mirror of
https://github.com/pret/pokefirered.git
synced 2026-04-25 07:19:36 -05:00
fix ub for forced link movement (#732)
This commit is contained in:
parent
37d50c4c19
commit
7bf571e26a
|
|
@ -59,15 +59,20 @@
|
|||
#define PLAYER_LINK_STATE_READY 0x82
|
||||
#define PLAYER_LINK_STATE_EXITING_ROOM 0x83
|
||||
|
||||
#define FACING_NONE 0
|
||||
#define FACING_UP 1
|
||||
#define FACING_DOWN 2
|
||||
#define FACING_LEFT 3
|
||||
#define FACING_RIGHT 4
|
||||
#define FACING_FORCED_UP 7
|
||||
#define FACING_FORCED_DOWN 8
|
||||
#define FACING_FORCED_LEFT 9
|
||||
#define FACING_FORCED_RIGHT 10
|
||||
enum LinkFacing
|
||||
{
|
||||
FACING_NONE,
|
||||
FACING_UP,
|
||||
FACING_DOWN,
|
||||
FACING_LEFT,
|
||||
FACING_RIGHT,
|
||||
FACING_UNUSED1,
|
||||
FACING_UNUSED2,
|
||||
FACING_FORCED_UP,
|
||||
FACING_FORCED_DOWN,
|
||||
FACING_FORCED_LEFT,
|
||||
FACING_FORCED_RIGHT,
|
||||
};
|
||||
|
||||
typedef u16 (*KeyInterCB)(u32 key);
|
||||
|
||||
|
|
@ -1278,7 +1283,7 @@ static const int sUnusedData[] = {
|
|||
44
|
||||
};
|
||||
|
||||
const struct Coords32 gDirectionToVectors[] =
|
||||
const struct Coords32 gDirectionToVectors[] =
|
||||
{
|
||||
[DIR_NONE] = { 0, 0},
|
||||
[DIR_SOUTH] = { 0, 1},
|
||||
|
|
@ -2552,21 +2557,17 @@ static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, st
|
|||
// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
|
||||
static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
|
||||
{
|
||||
[DIR_NONE] = FacingHandler_DoNothing,
|
||||
[DIR_SOUTH] = FacingHandler_DpadMovement,
|
||||
[DIR_NORTH] = FacingHandler_DpadMovement,
|
||||
[DIR_WEST] = FacingHandler_DpadMovement,
|
||||
[DIR_EAST] = FacingHandler_DpadMovement,
|
||||
};
|
||||
|
||||
static bool8 (*const sUnusedLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
|
||||
{
|
||||
FacingHandler_DoNothing,
|
||||
FacingHandler_DoNothing,
|
||||
FacingHandler_ForcedFacingChange,
|
||||
FacingHandler_ForcedFacingChange,
|
||||
FacingHandler_ForcedFacingChange,
|
||||
FacingHandler_ForcedFacingChange,
|
||||
[FACING_NONE] = FacingHandler_DoNothing,
|
||||
[FACING_UP] = FacingHandler_DpadMovement,
|
||||
[FACING_DOWN] = FacingHandler_DpadMovement,
|
||||
[FACING_LEFT] = FacingHandler_DpadMovement,
|
||||
[FACING_RIGHT] = FacingHandler_DpadMovement,
|
||||
[FACING_UNUSED1] = FacingHandler_DoNothing,
|
||||
[FACING_UNUSED2] = FacingHandler_DoNothing,
|
||||
[FACING_FORCED_UP] = FacingHandler_ForcedFacingChange,
|
||||
[FACING_FORCED_DOWN] = FacingHandler_ForcedFacingChange,
|
||||
[FACING_FORCED_LEFT] = FacingHandler_ForcedFacingChange,
|
||||
[FACING_FORCED_RIGHT] = FacingHandler_ForcedFacingChange,
|
||||
};
|
||||
|
||||
// These handlers are run after an attempted movement.
|
||||
|
|
@ -3066,7 +3067,8 @@ static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *player)
|
|||
static const u8 *TryGetTileEventScript(struct CableClubPlayer *player)
|
||||
{
|
||||
if (player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
||||
return FACING_NONE;
|
||||
return NULL;
|
||||
|
||||
return GetCoordEventScriptAtMapPosition(&player->pos);
|
||||
}
|
||||
|
||||
|
|
@ -3088,7 +3090,7 @@ static const u8 *TryInteractWithPlayer(struct CableClubPlayer *player)
|
|||
u8 linkPlayerId;
|
||||
|
||||
if (player->movementMode != MOVEMENT_MODE_FREE && player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
||||
return FACING_NONE;
|
||||
return NULL;
|
||||
|
||||
otherPlayerPos = player->pos;
|
||||
otherPlayerPos.x += gDirectionToVectors[player->facing].x;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user