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@@ -1,30 +1,30 @@
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#include "global.h"
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#include "gpu_regs.h"
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#include "battle_anim.h"
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// #include "contest.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "scanline_effect.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/rgb.h"
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static void AnimUnusedBagSteal(struct Sprite *sprite);
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static void AnimUnusedBagSteal_Step(struct Sprite *sprite);
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static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId);
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static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId);
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static void AnimBite_Step1(struct Sprite *sprite);
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static void AnimBite_Step2(struct Sprite *sprite);
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static void AnimTearDrop_Step(struct Sprite *sprite);
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static void SetAllBattlersSpritePriority(u8 priority);
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static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId);
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static void DoMementoShadowEffect(struct Task *task);
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static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId);
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static void AnimTask_MetallicShine_Step(u8 taskId);
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static void AnimUnusedBagSteal(struct Sprite *);
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static void AnimUnusedBagSteal_Step(struct Sprite *);
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static void AnimTask_AttackerFadeToInvisible_Step(u8);
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static void AnimTask_AttackerFadeFromInvisible_Step(u8);
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static void AnimBite_Step1(struct Sprite *);
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static void AnimBite_Step2(struct Sprite *);
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static void AnimTearDrop_Step(struct Sprite *);
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static void AnimTask_MoveAttackerMementoShadow_Step(u8);
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static void AnimTask_MoveTargetMementoShadow_Step(u8);
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static void DoMementoShadowEffect(struct Task *);
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static void SetAllBattlersSpritePriority(u8);
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static void AnimPunishment(struct Sprite *sprite);
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static void AnimTask_MetallicShine_Step(u8);
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// Unused
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const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
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static const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TIED_BAG,
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.paletteTag = ANIM_TAG_TIED_BAG,
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@@ -257,6 +257,10 @@ const struct SpriteTemplate gPunishmentImpactSpriteTemplate =
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.callback = AnimPunishment,
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};
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// arg 0: x pixel offset
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// arg 1: y pixel offset
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// arg 2: Something
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// arg 3: Something
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static void AnimPunishment(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
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@@ -271,8 +275,7 @@ static void AnimPunishment(struct Sprite *sprite)
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void AnimTask_AttackerFadeToInvisible(u8 taskId)
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{
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s32 battler;
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int battler;
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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battler = gBattleAnimAttacker;
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gTasks[taskId].data[1] = 16;
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@@ -281,6 +284,7 @@ void AnimTask_AttackerFadeToInvisible(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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else
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step;
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}
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@@ -288,11 +292,10 @@ static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
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{
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u8 blendA = gTasks[taskId].data[1] >> 8;
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u8 blendB = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
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{
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++blendA;
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--blendB;
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blendA++;
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blendB--;
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gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
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SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
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gTasks[taskId].data[2] = 0;
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@@ -304,7 +307,7 @@ static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
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}
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else
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{
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++gTasks[taskId].data[2];
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gTasks[taskId].data[2]++;
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}
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}
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@@ -320,11 +323,10 @@ static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
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{
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u8 blendA = gTasks[taskId].data[1] >> 8;
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u8 blendB = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
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{
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--blendA;
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++blendB;
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blendA--;
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blendB++;
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gTasks[taskId].data[1] = (blendA << 8) | blendB;
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SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
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gTasks[taskId].data[2] = 0;
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@@ -337,7 +339,7 @@ static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
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}
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else
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{
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++gTasks[taskId].data[2];
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gTasks[taskId].data[2]++;
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}
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}
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@@ -348,6 +350,7 @@ void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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else
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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DestroyAnimVisualTask(taskId);
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}
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@@ -378,16 +381,18 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
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sprite->data[4] += sprite->data[2];
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sprite->x2 = sprite->data[3] >> 8;
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sprite->y2 = sprite->data[4] >> 8;
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--sprite->data[0];
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sprite->data[0]--;
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}
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sprite->y2 += Sin(sprite->data[5], sprite->data[6]);
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sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
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if (sprite->data[5] > 0x7F)
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{
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sprite->data[5] = 0;
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sprite->data[6] += 20;
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++sprite->data[7];
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sprite->data[7]++;
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}
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if (--sprite->data[0] == 0)
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DestroyAnimSprite(sprite);
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}
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@@ -434,8 +439,10 @@ void AnimTearDrop(struct Sprite *sprite)
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battler = gBattleAnimAttacker;
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else
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battler = gBattleAnimTarget;
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xOffset = 20;
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sprite->oam.tileNum += 4;
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switch (gBattleAnimArgs[1])
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{
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case 0:
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@@ -459,10 +466,12 @@ void AnimTearDrop(struct Sprite *sprite)
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xOffset = -20;
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break;
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}
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sprite->data[0] = 32;
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sprite->data[2] = sprite->x + xOffset;
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sprite->data[4] = sprite->y + 12;
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sprite->data[5] = -12;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimTearDrop_Step;
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}
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@@ -479,7 +488,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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struct BattleAnimBgData animBg;
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u16 i;
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u8 pos;
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s32 var0;
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int var0;
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struct Task *task = &gTasks[taskId];
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task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
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@@ -487,13 +496,16 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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task->data[5] = task->data[7];
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task->data[4] = task->data[6];
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task->data[13] = (task->data[7] - task->data[6]) << 8;
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pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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task->data[14] = pos - 32;
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task->data[15] = pos + 32;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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task->data[8] = -12;
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else
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task->data[8] = -64;
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task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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if (task->data[3] == 1)
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{
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@@ -516,6 +528,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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if (!IsContest())
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gBattle_BG1_X += DISPLAY_WIDTH;
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}
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scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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scanlineParams.initState = 1;
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scanlineParams.unused9 = 0;
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@@ -525,11 +538,12 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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task->data[1] = 0;
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task->data[2] = 0;
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SetAllBattlersSpritePriority(3);
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = task->data[10];
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gScanlineEffectRegBuffers[1][i] = task->data[10];
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}
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ScanlineEffect_SetParams(scanlineParams);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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@@ -552,37 +566,44 @@ static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId)
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if (++task->data[2] & 1)
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{
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if (task->data[11] != 12)
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++task->data[11];
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task->data[11]++;
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}
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else if (task->data[12] != 8)
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else
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{
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--task->data[12];
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if (task->data[12] != 8)
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task->data[12]--;
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}
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
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if (task->data[11] == 12 && task->data[12] == 8)
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++task->data[0];
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task->data[0]++;
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}
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break;
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case 1:
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task->data[4] -= 8;
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DoMementoShadowEffect(task);
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if (task->data[4] < task->data[8])
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++task->data[0];
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task->data[0]++;
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break;
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case 2:
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task->data[4] -= 8;
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DoMementoShadowEffect(task);
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task->data[14] += 4;
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task->data[15] -= 4;
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if (task->data[14] >= task->data[15])
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task->data[14] = task->data[15];
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gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
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if (task->data[14] == task->data[15])
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++task->data[0];
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task->data[0]++;
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break;
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case 3:
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gScanlineEffect.state = 3;
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++task->data[0];
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task->data[0]++;
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break;
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case 4:
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DestroyAnimVisualTask(taskId);
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@@ -622,7 +643,8 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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gBattle_BG1_X += DISPLAY_WIDTH;
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}
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++task->data[0];
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task->data[0]++;
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}
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break;
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case 1:
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@@ -637,8 +659,9 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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task->data[10] = gBattle_BG2_Y;
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FillPalette(RGB_BLACK, BG_PLTT_ID(9), PLTT_SIZE_4BPP);
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}
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SetAllBattlersSpritePriority(3);
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++task->data[0];
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task->data[0]++;
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break;
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case 2:
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task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
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@@ -647,40 +670,46 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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task->data[14] = x - 4;
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task->data[15] = x + 4;
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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task->data[8] = -12;
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else
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task->data[8] = -64;
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task->data[4] = task->data[8];
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task->data[5] = task->data[8];
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task->data[11] = 12;
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task->data[12] = 8;
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++task->data[0];
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task->data[0]++;
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break;
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case 3:
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if (task->data[3] == 1)
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scanlineParams.dmaDest = ®_BG1VOFS;
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else
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scanlineParams.dmaDest = ®_BG2VOFS;
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
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gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
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}
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scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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scanlineParams.initState = 1;
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scanlineParams.unused9 = 0;
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ScanlineEffect_SetParams(scanlineParams);
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++task->data[0];
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task->data[0]++;
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break;
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case 4:
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if (task->data[3] == 1)
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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else
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
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gBattle_WIN0V = DISPLAY_HEIGHT;
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task->data[0] = 0;
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task->data[1] = 0;
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task->data[2] = 0;
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@@ -698,11 +727,12 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
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{
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case 0:
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task->data[5] += 8;
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if (task->data[5] >= task->data[7])
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if (task->data[5] >= task->data[7])
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task->data[5] = task->data[7];
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DoMementoShadowEffect(task);
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if (task->data[5] == task->data[7])
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++task->data[0];
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task->data[0]++;
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break;
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case 1:
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if (task->data[15] - task->data[14] < 0x40)
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@@ -714,39 +744,43 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
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{
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task->data[1] = 1;
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}
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gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
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task->data[4] += 8;
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if (task->data[4] >= task->data[6])
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task->data[4] = task->data[6];
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DoMementoShadowEffect(task);
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if (task->data[4] == task->data[6] && task->data[1])
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{
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task->data[1] = 0;
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++task->data[0];
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task->data[0]++;
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}
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break;
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case 2:
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if (++task->data[1] > 1)
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{
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task->data[1] = 0;
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++task->data[2];
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task->data[2]++;
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if (task->data[2] & 1)
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{
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if (task->data[11])
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--task->data[11];
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task->data[11]--;
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}
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else if (task->data[12] < 16)
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else
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{
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++task->data[12];
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if (task->data[12] < 16)
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task->data[12]++;
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}
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
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if (task->data[11] == 0 && task->data[12] == 16)
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++task->data[0];
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task->data[0]++;
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}
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break;
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case 3:
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gScanlineEffect.state = 3;
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++task->data[0];
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task->data[0]++;
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break;
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case 4:
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gBattle_WIN0H = 0;
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@@ -760,39 +794,51 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
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static void DoMementoShadowEffect(struct Task *task)
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{
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s32 var0, var1, var4;
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s16 var2, i;
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int var0, var1;
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s16 var2;
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s16 i;
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int var4;
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var2 = task->data[5] - task->data[4];
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if (var2 != 0)
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{
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var0 = task->data[13] / var2;
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var1 = task->data[6] << 8;
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for (i = 0; i < task->data[4]; ++i)
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for (i = 0; i < task->data[4]; i++)
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
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for (i = task->data[4]; i <= task->data[5]; ++i)
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}
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for (i = task->data[4]; i <= task->data[5]; i++)
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{
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if (i >= 0)
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{
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s16 var3 = (var1 >> 8) - i;
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
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}
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var1 += var0;
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}
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var4 = task->data[10] - (i - 159);
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for (; i < task->data[7]; ++i)
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for (i = i; i < task->data[7]; i++)
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{
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if (i >= 0)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--;
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4;
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var4--;
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}
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}
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}
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else
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{
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var4 = task->data[10] + 159;
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = var4;
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gScanlineEffectRegBuffers[1][i] = var4;
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--var4;
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var4--;
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}
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}
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}
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@@ -801,7 +847,7 @@ static void SetAllBattlersSpritePriority(u8 priority)
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{
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u16 i;
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for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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u8 spriteId = GetAnimBattlerSpriteId(i);
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if (spriteId != SPRITE_NONE)
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@@ -811,25 +857,27 @@ static void SetAllBattlersSpritePriority(u8 priority)
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void AnimTask_InitMementoShadow(u8 taskId)
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{
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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{
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MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
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MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
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}
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_MementoHandleBg(u8 taskId)
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{
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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ResetBattleAnimBg(toBG2);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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ResetBattleAnimBg(toBG2 ^ 1);
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DestroyAnimVisualTask(taskId);
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}
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@@ -852,7 +900,8 @@ void AnimClawSlash(struct Sprite *sprite)
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void AnimTask_MetallicShine(u8 taskId)
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{
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u16 species;
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u8 spriteId, newSpriteId;
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u8 spriteId;
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u8 newSpriteId;
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u16 paletteNum;
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struct BattleAnimBgData animBg;
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bool32 priorityChanged = FALSE;
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@@ -868,6 +917,7 @@ void AnimTask_MetallicShine(u8 taskId)
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SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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if (IsDoubleBattle() && !IsContest())
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{
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if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
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@@ -880,23 +930,36 @@ void AnimTask_MetallicShine(u8 taskId)
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}
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}
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}
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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if (IsContest())
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{
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species = SPECIES_NONE; // species = gContestResources->moveAnim->species;
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}
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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}
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
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LoadCompressedPalette(gMetalShinePalette, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
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gBattle_BG1_X = -gSprites[spriteId].x + 96;
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gBattle_BG1_Y = -gSprites[spriteId].y + 32;
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gBattleAnimArgs[1] == 0)
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SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
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SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
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else
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BlendPalette(PLTT_ID(paletteNum), 16, 11, gBattleAnimArgs[2]);
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BlendPalette(BG_PLTT_ID(paletteNum), 16, 11, gBattleAnimArgs[2]);
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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@@ -923,10 +986,11 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gTasks[taskId].data[1] == 0)
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SetGreyscaleOrOriginalPalette(paletteNum, 1);
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SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
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DestroySprite(&gSprites[gTasks[taskId].data[0]]);
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GetBattleAnimBg1Data(&animBg);
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InitBattleAnimBg(animBg.bgId);
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ClearBattleAnimBg(animBg.bgId);
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if (gTasks[taskId].data[6] == 1)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
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}
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@@ -938,6 +1002,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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@@ -946,12 +1011,13 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
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}
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}
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// Changes battler's palette to either greyscale or original.
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// Changes battler's palette to either grayscale or original.
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// arg0: which battler
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// arg1: 0 grayscale, 1 original
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// arg1: FALSE grayscale, TRUE original
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void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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{
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u8 spriteId, battler;
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u8 spriteId;
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u8 battler;
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bool8 calcSpriteId = FALSE;
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u8 position = B_POSITION_PLAYER_LEFT;
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@@ -963,19 +1029,19 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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case ANIM_DEF_PARTNER:
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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break;
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case 4:
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case ANIM_PLAYER_LEFT:
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position = B_POSITION_PLAYER_LEFT;
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calcSpriteId = TRUE;
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break;
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case 5:
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case ANIM_PLAYER_RIGHT:
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position = B_POSITION_PLAYER_RIGHT;
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calcSpriteId = TRUE;
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break;
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case 6:
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case ANIM_OPPONENT_LEFT:
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position = B_POSITION_OPPONENT_LEFT;
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calcSpriteId = TRUE;
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break;
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case 7:
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case ANIM_OPPONENT_RIGHT:
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position = B_POSITION_OPPONENT_RIGHT;
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calcSpriteId = TRUE;
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break;
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@@ -983,6 +1049,7 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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spriteId = SPRITE_NONE;
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break;
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}
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if (calcSpriteId)
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{
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battler = GetBattlerAtPosition(position);
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@@ -991,8 +1058,10 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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else
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spriteId = SPRITE_NONE;
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}
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if (spriteId != SPRITE_NONE)
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SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
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SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
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DestroyAnimVisualTask(taskId);
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}
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@@ -1000,7 +1069,9 @@ void GetIsDoomDesireHitTurn(u8 taskId)
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{
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if (gAnimMoveTurn < 2)
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
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if (gAnimMoveTurn == 2)
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
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DestroyAnimVisualTask(taskId);
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}
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