u8 value = ScriptReadByte(ctx);
*(u8 *)ScriptReadWord(ctx) = value;
return FALSE;
}
bool8 ScrCmd_loadbyte(struct ScriptContext * ctx)
{
u8 index = ScriptReadByte(ctx);
ctx->data[index] = ScriptReadByte(ctx);
return FALSE;
}
bool8 ScrCmd_setptrbyte(struct ScriptContext * ctx)
{
u8 index = ScriptReadByte(ctx);
*(u8 *)ScriptReadWord(ctx) = ctx->data[index];
return FALSE;
}
bool8 ScrCmd_copylocal(struct ScriptContext * ctx)
{
u8 destIndex = ScriptReadByte(ctx);
u8 srcIndex = ScriptReadByte(ctx);
ctx->data[destIndex] = ctx->data[srcIndex];
return FALSE;
}
bool8 ScrCmd_copybyte(struct ScriptContext * ctx)
{
u8 * dest = (u8 *)ScriptReadWord(ctx);
*dest = *(const u8 *)ScriptReadWord(ctx);
return FALSE;
}
bool8 ScrCmd_setvar(struct ScriptContext * ctx)
{
u16 * varPtr = GetVarPointer(ScriptReadHalfword(ctx));
*varPtr = ScriptReadHalfword(ctx);
return FALSE;
}
bool8 ScrCmd_copyvar(struct ScriptContext * ctx)
{
u16 * destPtr = GetVarPointer(ScriptReadHalfword(ctx));
u16 * srcPtr = GetVarPointer(ScriptReadHalfword(ctx));
*destPtr = *srcPtr;
return FALSE;
}
bool8 ScrCmd_setorcopyvar(struct ScriptContext * ctx)
{
u16 * destPtr = GetVarPointer(ScriptReadHalfword(ctx));
*destPtr = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
static u8 Compare(u16 a, u16 b)
{
if (a < b)
return 0;
else if (a == b)
return 1;
else
return 2;
}
bool8 ScrCmd_compare_local_to_local(struct ScriptContext * ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_local_to_value(struct ScriptContext * ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ScriptReadByte(ctx);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_local_to_ptr(struct ScriptContext * ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_ptr_to_local(struct ScriptContext * ctx)
{
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_ptr_to_value(struct ScriptContext * ctx)
{
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ScriptReadByte(ctx);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_ptr_to_ptr(struct ScriptContext * ctx)
{
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_var_to_value(struct ScriptContext * ctx)
{
const u16 value1 = *GetVarPointer(ScriptReadHalfword(ctx));
const u16 value2 = ScriptReadHalfword(ctx);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
bool8 ScrCmd_compare_var_to_var(struct ScriptContext * ctx)
{
const u16 *ptr1 = GetVarPointer(ScriptReadHalfword(ctx));
const u16 *ptr2 = GetVarPointer(ScriptReadHalfword(ctx));
ctx->comparisonResult = Compare(*ptr1, *ptr2);
return FALSE;
}
// Note: addvar doesn't support adding from a variable in vanilla.
bool8 ScrCmd_addvar(struct ScriptContext * ctx)
{
u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx));
*ptr += ScriptReadHalfword(ctx);
return FALSE;
}
bool8 ScrCmd_subvar(struct ScriptContext * ctx)
{
u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx));
*ptr -= VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_random(struct ScriptContext * ctx)
{
u16 max = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = Random() % max;
return FALSE;
}
bool8 ScrCmd_additem(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = AddBagItem(itemId, (u8)quantity);
TrySetObtainedItemQuestLogEvent(itemId);
return FALSE;
}
bool8 ScrCmd_removeitem(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = RemoveBagItem(itemId, (u8)quantity);
return FALSE;
}
bool8 ScrCmd_checkitemspace(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = CheckBagHasSpace(itemId, (u8)quantity);
return FALSE;
}
bool8 ScrCmd_checkitem(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u32 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = CheckBagHasItem(itemId, (u8)quantity);
return FALSE;
}
bool8 ScrCmd_checkitemtype(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = GetPocketByItemId(itemId);
return FALSE;
}
bool8 ScrCmd_addpcitem(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u16 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = AddPCItem(itemId, quantity);
return FALSE;
}
bool8 ScrCmd_checkpcitem(struct ScriptContext * ctx)
{
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u16 quantity = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = CheckPCHasItem(itemId, quantity);
return FALSE;
}
bool8 ScrCmd_adddecoration(struct ScriptContext * ctx)
{
u32 UNUSED decorId = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_removedecoration(struct ScriptContext * ctx)
{
u32 UNUSED decorId = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_checkdecorspace(struct ScriptContext * ctx)
{
u32 UNUSED decorId = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_checkdecor(struct ScriptContext * ctx)
{
u32 UNUSED decorId = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_setflag(struct ScriptContext * ctx)
{
FlagSet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_clearflag(struct ScriptContext * ctx)
{
FlagClear(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_checkflag(struct ScriptContext * ctx)
{
ctx->comparisonResult = FlagGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_incrementgamestat(struct ScriptContext * ctx)
{
IncrementGameStat(ScriptReadByte(ctx));
return FALSE;
}
bool8 ScrCmd_comparestat(struct ScriptContext * ctx)
{
u8 statIdx = ScriptReadByte(ctx);
u32 value = ScriptReadWord(ctx);
u32 statValue = GetGameStat(statIdx);
if (statValue < value)
ctx ->comparisonResult = 0;
else if (statValue == value)
ctx->comparisonResult = 1;
else
ctx->comparisonResult = 2;
return FALSE;
}
bool8 ScrCmd_setworldmapflag(struct ScriptContext * ctx)
{
u16 value = ScriptReadHalfword(ctx);
QuestLog_RecordEnteredMap(value);
MapPreview_SetFlag(value);
return FALSE;
}
bool8 ScrCmd_animateflash(struct ScriptContext * ctx)
{
AnimateFlash(ScriptReadByte(ctx));
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_setflashlevel(struct ScriptContext * ctx)
{
SetFlashLevel(VarGet(ScriptReadHalfword(ctx)));
return FALSE;
}
static bool8 IsPaletteNotActive(void)
{
if (!gPaletteFade.active)
return TRUE;
else
return FALSE;
}
bool8 ScrCmd_fadescreen(struct ScriptContext * ctx)
{
FadeScreen(ScriptReadByte(ctx), 0);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
bool8 ScrCmd_fadescreenspeed(struct ScriptContext * ctx)
{
u8 mode = ScriptReadByte(ctx);
u8 speed = ScriptReadByte(ctx);
FadeScreen(mode, speed);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
static bool8 RunPauseTimer(void)
{
if (--sPauseCounter == 0)
return TRUE;
else
return FALSE;
}
bool8 ScrCmd_delay(struct ScriptContext * ctx)
{
sPauseCounter = ScriptReadHalfword(ctx);
SetupNativeScript(ctx, RunPauseTimer);
return TRUE;
}
bool8 ScrCmd_initclock(struct ScriptContext * ctx)
{
u8 hour = VarGet(ScriptReadHalfword(ctx));
u8 minute = VarGet(ScriptReadHalfword(ctx));
RtcInitLocalTimeOffset(hour, minute);
return FALSE;
}
bool8 ScrCmd_dotimebasedevents(struct ScriptContext * ctx)
{
DoTimeBasedEvents();
return FALSE;
}
bool8 ScrCmd_gettime(struct ScriptContext * ctx)
{
RtcCalcLocalTime();
gSpecialVar_0x8000 = gLocalTime.hours;
gSpecialVar_0x8001 = gLocalTime.minutes;
gSpecialVar_0x8002 = gLocalTime.seconds;
return FALSE;
}
bool8 ScrCmd_setweather(struct ScriptContext * ctx)
{
u16 weather = VarGet(ScriptReadHalfword(ctx));
SetSavedWeather(weather);
return FALSE;
}
bool8 ScrCmd_resetweather(struct ScriptContext * ctx)
{
SetSavedWeatherFromCurrMapHeader();
return FALSE;
}
bool8 ScrCmd_doweather(struct ScriptContext * ctx)
{
DoCurrentWeather();
return FALSE;
}
bool8 ScrCmd_setstepcallback(struct ScriptContext * ctx)
{
ActivatePerStepCallback(ScriptReadByte(ctx));
return FALSE;
}
bool8 ScrCmd_setmaplayoutindex(struct ScriptContext * ctx)
{
u16 value = VarGet(ScriptReadHalfword(ctx));
SetCurrentMapLayout(value);
return FALSE;
}
bool8 ScrCmd_warp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
DoWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_warpsilent(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
DoDiveWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_warpdoor(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
DoDoorWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_warphole(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
s16 x;
s16 y;
PlayerGetDestCoords(&x, &y);
if (mapGroup == MAP_GROUP(UNDEFINED) && mapNum == MAP_NUM(UNDEFINED))
SetWarpDestinationToFixedHoleWarp(x - MAP_OFFSET, y - MAP_OFFSET);
else
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET);
DoFallWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_warpteleport(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
DoTeleportWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_warpspinenter(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SavePlayerFacingDirectionForTeleport(GetPlayerFacingDirection());
DoTeleport2Warp();
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_setwarp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
bool8 ScrCmd_setdynamicwarp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetDynamicWarpWithCoords(0, mapGroup, mapNum, warpId, x, y);
return FALSE;
}
bool8 ScrCmd_setdivewarp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetFixedDiveWarp(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
bool8 ScrCmd_setholewarp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetFixedHoleWarp(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
bool8 ScrCmd_setescapewarp(struct ScriptContext * ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 warpId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetEscapeWarp(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
bool8 ScrCmd_getplayerxy(struct ScriptContext * ctx)
{
u16 *pX = GetVarPointer(ScriptReadHalfword(ctx));
u16 *pY = GetVarPointer(ScriptReadHalfword(ctx));
*pX = gSaveBlock1Ptr->pos.x;
*pY = gSaveBlock1Ptr->pos.y;
return FALSE;
}
bool8 ScrCmd_getpartysize(struct ScriptContext * ctx)
{
gSpecialVar_Result = CalculatePlayerPartyCount();
return FALSE;
}
bool8 ScrCmd_playse(struct ScriptContext * ctx)
{
PlaySE(ScriptReadHalfword(ctx));
return FALSE;
}
static bool8 WaitForSoundEffectFinish(void)
{
if (!IsSEPlaying())
return TRUE;
else
return FALSE;
}
bool8 ScrCmd_waitse(struct ScriptContext * ctx)
{
SetupNativeScript(ctx, WaitForSoundEffectFinish);
return TRUE;
}
bool8 ScrCmd_playfanfare(struct ScriptContext * ctx)
{
PlayFanfare(ScriptReadHalfword(ctx));
return FALSE;
}
static bool8 WaitForFanfareFinish(void)
{
return IsFanfareTaskInactive();
}
bool8 ScrCmd_waitfanfare(struct ScriptContext * ctx)
{
SetupNativeScript(ctx, WaitForFanfareFinish);
return TRUE;
}
bool8 ScrCmd_playbgm(struct ScriptContext * ctx)
{
u16 songId = ScriptReadHalfword(ctx);
bool8 save = ScriptReadByte(ctx);
if (QL_IS_PLAYBACK_STATE)
return FALSE;
if (save == TRUE)
Overworld_SetSavedMusic(songId);
PlayNewMapMusic(songId);
return FALSE;
}
bool8 ScrCmd_savebgm(struct ScriptContext * ctx)
{
Overworld_SetSavedMusic(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_fadedefaultbgm(struct ScriptContext * ctx)
{
if (QL_IS_PLAYBACK_STATE)
return FALSE;
Overworld_ChangeMusicToDefault();
return FALSE;
}
bool8 ScrCmd_fadenewbgm(struct ScriptContext * ctx)
{
u16 music = ScriptReadHalfword(ctx);
if (QL_IS_PLAYBACK_STATE)
return FALSE;
Overworld_ChangeMusicTo(music);
return FALSE;
}
bool8 ScrCmd_fadeoutbgm(struct ScriptContext * ctx)
{
u8 speed = ScriptReadByte(ctx);
if (QL_IS_PLAYBACK_STATE)
return FALSE;
if (speed != 0)
FadeOutBGMTemporarily(4 * speed);
else
FadeOutBGMTemporarily(4);
SetupNativeScript(ctx, IsBGMPausedOrStopped);
return TRUE;
}
bool8 ScrCmd_fadeinbgm(struct ScriptContext * ctx)
{
u8 speed = ScriptReadByte(ctx);
if (QL_IS_PLAYBACK_STATE)
return FALSE;
if (speed != 0)
FadeInBGM(4 * speed);
else
FadeInBGM(4);
return FALSE;
}
bool8 ScrCmd_applymovement(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
const u8 *movementScript = (const u8 *)ScriptReadWord(ctx);
struct ObjectEvent *objEvent;
// When applying script movements to follower, it may have frozen animation that must be cleared
if (localId == OBJ_EVENT_ID_FOLLOWER && (objEvent = GetFollowerObject()) && objEvent->frozen)
{
ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]);
gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation
}
ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
sMovingNpcId = localId;
objEvent = GetFollowerObject();
// Force follower into pokeball
if (localId != OBJ_EVENT_ID_FOLLOWER
&& !FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT)
&& (movementScript < Common_Movement_FollowerSafeStart || movementScript > Common_Movement_FollowerSafeEnd)
&& (objEvent = GetFollowerObject())
&& !objEvent->invisible)
{
ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]);
gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_FOLLOWER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, EnterPokeballMovement);
}
return FALSE;
}
bool8 ScrCmd_applymovementat(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
const void *movementScript = (const void *)ScriptReadWord(ctx);
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
ScriptMovement_StartObjectMovementScript(localId, mapNum, mapGroup, movementScript);
sMovingNpcId = localId;
return FALSE;
}
static bool8 WaitForMovementFinish(void)
{
if (ScriptMovement_IsObjectMovementFinished(sMovingNpcId, sMovingNpcMapNum, sMovingNpcMapGroup))
{
struct ObjectEvent *objEvent = GetFollowerObject();
// If the follower is still entering the pokeball, wait for it to finish too
// This prevents a `release` after this script command from getting the follower stuck in an intermediate state
if (sMovingNpcId != OBJ_EVENT_ID_FOLLOWER && objEvent && ObjectEventGetHeldMovementActionId(objEvent) == MOVEMENT_ACTION_ENTER_POKEBALL)
return ScriptMovement_IsObjectMovementFinished(objEvent->localId, objEvent->mapNum, objEvent->mapGroup);
return TRUE;
}
return FALSE;
}
bool8 ScrCmd_waitmovement(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
if (localId != 0)
sMovingNpcId = localId;
sMovingNpcMapGroup = gSaveBlock1Ptr->location.mapGroup;
sMovingNpcMapNum = gSaveBlock1Ptr->location.mapNum;
SetupNativeScript(ctx, WaitForMovementFinish);
return TRUE;
}
bool8 ScrCmd_waitmovementat(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapBank;
u8 mapId;
if (localId != 0)
sMovingNpcId = localId;
mapBank = ScriptReadByte(ctx);
mapId = ScriptReadByte(ctx);
sMovingNpcMapGroup = mapBank;
sMovingNpcMapNum = mapId;
SetupNativeScript(ctx, WaitForMovementFinish);
return TRUE;
}
bool8 ScrCmd_removeobject(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
RemoveObjectEventByLocalIdAndMap(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
return FALSE;
}
bool8 ScrCmd_removeobjectat(struct ScriptContext * ctx)
{
u16 objectId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
RemoveObjectEventByLocalIdAndMap(objectId, mapNum, mapGroup);
return FALSE;
}
bool8 ScrCmd_addobject(struct ScriptContext * ctx)
{
u16 objectId = VarGet(ScriptReadHalfword(ctx));
TrySpawnObjectEvent(objectId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
return FALSE;
}
bool8 ScrCmd_addobjectat(struct ScriptContext * ctx)
{
u16 objectId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
TrySpawnObjectEvent(objectId, mapNum, mapGroup);
return FALSE;
}
bool8 ScrCmd_setobjectxy(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
TryMoveObjectEventToMapCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y);
return FALSE;
}
bool8 ScrCmd_setobjectxyperm(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
SetObjEventTemplateCoords(localId, x, y);
return FALSE;
}
bool8 ScrCmd_copyobjectxytoperm(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
TryOverrideObjectEventTemplateCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
return FALSE;
}
bool8 ScrCmd_showobjectat(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
SetObjectInvisibility(localId, mapNum, mapGroup, FALSE);
return FALSE;
}
bool8 ScrCmd_hideobjectat(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
SetObjectInvisibility(localId, mapNum, mapGroup, TRUE);
return FALSE;
}
bool8 ScrCmd_setobjectsubpriority(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 priority = ScriptReadByte(ctx);
SetObjectSubpriority(localId, mapNum, mapGroup, priority + 83);
return FALSE;
}
bool8 ScrCmd_resetobjectsubpriority(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
ResetObjectSubpriority(localId, mapNum, mapGroup);
return FALSE;
}
bool8 ScrCmd_faceplayer(struct ScriptContext * ctx)
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
ObjectEventFaceOppositeDirection(&gObjectEvents[gSelectedObjectEvent],
GetPlayerFacingDirection());
}
return FALSE;
}
bool8 ScrCmd_turnobject(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 direction = ScriptReadByte(ctx);
ObjectEventTurnByLocalIdAndMap(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, direction);
return FALSE;
}
bool8 ScrCmd_setobjectmovementtype(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 movementType = ScriptReadByte(ctx);
SetObjEventTemplateMovementType(localId, movementType);
return FALSE;
}
bool8 ScrCmd_createvobject(struct ScriptContext * ctx)
{
u16 graphicsId = ScriptReadHalfword(ctx);
u8 virtualObjId = ScriptReadByte(ctx);
u16 x = VarGet(ScriptReadHalfword(ctx));
u32 y = VarGet(ScriptReadHalfword(ctx));
u8 elevation = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
CreateVirtualObject(graphicsId, virtualObjId, x, y, elevation, direction);
return FALSE;
}
bool8 ScrCmd_turnvobject(struct ScriptContext * ctx)
{
u8 virtualObjId = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
TurnVirtualObject(virtualObjId, direction);
return FALSE;
}
// lockall freezes all object events except the player immediately.
// The player is frozen after waiting for their current movement to finish.
bool8 ScrCmd_lockall(struct ScriptContext * ctx)
{
if (IsUpdateLinkStateCBActive())
{
return FALSE;
}
else
{
FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
return TRUE;
}
}
bool8 ScrCmd_lock(struct ScriptContext * ctx)
{
if (IsUpdateLinkStateCBActive())
{
return FALSE;
}
else
{
struct ObjectEvent *followerObj = GetFollowerObject();
if (gObjectEvents[gSelectedObjectEvent].active)
{
FreezeObjects_WaitForPlayerAndSelected();
SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
// follower is being talked to; keep it frozen
if (gObjectEvents[gSelectedObjectEvent].localId == OBJ_EVENT_ID_FOLLOWER)
followerObj = NULL;
}
else
{
FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
}
if (followerObj) // Unfreeze follower object
UnfreezeObjectEvent(followerObj);
return TRUE;
}
}
bool8 ScrCmd_releaseall(struct ScriptContext * ctx)
{
u8 playerObjectId;
struct ObjectEvent *followerObject = GetFollowerObject();
// Release follower from movement iff it exists and is in the shadowing state
if (followerObject && gSprites[followerObject->spriteId].data[1] == 0)
ClearObjectEventMovement(followerObject, &gSprites[followerObject->spriteId]);
HideFieldMessageBox();
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
return FALSE;
}
bool8 ScrCmd_release(struct ScriptContext * ctx)
{
u8 playerObjectId;
struct ObjectEvent *followerObject = GetFollowerObject();
// Release follower from movement iff it exists and is in the shadowing state
if (followerObject && gSprites[followerObject->spriteId].data[1] == 0)
ClearObjectEventMovement(followerObject, &gSprites[followerObject->spriteId]);
HideFieldMessageBox();
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
return FALSE;
}
bool8 ScrCmd_textcolor(struct ScriptContext * ctx)
{
gSpecialVar_PrevTextColor = gSpecialVar_TextColor;
gSpecialVar_TextColor = ScriptReadByte(ctx);
return FALSE;
}
bool8 ScrCmd_message(struct ScriptContext * ctx)
{
const u8 *msg = (const u8 *)ScriptReadWord(ctx);
if (msg == NULL)
msg = (const u8 *)ctx->data[0];
ShowFieldMessage(msg);
return FALSE;
}
bool8 ScrCmd_loadhelp(struct ScriptContext * ctx)
{
const u8 *msg = (const u8 *)ScriptReadWord(ctx);
if (msg == NULL)
msg = (const u8 *)ctx->data[0];
DrawHelpMessageWindowWithText(msg);
CopyWindowToVram(GetStartMenuWindowId(), COPYWIN_MAP);
return FALSE;
}
bool8 ScrCmd_unloadhelp(struct ScriptContext * ctx)
{
DestroyHelpMessageWindow_();
return FALSE;
}
bool8 ScrCmd_messageautoscroll(struct ScriptContext * ctx)
{
const u8 *msg = (const u8 *)ScriptReadWord(ctx);
if (msg == NULL)
msg = (const u8 *)ctx->data[0];
ShowFieldAutoScrollMessage(msg);
return FALSE;
}
bool8 ScrCmd_waitmessage(struct ScriptContext * ctx)
{
SetupNativeScript(ctx, IsFieldMessageBoxHidden);
return TRUE;
}
bool8 ScrCmd_closemessage(struct ScriptContext * ctx)
{
HideFieldMessageBox();
return FALSE;
}
static bool8 WaitForAorBPress(void)
{
if (JOY_NEW(A_BUTTON))
return TRUE;
if (JOY_NEW(B_BUTTON))
return TRUE;
if (ScriptContext_NextCommandEndsScript(sQuestLogScriptContextPtr) == TRUE)
{
u8 qlogInput = ScriptContext_GetQuestLogInput(sQuestLogScriptContextPtr);
RegisterQuestLogInput(qlogInput);
if (qlogInput != QL_INPUT_OFF)
{
if (gQuestLogState != QL_STATE_PLAYBACK)
{
ClearMsgBoxCancelableState();
if (qlogInput != QL_INPUT_A && qlogInput != QL_INPUT_B)
SetQuestLogInputIsDpadFlag();
else
{
ClearQuestLogInput();
ClearQuestLogInputIsDpadFlag();
}
return TRUE;
}
}
}
if (QL_GetPlaybackState() == QL_PLAYBACK_STATE_RUNNING || gQuestLogState == QL_STATE_PLAYBACK)
{
if (sQuestLogWaitButtonPressTimer == 120)
return TRUE;
else
sQuestLogWaitButtonPressTimer++;
}
return FALSE;
}
static bool8 ScriptContext_NextCommandEndsScript(struct ScriptContext * ctx)
{
const u8 * script = ctx->scriptPtr;
u8 nextCmd = *script;
if (nextCmd == 3) // return
{
script = ctx->stack[ctx->stackDepth - 1];
nextCmd = *script;
}
if (nextCmd < 0x6B || nextCmd > 0x6C) // releaseall or release
return FALSE;
else
return TRUE;
}
static u8 ScriptContext_GetQuestLogInput(struct ScriptContext * ctx)
{
if (JOY_HELD(DPAD_UP) && gSpecialVar_Facing != DIR_NORTH)
return QL_INPUT_UP;
if (JOY_HELD(DPAD_DOWN) && gSpecialVar_Facing != DIR_SOUTH)
return QL_INPUT_DOWN;
if (JOY_HELD(DPAD_LEFT) && gSpecialVar_Facing != DIR_WEST)
return QL_INPUT_LEFT;
if (JOY_HELD(DPAD_RIGHT) && gSpecialVar_Facing != DIR_EAST)
return QL_INPUT_RIGHT;
if (JOY_NEW(L_BUTTON))
return QL_INPUT_L;
if (JOY_HELD(R_BUTTON))
return QL_INPUT_R;
if (JOY_HELD(START_BUTTON))
return QL_INPUT_START;
if (JOY_HELD(SELECT_BUTTON))
return QL_INPUT_SELECT;
if (JOY_NEW(A_BUTTON))
return QL_INPUT_A;
if (JOY_NEW(B_BUTTON))
return QL_INPUT_B;
return QL_INPUT_OFF;
}
bool8 ScrCmd_waitbuttonpress(struct ScriptContext * ctx)
{
sQuestLogScriptContextPtr = ctx;
if (QL_GetPlaybackState() == QL_PLAYBACK_STATE_RUNNING || gQuestLogState == QL_STATE_PLAYBACK)
sQuestLogWaitButtonPressTimer = 0;
SetupNativeScript(ctx, WaitForAorBPress);
return TRUE;
}
bool8 ScrCmd_yesnobox(struct ScriptContext * ctx)
{
u8 left = ScriptReadByte(ctx);
u8 top = ScriptReadByte(ctx);
if (ScriptMenu_YesNo(left, top) == TRUE)
{
ScriptContext_Stop();
return TRUE;
}
else
{
return FALSE;
}
}
bool8 ScrCmd_multichoice(struct ScriptContext * ctx)
{
u8 left = ScriptReadByte(ctx);
u8 top = ScriptReadByte(ctx);
u8 multichoiceId = ScriptReadByte(ctx);
bool8 ignoreBPress = ScriptReadByte(ctx);
if (ScriptMenu_Multichoice(left, top, multichoiceId, ignoreBPress) == TRUE)
{
ScriptContext_Stop();
return TRUE;
}
else
{
return FALSE;
}
}
bool8 ScrCmd_multichoicedefault(struct ScriptContext * ctx)
{
u8 left = ScriptReadByte(ctx);
u8 top = ScriptReadByte(ctx);
u8 multichoiceId = ScriptReadByte(ctx);
u8 defaultChoice = ScriptReadByte(ctx);
bool8 ignoreBPress = ScriptReadByte(ctx);
if (ScriptMenu_MultichoiceWithDefault(left, top, multichoiceId, ignoreBPress, defaultChoice) == TRUE)
{
ScriptContext_Stop();
return TRUE;
}
else
{
return FALSE;
}
}
bool8 ScrCmd_drawbox(struct ScriptContext * ctx)
{
return FALSE;
}
bool8 ScrCmd_multichoicegrid(struct ScriptContext * ctx)
{
u8 left = ScriptReadByte(ctx);
u8 top = ScriptReadByte(ctx);
u8 multichoiceId = ScriptReadByte(ctx);
u8 numColumns = ScriptReadByte(ctx);
bool8 ignoreBPress = ScriptReadByte(ctx);
if (ScriptMenu_MultichoiceGrid(left, top, multichoiceId, ignoreBPress, numColumns) == TRUE)
{
ScriptContext_Stop();
return TRUE;
}
else
{
return FALSE;
}
}
bool8 ScrCmd_erasebox(struct ScriptContext * ctx)
{
u8 UNUSED left = ScriptReadByte(ctx);
u8 UNUSED top = ScriptReadByte(ctx);
u8 UNUSED right = ScriptReadByte(ctx);
u8 UNUSED bottom = ScriptReadByte(ctx);
return FALSE;
}
bool8 ScrCmd_drawboxtext(struct ScriptContext * ctx)
{
return FALSE;
}
bool8 ScrCmd_showmonpic(struct ScriptContext * ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
u8 x = ScriptReadByte(ctx);
u8 y = ScriptReadByte(ctx);
ScriptMenu_ShowPokemonPic(species, x, y);
PlayCry_Script(species, CRY_MODE_NORMAL);
return FALSE;
}
bool8 ScrCmd_hidemonpic(struct ScriptContext * ctx)
{
// The hide function returns a pointer to a function
// that returns true once the pic is hidden
bool8 (*func)(void) = ScriptMenu_HidePokemonPic();
if (func == NULL)
return FALSE;
SetupNativeScript(ctx, func);
return TRUE;
}
bool8 ScrCmd_showcontestpainting(struct ScriptContext * ctx)
{
u8 UNUSED contestWinnerId = ScriptReadByte(ctx);
return FALSE;
}
bool8 ScrCmd_braillemessage(struct ScriptContext * ctx)
{
u8 *msg = (u8 *)ScriptReadWord(ctx);
if (msg == NULL)
msg = (u8 *)ctx->data[0];
LoadStdWindowFrameGfx();
DrawDialogueFrame(0, 1);
AddTextPrinterParameterized(0, FONT_BRAILLE, msg, 0, 1, 0, NULL);
return FALSE;
}
bool8 ScrCmd_getbraillestringwidth(struct ScriptContext * ctx)
{
u8 *msg = (u8 *)ScriptReadWord(ctx);
if (msg == NULL)
msg = (u8 *)ctx->data[0];
gSpecialVar_0x8004 = GetStringWidth(FONT_BRAILLE, msg, -1);
return FALSE;
}
bool8 ScrCmd_vmessage(struct ScriptContext * ctx)
{
u32 msg = ScriptReadWord(ctx);
ShowFieldMessage((u8 *)(msg - sAddressOffset));
return FALSE;
}
u8 *const sScriptStringVars[] =
{
gStringVar1,
gStringVar2,
gStringVar3,
};
bool8 ScrCmd_bufferspeciesname(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 species = VarGet(ScriptReadHalfword(ctx));
StringCopy(sScriptStringVars[stringVarIndex], gSpeciesInfo[species].speciesName);
return FALSE;
}
bool8 ScrCmd_bufferleadmonspeciesname(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u8 *dest = sScriptStringVars[stringVarIndex];
u8 partyIndex = GetLeadMonIndex();
u32 species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL);
StringCopy(dest, gSpeciesInfo[species].speciesName);
return FALSE;
}
void BufferFirstLiveMonNickname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
GetMonData(GetFirstLiveMon(), MON_DATA_NICKNAME, sScriptStringVars[stringVarIndex]);
StringGet_Nickname(sScriptStringVars[stringVarIndex]);
}
bool8 ScrCmd_bufferpartymonnick(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, sScriptStringVars[stringVarIndex]);
StringGet_Nickname(sScriptStringVars[stringVarIndex]);
return FALSE;
}
bool8 ScrCmd_bufferitemname(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 itemId = VarGet(ScriptReadHalfword(ctx));
CopyItemName(itemId, sScriptStringVars[stringVarIndex]);
return FALSE;
}
static const u8 sText_S[] = _("S");
static const u8 sText_IES[] = _("IES");
bool8 ScrCmd_bufferitemnameplural(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 itemId = VarGet(ScriptReadHalfword(ctx));
u16 quantity = VarGet(ScriptReadHalfword(ctx));
CopyItemName(itemId, sScriptStringVars[stringVarIndex]);
if (itemId == ITEM_POKE_BALL && quantity >= 2)
StringAppend(sScriptStringVars[stringVarIndex], sText_S);
else if (itemId >= FIRST_BERRY_INDEX && itemId < LAST_BERRY_INDEX && quantity >= 2)
{
u16 strlength = StringLength(sScriptStringVars[stringVarIndex]);
if (strlength != 0)
{
u8 * endptr = sScriptStringVars[stringVarIndex] + strlength;
endptr[-1] = EOS;
StringAppend(sScriptStringVars[stringVarIndex], sText_IES);
}
}
return FALSE;
}
bool8 ScrCmd_bufferdecorationname(struct ScriptContext * ctx)
{
u8 UNUSED stringVarIndex = ScriptReadByte(ctx);
u16 UNUSED decorId = VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
bool8 ScrCmd_buffermovename(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 moveId = VarGet(ScriptReadHalfword(ctx));
StringCopy(sScriptStringVars[stringVarIndex], gMovesInfo[moveId].name);
return FALSE;
}
bool8 ScrCmd_buffernumberstring(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 num = VarGet(ScriptReadHalfword(ctx));
u8 numDigits = CountDigits(num);
ConvertIntToDecimalStringN(sScriptStringVars[stringVarIndex], num, STR_CONV_MODE_LEFT_ALIGN, numDigits);
return FALSE;
}
bool8 ScrCmd_bufferstdstring(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 index = VarGet(ScriptReadHalfword(ctx));
StringCopy(sScriptStringVars[stringVarIndex], gStdStringPtrs[index]);
return FALSE;
}
bool8 ScrCmd_bufferstring(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
const u8 *text = (u8 *)ScriptReadWord(ctx);
StringCopy(sScriptStringVars[stringVarIndex], text);
return FALSE;
}
bool8 ScrCmd_vbuffermessage(struct ScriptContext * ctx)
{
const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - sAddressOffset);
StringExpandPlaceholders(gStringVar4, ptr);
return FALSE;
}
bool8 ScrCmd_vbufferstring(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u32 addr = ScriptReadWord(ctx);
const u8 *src = (u8 *)(addr - sAddressOffset);
u8 *dest = sScriptStringVars[stringVarIndex];
StringCopy(dest, src);
return FALSE;
}
bool8 ScrCmd_bufferboxname(struct ScriptContext * ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 boxId = VarGet(ScriptReadHalfword(ctx));
StringCopy(sScriptStringVars[stringVarIndex], GetBoxNamePtr(boxId));
return FALSE;
}
bool8 ScrCmd_giveegg(struct ScriptContext * ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = ScriptGiveEgg(species);
return FALSE;
}
bool8 ScrCmd_setmonmove(struct ScriptContext * ctx)
{
u8 partyIndex = ScriptReadByte(ctx);
u8 slot = ScriptReadByte(ctx);
u16 move = ScriptReadHalfword(ctx);
ScriptSetMonMoveSlot(partyIndex, move, slot);
return FALSE;
}
bool8 ScrCmd_checkpartymove(struct ScriptContext * ctx)
{
u8 i;
u16 moveId = ScriptReadHalfword(ctx);
gSpecialVar_Result = PARTY_SIZE;
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL);
if (!species)
break;
if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) && MonKnowsMove(&gPlayerParty[i], moveId) == TRUE)
{
gSpecialVar_Result = i;
gSpecialVar_0x8004 = species;
break;
}
}
return FALSE;
}
bool8 ScrCmd_addmoney(struct ScriptContext * ctx)
{
u32 amount = ScriptReadWord(ctx);
u8 ignore = ScriptReadByte(ctx);
if (!ignore)
AddMoney(&gSaveBlock1Ptr->money, amount);
return FALSE;
}
bool8 ScrCmd_removemoney(struct ScriptContext * ctx)
{
u32 amount = ScriptReadWord(ctx);
u8 ignore = ScriptReadByte(ctx);
if (!ignore)
RemoveMoney(&gSaveBlock1Ptr->money, amount);
return FALSE;
}
bool8 ScrCmd_checkmoney(struct ScriptContext * ctx)
{
u32 amount = ScriptReadWord(ctx);
u8 ignore = ScriptReadByte(ctx);
if (!ignore)
gSpecialVar_Result = IsEnoughMoney(&gSaveBlock1Ptr->money, amount);
return FALSE;
}
bool8 ScrCmd_showmoneybox(struct ScriptContext * ctx)
{
u8 x = ScriptReadByte(ctx);
u8 y = ScriptReadByte(ctx);
u8 ignore = ScriptReadByte(ctx);
if (!ignore && QL_AvoidDisplay(QL_DestroyAbortedDisplay) != TRUE)
DrawMoneyBox(GetMoney(&gSaveBlock1Ptr->money), x, y);
return FALSE;
}
bool8 ScrCmd_hidemoneybox(struct ScriptContext * ctx)
{
HideMoneyBox();
return FALSE;
}
bool8 ScrCmd_updatemoneybox(struct ScriptContext * ctx)
{
u8 UNUSED x = ScriptReadByte(ctx);
u8 UNUSED y = ScriptReadByte(ctx);
u8 ignore = ScriptReadByte(ctx);
if (!ignore)
ChangeAmountInMoneyBox(GetMoney(&gSaveBlock1Ptr->money));
return FALSE;
}
bool8 ScrCmd_showcoinsbox(struct ScriptContext * ctx)
{
u8 x = ScriptReadByte(ctx);
u8 y = ScriptReadByte(ctx);
if (QL_AvoidDisplay(QL_DestroyAbortedDisplay) != TRUE)
ShowCoinsWindow(GetCoins(), x, y);
return FALSE;
}
bool8 ScrCmd_hidecoinsbox(struct ScriptContext * ctx)
{
u8 UNUSED x = ScriptReadByte(ctx);
u8 UNUSED y = ScriptReadByte(ctx);
HideCoinsWindow();
return FALSE;
}
bool8 ScrCmd_updatecoinsbox(struct ScriptContext * ctx)
{
u8 UNUSED x = ScriptReadByte(ctx);
u8 UNUSED y = ScriptReadByte(ctx);
PrintCoinsString(GetCoins());
return FALSE;
}
bool8 ScrCmd_trainerbattle(struct ScriptContext * ctx)
{
ctx->scriptPtr = BattleSetup_ConfigureTrainerBattle(ctx->scriptPtr);
return FALSE;
}
bool8 ScrCmd_dotrainerbattle(struct ScriptContext * ctx)
{
BattleSetup_StartTrainerBattle();
return TRUE;
}
bool8 ScrCmd_gotopostbattlescript(struct ScriptContext * ctx)
{
ctx->scriptPtr = BattleSetup_GetScriptAddrAfterBattle();
return FALSE;
}
bool8 ScrCmd_gotobeatenscript(struct ScriptContext * ctx)
{
ctx->scriptPtr = BattleSetup_GetTrainerPostBattleScript();
return FALSE;
}
bool8 ScrCmd_checktrainerflag(struct ScriptContext * ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
ctx->comparisonResult = HasTrainerBeenFought(index);
return FALSE;
}
bool8 ScrCmd_settrainerflag(struct ScriptContext * ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
SetTrainerFlag(index);
return FALSE;
}
bool8 ScrCmd_cleartrainerflag(struct ScriptContext * ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
ClearTrainerFlag(index);
return FALSE;
}
bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
{
u16 species = ScriptReadHalfword(ctx);
u8 level = ScriptReadByte(ctx);
u16 item = ScriptReadHalfword(ctx);
u16 species2 = ScriptReadHalfword(ctx);
u8 level2 = ScriptReadByte(ctx);
u16 item2 = ScriptReadHalfword(ctx);
if(species2 == SPECIES_NONE)
{
CreateScriptedWildMon(species, level, item);
sIsScriptedWildDouble = FALSE;
}
else
{
CreateScriptedDoubleWildMon(species, level, item, species2, level2, item2);
sIsScriptedWildDouble = TRUE;
}
return FALSE;
}
bool8 ScrCmd_dowildbattle(struct ScriptContext * ctx)
{
if (sIsScriptedWildDouble == FALSE)
BattleSetup_StartScriptedWildBattle();
else
BattleSetup_StartScriptedDoubleWildBattle();
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_pokemart(struct ScriptContext * ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
CreatePokemartMenu(ptr);
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_pokemartdecoration(struct ScriptContext * ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
CreateDecorationShop1Menu(ptr);
ScriptContext_Stop();
return TRUE;
}
// Changes clerk dialogue slightly from above. See MART_TYPE_DECOR2
bool8 ScrCmd_pokemartdecoration2(struct ScriptContext * ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
CreateDecorationShop2Menu(ptr);
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_playslotmachine(struct ScriptContext * ctx)
{
u8 slotMachineIndex = VarGet(ScriptReadHalfword(ctx));
PlaySlotMachine(slotMachineIndex, CB2_ReturnToFieldContinueScriptPlayMapMusic);
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_setberrytree(struct ScriptContext * ctx)
{
// u8 treeId = ScriptReadByte(ctx);
// u8 berry = ScriptReadByte(ctx);
// u8 growthStage = ScriptReadByte(ctx);
//
// if (berry == 0)
// PlantBerryTree(treeId, berry, growthStage, FALSE);
// else
// PlantBerryTree(treeId, berry, growthStage, FALSE);
return FALSE;
}
bool8 ScrCmd_getpokenewsactive(struct ScriptContext * ctx)
{
// u16 value = VarGet(ScriptReadHalfword(ctx));
//
// gSpecialVar_Result = GetPriceReduction(value);
return FALSE;
}
bool8 ScrCmd_choosecontestmon(struct ScriptContext * ctx)
{
// ChooseContestMon();
ScriptContext_Stop();
return TRUE;
}
bool8 ScrCmd_startcontest(struct ScriptContext * ctx)
{
// StartContest();
// ScriptContext_Stop();
// return TRUE;
return FALSE;
}
bool8 ScrCmd_showcontestresults(struct ScriptContext * ctx)
{
// ShowContestResults();
// ScriptContext_Stop();
// return TRUE;
return FALSE;
}
bool8 ScrCmd_contestlinktransfer(struct ScriptContext * ctx)
{
// ContestLinkTransfer(gSpecialVar_ContestCategory);
// ScriptContext_Stop();
// return TRUE;
return FALSE;
}
bool8 ScrCmd_dofieldeffect(struct ScriptContext * ctx)
{
u16 effectId = VarGet(ScriptReadHalfword(ctx));
sFieldEffectScriptId = effectId;
FieldEffectStart(sFieldEffectScriptId);
return FALSE;
}
bool8 ScrCmd_setfieldeffectargument(struct ScriptContext * ctx)
{
u8 argNum = ScriptReadByte(ctx);
gFieldEffectArguments[argNum] = (s16)VarGet(ScriptReadHalfword(ctx));
return FALSE;
}
static bool8 WaitForFieldEffectFinish(void)
{
if (!FieldEffectActiveListContains(sFieldEffectScriptId))
return TRUE;
else
return FALSE;
}
bool8 ScrCmd_waitfieldeffect(struct ScriptContext * ctx)
{
sFieldEffectScriptId = VarGet(ScriptReadHalfword(ctx));
SetupNativeScript(ctx, WaitForFieldEffectFinish);
return TRUE;
}
bool8 ScrCmd_setrespawn(struct ScriptContext * ctx)
{
u16 healLocationId = VarGet(ScriptReadHalfword(ctx));
SetLastHealLocationWarp(healLocationId);
return FALSE;
}
bool8 ScrCmd_checkplayergender(struct ScriptContext * ctx)
{
gSpecialVar_Result = gSaveBlock2Ptr->playerGender;
return FALSE;
}
bool8 ScrCmd_playmoncry(struct ScriptContext * ctx)
{
u16 species = VarGet(ScriptReadHalfword(ctx));
u16 mode = VarGet(ScriptReadHalfword(ctx));
PlayCry_Script(species, mode);
return FALSE;
}
void PlayFirstMonCry(struct ScriptContext *ctx)
{
PlayCry_Script(GetMonData(GetFirstLiveMon(), MON_DATA_SPECIES), CRY_MODE_NORMAL);
}
bool8 ScrCmd_waitmoncry(struct ScriptContext * ctx)
{
SetupNativeScript(ctx, IsCryFinished);
return TRUE;
}
bool8 ScrCmd_setmetatile(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
u16 metatileId = VarGet(ScriptReadHalfword(ctx));
bool16 isImpassable = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
if (!isImpassable)
MapGridSetMetatileIdAt(x, y, metatileId);
else
MapGridSetMetatileIdAt(x, y, metatileId | MAPGRID_COLLISION_MASK);
return FALSE;
}
bool8 ScrCmd_opendoor(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
PlaySE(GetDoorSoundEffect(x, y));
FieldAnimateDoorOpen(x, y);
return FALSE;
}
bool8 ScrCmd_closedoor(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
FieldAnimateDoorClose(x, y);
return FALSE;
}
static bool8 IsDoorAnimationStopped(void)
{
if (!FieldIsDoorAnimationRunning())
return TRUE;
else
return FALSE;
}
bool8 ScrCmd_waitdooranim(struct ScriptContext * ctx)
{
SetupNativeScript(ctx, IsDoorAnimationStopped);
return TRUE;
}
bool8 ScrCmd_setdooropen(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
FieldSetDoorOpened(x, y);
return FALSE;
}
bool8 ScrCmd_setdoorclosed(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
FieldSetDoorClosed(x, y);
return FALSE;
}
bool8 ScrCmd_addelevmenuitem(struct ScriptContext * ctx)
{
// u8 v3 = ScriptReadByte(ctx);
// u16 v5 = VarGet(ScriptReadHalfword(ctx));
// u16 v7 = VarGet(ScriptReadHalfword(ctx));
// u16 v9 = VarGet(ScriptReadHalfword(ctx));
//ScriptAddElevatorMenuItem(v3, v5, v7, v9);
return FALSE;
}
bool8 ScrCmd_showelevmenu(struct ScriptContext * ctx)
{
/*ScriptShowElevatorMenu();
ScriptContext_Stop();
return TRUE;*/
return FALSE;
}
bool8 ScrCmd_checkcoins(struct ScriptContext * ctx)
{
u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx));
*ptr = GetCoins();
return FALSE;
}
bool8 ScrCmd_addcoins(struct ScriptContext * ctx)
{
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (AddCoins(coins) == TRUE)
gSpecialVar_Result = FALSE;
else
gSpecialVar_Result = TRUE;
return FALSE;
}
bool8 ScrCmd_removecoins(struct ScriptContext * ctx)
{
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (RemoveCoins(coins) == TRUE)
gSpecialVar_Result = FALSE;
else
gSpecialVar_Result = TRUE;
return FALSE;
}
bool8 ScrCmd_signmsg(struct ScriptContext * ctx)
{
MsgSetSignpost();
return FALSE;
}
bool8 ScrCmd_normalmsg(struct ScriptContext * ctx)
{
MsgSetNotSignpost();
return FALSE;
}
bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx)
{
gSelectedObjectEvent = GetCurrentApproachingTrainerObjectEventId();
return FALSE;
}
bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
{
return FALSE;
}
else
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
FreezeForApproachingTrainers();
SetupNativeScript(ctx, IsFreezePlayerFinished);
}
return TRUE;
}
}
// This command will set a Pokémon's modernFatefulEncounter bit; there is no similar command to clear it.
bool8 ScrCmd_setmonmodernfatefulencounter(struct ScriptContext * ctx)
{
bool8 isModernFatefulEncounter = TRUE;
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
SetMonData(&gPlayerParty[partyIndex], MON_DATA_MODERN_FATEFUL_ENCOUNTER, &isModernFatefulEncounter);
return FALSE;
}
bool8 ScrCmd_checkmonmodernfatefulencounter(struct ScriptContext * ctx)
{
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MODERN_FATEFUL_ENCOUNTER, NULL);
return FALSE;
}
bool8 ScrCmd_setmonmetlocation(struct ScriptContext * ctx)
{
u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
u8 location = ScriptReadByte(ctx);
if (partyIndex < PARTY_SIZE)
SetMonData(&gPlayerParty[partyIndex], MON_DATA_MET_LOCATION, &location);
return FALSE;
}
void SetMovingNpcId(u16 npcId)
{
sMovingNpcId = npcId;
}