fix ghost unveil animation

This commit is contained in:
cawtds 2024-08-11 12:53:57 +02:00
parent caa20e5277
commit de72056f0d
3 changed files with 3 additions and 3 deletions

View File

@ -152,7 +152,7 @@ General_SilphScoped:
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 255
createvisualtask AnimTask_TransformMon, 3, FALSE, FALSE, TRUE
waitsound
waitforvisualfinish
clearmonbg ANIM_ATTACKER

View File

@ -22,7 +22,7 @@ bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool8 trackEnemyPersonality, bool8 ghostUnveil);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool32 trackEnemyPersonality, bool32 ghostUnveil);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);

View File

@ -652,7 +652,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
}
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool8 trackEnemyPersonality, bool8 ghostUnveil)
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool32 trackEnemyPersonality, bool32 ghostUnveil)
{
u32 personalityValue, position, paletteOffset, targetSpecies;
bool8 isShiny;