pokefirered/src/field_fadetransition.c
2023-05-26 14:52:21 -04:00

963 lines
25 KiB
C

#include "global.h"
#include "gflib.h"
#include "field_fadetransition.h"
#include "overworld.h"
#include "fldeff.h"
#include "field_weather.h"
#include "map_preview_screen.h"
#include "field_player_avatar.h"
#include "task.h"
#include "script.h"
#include "cable_club.h"
#include "fieldmap.h"
#include "metatile_behavior.h"
#include "quest_log.h"
#include "link.h"
#include "event_object_movement.h"
#include "field_door.h"
#include "field_effect.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "event_object_lock.h"
#include "start_menu.h"
#include "constants/songs.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/field_weather.h"
static void ExitWarpFadeInScreen(u8 playerNotMoving);
static void Task_ExitDoor(u8 taskId);
static void Task_ExitNonAnimDoor(u8 taskId);
static void Task_ExitNonDoor(u8 taskId);
static void Task_TeleportWarpIn(u8 taskId);
static void Task_Teleport2Warp(u8 taskId);
static void Task_TeleportWarp(u8 taskId);
static void Task_DoorWarp(u8 taskId);
static void Task_StairWarp(u8 taskId);
static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y);
static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y);
static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
static void Task_ExitStairs(u8 taskId);
static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
void palette_bg_faded_fill_white(void)
{
CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
}
void palette_bg_faded_fill_black(void)
{
CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
}
void WarpFadeInScreen(void)
{
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case FALSE:
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 0);
palette_bg_faded_fill_black();
break;
case TRUE:
palette_bg_faded_fill_white();
FadeScreen(FADE_FROM_WHITE, 0);
palette_bg_faded_fill_white();
break;
}
}
static void WarpFadeInScreenWithDelay(void)
{
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case FALSE:
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 3);
palette_bg_faded_fill_black();
break;
case TRUE:
palette_bg_faded_fill_white();
FadeScreen(FADE_FROM_WHITE, 3);
palette_bg_faded_fill_white();
break;
}
}
void FadeInFromBlack(void)
{
palette_bg_faded_fill_black();
FadeScreen(FADE_FROM_BLACK, 0);
palette_bg_faded_fill_black();
}
void WarpFadeOutScreen(void)
{
const struct MapHeader *header = GetDestinationWarpMapHeader();
if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE))
FadeScreen(FADE_TO_BLACK, 0);
else
{
switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType))
{
case FALSE:
FadeScreen(FADE_TO_BLACK, 0);
break;
case TRUE:
FadeScreen(FADE_TO_WHITE, 0);
break;
}
}
}
static void WarpFadeOutScreenWithDelay(void) // Unused
{
switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType))
{
case FALSE:
FadeScreen(FADE_TO_BLACK, 3);
break;
case TRUE:
FadeScreen(FADE_TO_WHITE, 3);
break;
}
}
static void SetPlayerVisibility(bool8 visible)
{
SetPlayerInvisibility(!visible);
}
static void Task_ContinueScriptUnionRoom(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
DestroyTask(taskId);
}
void FieldCB_ContinueScriptUnionRoom(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_ContinueScriptUnionRoom, 10);
}
static void Task_ContinueScript(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
ScriptContext_Enable();
}
}
void FieldCB_ContinueScriptHandleMusic(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_ContinueScript, 10);
}
void FieldCB_ContinueScript(void)
{
LockPlayerFieldControls();
FadeInFromBlack();
CreateTask(Task_ContinueScript, 10);
}
static void Task_ReturnToFieldCableLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[1] = CreateTask_ReestablishCableClubLink();
task->data[0]++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
task->data[0]++;
}
break;
case 2:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldCableLink(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
palette_bg_faded_fill_black();
CreateTask(Task_ReturnToFieldCableLink, 10);
}
static void Task_ReturnToFieldRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
SetLinkStandbyCallback();
task->data[0]++;
break;
case 1:
if (IsLinkTaskFinished())
{
WarpFadeInScreen();
task->data[0]++;
}
break;
case 2:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
StartSendingKeysToLink();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldWirelessLink(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
palette_bg_faded_fill_black();
CreateTask(Task_ReturnToFieldRecordMixing, 10);
}
static void SetUpWarpExitTask(bool8 playerNotMoving)
{
s16 x, y;
u32 metatileBehavior;
TaskFunc func;
PlayerGetDestCoords(&x, &y);
metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE)
{
func = Task_ExitDoor;
switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
{
case FALSE:
palette_bg_faded_fill_black();
break;
case TRUE:
palette_bg_faded_fill_white();
break;
}
}
else
{
ExitWarpFadeInScreen(playerNotMoving);
if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE)
func = Task_ExitNonAnimDoor;
else if (MetatileBehavior_IsDirectionalStairWarp(metatileBehavior) == TRUE)
{
u8 tmp = gExitStairsMovementDisabled;
func = Task_ExitNonDoor;
if (!tmp)
func = Task_ExitStairs;
}
else
func = Task_ExitNonDoor;
}
gExitStairsMovementDisabled = FALSE;
CreateTask(func, 10);
}
static void ExitWarpFadeInScreen(bool8 playerNotMoving)
{
if (!playerNotMoving)
WarpFadeInScreen();
else
FadeInFromBlack();
}
void FieldCB_DefaultWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
SetUpWarpExitTask(FALSE);
LockPlayerFieldControls();
}
void FieldCB_WarpExitFadeFromBlack(void)
{
Overworld_PlaySpecialMapMusic();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
SetUpWarpExitTask(TRUE);
LockPlayerFieldControls();
}
static void FieldCB_TeleportWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
PlaySE(SE_WARP_OUT);
CreateTask(Task_TeleportWarpIn, 10);
LockPlayerFieldControls();
}
static void Task_ExitDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
if (task->data[0] == 0)
task->data[0] = 5;
switch (task->data[0])
{
case 0: // Never reached
SetPlayerVisibility(0);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
task->data[0] = 1;
break;
case 5:
SetPlayerVisibility(0);
FreezeObjectEvents();
DoOutwardBarnDoorWipe();
WarpFadeInScreenWithDelay();
task->data[0] = 6;
break;
case 6:
task->data[15]++;
if (task->data[15] == 25)
{
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y));
FieldAnimateDoorOpen(*x, *y);
task->data[0] = 7;
}
break;
case 7:
if (!FieldIsDoorAnimationRunning())
{
PlayerGetDestCoords(&task->data[12], &task->data[13]);
SetPlayerVisibility(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 8;
}
break;
case 8:
task->data[14]++;
if (task->data[14] == 14)
{
FieldAnimateDoorClose(task->data[12], task->data[13]);
task->data[0] = 9;
}
break;
case 9:
if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
{
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
task->data[0] = 4;
}
break;
// Legacy RS
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
SetPlayerVisibility(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[1] = FieldAnimateDoorClose(*x, *y);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
task->data[0] = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
task->data[0] = 4;
break;
case 4:
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonAnimDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->data[0])
{
case 0:
SetPlayerVisibility(0);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
task->data[0] = 1;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
SetPlayerVisibility(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[0] = 3;
}
break;
case 3:
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonDoor(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
gTasks[taskId].data[0]++;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
static void Task_TeleportWarpIn(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
StartTeleportInPlayerAnim();
gTasks[taskId].data[0]++;
break;
case 1:
if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE)
{
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
CreateTask(Task_StartMenuHandleInput, 80);
}
}
void FadeTransition_FadeInOnReturnToStartMenu(void)
{
FadeInFromBlack();
CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80);
LockPlayerFieldControls();
}
bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
{
SetUpReturnToStartMenu();
return FALSE;
}
static void Task_SafariZoneRanOutOfBalls(u8 taskId)
{
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
UnlockPlayerFieldControls();
DestroyTask(taskId);
ClearPlayerHeldMovementAndUnfreezeObjectEvents();
}
}
void FieldCB_SafariZoneRanOutOfBalls(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_SafariZoneRanOutOfBalls, 10);
}
static bool32 WaitWarpFadeOutScreen(void)
{
return gPaletteFade.active;
}
bool32 FieldFadeTransitionBackgroundEffectIsFinished(void)
{
if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning())
return TRUE;
else
return FALSE;
}
void DoWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_Teleport2Warp, 10);
}
void DoDiveWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_Teleport2Warp, 10);
}
void DoStairWarp(u16 metatileBehavior, u16 delay)
{
u8 taskId = CreateTask(Task_StairWarp, 10);
gTasks[taskId].data[1] = metatileBehavior;
gTasks[taskId].data[15] = delay;
Task_StairWarp(taskId);
}
void DoDoorWarp(void)
{
LockPlayerFieldControls();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_DoorWarp, 10);
}
void DoTeleport2Warp(void)
{
LockPlayerFieldControls();
CreateTask(Task_Teleport2Warp, 10);
gFieldCallback = FieldCB_TeleportWarpIn;
}
void DoUnionRoomWarp(void)
{
LockPlayerFieldControls();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_TeleportWarp, 10);
}
void DoFallWarp(void)
{
DoDiveWarp();
gFieldCallback = FieldCB_FallWarpExit;
}
void DoEscalatorWarp(u8 metatileBehavior)
{
LockPlayerFieldControls();
StartEscalatorWarp(metatileBehavior, 10);
}
void DoLavaridgeGymB1FWarp(void)
{
LockPlayerFieldControls();
StartLavaridgeGymB1FWarp(10);
}
void DoLavaridgeGym1FWarp(void)
{
LockPlayerFieldControls();
StartLavaridgeGym1FWarp(10);
}
void DoTeleportWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
CreateTask(Task_TeleportWarp, 10);
gFieldCallback = FieldCB_TeleportWarpIn;
}
static void DoPortholeWarp(void) // Unused
{
LockPlayerFieldControls();
WarpFadeOutScreen();
CreateTask(Task_Teleport2Warp, 10);
gFieldCallback = FieldCB_ShowPortholeView;
}
static void Task_CableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
LockPlayerFieldControls();
task->data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldCableClub);
DestroyTask(taskId);
break;
}
}
void DoCableClubWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_EXIT);
CreateTask(Task_CableClubWarp, 10);
}
static void Task_ReturnFromLinkRoomWarp(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
{
SetCloseLinkCallback();
data[0]++;
}
break;
case 2:
if (!gReceivedRemoteLinkPlayers)
{
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
}
break;
}
}
void ReturnFromLinkRoom(void)
{
CreateTask(Task_ReturnFromLinkRoomWarp, 10);
}
static void Task_Teleport2Warp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
task->data[0]++;
break;
case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void Task_TeleportWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
PlaySE(SE_WARP_IN);
StartTeleportWarpOutPlayerAnim();
task->data[0]++;
break;
case 1:
if (!WaitTeleportWarpOutPlayerAnim())
{
WarpFadeOutScreen();
task->data[0]++;
}
break;
case 2:
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 3:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void Task_DoorWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *xp = &task->data[2];
s16 *yp = &task->data[3];
switch (task->data[0])
{
case 0:
FreezeObjectEvents();
PlayerGetDestCoords(xp, yp);
PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
task->data[0] = 1;
break;
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
SetPlayerVisibility(FALSE);
task->data[0] = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
task->data[0] = 4;
break;
case 4:
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
task->data[0] = 0;
task->func = Task_Teleport2Warp;
break;
case 5:
TryFadeOutOldMapMusic();
PlayRainStoppingSoundEffect();
task->data[0] = 0;
task->func = Task_Teleport2Warp;
break;
}
}
static void Task_StairWarp(u8 taskId)
{
s16 *data = gTasks[taskId].data;
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
switch (data[0])
{
case 0:
LockPlayerFieldControls();
FreezeObjectEvents();
CameraObjectReset2();
data[0]++;
break;
case 1:
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (data[15] != 0)
data[15]--;
else
{
TryFadeOutOldMapMusic();
PlayRainStoppingSoundEffect();
playerSpr->oam.priority = 1;
ForceStairsMovement(data[1], &data[2], &data[3]);
PlaySE(SE_EXIT);
data[0]++;
}
}
break;
case 2:
UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]);
data[15]++;
if (data[15] >= 12)
{
WarpFadeOutScreen();
data[0]++;
}
break;
case 3:
UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]);
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
data[0]++;
break;
default:
gFieldCallback = FieldCB_DefaultWarpExit;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (speedY > 0 || *timer > 6)
*offsetY += speedY;
*offsetX += speedX;
(*timer)++;
playerSpr->x2 = *offsetX >> 5;
playerSpr->y2 = *offsetY >> 5;
if (playerObj->heldMovementFinished)
ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y)
{
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
GetStairsMovementDirection(metatileBehavior, x, y);
}
static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y)
{
if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
{
*x = 16;
*y = -10;
}
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
{
*x = -17;
*y = -10;
}
else if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
{
*x = 17;
*y = 3;
}
else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
{
*x = -17;
*y = 3;
}
else
{
*x = 0;
*y = 0;
}
}
static void Task_ExitStairs(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
default:
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
CameraObjectReset1();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
case 0:
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
LockPlayerFieldControls();
ExitStairsMovement(&data[1], &data[2], &data[3], &data[4], &data[5]);
data[0]++;
break;
case 1:
if (!WaitStairExitMovementFinished(&data[1], &data[2], &data[3], &data[4], &data[5]))
data[0]++;
break;
}
}
static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
s16 x, y;
u8 metatileBehavior;
s32 direction;
struct Sprite *sprite;
PlayerGetDestCoords(&x, &y);
metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
direction = DIR_WEST;
else
direction = DIR_EAST;
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceFastMovementAction(direction));
GetStairsMovementDirection(metatileBehavior, speedX, speedY);
*offsetX = *speedX * 16;
*offsetY = *speedY * 16;
*timer = 16;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = *offsetX >> 5;
sprite->y2 = *offsetY >> 5;
*speedX *= -1;
*speedY *= -1;
}
static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
if (*timer != 0)
{
*offsetX += *speedX;
*offsetY += *speedY;
sprite->x2 = *offsetX >> 5;
sprite->y2 = *offsetY >> 5;
(*timer)--;
return TRUE;
}
else
{
sprite->x2 = 0;
sprite->y2 = 0;
return FALSE;
}
}