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fix stairs walk speed and follower ledge jump behaviour
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@@ -5535,7 +5535,7 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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else if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2)
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{
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// If *player* jumps, make step take twice as long
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowerMovementAction(direction));
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}
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else
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{
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@@ -10499,13 +10499,13 @@ void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction)
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bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
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{
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if (!(sprite->tDelay & 1))
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if (++sprite->tDelay < 3)
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{
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Step1(sprite, sprite->tDirection);
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sprite->tStepNo++;
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}
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sprite->tDelay++;
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else
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sprite->tDelay = 0;
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if (sprite->tStepNo > 15)
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return TRUE;
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