#include "global.h" #include "quest_log.h" #include "fieldmap.h" #include "field_player_avatar.h" #include "metatile_behavior.h" void QL_RecordObjects(struct QuestLogScene * questLog) { u32 i; for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { questLog->objectEvents[i].active = gObjectEvents[i].active; questLog->objectEvents[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop; questLog->objectEvents[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects; questLog->objectEvents[i].landingJump = gObjectEvents[i].landingJump; questLog->objectEvents[i].frozen = gObjectEvents[i].frozen; questLog->objectEvents[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked; questLog->objectEvents[i].disableAnim = gObjectEvents[i].disableAnim; questLog->objectEvents[i].enableAnim = gObjectEvents[i].enableAnim; questLog->objectEvents[i].inanimate = gObjectEvents[i].inanimate; questLog->objectEvents[i].invisible = gObjectEvents[i].invisible; questLog->objectEvents[i].offScreen = gObjectEvents[i].offScreen; questLog->objectEvents[i].trackedByCamera = gObjectEvents[i].trackedByCamera; questLog->objectEvents[i].isPlayer = gObjectEvents[i].isPlayer; questLog->objectEvents[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup; questLog->objectEvents[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup; questLog->objectEvents[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect; questLog->objectEvents[i].fixedPriority = gObjectEvents[i].fixedPriority; questLog->objectEvents[i].facingDirection = gObjectEvents[i].facingDirection; questLog->objectEvents[i].currentElevation = gObjectEvents[i].currentElevation; questLog->objectEvents[i].previousElevation = gObjectEvents[i].previousElevation; questLog->objectEvents[i].graphicsId = gObjectEvents[i].graphicsId; questLog->objectEvents[i].movementType = gObjectEvents[i].movementType; questLog->objectEvents[i].trainerType = gObjectEvents[i].trainerType; questLog->objectEvents[i].localId = gObjectEvents[i].localId; questLog->objectEvents[i].mapNum = gObjectEvents[i].mapNum; questLog->objectEvents[i].mapGroup = gObjectEvents[i].mapGroup; questLog->objectEvents[i].x = gObjectEvents[i].currentCoords.x; questLog->objectEvents[i].y = gObjectEvents[i].currentCoords.y; questLog->objectEvents[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId; questLog->objectEvents[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior; questLog->objectEvents[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex; questLog->objectEvents[i].animId = gObjectEvents[i].playerCopyableMovement; } } void QL_LoadObjects(const struct QuestLogScene * questLog, const struct ObjectEventTemplate * templates) { u32 i, j; const struct QuestLogObjectEvent * questLogObjectEvents = questLog->objectEvents; CpuFill16(0, gObjectEvents, sizeof(gObjectEvents)); for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { gObjectEvents[i].active = questLogObjectEvents[i].active; gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop; gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects; gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump; gObjectEvents[i].frozen = questLogObjectEvents[i].frozen; gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked; gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim; gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim; gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate; gObjectEvents[i].invisible = questLogObjectEvents[i].invisible; gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen; gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera; gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer; gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup; gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup; gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect; gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority; gObjectEvents[i].facingDirection = questLogObjectEvents[i].facingDirection; gObjectEvents[i].currentElevation = questLogObjectEvents[i].currentElevation; gObjectEvents[i].previousElevation = questLogObjectEvents[i].previousElevation; gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId; gObjectEvents[i].movementType = questLogObjectEvents[i].movementType; gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType; gObjectEvents[i].localId = questLogObjectEvents[i].localId; gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum; gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup; gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x; gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y; gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId; gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior; gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex; gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId; for (j = 0; j < OBJECT_EVENT_TEMPLATES_COUNT; j++) { if (gObjectEvents[i].localId == templates[j].localId) { gObjectEvents[i].initialCoords.x = templates[j].x + MAP_OFFSET; gObjectEvents[i].initialCoords.y = templates[j].y + MAP_OFFSET; gObjectEvents[i].rangeX = templates[j].movementRangeX; gObjectEvents[i].rangeY = templates[j].movementRangeY; } } gObjectEvents[i].currentMetatileBehavior = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y); if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y))) { gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x; gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y; } else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y))) { gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1; gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y; } else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y))) { gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1; gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y; } else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1))) { gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x; gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1; } else if (gObjectEvents[i].previousMetatileBehavior == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1))) { gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x; gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1; } } CpuCopy16(gObjectEvents, gSaveBlock1Ptr->objectEvents, sizeof(gObjectEvents)); } void QL_TryStopSurfing(void) { if (gQuestLogState == QL_STATE_PLAYBACK) { s16 x, y; PlayerGetDestCoords(&x, &y); if (!MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)) && TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) { struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]); } } }