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remove unused field
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@ -628,7 +628,6 @@ struct BattleStruct
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u16 abilityPreventingSwitchout;
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u8 hpScale;
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u16 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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u8 multipleSwitchInBattlers:4; // One bit per battler
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u8 multipleSwitchInState:2;
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u8 multipleSwitchInCursor:3;
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