battle_controller_pokedude remaining stuff

This commit is contained in:
jiangzhengwenjz 2019-11-02 02:33:32 +08:00
parent 378e85d00b
commit 5fa2f4f18b
10 changed files with 593 additions and 1035 deletions

View File

@ -1,710 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8159998
sub_8159998: @ 8159998
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r1, _08159A38 @ =gUnknown_84790D8
ldr r0, _08159A3C @ =gBattleStruct
ldr r0, [r0]
adds r0, 0x96
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r7, [r0]
ldr r0, _08159A40 @ =gUnknown_3005EE0
mov r8, r0
ldr r6, _08159A44 @ =gActiveBattler
ldrb r2, [r6]
lsls r0, r2, 2
add r0, r8
ldr r1, [r0]
ldrb r0, [r1, 0x1]
lsls r0, 3
adds r0, r7
adds r3, r0, r2
ldrb r0, [r3, 0x4]
ldrb r4, [r1, 0x2]
cmp r0, r4
bne _08159A48
adds r0, r2, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081599DE
movs r0, 0x5
bl PlaySE
_081599DE:
ldrb r0, [r6]
lsls r0, 2
add r0, r8
ldr r0, [r0]
movs r4, 0
strb r4, [r0, 0x2]
ldrb r1, [r6]
lsls r0, r1, 2
add r0, r8
ldr r0, [r0]
ldrb r0, [r0, 0x1]
lsls r0, 3
adds r0, r7
adds r0, r1
ldrb r2, [r0]
movs r0, 0x1
eors r1, r0
lsls r1, 8
orrs r2, r1
movs r0, 0x1
movs r1, 0xA
bl BtlController_EmitTwoReturnValues
bl PokedudeBufferExecCompleted
ldrb r0, [r6]
lsls r0, 2
add r0, r8
ldr r1, [r0]
ldrb r0, [r1, 0x1]
adds r0, 0x1
strb r0, [r1, 0x1]
ldrb r1, [r6]
lsls r0, r1, 2
add r0, r8
ldr r2, [r0]
ldrb r0, [r2, 0x1]
lsls r0, 3
adds r0, r7
adds r0, r1
ldrb r0, [r0]
cmp r0, 0xFF
bne _08159AA0
strb r4, [r2, 0x1]
b _08159AA0
.align 2, 0
_08159A38: .4byte gUnknown_84790D8
_08159A3C: .4byte gBattleStruct
_08159A40: .4byte gUnknown_3005EE0
_08159A44: .4byte gActiveBattler
_08159A48:
ldr r5, _08159AAC @ =gMoveSelectionCursor
adds r1, r2, r5
ldrb r0, [r3]
ldrb r1, [r1]
cmp r0, r1
beq _08159A8E
ldrb r0, [r3, 0x4]
lsrs r0, 1
cmp r0, r4
bne _08159A8E
movs r0, 0x5
bl PlaySE
ldrb r0, [r6]
adds r0, r5
ldrb r0, [r0]
bl MoveSelectionDestroyCursorAt
ldrb r1, [r6]
adds r2, r1, r5
lsls r0, r1, 2
add r0, r8
ldr r0, [r0]
ldrb r0, [r0, 0x1]
lsls r0, 3
adds r0, r7
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
ldrb r0, [r6]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl MoveSelectionCreateCursorAt
_08159A8E:
ldr r1, _08159AB0 @ =gUnknown_3005EE0
ldr r0, _08159AB4 @ =gActiveBattler
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
ldrb r0, [r1, 0x2]
adds r0, 0x1
strb r0, [r1, 0x2]
_08159AA0:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08159AAC: .4byte gMoveSelectionCursor
_08159AB0: .4byte gUnknown_3005EE0
_08159AB4: .4byte gActiveBattler
thumb_func_end sub_8159998
thumb_func_start sub_8159AB8
sub_8159AB8: @ 8159AB8
push {r4-r7,lr}
ldr r1, _08159B54 @ =gUnknown_8479198
ldr r4, _08159B58 @ =gBattleStruct
ldr r2, [r4]
adds r0, r2, 0
adds r0, 0x96
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r6, [r0]
ldr r3, _08159B5C @ =gActiveBattler
ldrb r5, [r3]
lsls r1, r5, 9
ldr r0, _08159B60 @ =gBattleBufferA + 2
adds r7, r1, r0
mov r12, r7
subs r0, 0x2
adds r1, r0
adds r2, 0x97
ldrb r0, [r2]
lsls r0, 3
adds r0, r6
ldrb r1, [r1]
adds r7, r4, 0
adds r4, r3, 0
ldrb r2, [r0]
cmp r1, r2
bne _08159B70
ldrb r2, [r0, 0x1]
cmp r5, r2
bne _08159B70
cmp r1, 0x10
bne _08159B04
ldrh r0, [r0, 0x2]
mov r1, r12
ldrh r1, [r1]
cmp r0, r1
bne _08159B70
_08159B04:
ldr r0, [r7]
adds r3, r0, 0
adds r3, 0x97
ldrb r1, [r3]
lsls r0, r1, 3
adds r0, r6
ldr r2, [r0, 0x4]
cmp r2, 0
beq _08159B6C
ldr r1, _08159B64 @ =gBattlerControllerFuncs
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
str r2, [r0]
ldr r2, _08159B68 @ =gUnknown_3005EE0
ldrb r0, [r4]
lsls r0, 2
adds r0, r2
ldr r1, [r0]
movs r0, 0
strb r0, [r1, 0x2]
ldrb r0, [r4]
lsls r0, 2
adds r0, r2
ldr r1, [r0]
ldr r0, [r7]
adds r0, 0x97
ldrb r0, [r0]
lsls r0, 3
adds r0, r6
ldrh r0, [r0, 0x2]
strb r0, [r1, 0x3]
ldr r1, [r7]
adds r1, 0x97
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
movs r0, 0x1
b _08159B72
.align 2, 0
_08159B54: .4byte gUnknown_8479198
_08159B58: .4byte gBattleStruct
_08159B5C: .4byte gActiveBattler
_08159B60: .4byte gBattleBufferA + 2
_08159B64: .4byte gBattlerControllerFuncs
_08159B68: .4byte gUnknown_3005EE0
_08159B6C:
adds r0, r1, 0x1
strb r0, [r3]
_08159B70:
movs r0, 0
_08159B72:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8159AB8
thumb_func_start sub_8159B78
sub_8159B78: @ 8159B78
ldr r1, _08159B98 @ =gUnknown_3005EE0
ldr r2, _08159B9C @ =gActiveBattler
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
movs r0, 0
strb r0, [r1, 0x2]
ldr r1, _08159BA0 @ =gBattlerControllerFuncs
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, _08159BA4 @ =PokedudeBufferRunCommand
str r1, [r0]
bx lr
.align 2, 0
_08159B98: .4byte gUnknown_3005EE0
_08159B9C: .4byte gActiveBattler
_08159BA0: .4byte gBattlerControllerFuncs
_08159BA4: .4byte PokedudeBufferRunCommand
thumb_func_end sub_8159B78
thumb_func_start sub_8159BA8
sub_8159BA8: @ 8159BA8
push {r4,r5,lr}
sub sp, 0x4
ldr r1, _08159BD0 @ =gUnknown_3005EE0
ldr r2, _08159BD4 @ =gActiveBattler
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
ldrb r0, [r0, 0x2]
adds r5, r1, 0
adds r4, r2, 0
cmp r0, 0x4
bls _08159BC4
b _08159CEE
_08159BC4:
lsls r0, 2
ldr r1, _08159BD8 @ =_08159BDC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08159BD0: .4byte gUnknown_3005EE0
_08159BD4: .4byte gActiveBattler
_08159BD8: .4byte _08159BDC
.align 2, 0
_08159BDC:
.4byte _08159BF0
.4byte _08159C14
.4byte _08159C44
.4byte _08159C64
.4byte _08159CB4
_08159BF0:
ldr r0, _08159C10 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08159CEE
movs r0, 0x81
negs r0, r0
str r1, [sp]
movs r1, 0x4
movs r2, 0
movs r3, 0x8
b _08159C90
.align 2, 0
_08159C10: .4byte gPaletteFade
_08159C14:
ldr r0, _08159C3C @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08159CEE
ldrb r0, [r4]
lsls r0, 2
adds r0, r5
ldr r1, [r0]
ldr r0, _08159C40 @ =gBattle_BG0_Y
ldrh r0, [r0]
strb r0, [r1, 0x4]
bl sub_80EB30C
ldrb r0, [r4]
lsls r0, 2
adds r0, r5
b _08159C9E
.align 2, 0
_08159C3C: .4byte gPaletteFade
_08159C40: .4byte gBattle_BG0_Y
_08159C44:
ldr r1, _08159C5C @ =gBattle_BG0_Y
movs r0, 0
strh r0, [r1]
bl sub_8159EF0
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _08159C60 @ =gDisplayedStringBattle
movs r1, 0x18
bl BattlePutTextOnWindow
b _08159C94
.align 2, 0
_08159C5C: .4byte gBattle_BG0_Y
_08159C60: .4byte gDisplayedStringBattle
_08159C64:
movs r0, 0x18
bl IsTextPrinterActive
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
bne _08159CEE
ldr r0, _08159CA8 @ =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08159CEE
movs r0, 0x5
bl PlaySE
movs r0, 0x81
negs r0, r0
str r4, [sp]
movs r1, 0x4
movs r2, 0x8
movs r3, 0
_08159C90:
bl BeginNormalPaletteFade
_08159C94:
ldr r1, _08159CAC @ =gUnknown_3005EE0
ldr r0, _08159CB0 @ =gActiveBattler
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
_08159C9E:
ldr r1, [r0]
ldrb r0, [r1, 0x2]
adds r0, 0x1
strb r0, [r1, 0x2]
b _08159CEE
.align 2, 0
_08159CA8: .4byte gMain
_08159CAC: .4byte gUnknown_3005EE0
_08159CB0: .4byte gActiveBattler
_08159CB4:
ldr r0, _08159CF8 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08159CEE
ldrb r0, [r4]
lsls r0, 2
adds r0, r5
ldr r0, [r0]
ldrb r0, [r0, 0x3]
cmp r0, 0xD
bne _08159CD8
bl BattleStopLowHpSound
ldr r0, _08159CFC @ =0x00000137
bl PlayBGM
_08159CD8:
ldr r1, _08159D00 @ =gBattle_BG0_Y
ldrb r0, [r4]
lsls r0, 2
adds r0, r5
ldr r0, [r0]
ldrb r0, [r0, 0x4]
strh r0, [r1]
bl sub_80EB524
bl sub_8159B78
_08159CEE:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08159CF8: .4byte gPaletteFade
_08159CFC: .4byte 0x00000137
_08159D00: .4byte gBattle_BG0_Y
thumb_func_end sub_8159BA8
thumb_func_start sub_8159D04
sub_8159D04: @ 8159D04
push {r4-r6,lr}
sub sp, 0x4
ldr r1, _08159D28 @ =gUnknown_3005EE0
ldr r2, _08159D2C @ =gActiveBattler
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
ldrb r0, [r0, 0x2]
adds r3, r1, 0
cmp r0, 0x6
bls _08159D1E
b _08159EDE
_08159D1E:
lsls r0, 2
ldr r1, _08159D30 @ =_08159D34
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08159D28: .4byte gUnknown_3005EE0
_08159D2C: .4byte gActiveBattler
_08159D30: .4byte _08159D34
.align 2, 0
_08159D34:
.4byte _08159D50
.4byte _08159D98
.4byte _08159DDC
.4byte _08159DF4
.4byte _08159E0C
.4byte _08159E64
.4byte _08159EA4
_08159D50:
ldr r0, _08159D90 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0
beq _08159D62
b _08159EDE
_08159D62:
ldr r0, _08159D94 @ =gBattleStruct
ldr r4, [r0]
adds r5, r4, 0
adds r5, 0x95
adds r4, 0x94
movs r0, 0
bl GetBattlerAtPosition
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r5, 0
adds r1, r4, 0
bl sub_80EEFC8
movs r0, 0x81
negs r0, r0
str r6, [sp]
movs r1, 0x4
movs r2, 0
movs r3, 0x8
b _08159E80
.align 2, 0
_08159D90: .4byte gPaletteFade
_08159D94: .4byte gBattleStruct
_08159D98:
ldr r0, _08159DD0 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0
beq _08159DAA
b _08159EDE
_08159DAA:
ldr r2, _08159DD4 @ =gBitTable
ldr r0, _08159DD8 @ =gBattleStruct
ldr r0, [r0]
adds r1, r0, 0
adds r1, 0x95
ldrb r1, [r1]
lsls r1, 2
adds r1, r2
adds r0, 0x94
ldrb r0, [r0]
lsls r0, 2
adds r0, r2
ldr r1, [r1]
ldr r0, [r0]
orrs r1, r0
lsls r0, r1, 16
str r3, [sp]
b _08159E7A
.align 2, 0
_08159DD0: .4byte gPaletteFade
_08159DD4: .4byte gBitTable
_08159DD8: .4byte gBattleStruct
_08159DDC:
ldr r0, _08159DF0 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08159DEA
b _08159EDE
_08159DEA:
bl sub_80EB30C
b _08159E84
.align 2, 0
_08159DF0: .4byte gPaletteFade
_08159DF4:
bl sub_8159EF0
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _08159E08 @ =gDisplayedStringBattle
movs r1, 0x18
bl BattlePutTextOnWindow
b _08159E84
.align 2, 0
_08159E08: .4byte gDisplayedStringBattle
_08159E0C:
movs r0, 0x18
bl IsTextPrinterActive
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
bne _08159EDE
ldr r0, _08159E58 @ =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08159EDE
movs r0, 0x5
bl PlaySE
ldr r2, _08159E5C @ =gBitTable
ldr r0, _08159E60 @ =gBattleStruct
ldr r0, [r0]
adds r1, r0, 0
adds r1, 0x95
ldrb r1, [r1]
lsls r1, 2
adds r1, r2
adds r0, 0x94
ldrb r0, [r0]
lsls r0, 2
adds r0, r2
ldr r1, [r1]
ldr r0, [r0]
orrs r1, r0
lsls r0, r1, 16
str r4, [sp]
movs r1, 0x4
movs r2, 0
movs r3, 0x8
b _08159E80
.align 2, 0
_08159E58: .4byte gMain
_08159E5C: .4byte gBitTable
_08159E60: .4byte gBattleStruct
_08159E64:
ldr r0, _08159E98 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08159EDE
movs r0, 0x81
negs r0, r0
str r1, [sp]
_08159E7A:
movs r1, 0x4
movs r2, 0x8
movs r3, 0
_08159E80:
bl BeginNormalPaletteFade
_08159E84:
ldr r1, _08159E9C @ =gUnknown_3005EE0
ldr r0, _08159EA0 @ =gActiveBattler
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
ldrb r0, [r1, 0x2]
adds r0, 0x1
strb r0, [r1, 0x2]
b _08159EDE
.align 2, 0
_08159E98: .4byte gPaletteFade
_08159E9C: .4byte gUnknown_3005EE0
_08159EA0: .4byte gActiveBattler
_08159EA4:
ldr r0, _08159EE8 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08159EDE
ldrb r0, [r2]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ldrb r0, [r0, 0x3]
cmp r0, 0xD
bne _08159EC8
bl BattleStopLowHpSound
ldr r0, _08159EEC @ =0x00000137
bl PlayBGM
_08159EC8:
movs r0, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl sub_80EF0E0
bl sub_80EB524
bl sub_8159B78
_08159EDE:
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08159EE8: .4byte gPaletteFade
_08159EEC: .4byte 0x00000137
thumb_func_end sub_8159D04
thumb_func_start sub_8159EF0
sub_8159EF0: @ 8159EF0
push {lr}
ldr r0, _08159F10 @ =gBattleStruct
ldr r0, [r0]
adds r1, r0, 0
adds r1, 0x96
ldrb r1, [r1]
cmp r1, 0x1
beq _08159F18
cmp r1, 0x1
ble _08159F0C
cmp r1, 0x2
beq _08159F20
cmp r1, 0x3
beq _08159F28
_08159F0C:
ldr r1, _08159F14 @ =gUnknown_84791A8
b _08159F2A
.align 2, 0
_08159F10: .4byte gBattleStruct
_08159F14: .4byte gUnknown_84791A8
_08159F18:
ldr r1, _08159F1C @ =gUnknown_84791B8
b _08159F2A
.align 2, 0
_08159F1C: .4byte gUnknown_84791B8
_08159F20:
ldr r1, _08159F24 @ =gUnknown_84791CC
b _08159F2A
.align 2, 0
_08159F24: .4byte gUnknown_84791CC
_08159F28:
ldr r1, _08159F3C @ =gUnknown_84791E8
_08159F2A:
adds r0, 0x97
ldrb r0, [r0]
subs r0, 0x1
lsls r0, 2
adds r0, r1
ldr r0, [r0]
pop {r1}
bx r1
.align 2, 0
_08159F3C: .4byte gUnknown_84791E8
thumb_func_end sub_8159EF0
.align 2, 0 @ Don't pad with nop.

View File

@ -203,7 +203,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
@ -221,7 +221,7 @@ void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 arg2);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
@ -246,21 +246,16 @@ void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPos);
void HandleInputChooseMove(void);
// recorded player controller
void SetControllerToRecordedPlayer(void);
// opponent controller
void SetControllerToOpponent(void);
void OpponentBufferExecCompleted(void);
// player partner controller
void SetControllerToPlayerPartner(void);
// safari controller
void SetControllerToSafari(void);
// pokedude controller
void SetControllerToPokedude(void);
void InitPokedudePartyAndOpponent(void);
// oak and old man controller
void SetControllerToOakOrOldMan(void);
@ -273,10 +268,10 @@ void sub_80E7988(void);
void sub_80EB30C(void);
void sub_80EB524(void);
// link opponent
// link opponent controller
void SetControllerToLinkOpponent(void);
// link partner
// link partner controller
void SetControllerToLinkPartner(void);
#endif // GUARD_BATTLE_CONTROLLERS_H

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@ -0,0 +1,9 @@
#ifndef GUARD_QUEST_LOG_815A008_H
#define GUARD_QUEST_LOG_815A008_H
#include "global.h"
void sub_815A008(struct QuestLog *);
void sub_815A1F8(struct QuestLog *, struct MapObjectTemplate *);
#endif //GUARD_QUEST_LOG_815A008_H

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@ -1,10 +0,0 @@
#ifndef GUARD_UNK_8159F40_H
#define GUARD_UNK_8159F40_H
#include "global.h"
void InitPokedudePartyAndOpponent(void);
void sub_815A008(struct QuestLog *);
void sub_815A1F8(struct QuestLog *, struct MapObjectTemplate *);
#endif //GUARD_UNK_8159F40_H

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@ -278,7 +278,6 @@ SECTIONS {
src/quest_log_8150454.o(.text);
asm/dodrio_berry_picking.o(.text);
src/battle_controller_pokedude.o(.text);
asm/battle_controller_pokedude.o(.text);
src/quest_log_815A008.o(.text);
src/dodrio_berry_picking_2.o(.text);
asm/dodrio_berry_picking_2.o(.text);

File diff suppressed because it is too large Load Diff

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@ -13,7 +13,6 @@
#include "strings.h"
#include "string_util.h"
#include "event_data.h"
#include "unk_8159F40.h"
#include "map_obj_80688E4.h"
#include "metatile_behavior.h"
#include "event_scripts.h"
@ -28,6 +27,7 @@
#include "battle.h"
#include "battle_setup.h"
#include "battle_transition.h"
#include "battle_controllers.h"
#include "constants/battle_setup.h"
#include "constants/flags.h"
#include "constants/items.h"

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@ -31,10 +31,10 @@
#include "wild_encounter.h"
#include "help_system.h"
#include "party_menu.h"
#include "unk_8159F40.h"
#include "pokemon_storage_system.h"
#include "save.h"
#include "link.h"
#include "quest_log_815A008.h"
#include "quest_log_8150454.h"
#include "quest_log.h"
#include "new_menu_helpers.h"

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@ -1,5 +1,4 @@
#include "global.h"
#include "battle.h"
#include "event_data.h"
#include "quest_log.h"
#include "fieldmap.h"
@ -7,59 +6,6 @@
#include "metatile_behavior.h"
#include "link.h"
#include "link_rfu.h"
#include "constants/species.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
// Don't forget to delete these move the function to battle_controller_pokedude.c
// and headers
// currently I need these for building
struct PokedudeBattlePartyInfo
{
u8 side;
u8 level;
u16 species;
u16 moves[4];
u8 nature;
u8 gender;
};
extern const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[];
void InitPokedudePartyAndOpponent(void)
{
s32 i, j;
struct Pokemon * mon;
s32 myIdx = 0;
s32 opIdx = 0;
const struct PokedudeBattlePartyInfo * data;
gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
i = 0;
do
{
if (data[i].side == 0)
{
mon = &gPlayerParty[myIdx];
myIdx++;
}
else
{
mon = &gEnemyParty[opIdx];
opIdx++;
}
CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
for (j = 0; j < 4; j++)
{
SetMonMoveSlot(mon, data[i].moves[j], j);
}
i++;
} while (data[i].side != 0xFF);
}
// file boundary?
void sub_815A008(struct QuestLog * questLog)
{

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@ -25,11 +25,11 @@
#include "battle_transition.h"
#include "battle_main.h"
#include "battle.h"
#include "battle_controllers.h"
#include "global.fieldmap.h"
#include "teachy_tv.h"
#include "help_system.h"
#include "overworld.h"
#include "unk_8159F40.h"
#include "graphics.h"
#include "fieldmap.h"
#include "strings.h"