.equ NUM_BOULDERS_PRESENT, VAR_TEMP_2 SeafoamIslands_B3F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SeafoamIslands_B3F_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SeafoamIslands_B3F_OnFrame .byte 0 SeafoamIslands_B3F_OnTransition:: call_if_unset FLAG_STOPPED_SEAFOAM_B3F_CURRENT, SeafoamIslands_B3F_EventScript_CheckStoppedCurrent call_if_set FLAG_STOPPED_SEAFOAM_B3F_CURRENT, SeafoamIslands_B3F_EventScript_SetNoCurrentLayout end SeafoamIslands_B3F_EventScript_CheckStoppedCurrent:: setvar NUM_BOULDERS_PRESENT, 0 call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_1, SeafoamIslands_B3F_EventScript_AddBoulderPresent call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_2, SeafoamIslands_B3F_EventScript_AddBoulderPresent call_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B3F_EventScript_StoppedCurrent return SeafoamIslands_B3F_EventScript_StoppedCurrent:: setflag FLAG_STOPPED_SEAFOAM_B3F_CURRENT return SeafoamIslands_B3F_EventScript_SetNoCurrentLayout:: setmaplayoutindex LAYOUT_SEAFOAM_ISLANDS_B3F_CURRENT_STOPPED return SeafoamIslands_B3F_OnFrame:: map_script_2 VAR_TEMP_1, 1, SeafoamIslands_B3F_EventScript_EnterByFalling .2byte 0 SeafoamIslands_B3F_EventScript_EnterByFalling:: lockall setvar NUM_BOULDERS_PRESENT, 0 call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_1, SeafoamIslands_B3F_EventScript_AddBoulderPresent call_if_unset FLAG_HIDE_SEAFOAM_B3F_BOULDER_2, SeafoamIslands_B3F_EventScript_AddBoulderPresent goto_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B3F_EventScript_CurrentBlocked getplayerxy VAR_0x8008, VAR_0x8009 call_if_lt VAR_0x8008, 24, SeafoamIslands_B3F_EventScript_RideCurrentFar call_if_ge VAR_0x8008, 24, SeafoamIslands_B3F_EventScript_RideCurrentClose setvar VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F, 1 warp MAP_SEAFOAM_ISLANDS_B4F, 27, 21 waitstate releaseall end SeafoamIslands_B3F_EventScript_AddBoulderPresent:: addvar NUM_BOULDERS_PRESENT, 1 return SeafoamIslands_B3F_EventScript_RideCurrentFar:: applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B3F_Movement_RideCurrentFar waitmovement 0 return SeafoamIslands_B3F_EventScript_RideCurrentClose:: applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B3F_Movement_RideCurrentClose waitmovement 0 return SeafoamIslands_B3F_EventScript_CurrentBlocked:: setvar VAR_TEMP_1, 0 releaseall end SeafoamIslands_B3F_Movement_RideCurrentFar:: walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end SeafoamIslands_B3F_Movement_RideCurrentClose:: walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end