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https://github.com/pret/pokefirered.git
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fixed issue cause by linkDirection macro
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@@ -212,63 +212,65 @@ struct MapHeader
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/* 0x1B */ u8 battleType;
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};
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struct ObjectEvent
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{
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/*0x00*/ /* 0*/ u32 active:1;
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/* 1*/ u32 singleMovementActive:1;
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/* 2*/ u32 triggerGroundEffectsOnMove:1;
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/* 3*/ u32 triggerGroundEffectsOnStop:1;
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/* 4*/ u32 disableCoveringGroundEffects:1;
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/* 5*/ u32 landingJump:1;
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/* 6*/ u32 heldMovementActive:1;
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/* 7*/ u32 heldMovementFinished:1;
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/*0x01*/ /* 8*/ u32 frozen:1;
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/* 9*/ u32 facingDirectionLocked:1;
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/*10*/ u32 disableAnim:1;
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/*11*/ u32 enableAnim:1;
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/*12*/ u32 inanimate:1;
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/*13*/ u32 invisible:1;
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/*14*/ u32 offScreen:1;
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/*15*/ u32 trackedByCamera:1;
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/*0x02*/ /*16*/ u32 isPlayer:1;
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/*17*/ u32 hasReflection:1;
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/*18*/ u32 inShortGrass:1;
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/*19*/ u32 inShallowFlowingWater:1;
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/*20*/ u32 inSandPile:1;
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/*21*/ u32 inHotSprings:1;
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/*22*/ u32 hasShadow:1;
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/*23*/ u32 spriteAnimPausedBackup:1;
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/*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1;
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/*25*/ u32 disableJumpLandingGroundEffect:1;
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/*26*/ u32 fixedPriority:1;
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/*27*/ u32 hideReflection:1;
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/*28*/ u32 shiny:1; // OW mon shininess
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/*29-31*/ u32 padding:3;
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/*0x04*/ u16 graphicsId;
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/*0x06*/ u8 spriteId;
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/*0x07*/ u8 movementType;
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/*0x08*/ u8 trainerType;
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/*0x09*/ u8 localId;
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/*0x0A*/ u8 mapNum;
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/*0x0B*/ u8 mapGroup;
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/*0x0C*/ u8 currentElevation:4;
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u8 previousElevation:4;
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/*0x0D*/ u8 fieldEffectSpriteId;
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/*0x0E*/ struct Coords16 initialCoords;
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/*0x12*/ struct Coords16 currentCoords;
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/*0x16*/ struct Coords16 previousCoords;
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/*0x1A*/ u16 facingDirection:4;
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u16 movementDirection:4;
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u16 rangeX:4;
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u16 rangeY:4;
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/*0x1C*/ u8 warpArrowSpriteId;
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/*0x1D*/ u8 movementActionId;
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/*0x1E*/ u8 trainerRange_berryTreeId;
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/*0x1F*/ u8 currentMetatileBehavior;
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/*0x20*/ u8 previousMetatileBehavior;
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/*0x21*/ u8 previousMovementDirection;
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/*0x22*/ u8 directionSequenceIndex;
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/*0x23*/ u8 playerCopyableMovement;
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/*0x00*/ u32 active:1;
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u32 singleMovementActive:1;
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u32 triggerGroundEffectsOnMove:1;
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u32 triggerGroundEffectsOnStop:1;
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u32 disableCoveringGroundEffects:1;
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u32 landingJump:1;
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u32 heldMovementActive:1;
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u32 heldMovementFinished:1;
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/*0x01*/ u32 frozen:1;
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u32 facingDirectionLocked:1;
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u32 disableAnim:1;
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u32 enableAnim:1;
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u32 inanimate:1;
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u32 invisible:1;
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u32 offScreen:1;
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u32 trackedByCamera:1;
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/*0x02*/ u32 isPlayer:1;
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u32 hasReflection:1;
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u32 inShortGrass:1;
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u32 inShallowFlowingWater:1;
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u32 inSandPile:1;
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u32 inHotSprings:1;
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u32 hasShadow:1;
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u32 spriteAnimPausedBackup:1;
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/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
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u32 disableJumpLandingGroundEffect:1;
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u32 fixedPriority:1;
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u32 hideReflection:1;
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u32 shiny:1; // OW mon shininess
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u32 padding:3;
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/*0x04*/ u16 graphicsId; // 12 bits for species; high 4 bits for form
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/*0x06*/ u8 movementType;
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/*0x07*/ u8 trainerType;
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/*0x08*/ u8 localId;
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/*0x09*/ u8 mapNum;
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/*0x0A*/ u8 mapGroup;
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/*0x0B*/ u8 currentElevation:4;
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u8 previousElevation:4;
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u16 facingDirection:4; // current direction?
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u16 movementDirection:4;
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u16 rangeX:4;
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u16 rangeY:4;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 warpArrowSpriteId;
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/*0x1C*/ u8 movementActionId;
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/*0x1D*/ u8 trainerRange_berryTreeId;
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/*0x1E*/ u8 currentMetatileBehavior;
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/*0x1F*/ u8 previousMetatileBehavior;
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/*0x20*/ u8 previousMovementDirection:4;
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u8 directionOverwrite:4;
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/*0x21*/ u8 directionSequenceIndex;
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/*0x22*/ u8 playerCopyableMovement; // COPY_MOVE_*
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/*0x23*/ u8 spriteId;
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/*size = 0x24*/
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};
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