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147 lines
9.8 KiB
C
147 lines
9.8 KiB
C
#include "global.h"
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#include "quest_log.h"
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#include "fieldmap.h"
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#include "field_player_avatar.h"
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#include "metatile_behavior.h"
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void QL_RecordObjects(struct QuestLogScene * questLog)
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{
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u32 i;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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questLog->objectEvents[i].active = gObjectEvents[i].active;
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questLog->objectEvents[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
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questLog->objectEvents[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
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questLog->objectEvents[i].landingJump = gObjectEvents[i].landingJump;
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questLog->objectEvents[i].frozen = gObjectEvents[i].frozen;
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questLog->objectEvents[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
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questLog->objectEvents[i].disableAnim = gObjectEvents[i].disableAnim;
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questLog->objectEvents[i].enableAnim = gObjectEvents[i].enableAnim;
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questLog->objectEvents[i].inanimate = gObjectEvents[i].inanimate;
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questLog->objectEvents[i].invisible = gObjectEvents[i].invisible;
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questLog->objectEvents[i].offScreen = gObjectEvents[i].offScreen;
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questLog->objectEvents[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
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questLog->objectEvents[i].isPlayer = gObjectEvents[i].isPlayer;
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questLog->objectEvents[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
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questLog->objectEvents[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
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questLog->objectEvents[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
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questLog->objectEvents[i].fixedPriority = gObjectEvents[i].fixedPriority;
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questLog->objectEvents[i].facingDirection = gObjectEvents[i].facingDirection;
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questLog->objectEvents[i].currentElevation = gObjectEvents[i].currentElevation;
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questLog->objectEvents[i].previousElevation = gObjectEvents[i].previousElevation;
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questLog->objectEvents[i].graphicsId = gObjectEvents[i].graphicsId;
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questLog->objectEvents[i].movementType = gObjectEvents[i].movementType;
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questLog->objectEvents[i].trainerType = gObjectEvents[i].trainerType;
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questLog->objectEvents[i].localId = gObjectEvents[i].localId;
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questLog->objectEvents[i].mapNum = gObjectEvents[i].mapNum;
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questLog->objectEvents[i].mapGroup = gObjectEvents[i].mapGroup;
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questLog->objectEvents[i].x = gObjectEvents[i].currentCoords.x;
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questLog->objectEvents[i].y = gObjectEvents[i].currentCoords.y;
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questLog->objectEvents[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
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questLog->objectEvents[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior;
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questLog->objectEvents[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex;
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questLog->objectEvents[i].animId = gObjectEvents[i].playerCopyableMovement;
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}
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}
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void QL_LoadObjects(const struct QuestLogScene * questLog, const struct ObjectEventTemplate * templates)
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{
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u32 i, j;
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const struct QuestLogObjectEvent * questLogObjectEvents = questLog->objectEvents;
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CpuFill16(0, gObjectEvents, sizeof(gObjectEvents));
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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gObjectEvents[i].active = questLogObjectEvents[i].active;
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gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
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gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
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gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
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gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
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gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
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gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
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gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
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gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
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gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
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gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
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gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
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gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
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gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
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gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
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gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
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gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
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gObjectEvents[i].facingDirection = questLogObjectEvents[i].facingDirection;
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gObjectEvents[i].currentElevation = questLogObjectEvents[i].currentElevation;
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gObjectEvents[i].previousElevation = questLogObjectEvents[i].previousElevation;
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gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId;
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gObjectEvents[i].movementType = questLogObjectEvents[i].movementType;
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gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType;
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gObjectEvents[i].localId = questLogObjectEvents[i].localId;
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gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
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gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup;
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gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
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gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
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gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
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gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior;
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gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex;
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gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId;
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for (j = 0; j < OBJECT_EVENT_TEMPLATES_COUNT; j++)
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{
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if (gObjectEvents[i].localId == templates[j].localId)
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{
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gObjectEvents[i].initialCoords.x = templates[j].x + MAP_OFFSET;
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gObjectEvents[i].initialCoords.y = templates[j].y + MAP_OFFSET;
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gObjectEvents[i].rangeX = templates[j].movementRangeX;
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gObjectEvents[i].rangeY = templates[j].movementRangeY;
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}
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}
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gObjectEvents[i].currentMetatileBehavior = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y);
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if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y)))
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{
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gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
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gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
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}
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else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y)))
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{
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gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1;
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gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
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}
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else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y)))
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{
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gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1;
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gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
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}
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else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1)))
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{
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gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
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gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1;
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}
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else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1)))
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{
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gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
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gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1;
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}
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}
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CpuCopy16(gObjectEvents, gSaveBlock1Ptr->objectEvents, sizeof(gObjectEvents));
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}
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void QL_TryStopSurfing(void)
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{
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if (gQuestLogState == QL_STATE_PLAYBACK)
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{
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s16 x, y;
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PlayerGetDestCoords(&x, &y);
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if (!MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)) && TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
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{
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struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
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DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]);
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}
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}
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}
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