Document and index graphics/battle_anims and graphics/battle_interface
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graphics/battle_anims/unk_83E44F4.png
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@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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255 255 255
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255 255 255
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106 90 115
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0 0 0
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213 230 255
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189 205 238
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238 238 255
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106 172 197
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90 139 180
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123 197 205
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0 0 0
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0 0 0
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123 197 255
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0 0 139
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255 131 131
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164 0 0
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Before Width: | Height: | Size: 102 B After Width: | Height: | Size: 102 B |
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Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 476 B |
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Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 287 B |
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Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 505 B |
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@ -148,7 +148,10 @@ $(UNUSEDGFXDIR)/color_frames.4bpp: %.4bpp: %.png
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$(BATINTGFXDIR)/unused_window2bar.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 5
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$(BATINTGFXDIR)/unk_battlebox.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 36
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$(BATINTGFXDIR)/window.gbapal: $(BATINTGFXDIR)/window1.gbapal $(BATINTGFXDIR)/window2.gbapal
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cat $^ > $@
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@ -4861,7 +4861,7 @@ extern const u32 gFile_graphics_battle_interface_ball_status_bar_sheet[];
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extern const u8 gHealthboxElementsGfxTable[][32];
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extern const u16 gBattleInterface_BallStatusBarPal[];
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extern const u16 gBattleInterface_BallDisplayPal[];
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extern const u16 gUnknown_8D12404[];
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extern const u16 gBattleInterface_SummaryBallDisplayGfx[];
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// item_menu
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extern const u32 gUnknown_8E830CC[];
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@ -342,7 +342,7 @@ static const struct SubspriteTable gUnknown_8260404[] = {
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{NELEMS(gUnknown_82603E4), gUnknown_82603E4}
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};
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static const u16 gUnknown_26040C[] = INCBIN_U16("graphics/battle_interface/unk_826404C.4bpp");
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static const u16 gBattleInterface_Unused[] = INCBIN_U16("graphics/battle_interface/unused.4bpp");
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static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheets[] = {
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{gFile_graphics_battle_interface_ball_status_bar_sheet, 0x0200, 55052},
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@ -360,8 +360,8 @@ static const struct SpritePalette sStatusSummaryBallsSpritePals[] = {
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};
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static const struct SpriteSheet sStatusSummaryBallsSpriteSheets[] = {
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{gUnknown_8D12404, 0x0080, 55060},
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{gUnknown_8D12404, 0x0080, 55061}
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{gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55060},
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{gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55061}
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};
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static const struct OamData gUnknown_82604AC = {
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@ -703,8 +703,9 @@ static const struct WindowTemplate sUnusedWinTemplate =
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.baseBlock = 0x3F,
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};
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static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
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static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
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// not used
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static const u16 sUnknownBattleboxPal[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
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static const u32 sUnknownBattleboxGfx[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
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// not used
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static const u8 sRubyLevelUpStatBoxStats[] =
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@ -5593,8 +5594,8 @@ static void sub_8026480(void)
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{
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gBattle_BG2_Y = 0;
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gBattle_BG2_X = 0x1A0;
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LoadPalette(gUnknown_82506D0, 0x60, 0x20);
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CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0);
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LoadPalette(sUnknownBattleboxPal, 0x60, 0x20);
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CopyToWindowPixelBuffer(13, sUnknownBattleboxGfx, 0, 0);
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PutWindowTilemap(13);
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CopyWindowToVram(13, COPYWIN_BOTH);
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PutMonIconOnLvlUpBox();
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@ -366,10 +366,10 @@ const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interfac
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const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hp_bar_anim.4bpp");
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const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frame_end.4bpp");
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const u8 gUnknown_8D12404[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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const u8 gBattleInterface_SummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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//Originally an array?
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const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterface_UnusedSummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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@ -56,7 +56,7 @@ static void CreateWaterSportDroplet(struct Task*);
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static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32);
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// Both unused? Comment copied from pokeemerald
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static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.4bpp");
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static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E44F4.4bpp");
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static const u8 gUnknown_83E4874[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.bin");
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static const union AnimCmd sAnim_RainDrop[] =
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