pokefirered/src/quest_log_objects.c

147 lines
9.8 KiB
C

#include "global.h"
#include "quest_log.h"
#include "fieldmap.h"
#include "field_player_avatar.h"
#include "metatile_behavior.h"
void QL_RecordObjects(struct QuestLogScene * questLog)
{
u32 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
questLog->objectEvents[i].active = gObjectEvents[i].active;
questLog->objectEvents[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
questLog->objectEvents[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
questLog->objectEvents[i].landingJump = gObjectEvents[i].landingJump;
questLog->objectEvents[i].frozen = gObjectEvents[i].frozen;
questLog->objectEvents[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
questLog->objectEvents[i].disableAnim = gObjectEvents[i].disableAnim;
questLog->objectEvents[i].enableAnim = gObjectEvents[i].enableAnim;
questLog->objectEvents[i].inanimate = gObjectEvents[i].inanimate;
questLog->objectEvents[i].invisible = gObjectEvents[i].invisible;
questLog->objectEvents[i].offScreen = gObjectEvents[i].offScreen;
questLog->objectEvents[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
questLog->objectEvents[i].isPlayer = gObjectEvents[i].isPlayer;
questLog->objectEvents[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
questLog->objectEvents[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
questLog->objectEvents[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->objectEvents[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->objectEvents[i].facingDirection = gObjectEvents[i].facingDirection;
questLog->objectEvents[i].currentElevation = gObjectEvents[i].currentElevation;
questLog->objectEvents[i].previousElevation = gObjectEvents[i].previousElevation;
questLog->objectEvents[i].graphicsId = gObjectEvents[i].graphicsId;
questLog->objectEvents[i].movementType = gObjectEvents[i].movementType;
questLog->objectEvents[i].trainerType = gObjectEvents[i].trainerType;
questLog->objectEvents[i].localId = gObjectEvents[i].localId;
questLog->objectEvents[i].mapNum = gObjectEvents[i].mapNum;
questLog->objectEvents[i].mapGroup = gObjectEvents[i].mapGroup;
questLog->objectEvents[i].x = gObjectEvents[i].currentCoords.x;
questLog->objectEvents[i].y = gObjectEvents[i].currentCoords.y;
questLog->objectEvents[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->objectEvents[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior;
questLog->objectEvents[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex;
questLog->objectEvents[i].animId = gObjectEvents[i].playerCopyableMovement;
}
}
void QL_LoadObjects(const struct QuestLogScene * questLog, const struct ObjectEventTemplate * templates)
{
u32 i, j;
const struct QuestLogObjectEvent * questLogObjectEvents = questLog->objectEvents;
CpuFill16(0, gObjectEvents, sizeof(gObjectEvents));
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gObjectEvents[i].active = questLogObjectEvents[i].active;
gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].facingDirection;
gObjectEvents[i].currentElevation = questLogObjectEvents[i].currentElevation;
gObjectEvents[i].previousElevation = questLogObjectEvents[i].previousElevation;
gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId;
gObjectEvents[i].movementType = questLogObjectEvents[i].movementType;
gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType;
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup;
gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior;
gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex;
gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId;
for (j = 0; j < OBJECT_EVENT_TEMPLATES_COUNT; j++)
{
if (gObjectEvents[i].localId == templates[j].localId)
{
gObjectEvents[i].initialCoords.x = templates[j].x + MAP_OFFSET;
gObjectEvents[i].initialCoords.y = templates[j].y + MAP_OFFSET;
gObjectEvents[i].rangeX = templates[j].movementRangeX;
gObjectEvents[i].rangeY = templates[j].movementRangeY;
}
}
gObjectEvents[i].currentMetatileBehavior = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y);
if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1)))
{
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1;
}
else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1)))
{
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1;
}
}
CpuCopy16(gObjectEvents, gSaveBlock1Ptr->objectEvents, sizeof(gObjectEvents));
}
void QL_TryStopSurfing(void)
{
if (gQuestLogState == QL_STATE_PLAYBACK)
{
s16 x, y;
PlayerGetDestCoords(&x, &y);
if (!MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)) && TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]);
}
}
}