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963 lines
25 KiB
C
963 lines
25 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "field_fadetransition.h"
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#include "overworld.h"
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#include "fldeff.h"
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#include "field_weather.h"
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#include "map_preview_screen.h"
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#include "field_player_avatar.h"
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#include "task.h"
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#include "script.h"
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#include "cable_club.h"
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#include "fieldmap.h"
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#include "metatile_behavior.h"
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#include "quest_log.h"
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#include "link.h"
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#include "event_object_movement.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_screen_effect.h"
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#include "field_specials.h"
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#include "event_object_lock.h"
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#include "start_menu.h"
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#include "constants/songs.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/field_weather.h"
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static void ExitWarpFadeInScreen(u8 playerNotMoving);
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static void Task_ExitDoor(u8 taskId);
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static void Task_ExitNonAnimDoor(u8 taskId);
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static void Task_ExitNonDoor(u8 taskId);
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static void Task_TeleportWarpIn(u8 taskId);
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static void Task_Teleport2Warp(u8 taskId);
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static void Task_TeleportWarp(u8 taskId);
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static void Task_DoorWarp(u8 taskId);
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static void Task_StairWarp(u8 taskId);
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static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y);
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static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y);
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static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
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static void Task_ExitStairs(u8 taskId);
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static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
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static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer);
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void palette_bg_faded_fill_white(void)
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{
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CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
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}
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void palette_bg_faded_fill_black(void)
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{
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CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
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}
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void WarpFadeInScreen(void)
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{
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case FALSE:
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 0);
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palette_bg_faded_fill_black();
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break;
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case TRUE:
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palette_bg_faded_fill_white();
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FadeScreen(FADE_FROM_WHITE, 0);
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palette_bg_faded_fill_white();
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break;
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}
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}
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static void WarpFadeInScreenWithDelay(void)
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{
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case FALSE:
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 3);
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palette_bg_faded_fill_black();
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break;
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case TRUE:
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palette_bg_faded_fill_white();
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FadeScreen(FADE_FROM_WHITE, 3);
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palette_bg_faded_fill_white();
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break;
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}
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}
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void FadeInFromBlack(void)
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{
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palette_bg_faded_fill_black();
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FadeScreen(FADE_FROM_BLACK, 0);
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palette_bg_faded_fill_black();
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}
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void WarpFadeOutScreen(void)
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{
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const struct MapHeader *header = GetDestinationWarpMapHeader();
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if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE))
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FadeScreen(FADE_TO_BLACK, 0);
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else
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{
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switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType))
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{
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case FALSE:
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FadeScreen(FADE_TO_BLACK, 0);
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break;
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case TRUE:
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FadeScreen(FADE_TO_WHITE, 0);
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break;
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}
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}
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}
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static void WarpFadeOutScreenWithDelay(void) // Unused
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{
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switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType))
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{
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case FALSE:
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FadeScreen(FADE_TO_BLACK, 3);
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break;
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case TRUE:
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FadeScreen(FADE_TO_WHITE, 3);
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break;
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}
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}
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static void SetPlayerVisibility(bool8 visible)
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{
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SetPlayerInvisibility(!visible);
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}
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static void Task_ContinueScriptUnionRoom(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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DestroyTask(taskId);
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}
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void FieldCB_ContinueScriptUnionRoom(void)
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{
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LockPlayerFieldControls();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_ContinueScriptUnionRoom, 10);
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}
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static void Task_ContinueScript(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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DestroyTask(taskId);
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ScriptContext_Enable();
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}
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}
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void FieldCB_ContinueScriptHandleMusic(void)
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{
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LockPlayerFieldControls();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_ContinueScript, 10);
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}
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void FieldCB_ContinueScript(void)
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{
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LockPlayerFieldControls();
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FadeInFromBlack();
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CreateTask(Task_ContinueScript, 10);
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}
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static void Task_ReturnToFieldCableLink(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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task->data[1] = CreateTask_ReestablishCableClubLink();
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task->data[0]++;
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break;
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case 1:
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if (gTasks[task->data[1]].isActive != TRUE)
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{
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WarpFadeInScreen();
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task->data[0]++;
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}
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break;
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case 2:
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void FieldCB_ReturnToFieldCableLink(void)
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{
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LockPlayerFieldControls();
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Overworld_PlaySpecialMapMusic();
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palette_bg_faded_fill_black();
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CreateTask(Task_ReturnToFieldCableLink, 10);
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}
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static void Task_ReturnToFieldRecordMixing(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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SetLinkStandbyCallback();
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task->data[0]++;
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break;
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case 1:
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if (IsLinkTaskFinished())
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{
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WarpFadeInScreen();
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task->data[0]++;
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}
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break;
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case 2:
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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StartSendingKeysToLink();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void FieldCB_ReturnToFieldWirelessLink(void)
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{
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LockPlayerFieldControls();
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Overworld_PlaySpecialMapMusic();
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palette_bg_faded_fill_black();
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CreateTask(Task_ReturnToFieldRecordMixing, 10);
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}
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static void SetUpWarpExitTask(bool8 playerNotMoving)
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{
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s16 x, y;
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u32 metatileBehavior;
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TaskFunc func;
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PlayerGetDestCoords(&x, &y);
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metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE)
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{
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func = Task_ExitDoor;
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switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType()))
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{
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case FALSE:
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palette_bg_faded_fill_black();
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break;
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case TRUE:
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palette_bg_faded_fill_white();
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break;
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}
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}
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else
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{
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ExitWarpFadeInScreen(playerNotMoving);
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if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE)
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func = Task_ExitNonAnimDoor;
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else if (MetatileBehavior_IsDirectionalStairWarp(metatileBehavior) == TRUE)
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{
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u8 tmp = gExitStairsMovementDisabled;
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func = Task_ExitNonDoor;
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if (!tmp)
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func = Task_ExitStairs;
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}
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else
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func = Task_ExitNonDoor;
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}
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gExitStairsMovementDisabled = FALSE;
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CreateTask(func, 10);
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}
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static void ExitWarpFadeInScreen(bool8 playerNotMoving)
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{
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if (!playerNotMoving)
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WarpFadeInScreen();
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else
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FadeInFromBlack();
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}
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void FieldCB_DefaultWarpExit(void)
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{
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Overworld_PlaySpecialMapMusic();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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SetUpWarpExitTask(FALSE);
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LockPlayerFieldControls();
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}
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void FieldCB_WarpExitFadeFromBlack(void)
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{
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Overworld_PlaySpecialMapMusic();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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SetUpWarpExitTask(TRUE);
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LockPlayerFieldControls();
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}
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static void FieldCB_TeleportWarpIn(void)
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{
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
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PlaySE(SE_WARP_OUT);
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CreateTask(Task_TeleportWarpIn, 10);
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LockPlayerFieldControls();
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}
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static void Task_ExitDoor(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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if (task->data[0] == 0)
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task->data[0] = 5;
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switch (task->data[0])
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{
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case 0: // Never reached
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 5:
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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DoOutwardBarnDoorWipe();
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WarpFadeInScreenWithDelay();
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task->data[0] = 6;
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break;
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case 6:
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task->data[15]++;
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if (task->data[15] == 25)
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{
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PlayerGetDestCoords(x, y);
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PlaySE(GetDoorSoundEffect(*x, *y));
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FieldAnimateDoorOpen(*x, *y);
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task->data[0] = 7;
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}
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break;
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case 7:
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if (!FieldIsDoorAnimationRunning())
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{
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PlayerGetDestCoords(&task->data[12], &task->data[13]);
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 8;
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}
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break;
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case 8:
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task->data[14]++;
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if (task->data[14] == 14)
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{
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FieldAnimateDoorClose(task->data[12], task->data[13]);
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task->data[0] = 9;
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}
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break;
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case 9:
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if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
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{
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
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task->data[0] = 4;
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}
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break;
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// Legacy RS
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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task->data[1] = FieldAnimateDoorClose(*x, *y);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
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task->data[0] = 3;
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}
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break;
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case 3:
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
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task->data[0] = 4;
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break;
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case 4:
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UnfreezeObjectEvents();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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break;
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}
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}
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static void Task_ExitNonAnimDoor(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->data[0])
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{
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case 0:
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SetPlayerVisibility(0);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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break;
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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SetPlayerVisibility(TRUE);
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ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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task->data[0] = 3;
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}
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break;
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case 3:
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UnfreezeObjectEvents();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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break;
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}
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}
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static void Task_ExitNonDoor(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeObjectEvents();
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LockPlayerFieldControls();
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gTasks[taskId].data[0]++;
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break;
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished())
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{
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UnfreezeObjectEvents();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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}
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break;
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}
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}
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static void Task_TeleportWarpIn(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeObjectEvents();
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LockPlayerFieldControls();
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StartTeleportInPlayerAnim();
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gTasks[taskId].data[0]++;
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break;
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case 1:
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if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE)
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{
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UnfreezeObjectEvents();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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}
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break;
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}
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}
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static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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DestroyTask(taskId);
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CreateTask(Task_StartMenuHandleInput, 80);
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}
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}
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void FadeTransition_FadeInOnReturnToStartMenu(void)
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{
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FadeInFromBlack();
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CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80);
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LockPlayerFieldControls();
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}
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bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
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{
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SetUpReturnToStartMenu();
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return FALSE;
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}
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static void Task_SafariZoneRanOutOfBalls(u8 taskId)
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{
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if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
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{
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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ClearPlayerHeldMovementAndUnfreezeObjectEvents();
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}
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}
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void FieldCB_SafariZoneRanOutOfBalls(void)
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{
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LockPlayerFieldControls();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_SafariZoneRanOutOfBalls, 10);
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}
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static bool32 WaitWarpFadeOutScreen(void)
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{
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return gPaletteFade.active;
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}
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bool32 FieldFadeTransitionBackgroundEffectIsFinished(void)
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{
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if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning())
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return TRUE;
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else
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return FALSE;
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}
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void DoWarp(void)
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{
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LockPlayerFieldControls();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlayRainStoppingSoundEffect();
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PlaySE(SE_EXIT);
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gFieldCallback = FieldCB_DefaultWarpExit;
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CreateTask(Task_Teleport2Warp, 10);
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}
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void DoDiveWarp(void)
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{
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LockPlayerFieldControls();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlayRainStoppingSoundEffect();
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|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
}
|
|
|
|
void DoStairWarp(u16 metatileBehavior, u16 delay)
|
|
{
|
|
u8 taskId = CreateTask(Task_StairWarp, 10);
|
|
gTasks[taskId].data[1] = metatileBehavior;
|
|
gTasks[taskId].data[15] = delay;
|
|
Task_StairWarp(taskId);
|
|
}
|
|
|
|
void DoDoorWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_DoorWarp, 10);
|
|
}
|
|
|
|
void DoTeleport2Warp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
gFieldCallback = FieldCB_TeleportWarpIn;
|
|
}
|
|
|
|
void DoUnionRoomWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_TeleportWarp, 10);
|
|
}
|
|
|
|
void DoFallWarp(void)
|
|
{
|
|
DoDiveWarp();
|
|
gFieldCallback = FieldCB_FallWarpExit;
|
|
}
|
|
|
|
void DoEscalatorWarp(u8 metatileBehavior)
|
|
{
|
|
LockPlayerFieldControls();
|
|
StartEscalatorWarp(metatileBehavior, 10);
|
|
}
|
|
|
|
void DoLavaridgeGymB1FWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
StartLavaridgeGymB1FWarp(10);
|
|
}
|
|
|
|
void DoLavaridgeGym1FWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
StartLavaridgeGym1FWarp(10);
|
|
}
|
|
|
|
void DoTeleportWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
TryFadeOutOldMapMusic();
|
|
CreateTask(Task_TeleportWarp, 10);
|
|
gFieldCallback = FieldCB_TeleportWarpIn;
|
|
}
|
|
|
|
static void DoPortholeWarp(void) // Unused
|
|
{
|
|
LockPlayerFieldControls();
|
|
WarpFadeOutScreen();
|
|
CreateTask(Task_Teleport2Warp, 10);
|
|
gFieldCallback = FieldCB_ShowPortholeView;
|
|
}
|
|
|
|
static void Task_CableClubWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
LockPlayerFieldControls();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_ReturnToFieldCableClub);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoCableClubWarp(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlaySE(SE_EXIT);
|
|
CreateTask(Task_CableClubWarp, 10);
|
|
}
|
|
|
|
static void Task_ReturnFromLinkRoomWarp(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
ClearLinkCallback_2();
|
|
FadeScreen(FADE_TO_BLACK, 0);
|
|
TryFadeOutOldMapMusic();
|
|
PlaySE(SE_EXIT);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
{
|
|
SetCloseLinkCallback();
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
{
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReturnFromLinkRoom(void)
|
|
{
|
|
CreateTask(Task_ReturnFromLinkRoomWarp, 10);
|
|
}
|
|
|
|
static void Task_Teleport2Warp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
LockPlayerFieldControls();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_TeleportWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
LockPlayerFieldControls();
|
|
PlaySE(SE_WARP_IN);
|
|
StartTeleportWarpOutPlayerAnim();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitTeleportWarpOutPlayerAnim())
|
|
{
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_DoorWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
s16 *xp = &task->data[2];
|
|
s16 *yp = &task->data[3];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
PlayerGetDestCoords(xp, yp);
|
|
PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
|
|
task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
|
|
task->data[0] = 1;
|
|
break;
|
|
case 1:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
{
|
|
ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
|
|
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
|
|
task->data[0] = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (walkrun_is_standing_still())
|
|
{
|
|
task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
|
|
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
|
|
SetPlayerVisibility(FALSE);
|
|
task->data[0] = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
task->data[0] = 4;
|
|
break;
|
|
case 4:
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
task->data[0] = 0;
|
|
task->func = Task_Teleport2Warp;
|
|
break;
|
|
case 5:
|
|
TryFadeOutOldMapMusic();
|
|
PlayRainStoppingSoundEffect();
|
|
task->data[0] = 0;
|
|
task->func = Task_Teleport2Warp;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_StairWarp(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (data[15] != 0)
|
|
data[15]--;
|
|
else
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
PlayRainStoppingSoundEffect();
|
|
playerSpr->oam.priority = 1;
|
|
ForceStairsMovement(data[1], &data[2], &data[3]);
|
|
PlaySE(SE_EXIT);
|
|
data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]);
|
|
data[15]++;
|
|
if (data[15] >= 12)
|
|
{
|
|
WarpFadeOutScreen();
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]);
|
|
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
|
data[0]++;
|
|
break;
|
|
default:
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
|
|
{
|
|
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (speedY > 0 || *timer > 6)
|
|
*offsetY += speedY;
|
|
*offsetX += speedX;
|
|
(*timer)++;
|
|
playerSpr->x2 = *offsetX >> 5;
|
|
playerSpr->y2 = *offsetY >> 5;
|
|
if (playerObj->heldMovementFinished)
|
|
ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
|
|
}
|
|
|
|
static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y)
|
|
{
|
|
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
|
|
GetStairsMovementDirection(metatileBehavior, x, y);
|
|
}
|
|
|
|
static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y)
|
|
{
|
|
if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
|
|
{
|
|
*x = 16;
|
|
*y = -10;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
|
|
{
|
|
*x = -17;
|
|
*y = -10;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
|
|
{
|
|
*x = 17;
|
|
*y = 3;
|
|
}
|
|
else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
|
|
{
|
|
*x = -17;
|
|
*y = 3;
|
|
}
|
|
else
|
|
{
|
|
*x = 0;
|
|
*y = 0;
|
|
}
|
|
}
|
|
|
|
static void Task_ExitStairs(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
switch (data[0])
|
|
{
|
|
default:
|
|
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
|
|
{
|
|
CameraObjectReset1();
|
|
UnlockPlayerFieldControls();
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
case 0:
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
LockPlayerFieldControls();
|
|
ExitStairsMovement(&data[1], &data[2], &data[3], &data[4], &data[5]);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
if (!WaitStairExitMovementFinished(&data[1], &data[2], &data[3], &data[4], &data[5]))
|
|
data[0]++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
|
|
{
|
|
s16 x, y;
|
|
u8 metatileBehavior;
|
|
s32 direction;
|
|
struct Sprite *sprite;
|
|
PlayerGetDestCoords(&x, &y);
|
|
metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
|
|
direction = DIR_WEST;
|
|
else
|
|
direction = DIR_EAST;
|
|
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceFastMovementAction(direction));
|
|
GetStairsMovementDirection(metatileBehavior, speedX, speedY);
|
|
*offsetX = *speedX * 16;
|
|
*offsetY = *speedY * 16;
|
|
*timer = 16;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = *offsetX >> 5;
|
|
sprite->y2 = *offsetY >> 5;
|
|
*speedX *= -1;
|
|
*speedY *= -1;
|
|
}
|
|
|
|
static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if (*timer != 0)
|
|
{
|
|
*offsetX += *speedX;
|
|
*offsetY += *speedY;
|
|
sprite->x2 = *offsetX >> 5;
|
|
sprite->y2 = *offsetY >> 5;
|
|
(*timer)--;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
return FALSE;
|
|
}
|
|
}
|