expansion sync: battle_anim_psychic

This commit is contained in:
cawtds 2025-01-20 23:27:08 +01:00
parent 525e78c883
commit d937aaebb6

View File

@ -1,36 +1,40 @@
#include "global.h"
#include "gflib.h"
#include "battle_anim.h"
#include "gpu_regs.h"
#include "palette.h"
#include "sound.h"
#include "scanline_effect.h"
#include "trig.h"
#include "constants/rgb.h"
#include "constants/songs.h"
static void AnimDefensiveWall(struct Sprite *sprite);
static void AnimWallSparkle(struct Sprite *sprite);
static void AnimBentSpoon(struct Sprite *sprite);
static void AnimQuestionMark(struct Sprite *sprite);
static void AnimRedX(struct Sprite *sprite);
static void AnimSkillSwapOrb(struct Sprite *sprite);
static void AnimDefensiveWall_Step2(struct Sprite *sprite);
static void AnimDefensiveWall_Step3(struct Sprite *sprite);
static void AnimDefensiveWall_Step4(struct Sprite *sprite);
static void AnimDefensiveWall_Step5(struct Sprite *sprite);
static void AnimQuestionMark_Step1(struct Sprite *sprite);
static void AnimQuestionMark_Step2(struct Sprite *sprite);
static void AnimTask_MeditateStretchAttacker_Step(u8 taskId);
static void AnimTask_Teleport_Step(u8 taskId);
static void AnimTask_ImprisonOrbs_Step(u8 taskId);
static void AnimTask_SkillSwap_Step(u8 taskId);
static void AnimDefensiveWall(struct Sprite *);
static void AnimDefensiveWall_Step1(struct Sprite *);
static void AnimDefensiveWall_Step2(struct Sprite *);
static void AnimDefensiveWall_Step3(struct Sprite *);
static void AnimDefensiveWall_Step4(struct Sprite *);
static void AnimDefensiveWall_Step5(struct Sprite *);
static void AnimWallSparkle(struct Sprite *);
static void AnimBentSpoon(struct Sprite *);
static void AnimQuestionMark(struct Sprite *);
static void AnimQuestionMark_Step1(struct Sprite *);
static void AnimQuestionMark_Step2(struct Sprite *);
static void AnimRedX(struct Sprite *);
static void AnimSkillSwapOrb(struct Sprite *);
static void AnimTask_MeditateStretchAttacker_Step(u8);
static void AnimTask_Teleport_Step(u8);
static void AnimTask_ImprisonOrbs_Step(u8);
static void AnimTask_SkillSwap_Step(u8);
static void AnimTask_HeartSwap_Step(u8);
static void AnimTask_ExtrasensoryDistortion_Step(u8 taskId);
static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId);
static void AnimTask_ExtrasensoryDistortion_Step(u8);
static void AnimTask_TransparentCloneGrowAndShrink_Step(u8);
static void AnimateZenHeadbutt(struct Sprite *sprite);
static void AnimPsychoCut(struct Sprite *sprite);
static const union AffineAnimCmd sAffineAnim_PsychUpSpiral[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x2, -0x2, -10, 120),
AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
AFFINEANIMCMD_END,
};
@ -281,7 +285,7 @@ static const union AffineAnimCmd sAffineAnim_Teleport[] =
AFFINEANIMCMD_END,
};
static const struct SpriteTemplate sImprisonOrbSpriteTemplate =
const struct SpriteTemplate gImprisonOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@ -305,7 +309,7 @@ const struct SpriteTemplate gRedXSpriteTemplate =
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
{
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_JUMP(0),
};
@ -313,27 +317,27 @@ static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 6),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 2),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_2[] =
{
AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 4),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 4),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_3[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 2),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 6),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
AFFINEANIMCMD_JUMP(1),
};
@ -345,7 +349,7 @@ static const union AffineAnimCmd *const sAffineAnims_SkillSwapOrb[] =
sAffineAnim_SkillSwapOrb_3,
};
static const struct SpriteTemplate sSkillSwapOrbSpriteTemplate =
const struct SpriteTemplate gSkillSwapOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUEGREEN_ORB,
.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
@ -396,11 +400,11 @@ static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 10),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
AFFINEANIMCMD_LOOP(4),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
AFFINEANIMCMD_LOOP(7),
AFFINEANIMCMD_END,
@ -408,7 +412,7 @@ static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_1[] =
{
AFFINEANIMCMD_FRAME(-0x14, 0x18, 0, 15),
AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
AFFINEANIMCMD_END,
};
@ -548,26 +552,31 @@ static void AnimateZenHeadbutt(struct Sprite *sprite)
// For the rectangular wall sprite used by Reflect, Mirror Coat, etc
static void AnimDefensiveWall(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
u8 isContest = IsContest();
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
}
if (!IsContest())
if (!isContest)
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
s32 var0 = 1;
bool8 toBG2 = (rank ^ var0) != 0;
int var0 = 1;
u8 toBG_2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG2, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG2 ^ var0, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
}
if (!IsContest() && IsDoubleBattle())
if (!isContest && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
@ -584,41 +593,71 @@ static void AnimDefensiveWall(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
}
if (IsContest())
sprite->y += 9;
sprite->data[0] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(gBattleAnimArgs[2]));
if (isContest)
{
sprite->y += 9;
sprite->callback = AnimDefensiveWall_Step2;
sprite->callback(sprite);
}
else
{
sprite->callback = AnimDefensiveWall_Step1;
}
}
static void AnimDefensiveWall_Step1(struct Sprite *sprite)
{
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (!sprite->data[7])
{
sprite->data[7] = 1;
return;
}
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
battler = BATTLE_PARTNER(battler);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
sprite->callback = AnimDefensiveWall_Step2;
sprite->callback(sprite);
}
// AnimDefensiveWall_Step1 is removed in FRLG from the removal of Contest handling
static void AnimDefensiveWall_Step2(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (sprite->data[3] == 13)
sprite->callback = AnimDefensiveWall_Step3;
else
++sprite->data[3];
sprite->data[3]++;
}
static void AnimDefensiveWall_Step3(struct Sprite *sprite)
{
u16 color;
u16 startOffset;
s32 i;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
startOffset = sprite->data[0];
color = gPlttBufferFaded[startOffset + 8];
for (i = 8; i > 0; --i)
for (i = 8; i > 0; i--)
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
gPlttBufferFaded[startOffset + 1] = color;
if (++sprite->data[2] == 16)
sprite->callback = AnimDefensiveWall_Step4;
}
@ -627,6 +666,7 @@ static void AnimDefensiveWall_Step3(struct Sprite *sprite)
static void AnimDefensiveWall_Step4(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (--sprite->data[3] == -1)
{
if (!IsContest())
@ -636,10 +676,12 @@ static void AnimDefensiveWall_Step4(struct Sprite *sprite)
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
}
sprite->invisible = TRUE;
sprite->callback = AnimDefensiveWall_Step5;
}
@ -652,15 +694,17 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
s32 var0 = 1;
int var0 = 1;
bool8 toBG2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2;
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2 ^ var0);
}
sprite->callback = DestroyAnimSprite;
}
@ -673,6 +717,7 @@ static void AnimWallSparkle(struct Sprite *sprite)
bool8 respectMonPicOffsets = FALSE;
if (!ignoreOffsets)
respectMonPicOffsets = TRUE;
if (!IsContest() && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
@ -688,17 +733,18 @@ static void AnimWallSparkle(struct Sprite *sprite)
}
else
{
if (gBattleAnimArgs[2] == 0)
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
}
++sprite->data[0];
sprite->data[0]++;
}
else if (sprite->animEnded || sprite->affineAnimEnded)
else
{
DestroySpriteAndMatrix(sprite);
if (sprite->animEnded || sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
}
@ -706,6 +752,7 @@ static void AnimBentSpoon(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
@ -719,6 +766,7 @@ static void AnimBentSpoon(struct Sprite *sprite)
sprite->y -= 10;
sprite->data[1] = 1;
}
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
@ -731,10 +779,13 @@ static void AnimQuestionMark(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
x = -x;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + x;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + y;
if (sprite->y < 16)
sprite->y = 16;
StoreSpriteCallbackInData6(sprite, AnimQuestionMark_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
@ -758,7 +809,7 @@ static void AnimQuestionMark_Step2(struct Sprite *sprite)
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
sprite->data[1] = 18;
++sprite->data[0];
sprite->data[0]++;
}
break;
case 1:
@ -772,7 +823,6 @@ void AnimTask_MeditateStretchAttacker(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, sAffineAnim_MeditateStretchAttacker);
task->func = AnimTask_MeditateStretchAttacker_Step;
@ -788,11 +838,11 @@ void AnimTask_Teleport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
PrepareAffineAnimInTaskData(task, task->data[0], sAffineAnim_Teleport);
task->func = AnimTask_Teleport_Step;
}
@ -806,13 +856,13 @@ static void AnimTask_Teleport_Step(u8 taskId)
case 0:
RunAffineAnimFromTaskData(task);
if (++task->data[2] > 19)
++task->data[1];
task->data[1]++;
break;
case 1:
if (task->data[3] != 0)
{
gSprites[task->data[0]].y2 -= 8;
--task->data[3];
task->data[3]--;
}
else
{
@ -828,17 +878,21 @@ static void AnimTask_Teleport_Step(u8 taskId)
void AnimTask_ImprisonOrbs(u8 taskId)
{
u16 var0, var1;
struct Task *task = &gTasks[taskId];
task->data[3] = 16;
task->data[4] = 0;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
task->data[12] = var0 > var1 ? var0 : var1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
task->func = AnimTask_ImprisonOrbs_Step;
}
@ -854,7 +908,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
if (++task->data[1] > 8)
{
task->data[1] = 0;
spriteId = CreateSprite(&sImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
spriteId = CreateSprite(&gImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
task->data[task->data[2] + 8] = spriteId;
if (spriteId != MAX_SPRITES)
{
@ -880,25 +934,29 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
}
if (++task->data[2] == 5)
++task->data[0];
task->data[0]++;
}
break;
case 1:
if (task->data[1] & 1)
--task->data[3];
task->data[3]--;
else
++task->data[4];
task->data[4]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
if (++task->data[1] == 32)
{
for (i = 8; i < 13; ++i)
for (i = 8; i < 13; i++)
{
if (task->data[i] != MAX_SPRITES)
DestroySprite(&gSprites[task->data[i]]);
++task->data[0];
}
task->data[0]++;
}
break;
case 2:
++task->data[0];
task->data[0]++;
break;
case 3:
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@ -912,18 +970,21 @@ static void AnimRedX_Step(struct Sprite *sprite)
{
if (sprite->data[1] > sprite->data[0] - 10)
sprite->invisible = sprite->data[1] & 1;
if (sprite->data[1] == sprite->data[0])
DestroyAnimSprite(sprite);
++sprite->data[1];
sprite->data[1]++;
}
static void AnimRedX(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[0] = gBattleAnimArgs[1];
sprite->callback = AnimRedX_Step;
}
@ -953,7 +1014,7 @@ void AnimTask_SkillSwap(u8 taskId)
}
else
{
if (gBattleAnimArgs[0] == 1)
if (gBattleAnimArgs[0] == ANIM_TARGET)
{
task->data[10] = -10;
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
@ -970,6 +1031,7 @@ void AnimTask_SkillSwap(u8 taskId)
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
}
}
task->data[1] = 6;
task->func = AnimTask_SkillSwap_Step;
}
@ -1034,19 +1096,20 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
if (++task->data[1] > 6)
{
task->data[1] = 0;
spriteId = CreateSprite(&sSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13];
gSprites[spriteId].data[4] = task->data[14];
gSprites[spriteId].data[5] = task->data[10];
InitAnimArcTranslation(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
}
if (++task->data[2] == 12)
++task->data[0];
task->data[0]++;
}
break;
case 1:
@ -1109,9 +1172,10 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId)
u8 yOffset;
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
task->data[14] = yOffset - 32;
switch (gBattleAnimArgs[0])
{
case 0:
@ -1133,8 +1197,10 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId)
task->data[15] = yOffset + 32;
break;
}
if (task->data[14] < 0)
task->data[14] = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
@ -1145,11 +1211,13 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId)
task->data[10] = gBattle_BG2_X;
scanlineParams.dmaDest = &REG_BG2HOFS;
}
for (i = task->data[14]; i <= task->data[14] + 64; ++i)
for (i = task->data[14]; i <= task->data[14] + 64; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
gScanlineEffectRegBuffers[1][i] = task->data[10];
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
@ -1166,24 +1234,27 @@ static void AnimTask_ExtrasensoryDistortion_Step(u8 taskId)
{
case 0:
sineIndex = task->data[13];
for (i = task->data[14]; i <= task->data[15]; ++i)
i = task->data[14];
while (i <= task->data[15])
{
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
if (var2 > 0)
var2 += (task->data[1] & 3);
else if (var2 < 0)
var2 -= (task->data[1] & 3);
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
sineIndex += task->data[11];
i++;
}
if (++task->data[1] > 23)
++task->data[0];
task->data[0]++;
break;
case 1:
gScanlineEffect.state = 3;
++task->data[0];
task->data[0]++;
break;
case 2:
DestroyAnimVisualTask(taskId);
@ -1198,13 +1269,14 @@ void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
s16 spriteId;
s16 matrixNum;
struct Task *task = &gTasks[taskId];
matrixNum = AllocOamMatrix();
if (matrixNum == 0xFF)
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
if (spriteId < 0)
{
@ -1212,11 +1284,12 @@ void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = matrixNum;
gSprites[spriteId].affineAnimPaused = TRUE;
++gSprites[spriteId].subpriority;
gSprites[spriteId].affineAnimPaused = 1;
gSprites[spriteId].subpriority++;
SetSpriteRotScale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
@ -1237,7 +1310,7 @@ static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId)
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 48)
++task->data[0];
task->data[0]++;
break;
case 1:
task->data[1] -= 4;
@ -1245,11 +1318,11 @@ static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId)
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 0)
++task->data[0];
task->data[0]++;
break;
case 2:
DestroySpriteWithActiveSheet(&gSprites[task->data[15]]);
++task->data[0];
task->data[0]++;
break;
case 3:
FreeOamMatrix(task->data[14]);
@ -1265,33 +1338,36 @@ void AnimPsychoBoost(struct Sprite *sprite)
case 0:
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
if (IsContest())
sprite->y += 12;
sprite->data[1] = 8;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
++sprite->data[0];
sprite->data[0]++;
break;
case 1:
if (sprite->affineAnimEnded)
{
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
ChangeSpriteAffineAnim(sprite, 1);
++sprite->data[0];
sprite->data[0]++;
}
break;
case 2:
if (sprite->data[2]++ > 1)
{
sprite->data[2] = 0;
--sprite->data[1];
sprite->data[1]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (sprite->data[1] == 0)
{
++sprite->data[0];
sprite->data[0]++;
sprite->invisible = TRUE;
}
}
sprite->data[3] += 0x380;
sprite->y2 -= sprite->data[3] >> 8;
sprite->data[3] &= 0xFF;