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Document the unused battle strings for downpour and rain weather
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@ -336,9 +336,9 @@ static const u8 sText_ButItFailed[] = _("But it failed!");
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static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
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static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
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static const u8 sText_StartedToRain[] = _("It started to rain!");
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static const u8 sText_DownpourStarted[] = _("A downpour started!");
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static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
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static const u8 sText_RainContinues[] = _("Rain continues to fall.");
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static const u8 sText_DownpourContinues[] = _("The downpour continues.");
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static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused
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static const u8 sText_RainStopped[] = _("The rain stopped.");
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static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
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static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
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@ -478,7 +478,7 @@ static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B
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static const u8 sText_Someones[] = _("someone's");
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static const u8 sText_Bills[] = _("BILL's");
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static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p");
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static const u8 sText_ItIsRaining[] = _("It is raining.");
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static const u8 sText_ItIsRaining[] = _("It is raining."); // used only in RSE when a battle starts in a rainy area
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static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
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static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p");
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static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
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