update header file

This commit is contained in:
Evan 2019-12-05 19:18:32 -07:00
parent 1e915e58b9
commit ebd1037036

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@ -220,7 +220,6 @@ void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *);
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
void AnimMoveTwisterParticle(struct Sprite* sprite);
// battle_anim_effects_2.c
void sub_80A6E48(struct Sprite *);
@ -317,9 +316,6 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
void sub_80EF0E0(u8 batterId);
// water.c
void AnimWaterPulseRing(struct Sprite *sprite);
enum
{
BATTLER_COORD_X,
@ -349,7 +345,7 @@ enum
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_mons.c
extern const struct MonCoords gCastformFrontSpriteCoords[];