#include "global.h" #include "gflib.h" #include "field_fadetransition.h" #include "overworld.h" #include "fldeff.h" #include "field_weather.h" #include "map_preview_screen.h" #include "field_player_avatar.h" #include "task.h" #include "script.h" #include "cable_club.h" #include "fieldmap.h" #include "metatile_behavior.h" #include "quest_log.h" #include "link.h" #include "event_object_movement.h" #include "field_door.h" #include "field_effect.h" #include "field_screen_effect.h" #include "field_specials.h" #include "event_object_lock.h" #include "start_menu.h" #include "constants/songs.h" #include "constants/event_object_movement.h" #include "constants/event_objects.h" #include "constants/field_weather.h" static void ExitWarpFadeInScreen(u8 playerNotMoving); static void Task_ExitDoor(u8 taskId); static void Task_ExitNonAnimDoor(u8 taskId); static void Task_ExitNonDoor(u8 taskId); static void Task_TeleportWarpIn(u8 taskId); static void Task_Teleport2Warp(u8 taskId); static void Task_TeleportWarp(u8 taskId); static void Task_DoorWarp(u8 taskId); static void Task_StairWarp(u8 taskId); static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y); static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y); static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer); static void Task_ExitStairs(u8 taskId); static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer); static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer); void palette_bg_faded_fill_white(void) { CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE); } void palette_bg_faded_fill_black(void) { CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE); } void WarpFadeInScreen(void) { switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case FALSE: palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 0); palette_bg_faded_fill_black(); break; case TRUE: palette_bg_faded_fill_white(); FadeScreen(FADE_FROM_WHITE, 0); palette_bg_faded_fill_white(); break; } } static void WarpFadeInScreenWithDelay(void) { switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case FALSE: palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 3); palette_bg_faded_fill_black(); break; case TRUE: palette_bg_faded_fill_white(); FadeScreen(FADE_FROM_WHITE, 3); palette_bg_faded_fill_white(); break; } } void FadeInFromBlack(void) { palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 0); palette_bg_faded_fill_black(); } void WarpFadeOutScreen(void) { const struct MapHeader *header = GetDestinationWarpMapHeader(); if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE)) FadeScreen(FADE_TO_BLACK, 0); else { switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType)) { case FALSE: FadeScreen(FADE_TO_BLACK, 0); break; case TRUE: FadeScreen(FADE_TO_WHITE, 0); break; } } } static void WarpFadeOutScreenWithDelay(void) // Unused { switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType)) { case FALSE: FadeScreen(FADE_TO_BLACK, 3); break; case TRUE: FadeScreen(FADE_TO_WHITE, 3); break; } } static void SetPlayerVisibility(bool8 visible) { SetPlayerInvisibility(!visible); } static void Task_ContinueScriptUnionRoom(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) DestroyTask(taskId); } void FieldCB_ContinueScriptUnionRoom(void) { LockPlayerFieldControls(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(Task_ContinueScriptUnionRoom, 10); } static void Task_ContinueScript(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { DestroyTask(taskId); ScriptContext_Enable(); } } void FieldCB_ContinueScriptHandleMusic(void) { LockPlayerFieldControls(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(Task_ContinueScript, 10); } void FieldCB_ContinueScript(void) { LockPlayerFieldControls(); FadeInFromBlack(); CreateTask(Task_ContinueScript, 10); } static void Task_ReturnToFieldCableLink(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[1] = CreateTask_ReestablishCableClubLink(); task->data[0]++; break; case 1: if (gTasks[task->data[1]].isActive != TRUE) { WarpFadeInScreen(); task->data[0]++; } break; case 2: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { UnlockPlayerFieldControls(); DestroyTask(taskId); } break; } } void FieldCB_ReturnToFieldCableLink(void) { LockPlayerFieldControls(); Overworld_PlaySpecialMapMusic(); palette_bg_faded_fill_black(); CreateTask(Task_ReturnToFieldCableLink, 10); } static void Task_ReturnToFieldRecordMixing(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: SetLinkStandbyCallback(); task->data[0]++; break; case 1: if (IsLinkTaskFinished()) { WarpFadeInScreen(); task->data[0]++; } break; case 2: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { StartSendingKeysToLink(); UnlockPlayerFieldControls(); DestroyTask(taskId); } break; } } void FieldCB_ReturnToFieldWirelessLink(void) { LockPlayerFieldControls(); Overworld_PlaySpecialMapMusic(); palette_bg_faded_fill_black(); CreateTask(Task_ReturnToFieldRecordMixing, 10); } static void SetUpWarpExitTask(bool8 playerNotMoving) { s16 x, y; u32 metatileBehavior; TaskFunc func; PlayerGetDestCoords(&x, &y); metatileBehavior = MapGridGetMetatileBehaviorAt(x, y); if (MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE) { func = Task_ExitDoor; switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case FALSE: palette_bg_faded_fill_black(); break; case TRUE: palette_bg_faded_fill_white(); break; } } else { ExitWarpFadeInScreen(playerNotMoving); if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE) func = Task_ExitNonAnimDoor; else if (MetatileBehavior_IsDirectionalStairWarp(metatileBehavior) == TRUE) { u8 tmp = gExitStairsMovementDisabled; func = Task_ExitNonDoor; if (!tmp) func = Task_ExitStairs; } else func = Task_ExitNonDoor; } gExitStairsMovementDisabled = FALSE; CreateTask(func, 10); } static void ExitWarpFadeInScreen(bool8 playerNotMoving) { if (!playerNotMoving) WarpFadeInScreen(); else FadeInFromBlack(); } void FieldCB_DefaultWarpExit(void) { Overworld_PlaySpecialMapMusic(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); SetUpWarpExitTask(FALSE); LockPlayerFieldControls(); } void FieldCB_WarpExitFadeFromBlack(void) { Overworld_PlaySpecialMapMusic(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); SetUpWarpExitTask(TRUE); LockPlayerFieldControls(); } static void FieldCB_TeleportWarpIn(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); PlaySE(SE_WARP_OUT); CreateTask(Task_TeleportWarpIn, 10); LockPlayerFieldControls(); } static void Task_ExitDoor(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; if (task->data[0] == 0) task->data[0] = 5; switch (task->data[0]) { case 0: // Never reached SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); FieldSetDoorOpened(*x, *y); task->data[0] = 1; break; case 5: SetPlayerVisibility(0); FreezeObjectEvents(); DoOutwardBarnDoorWipe(); WarpFadeInScreenWithDelay(); task->data[0] = 6; break; case 6: task->data[15]++; if (task->data[15] == 25) { PlayerGetDestCoords(x, y); PlaySE(GetDoorSoundEffect(*x, *y)); FieldAnimateDoorOpen(*x, *y); task->data[0] = 7; } break; case 7: if (!FieldIsDoorAnimationRunning()) { PlayerGetDestCoords(&task->data[12], &task->data[13]); SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 8; } break; case 8: task->data[14]++; if (task->data[14] == 14) { FieldAnimateDoorClose(task->data[12], task->data[13]); task->data[0] = 9; } break; case 9: if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe)) { ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); task->data[0] = 4; } break; // Legacy RS case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[1] = FieldAnimateDoorClose(*x, *y); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) task->data[0] = 4; break; case 4: UnfreezeObjectEvents(); UnlockPlayerFieldControls(); DestroyTask(taskId); break; } } static void Task_ExitNonAnimDoor(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; switch (task->data[0]) { case 0: SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); task->data[0] = 1; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection())); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[0] = 3; } break; case 3: UnfreezeObjectEvents(); UnlockPlayerFieldControls(); DestroyTask(taskId); break; } } static void Task_ExitNonDoor(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: FreezeObjectEvents(); LockPlayerFieldControls(); gTasks[taskId].data[0]++; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { UnfreezeObjectEvents(); UnlockPlayerFieldControls(); DestroyTask(taskId); } break; } } static void Task_TeleportWarpIn(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: FreezeObjectEvents(); LockPlayerFieldControls(); StartTeleportInPlayerAnim(); gTasks[taskId].data[0]++; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE) { UnfreezeObjectEvents(); UnlockPlayerFieldControls(); DestroyTask(taskId); } break; } } static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { DestroyTask(taskId); CreateTask(Task_StartMenuHandleInput, 80); } } void FadeTransition_FadeInOnReturnToStartMenu(void) { FadeInFromBlack(); CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80); LockPlayerFieldControls(); } bool8 FieldCB_ReturnToFieldOpenStartMenu(void) { SetUpReturnToStartMenu(); return FALSE; } static void Task_SafariZoneRanOutOfBalls(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { UnlockPlayerFieldControls(); DestroyTask(taskId); ClearPlayerHeldMovementAndUnfreezeObjectEvents(); } } void FieldCB_SafariZoneRanOutOfBalls(void) { LockPlayerFieldControls(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(Task_SafariZoneRanOutOfBalls, 10); } static bool32 WaitWarpFadeOutScreen(void) { return gPaletteFade.active; } bool32 FieldFadeTransitionBackgroundEffectIsFinished(void) { if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning()) return TRUE; else return FALSE; } void DoWarp(void) { LockPlayerFieldControls(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); PlaySE(SE_EXIT); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_Teleport2Warp, 10); } void DoDiveWarp(void) { LockPlayerFieldControls(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_Teleport2Warp, 10); } void DoStairWarp(u16 metatileBehavior, u16 delay) { u8 taskId = CreateTask(Task_StairWarp, 10); gTasks[taskId].data[1] = metatileBehavior; gTasks[taskId].data[15] = delay; Task_StairWarp(taskId); } void DoDoorWarp(void) { LockPlayerFieldControls(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_DoorWarp, 10); } void DoTeleport2Warp(void) { LockPlayerFieldControls(); CreateTask(Task_Teleport2Warp, 10); gFieldCallback = FieldCB_TeleportWarpIn; } void DoUnionRoomWarp(void) { LockPlayerFieldControls(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_TeleportWarp, 10); } void DoFallWarp(void) { DoDiveWarp(); gFieldCallback = FieldCB_FallWarpExit; } void DoEscalatorWarp(u8 metatileBehavior) { LockPlayerFieldControls(); StartEscalatorWarp(metatileBehavior, 10); } void DoLavaridgeGymB1FWarp(void) { LockPlayerFieldControls(); StartLavaridgeGymB1FWarp(10); } void DoLavaridgeGym1FWarp(void) { LockPlayerFieldControls(); StartLavaridgeGym1FWarp(10); } void DoTeleportWarp(void) { LockPlayerFieldControls(); TryFadeOutOldMapMusic(); CreateTask(Task_TeleportWarp, 10); gFieldCallback = FieldCB_TeleportWarpIn; } static void DoPortholeWarp(void) // Unused { LockPlayerFieldControls(); WarpFadeOutScreen(); CreateTask(Task_Teleport2Warp, 10); gFieldCallback = FieldCB_ShowPortholeView; } static void Task_CableClubWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: LockPlayerFieldControls(); task->data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 2: WarpIntoMap(); SetMainCallback2(CB2_ReturnToFieldCableClub); DestroyTask(taskId); break; } } void DoCableClubWarp(void) { LockPlayerFieldControls(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlaySE(SE_EXIT); CreateTask(Task_CableClubWarp, 10); } static void Task_ReturnFromLinkRoomWarp(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: ClearLinkCallback_2(); FadeScreen(FADE_TO_BLACK, 0); TryFadeOutOldMapMusic(); PlaySE(SE_EXIT); data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) { SetCloseLinkCallback(); data[0]++; } break; case 2: if (!gReceivedRemoteLinkPlayers) { WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); } break; } } void ReturnFromLinkRoom(void) { CreateTask(Task_ReturnFromLinkRoomWarp, 10); } static void Task_Teleport2Warp(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeObjectEvents(); LockPlayerFieldControls(); task->data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 2: WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void Task_TeleportWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeObjectEvents(); LockPlayerFieldControls(); PlaySE(SE_WARP_IN); StartTeleportWarpOutPlayerAnim(); task->data[0]++; break; case 1: if (!WaitTeleportWarpOutPlayerAnim()) { WarpFadeOutScreen(); task->data[0]++; } break; case 2: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 3: WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void Task_DoorWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *xp = &task->data[2]; s16 *yp = &task->data[3]; switch (task->data[0]) { case 0: FreezeObjectEvents(); PlayerGetDestCoords(xp, yp); PlaySE(GetDoorSoundEffect(*xp, *yp - 1)); task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1); task->data[0] = 1; break; case 1: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); SetPlayerVisibility(FALSE); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) task->data[0] = 4; break; case 4: TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); task->data[0] = 0; task->func = Task_Teleport2Warp; break; case 5: TryFadeOutOldMapMusic(); PlayRainStoppingSoundEffect(); task->data[0] = 0; task->func = Task_Teleport2Warp; break; } } static void Task_StairWarp(u8 taskId) { s16 *data = gTasks[taskId].data; struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; switch (data[0]) { case 0: LockPlayerFieldControls(); FreezeObjectEvents(); CameraObjectReset2(); data[0]++; break; case 1: if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) { if (data[15] != 0) data[15]--; else { TryFadeOutOldMapMusic(); PlayRainStoppingSoundEffect(); playerSpr->oam.priority = 1; ForceStairsMovement(data[1], &data[2], &data[3]); PlaySE(SE_EXIT); data[0]++; } } break; case 2: UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]); data[15]++; if (data[15] >= 12) { WarpFadeOutScreen(); data[0]++; } break; case 3: UpdateStairsMovement(data[2], data[3], &data[4], &data[5], &data[6]); if (!WaitWarpFadeOutScreen() && BGMusicStopped()) data[0]++; break; default: gFieldCallback = FieldCB_DefaultWarpExit; WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer) { struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; if (speedY > 0 || *timer > 6) *offsetY += speedY; *offsetX += speedX; (*timer)++; playerSpr->x2 = *offsetX >> 5; playerSpr->y2 = *offsetY >> 5; if (playerObj->heldMovementFinished) ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); } static void ForceStairsMovement(u16 metatileBehavior, s16 *x, s16 *y) { ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); GetStairsMovementDirection(metatileBehavior, x, y); } static void GetStairsMovementDirection(u8 metatileBehavior, s16 *x, s16 *y) { if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior)) { *x = 16; *y = -10; } else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior)) { *x = -17; *y = -10; } else if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior)) { *x = 17; *y = 3; } else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior)) { *x = -17; *y = 3; } else { *x = 0; *y = 0; } } static void Task_ExitStairs(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { default: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { CameraObjectReset1(); UnlockPlayerFieldControls(); DestroyTask(taskId); } break; case 0: Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); LockPlayerFieldControls(); ExitStairsMovement(&data[1], &data[2], &data[3], &data[4], &data[5]); data[0]++; break; case 1: if (!WaitStairExitMovementFinished(&data[1], &data[2], &data[3], &data[4], &data[5])) data[0]++; break; } } static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer) { s16 x, y; u8 metatileBehavior; s32 direction; struct Sprite *sprite; PlayerGetDestCoords(&x, &y); metatileBehavior = MapGridGetMetatileBehaviorAt(x, y); if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior)) direction = DIR_WEST; else direction = DIR_EAST; ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceFastMovementAction(direction)); GetStairsMovementDirection(metatileBehavior, speedX, speedY); *offsetX = *speedX * 16; *offsetY = *speedY * 16; *timer = 16; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = *offsetX >> 5; sprite->y2 = *offsetY >> 5; *speedX *= -1; *speedY *= -1; } static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; if (*timer != 0) { *offsetX += *speedX; *offsetY += *speedY; sprite->x2 = *offsetX >> 5; sprite->y2 = *offsetY >> 5; (*timer)--; return TRUE; } else { sprite->x2 = 0; sprite->y2 = 0; return FALSE; } }