pokefirered/include/battle_transition.h
2024-11-05 00:07:47 +01:00

37 lines
840 B
C

#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
enum {
MUGSHOT_COLOR_PURPLE,
MUGSHOT_COLOR_GREEN,
MUGSHOT_COLOR_PINK,
MUGSHOT_COLOR_BLUE,
MUGSHOT_COLOR_YELLOW,
MUGSHOT_COLOR_COUNT
};
enum {
B_TRANSITION_BLUR,
B_TRANSITION_SWIRL,
B_TRANSITION_SHUFFLE,
B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_POKEBALLS_TRAIL,
B_TRANSITION_CLOCKWISE_WIPE,
B_TRANSITION_RIPPLE,
B_TRANSITION_WAVE,
B_TRANSITION_SLICE,
B_TRANSITION_WHITE_BARS_FADE,
B_TRANSITION_GRID_SQUARES,
B_TRANSITION_ANGLED_WIPES,
B_TRANSITION_MUGSHOT,
B_TRANSITION_SPIRAL,
B_TRANSITION_COUNT
};
extern const struct SpritePalette gSpritePalette_Pokeball;
bool8 IsBattleTransitionDone(void);
void BattleTransition_StartOnField(u8 transitionId);
#endif // GUARD_BATTLE_TRANSITION_H