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removed dex_mode macro, merged dex_category and dex_order indices
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@ -1,30 +1,26 @@
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#ifndef GUARD_POKEDEX_SCREEN_H
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#define GUARD_POKEDEX_SCREEN_H
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#define DEX_CATEGORY_GRASSLAND 0
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#define DEX_CATEGORY_FOREST 1
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#define DEX_CATEGORY_WATERS_EDGE 2
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#define DEX_CATEGORY_SEA 3
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#define DEX_CATEGORY_CAVE 4
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#define DEX_CATEGORY_MOUNTAIN 5
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#define DEX_CATEGORY_ROUGH_TERRAIN 6
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#define DEX_CATEGORY_URBAN 7
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#define DEX_CATEGORY_RARE 8
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#define DEX_CATEGORY_COUNT 9
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#define DEX_CATEGORY_GRASSLAND 0
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#define DEX_CATEGORY_FOREST 1
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#define DEX_CATEGORY_WATERS_EDGE 2
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#define DEX_CATEGORY_SEA 3
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#define DEX_CATEGORY_CAVE 4
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#define DEX_CATEGORY_MOUNTAIN 5
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#define DEX_CATEGORY_ROUGH_TERRAIN 6
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#define DEX_CATEGORY_URBAN 7
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#define DEX_CATEGORY_RARE 8
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#define DEX_ORDER_NUMERICAL_KANTO 9
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#define DEX_ORDER_ATOZ 10
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#define DEX_ORDER_TYPE 11
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#define DEX_ORDER_LIGHTEST 12
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#define DEX_ORDER_SMALLEST 13
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#define DEX_ORDER_NUMERICAL_NATIONAL 14
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#define DEX_ORDER_NUMERICAL_KANTO 1
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#define DEX_ORDER_ATOZ 2
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#define DEX_ORDER_TYPE 3
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#define DEX_ORDER_LIGHTEST 4
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#define DEX_ORDER_SMALLEST 5
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#define DEX_ORDER_NUMERICAL_NATIONAL 6
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#define DEX_MODE(name) (DEX_CATEGORY_COUNT + DEX_ORDER_##name - 1)
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#define DEX_ORDER_START DEX_ORDER_NUMERICAL_KANTO
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#include "pokedex.h"
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// extern const struct PokedexEntry gPokedexEntries[];
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void CB2_OpenPokedexFromStartMenu(void);
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s8 DexScreen_GetSetPokedexFlag(u16 nationalDexNo, u8 caseId, bool8 indexIsSpecies);
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@ -323,7 +323,7 @@ static const struct WindowTemplate sWindowTemplate_DexCounts = {
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static const struct ListMenuItem sListMenuItems_KantoDexModeSelect[] = {
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{gText_PokemonList, LIST_HEADER},
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{gText_NumericalMode, DEX_MODE(NUMERICAL_KANTO)},
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{gText_NumericalMode, DEX_ORDER_NUMERICAL_KANTO},
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{gText_PokemonHabitats, LIST_HEADER},
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{gText_DexCategory_GrasslandPkmn, DEX_CATEGORY_GRASSLAND},
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{gText_DexCategory_ForestPkmn, DEX_CATEGORY_FOREST},
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@ -335,10 +335,10 @@ static const struct ListMenuItem sListMenuItems_KantoDexModeSelect[] = {
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{gText_DexCategory_UrbanPkmn, DEX_CATEGORY_URBAN},
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{gText_DexCategory_RarePkmn, DEX_CATEGORY_RARE},
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{gText_Search, LIST_HEADER},
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{gText_AToZMode, DEX_MODE(ATOZ)},
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{gText_TypeMode, DEX_MODE(TYPE)},
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{gText_LightestMode, DEX_MODE(LIGHTEST)},
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{gText_SmallestMode, DEX_MODE(SMALLEST)},
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{gText_AToZMode, DEX_ORDER_ATOZ},
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{gText_TypeMode, DEX_ORDER_TYPE},
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{gText_LightestMode, DEX_ORDER_LIGHTEST},
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{gText_SmallestMode, DEX_ORDER_SMALLEST},
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{gText_PokedexOther, LIST_HEADER},
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{gText_ClosePokedex, LIST_CANCEL},
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};
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@ -366,8 +366,8 @@ static const struct ListMenuTemplate sListMenuTemplate_KantoDexModeSelect = {
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static const struct ListMenuItem sListMenuItems_NatDexModeSelect[] = {
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{gText_PokemonList, LIST_HEADER},
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{gText_NumericalModeKanto, DEX_MODE(NUMERICAL_KANTO)},
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{gText_NumericalModeNational, DEX_MODE(NUMERICAL_NATIONAL)},
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{gText_NumericalModeKanto, DEX_ORDER_NUMERICAL_KANTO},
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{gText_NumericalModeNational, DEX_ORDER_NUMERICAL_NATIONAL},
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{gText_PokemonHabitats, LIST_HEADER},
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{gText_DexCategory_GrasslandPkmn, DEX_CATEGORY_GRASSLAND},
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{gText_DexCategory_ForestPkmn, DEX_CATEGORY_FOREST},
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@ -379,10 +379,10 @@ static const struct ListMenuItem sListMenuItems_NatDexModeSelect[] = {
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{gText_DexCategory_UrbanPkmn, DEX_CATEGORY_URBAN},
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{gText_DexCategory_RarePkmn, DEX_CATEGORY_RARE},
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{gText_Search, LIST_HEADER},
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{gText_AToZMode, DEX_MODE(ATOZ)},
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{gText_TypeMode, DEX_MODE(TYPE)},
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{gText_LightestMode, DEX_MODE(LIGHTEST)},
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{gText_SmallestMode, DEX_MODE(SMALLEST)},
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{gText_AToZMode, DEX_ORDER_ATOZ},
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{gText_TypeMode, DEX_ORDER_TYPE},
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{gText_LightestMode, DEX_ORDER_LIGHTEST},
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{gText_SmallestMode, DEX_ORDER_SMALLEST},
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{gText_PokedexOther, LIST_HEADER},
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{gText_ClosePokedex, LIST_CANCEL},
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};
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@ -474,27 +474,27 @@ static const struct PokedexScreenWindowGfx sTopMenuSelectionIconGfxPtrs[] = {
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.tiles = sTopMenuIconTiles_Rare,
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.pal = sTopMenuIconPals_Rare
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},
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[DEX_MODE(NUMERICAL_KANTO)] = {
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[DEX_ORDER_NUMERICAL_KANTO] = {
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.tiles = sTopMenuIconTiles_Numerical,
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.pal = sTopMenuIconPals_Numerical
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},
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[DEX_MODE(ATOZ)] = {
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[DEX_ORDER_ATOZ] = {
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.tiles = gDexScreen_TopMenuIconTiles_AtoZ,
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.pal = gDexScreen_TopMenuIconPals_AtoZ
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},
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[DEX_MODE(TYPE)] = {
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[DEX_ORDER_TYPE] = {
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.tiles = sTopMenuIconTiles_Type,
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.pal = sTopMenuIconPals_Type
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},
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[DEX_MODE(LIGHTEST)] = {
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[DEX_ORDER_LIGHTEST] = {
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.tiles = sTopMenuIconTiles_Lightest,
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.pal = sTopMenuIconPals_Lightest
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},
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[DEX_MODE(SMALLEST)] = {
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[DEX_ORDER_SMALLEST] = {
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.tiles = sTopMenuIconTiles_Smallest,
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.pal = sTopMenuIconPals_Smallest
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},
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[DEX_MODE(NUMERICAL_NATIONAL)] = {
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[DEX_ORDER_NUMERICAL_NATIONAL] = {
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.tiles = sTopMenuIconTiles_Numerical,
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.pal = sTopMenuIconPals_Numerical
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},
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@ -1070,19 +1070,19 @@ static void Task_PokedexScreen(u8 taskId)
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sPokedexScreenData->state = 7;
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}
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break;
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case DEX_MODE(NUMERICAL_KANTO):
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case DEX_MODE(NUMERICAL_NATIONAL):
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case DEX_ORDER_NUMERICAL_KANTO:
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case DEX_ORDER_NUMERICAL_NATIONAL:
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RemoveScrollIndicatorArrowPair(sPokedexScreenData->scrollArrowsTaskId);
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sPokedexScreenData->dexOrderId = sPokedexScreenData->modeSelectInput - DEX_CATEGORY_COUNT + 1;
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sPokedexScreenData->dexOrderId = sPokedexScreenData->modeSelectInput;
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BeginNormalPaletteFade(~0x8000, 0, 0, 16, RGB_WHITEALPHA);
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sPokedexScreenData->state = 9;
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break;
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case DEX_MODE(ATOZ):
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case DEX_MODE(TYPE):
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case DEX_MODE(LIGHTEST):
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case DEX_MODE(SMALLEST):
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case DEX_ORDER_ATOZ:
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case DEX_ORDER_TYPE:
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case DEX_ORDER_LIGHTEST:
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case DEX_ORDER_SMALLEST:
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RemoveScrollIndicatorArrowPair(sPokedexScreenData->scrollArrowsTaskId);
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sPokedexScreenData->dexOrderId = sPokedexScreenData->modeSelectInput - DEX_CATEGORY_COUNT + 1;
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sPokedexScreenData->dexOrderId = sPokedexScreenData->modeSelectInput;
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sPokedexScreenData->characteristicOrderMenuItemsAbove = sPokedexScreenData->characteristicOrderMenuCursorPos = 0;
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BeginNormalPaletteFade(~0x8000, 0, 0, 16, RGB_WHITEALPHA);
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sPokedexScreenData->state = 8;
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@ -1198,7 +1198,7 @@ static void MoveCursorFunc_DexModeSelect(s32 itemIndex, bool8 onInit, struct Lis
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static void ItemPrintFunc_DexModeSelect(u8 windowId, u32 itemId, u8 y)
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{
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if (itemId >= DEX_CATEGORY_COUNT || sPokedexScreenData->unlockedCategories & (1 << itemId))
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if (itemId >= DEX_ORDER_START || sPokedexScreenData->unlockedCategories & (1 << itemId))
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ListMenuOverrideSetColors(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY);
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else
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ListMenuOverrideSetColors(TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2);
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