fix formatting on option menu

This commit is contained in:
Evan 2019-11-19 09:53:23 -07:00
parent 79b2bc1712
commit a50adf3a1b
2 changed files with 36 additions and 36 deletions

View File

@ -128,7 +128,7 @@ SECTIONS {
src/wild_encounter.o(.text);
asm/field_effect.o(.text);
src/scanline_effect.o(.text);
src/option_menu.o(.text);
src/option_menu.o(.text);
src/pokedex.o(.text);
asm/trainer_card.o(.text);
asm/pokemon_storage_system.o(.text);

View File

@ -58,15 +58,15 @@ static const struct WindowTemplate sOptionMenuWinTemplates[] = //3CC2B8
.paletteNum = 1,
.baseBlock = 0x36,
},
{
.bg = 2,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 30,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x16e,
},
{
.bg = 2,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 30,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x16e,
},
DUMMY_WIN_TEMPLATE,
};
static const struct BgTemplate sOptionMenuBgTemplates[] = //3CC2D8
@ -90,16 +90,16 @@ static const struct BgTemplate sOptionMenuBgTemplates[] = //3CC2D8
.baseTile = 0,
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0,
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0,
},
};
static const u16 sOptionsMenuPalette[] = INCBIN_U16("graphics/misc/unk_83cc2e4.gbapal"); //3CC2E4
static const u16 sOptionsMenuPalette[] = INCBIN_U16("graphics/misc/unk_83cc2e4.gbapal"); //3CC2E4
static const u16 sOptionsMenuItemCounts[MENUITEM_COUNT] = {3, 2, 2, 2, 3, 10, 0}; //3CC304
static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] = //3CC314
{
@ -111,35 +111,35 @@ static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] = //3CC314
[MENUITEM_FRAMETYPE] = gText_Frame,
[MENUITEM_CANCEL] = gText_OptionMenuCancel,
};
static const u8 *const sTextSpeedOptions[] = //3CC330
static const u8 *const sTextSpeedOptions[] = //3CC330
{
gText_TextSpeedSlow,
gText_TextSpeedMid,
gText_TextSpeedFast
gText_TextSpeedSlow,
gText_TextSpeedMid,
gText_TextSpeedFast
};
static const u8 *const sBattleSceneOptions[] = //3CC33C
static const u8 *const sBattleSceneOptions[] = //3CC33C
{
gText_BattleSceneOn,
gText_BattleSceneOff
gText_BattleSceneOn,
gText_BattleSceneOff
};
static const u8 *const sBattleStyleOptions[] = //3CC344
{
gText_BattleStyleShift,
gText_BattleStyleSet
gText_BattleStyleShift,
gText_BattleStyleSet
};
static const u8 *const sSoundOptions[] = //3CC34C
static const u8 *const sSoundOptions[] = //3CC34C
{
gText_SoundMono,
gText_SoundStereo
gText_SoundMono,
gText_SoundStereo
};
static const u8 *const sButtonTypeOptions[] = //3CC354
static const u8 *const sButtonTypeOptions[] = //3CC354
{
gText_ButtonTypeNormal,
gText_ButtonTypeLEqualsA,
gText_ButtonTypeLR,
gText_ButtonTypeNormal,
gText_ButtonTypeLEqualsA,
gText_ButtonTypeLR,
};
static const u8 sOptionsMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; //3CC360
static const u8 sOptionsMenuTextColor[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED}; //3CC363
static const u8 sOptionsMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; //3CC360
static const u8 sOptionsMenuTextColor[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED}; //3CC363
//This file's functions