update battle controller link opponent

This commit is contained in:
cawtds
2025-01-06 23:33:20 +01:00
parent 320ab747b3
commit 562cdb4806

View File

@@ -1,30 +1,46 @@
#include "global.h"
#include "battle.h"
#include "battle_ai_main.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "gflib.h"
#include "battle_tower.h"
#include "bg.h"
#include "data.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokeball.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
#include "constants/sound.h"
#include "constants/trainers.h"
#include "recorded_battle.h"
#include "random.h"
static void LinkOpponentHandleLoadMonSprite(u32 battler);
static void LinkOpponentHandleSwitchInAnim(u32 battler);
static void LinkOpponentHandleDrawTrainerPic(u32 battler);
static void LinkOpponentHandleTrainerSlide(u32 battler);
static void LinkOpponentHandleTrainerSlideBack(u32 battler);
static void LinkOpponentHandleMoveAnimation(u32 battler);
static void LinkOpponentHandlePrintString(u32 battler);
static void LinkOpponentHandleHealthBarUpdate(u32 battler);
static void LinkOpponentHandleIntroTrainerBallThrow(u32 battler);
static void LinkOpponentHandleDrawPartyStatusSummary(u32 battler);
static void LinkOpponentHandleBattleAnimation(u32 battler);
static void LinkOpponentHandleLinkStandbyMsg(u32 battler);
static void LinkOpponentHandleEndLinkBattle(u32 battler);
static void LinkOpponentBufferRunCommand(u32 battler);
@@ -33,64 +49,64 @@ static void SwitchIn_HandleSoundAndEnd(u32 battler);
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
{
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData, // done
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty, // done
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData, // done
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData, // done
[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite, // done
[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim, // done
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall, // done
[CONTROLLER_DRAWTRAINERPIC] = LinkOpponentHandleDrawTrainerPic, // done
[CONTROLLER_TRAINERSLIDE] = BtlController_Empty, // done
[CONTROLLER_TRAINERSLIDEBACK] = LinkOpponentHandleTrainerSlideBack, // done
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation, // done
[CONTROLLER_PALETTEFADE] = BtlController_Empty, // done
[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty, // done
[CONTROLLER_BALLTHROWANIM] = BtlController_Empty, // done
[CONTROLLER_PAUSE] = BtlController_Empty, // done
[CONTROLLER_MOVEANIMATION] = BtlController_HandleMoveAnimation, // done
[CONTROLLER_PRINTSTRING] = BtlController_HandlePrintString, // done
[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty, // done
[CONTROLLER_CHOOSEACTION] = BtlController_Empty, // done
[CONTROLLER_YESNOBOX] = BtlController_Empty, // done
[CONTROLLER_CHOOSEMOVE] = BtlController_Empty, // done
[CONTROLLER_OPENBAG] = BtlController_Empty, // done
[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty, // done
[CONTROLLER_23] = BtlController_Empty, // done
[CONTROLLER_HEALTHBARUPDATE] = LinkOpponentHandleHealthBarUpdate, // done
[CONTROLLER_EXPUPDATE] = BtlController_Empty, // done
[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate, // done
[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation, // done
[CONTROLLER_STATUSXOR] = BtlController_Empty, // done
[CONTROLLER_DATATRANSFER] = BtlController_Empty, // done
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty, // done
[CONTROLLER_PLAYBGM] = BtlController_Empty, // done
[CONTROLLER_32] = BtlController_Empty, // done
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty, // done
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty, // done
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty, // done
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty, // done
[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar, // done
[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar, // done
[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag, // done
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag, // done
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation, // done
[CONTROLLER_CANTSWITCH] = BtlController_Empty, // done
[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE, // done
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM, // done
[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry, // done
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide, // done
[CONTROLLER_INTROTRAINERBALLTHROW] = LinkOpponentHandleIntroTrainerBallThrow, // done
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = LinkOpponentHandleDrawPartyStatusSummary, // done
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary, // done
[CONTROLLER_ENDBOUNCE] = BtlController_Empty, // done
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility, // done
[CONTROLLER_BATTLEANIMATION] = LinkOpponentHandleBattleAnimation, // done
[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty, // done
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty, // done
[CONTROLLER_ENDLINKBATTLE] = LinkOpponentHandleEndLinkBattle, // done
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = LinkOpponentHandleDrawTrainerPic,
[CONTROLLER_TRAINERSLIDE] = LinkOpponentHandleTrainerSlide,
[CONTROLLER_TRAINERSLIDEBACK] = LinkOpponentHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = BtlController_Empty,
[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_PAUSE] = BtlController_Empty,
[CONTROLLER_MOVEANIMATION] = LinkOpponentHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = LinkOpponentHandlePrintString,
[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
[CONTROLLER_CHOOSEACTION] = BtlController_Empty,
[CONTROLLER_YESNOBOX] = BtlController_Empty,
[CONTROLLER_CHOOSEMOVE] = BtlController_Empty,
[CONTROLLER_OPENBAG] = BtlController_Empty,
[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty,
[CONTROLLER_23] = BtlController_Empty,
[CONTROLLER_HEALTHBARUPDATE] = LinkOpponentHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = BtlController_Empty,
[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
[CONTROLLER_STATUSXOR] = BtlController_Empty,
[CONTROLLER_DATATRANSFER] = BtlController_Empty,
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
[CONTROLLER_PLAYBGM] = BtlController_Empty,
[CONTROLLER_32] = BtlController_Empty,
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
[CONTROLLER_CANTSWITCH] = BtlController_Empty,
[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
[CONTROLLER_INTROTRAINERBALLTHROW] = LinkOpponentHandleIntroTrainerBallThrow,
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = LinkOpponentHandleDrawPartyStatusSummary,
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
[CONTROLLER_BATTLEANIMATION] = LinkOpponentHandleBattleAnimation,
[CONTROLLER_LINKSTANDBYMSG] = LinkOpponentHandleLinkStandbyMsg,
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
[CONTROLLER_ENDLINKBATTLE] = LinkOpponentHandleEndLinkBattle,
[CONTROLLER_DEBUGMENU] = BtlController_Empty,
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop // done
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
};
void SetControllerToLinkOpponent(u32 battler)
@@ -101,7 +117,7 @@ void SetControllerToLinkOpponent(u32 battler)
static void LinkOpponentBufferRunCommand(u32 battler)
{
if (gBattleControllerExecFlags & gBitTable[battler])
if (gBattleControllerExecFlags & (1u << battler))
{
if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
sLinkOpponentBufferCommands[gBattleResources->bufferA[battler][0]](battler);
@@ -267,7 +283,7 @@ static void Intro_TryShinyAnimShowHealthbox(u32 battler)
static void TryShinyAnimAfterMonAnim(u32 battler)
{
if (gSprites[gBattlerSpriteIds[battler]].animEnded == TRUE
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].x2 == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
@@ -300,14 +316,19 @@ static void SwitchIn_HandleSoundAndEnd(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
LinkOpponentBufferExecCompleted(battler);
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
|| gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
LinkOpponentBufferExecCompleted(battler);
}
}
}
static void SwitchIn_ShowHealthbox(u32 battler)
{
if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
@@ -354,7 +375,7 @@ static void LinkOpponentBufferExecCompleted(u32 battler)
}
else
{
gBattleControllerExecFlags &= ~gBitTable[battler];
gBattleControllerExecFlags &= ~(1u << battler);
}
}
@@ -426,11 +447,34 @@ static void LinkOpponentHandleDrawTrainerPic(u32 battler)
BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE, xPos, 40, -1);
}
static void LinkOpponentHandleTrainerSlide(u32 battler)
{
u32 trainerPicId;
if (battler == B_POSITION_OPPONENT_LEFT)
trainerPicId = GetBattleTowerTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetBattleTowerTrainerFrontSpriteId(gTrainerBattleOpponent_B);
BtlController_HandleTrainerSlide(battler, trainerPicId);
LinkOpponentBufferExecCompleted(battler); // Possibly a bug, because execution should be completed after the slide in finishes. See Controller_WaitForTrainerPic.
}
static void LinkOpponentHandleTrainerSlideBack(u32 battler)
{
BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
}
static void LinkOpponentHandleMoveAnimation(u32 battler)
{
BtlController_HandleMoveAnimation(battler);
}
static void LinkOpponentHandlePrintString(u32 battler)
{
BtlController_HandlePrintString(battler);
}
static void LinkOpponentHandleHealthBarUpdate(u32 battler)
{
BtlController_HandleHealthBarUpdate(battler, FALSE);
@@ -451,13 +495,22 @@ static void LinkOpponentHandleBattleAnimation(u32 battler)
BtlController_HandleBattleAnimation(battler, FALSE);
}
static void LinkOpponentHandleLinkStandbyMsg(u32 battler)
{
// RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][2]);
LinkOpponentBufferExecCompleted(battler);
}
static void LinkOpponentHandleEndLinkBattle(u32 battler)
{
// RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][4]);
if (gBattleResources->bufferA[battler][1] == B_OUTCOME_DREW)
gBattleOutcome = gBattleResources->bufferA[battler][1];
else
gBattleOutcome = gBattleResources->bufferA[battler][1] ^ B_OUTCOME_DREW;
// gSaveBlock2Ptr->frontier.disableRecordBattle = gBattleResources->bufferA[battler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted(battler);