#ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H enum { MUGSHOT_COLOR_PURPLE, MUGSHOT_COLOR_GREEN, MUGSHOT_COLOR_PINK, MUGSHOT_COLOR_BLUE, MUGSHOT_COLOR_YELLOW, MUGSHOT_COLOR_COUNT }; enum { B_TRANSITION_BLUR, B_TRANSITION_SWIRL, B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL, B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_CLOCKWISE_WIPE, B_TRANSITION_RIPPLE, B_TRANSITION_WAVE, B_TRANSITION_SLICE, B_TRANSITION_WHITE_BARS_FADE, B_TRANSITION_GRID_SQUARES, B_TRANSITION_ANGLED_WIPES, B_TRANSITION_MUGSHOT, B_TRANSITION_SPIRAL, B_TRANSITION_COUNT }; extern const struct SpritePalette gSpritePalette_Pokeball; bool8 IsBattleTransitionDone(void); void BattleTransition_StartOnField(u8 transitionId); #endif // GUARD_BATTLE_TRANSITION_H