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updated up to Cmd_incrementgamestat
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@@ -569,9 +569,9 @@
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.byte 0x5f
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.endm
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.macro incrementgamestat param0:req
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.macro incrementgamestat stat:req
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.byte 0x60
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.byte \param0
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.byte \stat
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.endm
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.macro drawpartystatussummary battler:req
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@@ -686,9 +686,9 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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Cmd_yesnoboxstoplearningmove, //0x5B // done
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Cmd_hitanimation, //0x5C // done
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Cmd_getmoneyreward, //0x5D // done
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Cmd_updatebattlermoves, //0x5E
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Cmd_swapattackerwithtarget, //0x5F
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Cmd_incrementgamestat, //0x60
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Cmd_updatebattlermoves, //0x5E // done
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Cmd_swapattackerwithtarget, //0x5F // done
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Cmd_incrementgamestat, //0x60 // done
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Cmd_drawpartystatussummary, //0x61
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Cmd_hidepartystatussummary, //0x62
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Cmd_jumptocalledmove, //0x63
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@@ -7831,6 +7831,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
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}
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else
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{
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// TODO: Update Trainer struct
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// const struct TrainerMon *party = GetTrainerPartyFromId(trainerId);
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// if (party == NULL)
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// return 20;
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@@ -7892,26 +7893,28 @@ static void Cmd_getmoneyreward(void)
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// Command is never used
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static void Cmd_updatebattlermoves(void)
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{
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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CMD_ARGS(u8 battler);
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u32 battler = gActiveBattler = GetBattlerForBattleScript(cmd->battler);
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switch (gBattleCommunication[0])
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{
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case 0:
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BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
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MarkBattlerForControllerExec(gActiveBattler);
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MarkBattlerForControllerExec(battler);
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gBattleCommunication[0]++;
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break;
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case 1:
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if (gBattleControllerExecFlags == 0)
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{
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s32 i;
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struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4];
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struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleResources->bufferB[battler][4];
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
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gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
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gBattleMons[battler].moves[i] = bufferPoke->moves[i];
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gBattleMons[battler].pp[i] = bufferPoke->pp[i];
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}
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gBattlescriptCurrInstr += 2;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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break;
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}
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@@ -7919,24 +7922,28 @@ static void Cmd_updatebattlermoves(void)
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static void Cmd_swapattackerwithtarget(void)
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{
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gActiveBattler = gBattlerAttacker;
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gBattlerAttacker = gBattlerTarget;
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gBattlerTarget = gActiveBattler;
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CMD_ARGS();
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u8 temp;
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// SWAP(gBattlerAttacker, gBattlerTarget, temp);
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SWAP(gBattlerAttacker, gBattlerTarget, gActiveBattler);
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if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
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gHitMarker &= ~HITMARKER_SWAP_ATTACKER_TARGET;
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else
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gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
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gBattlescriptCurrInstr++;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_incrementgamestat(void)
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{
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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IncrementGameStat(gBattlescriptCurrInstr[1]);
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CMD_ARGS(u8 stat);
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gBattlescriptCurrInstr += 2;
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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IncrementGameStat(cmd->stat); // TODO: compare IncrementGameStat to pokeemerald
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_drawpartystatussummary(void)
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