mirror of
https://github.com/pret/pokefirered.git
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96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
.equ NUM_BOULDERS_PRESENT, VAR_TEMP_2
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SeafoamIslands_B3F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SeafoamIslands_B3F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SeafoamIslands_B3F_OnFrame
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.byte 0
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SeafoamIslands_B3F_OnTransition::
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call_if_unset FLAG_STOPPED_SEAFOAM_B3F_CURRENT, SeafoamIslands_B3F_EventScript_CheckStoppedCurrent
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call_if_set FLAG_STOPPED_SEAFOAM_B3F_CURRENT, SeafoamIslands_B3F_EventScript_SetNoCurrentLayout
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end
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SeafoamIslands_B3F_EventScript_CheckStoppedCurrent::
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setvar NUM_BOULDERS_PRESENT, 0
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call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_1, SeafoamIslands_B3F_EventScript_AddBoulderPresent
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call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_2, SeafoamIslands_B3F_EventScript_AddBoulderPresent
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call_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B3F_EventScript_StoppedCurrent
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return
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SeafoamIslands_B3F_EventScript_StoppedCurrent::
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setflag FLAG_STOPPED_SEAFOAM_B3F_CURRENT
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return
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SeafoamIslands_B3F_EventScript_SetNoCurrentLayout::
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setmaplayoutindex LAYOUT_SEAFOAM_ISLANDS_B3F_CURRENT_STOPPED
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return
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SeafoamIslands_B3F_OnFrame::
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map_script_2 VAR_TEMP_1, 1, SeafoamIslands_B3F_EventScript_EnterByFalling
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.2byte 0
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SeafoamIslands_B3F_EventScript_EnterByFalling::
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lockall
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setvar NUM_BOULDERS_PRESENT, 0
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call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_1, SeafoamIslands_B3F_EventScript_AddBoulderPresent
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call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_2, SeafoamIslands_B3F_EventScript_AddBoulderPresent
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goto_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B3F_EventScript_CurrentBlocked
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getplayerxy VAR_0x8008, VAR_0x8009
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call_if_lt VAR_0x8008, 24, SeafoamIslands_B3F_EventScript_RideCurrentFar
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call_if_ge VAR_0x8008, 24, SeafoamIslands_B3F_EventScript_RideCurrentClose
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setvar VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F, 1
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warp MAP_SEAFOAM_ISLANDS_B4F, 27, 21
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waitstate
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releaseall
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end
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SeafoamIslands_B3F_EventScript_AddBoulderPresent::
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addvar NUM_BOULDERS_PRESENT, 1
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return
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SeafoamIslands_B3F_EventScript_RideCurrentFar::
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B3F_Movement_RideCurrentFar
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waitmovement 0
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return
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SeafoamIslands_B3F_EventScript_RideCurrentClose::
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B3F_Movement_RideCurrentClose
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waitmovement 0
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return
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SeafoamIslands_B3F_EventScript_CurrentBlocked::
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setvar VAR_TEMP_1, 0
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releaseall
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end
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SeafoamIslands_B3F_Movement_RideCurrentFar::
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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step_end
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SeafoamIslands_B3F_Movement_RideCurrentClose::
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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step_end
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