expansion sync: battle_anim_dark

This commit is contained in:
cawtds
2025-01-20 17:42:18 +01:00
parent cf6cee281f
commit b0a759b2db
7 changed files with 168 additions and 97 deletions

View File

@@ -466,7 +466,7 @@ void SpriteCB_RandomCentredHits(struct Sprite *sprite);
void InitSpritePosToAnimTargetsCentre(struct Sprite *sprite, bool32 respectMonPicOffsets);
//
void MoveBattlerSpriteToBG(u8 battlerId, u8);
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
void ResetBattleAnimBg(u8);
void LoadMoveBg(u16 bgId);
void ClearBattleAnimationVars(void);
@@ -556,7 +556,7 @@ void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
void TryResetSpriteAffineState(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
u32 GetBattleMonSpritePalettesMask(bool8 playerLeft, bool8 playerRight, bool8 foeLeft, bool8 foeRight);
u8 GetSpritePalIdxByBattler(u8 a1);

View File

@@ -945,7 +945,7 @@ static void Cmd_monbg(void)
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
spriteId = gBattlerSpriteIds[battlerId];
taskId = CreateTask(Task_InitUpdateMonBg, 10);
gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
@@ -976,7 +976,7 @@ static void Cmd_monbg(void)
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
spriteId = gBattlerSpriteIds[battlerId];
taskId = CreateTask(Task_InitUpdateMonBg, 10);
gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
@@ -1032,7 +1032,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
return FALSE;
}
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct BattleAnimBgData animBg;
u8 battlerSpriteId;
@@ -1245,7 +1245,7 @@ static void Cmd_monbg_static(void)
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}
@@ -1258,7 +1258,7 @@ static void Cmd_monbg_static(void)
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}

View File

@@ -1,30 +1,30 @@
#include "global.h"
#include "gpu_regs.h"
#include "battle_anim.h"
// #include "contest.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "palette.h"
#include "scanline_effect.h"
#include "trig.h"
#include "util.h"
#include "constants/rgb.h"
static void AnimUnusedBagSteal(struct Sprite *sprite);
static void AnimUnusedBagSteal_Step(struct Sprite *sprite);
static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId);
static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId);
static void AnimBite_Step1(struct Sprite *sprite);
static void AnimBite_Step2(struct Sprite *sprite);
static void AnimTearDrop_Step(struct Sprite *sprite);
static void SetAllBattlersSpritePriority(u8 priority);
static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId);
static void DoMementoShadowEffect(struct Task *task);
static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId);
static void AnimTask_MetallicShine_Step(u8 taskId);
static void AnimUnusedBagSteal(struct Sprite *);
static void AnimUnusedBagSteal_Step(struct Sprite *);
static void AnimTask_AttackerFadeToInvisible_Step(u8);
static void AnimTask_AttackerFadeFromInvisible_Step(u8);
static void AnimBite_Step1(struct Sprite *);
static void AnimBite_Step2(struct Sprite *);
static void AnimTearDrop_Step(struct Sprite *);
static void AnimTask_MoveAttackerMementoShadow_Step(u8);
static void AnimTask_MoveTargetMementoShadow_Step(u8);
static void DoMementoShadowEffect(struct Task *);
static void SetAllBattlersSpritePriority(u8);
static void AnimPunishment(struct Sprite *sprite);
static void AnimTask_MetallicShine_Step(u8);
// Unused
const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
static const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
{
.tileTag = ANIM_TAG_TIED_BAG,
.paletteTag = ANIM_TAG_TIED_BAG,
@@ -257,6 +257,10 @@ const struct SpriteTemplate gPunishmentImpactSpriteTemplate =
.callback = AnimPunishment,
};
// arg 0: x pixel offset
// arg 1: y pixel offset
// arg 2: Something
// arg 3: Something
static void AnimPunishment(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
@@ -271,8 +275,7 @@ static void AnimPunishment(struct Sprite *sprite)
void AnimTask_AttackerFadeToInvisible(u8 taskId)
{
s32 battler;
int battler;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
battler = gBattleAnimAttacker;
gTasks[taskId].data[1] = 16;
@@ -281,6 +284,7 @@ void AnimTask_AttackerFadeToInvisible(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step;
}
@@ -288,11 +292,10 @@ static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
{
++blendA;
--blendB;
blendA++;
blendB--;
gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
gTasks[taskId].data[2] = 0;
@@ -304,7 +307,7 @@ static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
}
else
{
++gTasks[taskId].data[2];
gTasks[taskId].data[2]++;
}
}
@@ -320,11 +323,10 @@ static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
{
--blendA;
++blendB;
blendA--;
blendB++;
gTasks[taskId].data[1] = (blendA << 8) | blendB;
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
gTasks[taskId].data[2] = 0;
@@ -337,7 +339,7 @@ static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
}
else
{
++gTasks[taskId].data[2];
gTasks[taskId].data[2]++;
}
}
@@ -348,6 +350,7 @@ void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
DestroyAnimVisualTask(taskId);
}
@@ -378,16 +381,18 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
sprite->data[4] += sprite->data[2];
sprite->x2 = sprite->data[3] >> 8;
sprite->y2 = sprite->data[4] >> 8;
--sprite->data[0];
sprite->data[0]--;
}
sprite->y2 += Sin(sprite->data[5], sprite->data[6]);
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
if (sprite->data[5] > 0x7F)
{
sprite->data[5] = 0;
sprite->data[6] += 20;
++sprite->data[7];
sprite->data[7]++;
}
if (--sprite->data[0] == 0)
DestroyAnimSprite(sprite);
}
@@ -434,8 +439,10 @@ void AnimTearDrop(struct Sprite *sprite)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
xOffset = 20;
sprite->oam.tileNum += 4;
switch (gBattleAnimArgs[1])
{
case 0:
@@ -459,10 +466,12 @@ void AnimTearDrop(struct Sprite *sprite)
xOffset = -20;
break;
}
sprite->data[0] = 32;
sprite->data[2] = sprite->x + xOffset;
sprite->data[4] = sprite->y + 12;
sprite->data[5] = -12;
InitAnimArcTranslation(sprite);
sprite->callback = AnimTearDrop_Step;
}
@@ -479,7 +488,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
struct BattleAnimBgData animBg;
u16 i;
u8 pos;
s32 var0;
int var0;
struct Task *task = &gTasks[taskId];
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
@@ -487,13 +496,16 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
task->data[14] = pos - 32;
task->data[15] = pos + 32;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1)
{
@@ -516,6 +528,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
if (!IsContest())
gBattle_BG1_X += DISPLAY_WIDTH;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
@@ -525,11 +538,12 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
SetAllBattlersSpritePriority(3);
for (i = 0; i < 112; ++i)
for (i = 0; i < 112; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
gScanlineEffectRegBuffers[1][i] = task->data[10];
}
ScanlineEffect_SetParams(scanlineParams);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
@@ -552,37 +566,44 @@ static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId)
if (++task->data[2] & 1)
{
if (task->data[11] != 12)
++task->data[11];
task->data[11]++;
}
else if (task->data[12] != 8)
else
{
--task->data[12];
if (task->data[12] != 8)
task->data[12]--;
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
if (task->data[11] == 12 && task->data[12] == 8)
++task->data[0];
task->data[0]++;
}
break;
case 1:
task->data[4] -= 8;
DoMementoShadowEffect(task);
if (task->data[4] < task->data[8])
++task->data[0];
task->data[0]++;
break;
case 2:
task->data[4] -= 8;
DoMementoShadowEffect(task);
task->data[14] += 4;
task->data[15] -= 4;
if (task->data[14] >= task->data[15])
task->data[14] = task->data[15];
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
if (task->data[14] == task->data[15])
++task->data[0];
task->data[0]++;
break;
case 3:
gScanlineEffect.state = 3;
++task->data[0];
task->data[0]++;
break;
case 4:
DestroyAnimVisualTask(taskId);
@@ -622,7 +643,8 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
gBattle_BG1_X += DISPLAY_WIDTH;
}
++task->data[0];
task->data[0]++;
}
break;
case 1:
@@ -637,8 +659,9 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
task->data[10] = gBattle_BG2_Y;
FillPalette(RGB_BLACK, BG_PLTT_ID(9), PLTT_SIZE_4BPP);
}
SetAllBattlersSpritePriority(3);
++task->data[0];
task->data[0]++;
break;
case 2:
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
@@ -647,40 +670,46 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
task->data[14] = x - 4;
task->data[15] = x + 4;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
task->data[4] = task->data[8];
task->data[5] = task->data[8];
task->data[11] = 12;
task->data[12] = 8;
++task->data[0];
task->data[0]++;
break;
case 3:
if (task->data[3] == 1)
scanlineParams.dmaDest = &REG_BG1VOFS;
else
scanlineParams.dmaDest = &REG_BG2VOFS;
for (i = 0; i < 112; ++i)
for (i = 0; i < 112; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
++task->data[0];
task->data[0]++;
break;
case 4:
if (task->data[3] == 1)
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
else
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
gBattle_WIN0V = DISPLAY_HEIGHT;
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -698,11 +727,12 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
{
case 0:
task->data[5] += 8;
if (task->data[5] >= task->data[7])
if (task->data[5] >= task->data[7])
task->data[5] = task->data[7];
DoMementoShadowEffect(task);
if (task->data[5] == task->data[7])
++task->data[0];
task->data[0]++;
break;
case 1:
if (task->data[15] - task->data[14] < 0x40)
@@ -714,39 +744,43 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
{
task->data[1] = 1;
}
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
task->data[4] += 8;
if (task->data[4] >= task->data[6])
task->data[4] = task->data[6];
DoMementoShadowEffect(task);
if (task->data[4] == task->data[6] && task->data[1])
{
task->data[1] = 0;
++task->data[0];
task->data[0]++;
}
break;
case 2:
if (++task->data[1] > 1)
{
task->data[1] = 0;
++task->data[2];
task->data[2]++;
if (task->data[2] & 1)
{
if (task->data[11])
--task->data[11];
task->data[11]--;
}
else if (task->data[12] < 16)
else
{
++task->data[12];
if (task->data[12] < 16)
task->data[12]++;
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
if (task->data[11] == 0 && task->data[12] == 16)
++task->data[0];
task->data[0]++;
}
break;
case 3:
gScanlineEffect.state = 3;
++task->data[0];
task->data[0]++;
break;
case 4:
gBattle_WIN0H = 0;
@@ -760,39 +794,51 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
static void DoMementoShadowEffect(struct Task *task)
{
s32 var0, var1, var4;
s16 var2, i;
int var0, var1;
s16 var2;
s16 i;
int var4;
var2 = task->data[5] - task->data[4];
if (var2 != 0)
{
var0 = task->data[13] / var2;
var1 = task->data[6] << 8;
for (i = 0; i < task->data[4]; ++i)
for (i = 0; i < task->data[4]; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
for (i = task->data[4]; i <= task->data[5]; ++i)
}
for (i = task->data[4]; i <= task->data[5]; i++)
{
if (i >= 0)
{
s16 var3 = (var1 >> 8) - i;
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
}
var1 += var0;
}
var4 = task->data[10] - (i - 159);
for (; i < task->data[7]; ++i)
for (i = i; i < task->data[7]; i++)
{
if (i >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--;
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4;
var4--;
}
}
}
else
{
var4 = task->data[10] + 159;
for (i = 0; i < 112; ++i)
for (i = 0; i < 112; i++)
{
gScanlineEffectRegBuffers[0][i] = var4;
gScanlineEffectRegBuffers[1][i] = var4;
--var4;
var4--;
}
}
}
@@ -801,7 +847,7 @@ static void SetAllBattlersSpritePriority(u8 priority)
{
u16 i;
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
u8 spriteId = GetAnimBattlerSpriteId(i);
if (spriteId != SPRITE_NONE)
@@ -811,25 +857,27 @@ static void SetAllBattlersSpritePriority(u8 priority)
void AnimTask_InitMementoShadow(u8 taskId)
{
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
}
void AnimTask_MementoHandleBg(u8 taskId)
{
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
ResetBattleAnimBg(toBG2);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
ResetBattleAnimBg(toBG2 ^ 1);
DestroyAnimVisualTask(taskId);
}
@@ -852,7 +900,8 @@ void AnimClawSlash(struct Sprite *sprite)
void AnimTask_MetallicShine(u8 taskId)
{
u16 species;
u8 spriteId, newSpriteId;
u8 spriteId;
u8 newSpriteId;
u16 paletteNum;
struct BattleAnimBgData animBg;
bool32 priorityChanged = FALSE;
@@ -868,6 +917,7 @@ void AnimTask_MetallicShine(u8 taskId)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
if (IsDoubleBattle() && !IsContest())
{
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
@@ -880,23 +930,36 @@ void AnimTask_MetallicShine(u8 taskId)
}
}
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
if (IsContest())
{
species = SPECIES_NONE; // species = gContestResources->moveAnim->species;
}
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
gBattle_BG1_X = -gSprites[spriteId].x + 96;
gBattle_BG1_Y = -gSprites[spriteId].y + 32;
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(PLTT_ID(paletteNum), 16, 11, gBattleAnimArgs[2]);
BlendPalette(BG_PLTT_ID(paletteNum), 16, 11, gBattleAnimArgs[2]);
gTasks[taskId].data[0] = newSpriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
@@ -923,10 +986,11 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, 1);
SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
GetBattleAnimBg1Data(&animBg);
InitBattleAnimBg(animBg.bgId);
ClearBattleAnimBg(animBg.bgId);
if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
}
@@ -938,6 +1002,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@@ -946,12 +1011,13 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
}
}
// Changes battler's palette to either greyscale or original.
// Changes battler's palette to either grayscale or original.
// arg0: which battler
// arg1: 0 grayscale, 1 original
// arg1: FALSE grayscale, TRUE original
void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
{
u8 spriteId, battler;
u8 spriteId;
u8 battler;
bool8 calcSpriteId = FALSE;
u8 position = B_POSITION_PLAYER_LEFT;
@@ -963,19 +1029,19 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
case ANIM_DEF_PARTNER:
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case 4:
case ANIM_PLAYER_LEFT:
position = B_POSITION_PLAYER_LEFT;
calcSpriteId = TRUE;
break;
case 5:
case ANIM_PLAYER_RIGHT:
position = B_POSITION_PLAYER_RIGHT;
calcSpriteId = TRUE;
break;
case 6:
case ANIM_OPPONENT_LEFT:
position = B_POSITION_OPPONENT_LEFT;
calcSpriteId = TRUE;
break;
case 7:
case ANIM_OPPONENT_RIGHT:
position = B_POSITION_OPPONENT_RIGHT;
calcSpriteId = TRUE;
break;
@@ -983,6 +1049,7 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
spriteId = SPRITE_NONE;
break;
}
if (calcSpriteId)
{
battler = GetBattlerAtPosition(position);
@@ -991,8 +1058,10 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
else
spriteId = SPRITE_NONE;
}
if (spriteId != SPRITE_NONE)
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}
@@ -1000,7 +1069,9 @@ void GetIsDoomDesireHitTurn(u8 taskId)
{
if (gAnimMoveTurn < 2)
gBattleAnimArgs[ARG_RET_ID] = FALSE;
if (gAnimMoveTurn == 2)
gBattleAnimArgs[ARG_RET_ID] = TRUE;
DestroyAnimVisualTask(taskId);
}

View File

@@ -2073,7 +2073,7 @@ void AnimTask_GrowAndGrayscale(u8 taskId)
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
gTasks[taskId].data[0] = 80;
gTasks[taskId].func = AnimTask_GrowAndGrayscale_Step;
}
@@ -2084,7 +2084,7 @@ static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
DestroyAnimVisualTask(taskId);
}
}
@@ -3819,7 +3819,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, FALSE);
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, FALSE);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);

View File

@@ -1177,7 +1177,7 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
s32 i;
struct PlttData *originalColor;

View File

@@ -562,10 +562,10 @@ static void AnimDefensiveWall(struct Sprite *sprite)
bool8 toBG2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG2);
MoveBattlerSpriteToBG(battler, toBG2, FALSE);
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG2 ^ var0);
MoveBattlerSpriteToBG(battler, toBG2 ^ var0, FALSE);
}
if (!IsContest() && IsDoubleBattle())
{

View File

@@ -1625,7 +1625,7 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId)
u32 battlerIdAlt = battlerId;
bool32 v6Alt = isOnBg2;
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt, FALSE);
}
++data[15];
break;