updated battle_controller_opponent up to CONTROLLER_DRAWTRAINERPIC

This commit is contained in:
cawtds
2024-05-10 12:52:25 +02:00
parent ff50415c90
commit 7331c111a9
3 changed files with 77 additions and 736 deletions

View File

@@ -4,8 +4,7 @@
#include "global.h"
#include "battle.h"
enum
{
enum {
REQUEST_ALL_BATTLE,
REQUEST_SPECIES_BATTLE,
REQUEST_HELDITEM_BATTLE,
@@ -269,6 +268,7 @@ void BtlController_HandleGetMonData(u32 battler);
void BtlController_HandleGetRawMonData(u32 battler);
void BtlController_HandleSetMonData(u32 battler);
void BtlController_HandleSetRawMonData(u32 battler);
void BtlController_HandleLoadMonSprite(u32 battler, void (*controllerCallback)(u32 battler));
void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerCallback)(u32 battler));
void BtlController_HandleReturnMonToBall(u32 battler);
void BtlController_HandleDrawTrainerPic(u32 battlerId, u32 trainerPicId, bool32 isFrontPic, s16 xPos, s16 yPos, s32 subpriority);

View File

@@ -21,13 +21,8 @@
#include "constants/songs.h"
#include "constants/sound.h"
static void OpponentHandleGetMonData(u32 battler);
static void OpponentHandleGetRawMonData(u32 battler);
static void OpponentHandleSetMonData(u32 battler);
static void OpponentHandleSetRawMonData(u32 battler);
static void OpponentHandleLoadMonSprite(u32 battler);
static void OpponentHandleSwitchInAnim(u32 battler);
static void OpponentHandleReturnMonToBall(u32 battler);
static void OpponentHandleDrawTrainerPic(u32 battler);
static void OpponentHandleTrainerSlide(u32 battler);
static void OpponentHandleTrainerSlideBack(u32 battler);
@@ -80,26 +75,22 @@ static void OpponentHandleCmd55(u32 battler);
static void OpponentCmdEnd(u32 battler);
static void OpponentBufferRunCommand(u32 battler);
static u32 GetOpponentMonData(u32 battler, u8 monId, u8 *dst);
static void SetOpponentMonData(u32 battler, u8 monId);
static void DoSwitchOutAnimation(u32 battler);
static void OpponentDoMoveAnimation(u32 battler);
static void SwitchIn_HandleSoundAndEnd(u32 battler);
// static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void Task_StartSendOutAnim(u8 taskId);
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
static void EndDrawPartyStatusSummary(u32 battler);
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
{
[CONTROLLER_GETMONDATA] = OpponentHandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData,
[CONTROLLER_SETMONDATA] = OpponentHandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic,
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData, // done
[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData, // done
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData, // done
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData, // done
[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite, // done
[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim, // done
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall, // done
[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic, // done
[CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide,
[CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = OpponentHandleFaintAnimation,
@@ -151,15 +142,13 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler)
[CONTROLLER_TERMINATOR_NOP] = OpponentCmdEnd
};
// unknown unused data
static const u8 sUnused[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 };
static void OpponentDummy(u32 battler)
{
}
void SetControllerToOpponent(u32 battler)
{
gBattlerControllerEndFuncs[battler] = OpponentBufferExecCompleted;
gBattlerControllerFuncs[battler] = OpponentBufferRunCommand;
}
@@ -322,18 +311,6 @@ static void HideHealthboxAfterMonFaint(u32 battler)
}
}
static void FreeMonSpriteAfterSwitchOutAnim(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[battler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
HideBattlerShadowSprite(battler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[battler]);
OpponentBufferExecCompleted(battler);
}
}
static void CompleteOnInactiveTextPrinter(u32 battler)
{
if (!IsTextPrinterActive(0))
@@ -426,705 +403,22 @@ void OpponentBufferExecCompleted(u32 battler)
gBattleControllerExecFlags &= ~gBitTable[battler];
}
static void OpponentHandleGetMonData(u32 battler)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (!gBattleResources->bufferA[battler][2])
{
size += GetOpponentMonData(battler, gBattlerPartyIndexes[battler], monData);
}
else
{
monToCheck = gBattleResources->bufferA[battler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
size += GetOpponentMonData(battler, i, monData + size);
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(battler, BUFFER_B, size, monData);
OpponentBufferExecCompleted(battler);
}
static u32 GetOpponentMonData(u32 battler, u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
switch (gBattleResources->bufferA[battler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
for (size = 0; size < MAX_MON_MOVES; ++size)
{
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
// battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(battleMon.nickname, nickname);
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); ++size)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
{
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); ++size)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleResources->bufferA[battler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
++size;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleResources->bufferA[battler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void OpponentHandleGetRawMonData(u32 battler)
{
struct BattlePokemon battleMon;
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
u8 *dst = (u8 *)&battleMon + gBattleResources->bufferA[battler][1];
u8 i;
for (i = 0; i < gBattleResources->bufferA[battler][2]; ++i)
dst[i] = src[i];
BtlController_EmitDataTransfer(battler, BUFFER_B, gBattleResources->bufferA[battler][2], dst);
OpponentBufferExecCompleted(battler);
}
static void OpponentHandleSetMonData(u32 battler)
{
u8 monToCheck;
u8 i;
if (gBattleResources->bufferA[battler][2] == 0)
{
SetOpponentMonData(battler, gBattlerPartyIndexes[battler]);
}
else
{
monToCheck = gBattleResources->bufferA[battler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
SetOpponentMonData(battler, i);
monToCheck >>= 1;
}
}
OpponentBufferExecCompleted(battler);
}
static void SetOpponentMonData(u32 battler, u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleResources->bufferA[battler][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleResources->bufferA[battler][3];
s32 i;
switch (gBattleResources->bufferA[battler][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleResources->bufferA[battler][1] - REQUEST_MOVE1_BATTLE, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleResources->bufferA[battler][3]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleResources->bufferA[battler][4]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleResources->bufferA[battler][5]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleResources->bufferA[battler][6]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleResources->bufferA[battler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleResources->bufferA[battler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleResources->bufferA[battler][3]);
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleResources->bufferA[battler][4]);
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleResources->bufferA[battler][5]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleResources->bufferA[battler][6]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleResources->bufferA[battler][7]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleResources->bufferA[battler][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleResources->bufferA[battler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleResources->bufferA[battler][3]);
break;
}
}
static void OpponentHandleSetRawMonData(u32 battler)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
u8 i;
for (i = 0; i < gBattleResources->bufferA[battler][2]; ++i)
dst[i] = gBattleResources->bufferA[battler][3 + i];
OpponentBufferExecCompleted(battler);
}
static void OpponentHandleLoadMonSprite(u32 battler)
{
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
u32 y;
if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
{
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
y = GetGhostSpriteDefault_Y(battler);
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
else
{
BattleLoadMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
y = GetBattlerSpriteDefault_Y(battler);
}
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
y,
GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST))
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[battler] = TryShinyAnimAfterMonAnim;
BtlController_HandleLoadMonSprite(battler, TryShinyAnimAfterMonAnim);
}
static void OpponentHandleSwitchInAnim(u32 battler)
{
*(gBattleStruct->monToSwitchIntoId + battler) = 6;
gBattlerPartyIndexes[battler] = gBattleResources->bufferA[battler][1];
StartSendOutAnim(battler, gBattleResources->bufferA[battler][2]);
gBattlerControllerFuncs[battler] = SwitchIn_TryShinyAnim;
gBattleStruct->monToSwitchIntoId[battler] = PARTY_SIZE;
BtlController_HandleSwitchInAnim(battler, FALSE, SwitchIn_TryShinyAnim);
}
// static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
// {
// u16 species;
// ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
// gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
// species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
// gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
// BattleLoadMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
// SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
// gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
// GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
// GetBattlerSpriteDefault_Y(battlerId),
// GetBattlerSpriteSubpriority(battlerId));
// gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
// gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
// gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
// gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
// StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
// gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
// gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
// gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(battlerId, 0, POKEBALL_OPPONENT_SENDOUT);
// }
static void OpponentHandleReturnMonToBall(u32 battler)
{
if (!gBattleResources->bufferA[battler][1])
{
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
gBattlerControllerFuncs[battler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[battler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
HideBattlerShadowSprite(battler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[battler]);
OpponentBufferExecCompleted(battler);
}
}
static void DoSwitchOutAnimation(u32 battler)
{
switch (gBattleSpritesDataPtr->healthBoxesData[battler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerControllerFuncs[battler] = FreeMonSpriteAfterSwitchOutAnim;
}
break;
}
}
static void OpponentHandleDrawTrainerPic(u32 battler)
static u32 OpponentGetTrainerPicId(u32 battlerId) // TODO: trainer refactoring
{
u32 trainerPicId;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
trainerPicId = GetSecretBaseTrainerPicIndex();
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
trainerPicId = GetBattleTowerTrainerFrontSpriteId();
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
trainerPicId = GetTrainerTowerTrainerFrontSpriteId();
@@ -1132,20 +426,28 @@ static void OpponentHandleDrawTrainerPic(u32 battler)
trainerPicId = GetEreaderTrainerFrontSpriteId();
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
DecompressTrainerFrontPic(trainerPicId, battler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
176,
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[battler]].data[0] = 2;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[battler]].data[5] = gSprites[gBattlerSpriteIds[battler]].oam.tileNum;
gSprites[gBattlerSpriteIds[battler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[battler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[battler] = CompleteOnBattlerSpriteCallbackDummy;
return trainerPicId;
}
static void OpponentHandleDrawTrainerPic(u32 battler)
{
s16 xPos;
u32 trainerPicId = OpponentGetTrainerPicId(battler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
{
if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
}
else
{
xPos = 176;
}
BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE, xPos, 40, -1);
}
static void OpponentHandleTrainerSlide(u32 battler)

View File

@@ -2006,6 +2006,43 @@ void BtlController_HandleSetRawMonData(u32 battler)
BattleControllerComplete(battler);
}
void BtlController_HandleLoadMonSprite(u32 battler, void (*controllerCallback)(u32 battler))
{
u32 y;
struct Pokemon *party = GetBattlerParty(battler);
u16 species = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
DecompressGhostFrontPic(&party[gBattlerPartyIndexes[battler]], battler);
y = GetGhostSpriteDefault_Y(battler);
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
else
{
BattleLoadMonSpriteGfx(&party[gBattlerPartyIndexes[battler]], battler);
y = GetBattlerSpriteDefault_Y(battler);
}
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
y,
GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST))
SetBattlerShadowSpriteCallback(battler, species);
gBattlerControllerFuncs[battler] = controllerCallback;
}
void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerCallback)(u32 battler))
{
if (isPlayerSide)
@@ -2054,6 +2091,8 @@ void BtlController_HandleDrawTrainerPic(u32 battler, u32 trainerPicId, bool32 is
gSprites[gBattlerSpriteIds[battler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[battler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[battler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[battler]].data[5] = gSprites[gBattlerSpriteIds[battler]].oam.tileNum;
gSprites[gBattlerSpriteIds[battler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
}
else // Player's side
{