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updated up to Cmd_endlinkbattle
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@ -181,7 +181,7 @@ enum
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CONTROLLER_HITANIMATION,
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CONTROLLER_CANTSWITCH,
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CONTROLLER_PLAYSE,
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CONTROLLER_PLAYFANFARE,
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CONTROLLER_PLAYFANFAREORBGM,
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CONTROLLER_FAINTINGCRY,
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CONTROLLER_INTROSLIDE,
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CONTROLLER_INTROTRAINERBALLTHROW,
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@ -238,7 +238,7 @@ void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void BtlController_EmitHitAnimation(u8 bufferId);
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void BtlController_EmitCantSwitch(u8 bufferId);
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void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
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void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
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void BtlController_EmitPlayFanfareOrBGM(u32 bufferId, u16 songId, bool8 playBGM);
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void BtlController_EmitFaintingCry(u8 bufferId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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@ -132,7 +132,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = LinkOpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = LinkOpponentHandleCantSwitch,
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[CONTROLLER_PLAYSE] = LinkOpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = LinkOpponentHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = LinkOpponentHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = LinkOpponentHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = LinkOpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = LinkOpponentHandleIntroTrainerBallThrow,
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@ -129,7 +129,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = LinkPartnerHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = LinkPartnerHandleCantSwitch,
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[CONTROLLER_PLAYSE] = LinkPartnerHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = LinkPartnerHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = LinkPartnerHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = LinkPartnerHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = LinkPartnerHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = LinkPartnerHandleIntroTrainerBallThrow,
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@ -142,7 +142,7 @@ static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = OakOldManHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = OakOldManHandleCmd42,
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[CONTROLLER_PLAYSE] = OakOldManHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = OakOldManHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = OakOldManHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = OakOldManHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = OakOldManHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OakOldManHandleIntroTrainerBallThrow,
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@ -136,7 +136,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = OpponentHandleCmd42,
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[CONTROLLER_PLAYSE] = OpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = OpponentHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = OpponentHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = OpponentHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = OpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow,
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@ -153,7 +153,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = PlayerHandleCmd42,
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[CONTROLLER_PLAYSE] = PlayerHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = PlayerHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = PlayerHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PlayerHandleIntroTrainerBallThrow,
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@ -166,7 +166,7 @@ static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = PokedudeHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = PokedudeHandleCmd42,
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[CONTROLLER_PLAYSE] = PokedudeHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = PokedudeHandlePlayFanfare,
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[CONTROLLER_PLAYFANFAREORBGM] = PokedudeHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = PokedudeHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = PokedudeHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PokedudeHandleIntroTrainerBallThrow,
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@ -123,7 +123,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_HITANIMATION] = SafariHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = SafariHandleCmd42,
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[CONTROLLER_PLAYSE] = SafariHandlePlaySE,
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[CONTROLLER_PLAYFANFARE] = SafariHandlePlayFanfareOrBGM,
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[CONTROLLER_PLAYFANFAREORBGM] = SafariHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = SafariHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = SafariHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = SafariHandleIntroTrainerBallThrow,
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@ -1117,12 +1117,12 @@ void BtlController_EmitPlaySE(u8 bufferId, u16 songId)
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
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}
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void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId)
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void BtlController_EmitPlayFanfareOrBGM(u32 bufferId, u16 songId, bool8 playBGM)
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{
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sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFARE;
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sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
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sBattleBuffersTransferData[1] = songId;
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sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
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sBattleBuffersTransferData[3] = 0;
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sBattleBuffersTransferData[3] = playBGM;
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
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}
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@ -670,11 +670,11 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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Cmd_openpartyscreen, //0x50 // done
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Cmd_switchhandleorder, //0x51 // done
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Cmd_switchineffects, //0x52 // done
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Cmd_trainerslidein, //0x53
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Cmd_playse, //0x54
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Cmd_fanfare, //0x55
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Cmd_playfaintcry, //0x56
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Cmd_endlinkbattle, //0x57
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Cmd_trainerslidein, //0x53 // done
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Cmd_playse, //0x54 // done
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Cmd_fanfare, //0x55 // done
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Cmd_playfaintcry, //0x56 // done
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Cmd_endlinkbattle, //0x57 // done
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Cmd_returntoball, //0x58 // done
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Cmd_handlelearnnewmove, //0x59
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Cmd_yesnoboxlearnmove, //0x5A
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@ -7519,50 +7519,57 @@ static void Cmd_switchineffects(void)
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static void Cmd_trainerslidein(void)
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{
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if (!gBattlescriptCurrInstr[1])
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gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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else
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gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BtlController_EmitTrainerSlide(BUFFER_A);
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MarkBattlerForControllerExec(gActiveBattler);
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CMD_ARGS(u8 battler);
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gBattlescriptCurrInstr += 2;
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u32 battler = gActiveBattler = GetBattlerAtPosition(cmd->battler);
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BtlController_EmitTrainerSlide(BUFFER_A);
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MarkBattlerForControllerExec(battler);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_playse(void)
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{
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitPlaySE(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
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MarkBattlerForControllerExec(gActiveBattler);
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CMD_ARGS(u16 song);
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gBattlescriptCurrInstr += 3;
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitPlaySE(BUFFER_A, cmd->song);
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MarkBattlerForControllerExec(gBattlerAttacker);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_fanfare(void)
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{
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitPlayFanfare(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
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MarkBattlerForControllerExec(gActiveBattler);
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CMD_ARGS(u16 song);
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gBattlescriptCurrInstr += 3;
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitPlayFanfareOrBGM(BUFFER_A, cmd->song, FALSE);
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MarkBattlerForControllerExec(gBattlerAttacker);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_playfaintcry(void)
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{
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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BtlController_EmitFaintingCry(BUFFER_A);
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MarkBattlerForControllerExec(gActiveBattler);
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CMD_ARGS(u8 battler);
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gBattlescriptCurrInstr += 2;
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u32 battler = gActiveBattler = GetBattlerForBattleScript(cmd->battler);
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BtlController_EmitFaintingCry(BUFFER_A);
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MarkBattlerForControllerExec(battler);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_endlinkbattle(void)
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{
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gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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BtlController_EmitEndLinkBattle(BUFFER_A, gBattleOutcome);
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MarkBattlerForControllerExec(gActiveBattler);
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CMD_ARGS();
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gBattlescriptCurrInstr += 1;
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u32 battler = gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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BtlController_EmitEndLinkBattle(BUFFER_A, gBattleOutcome);
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MarkBattlerForControllerExec(battler);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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static void Cmd_returntoball(void)
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