mirror of
https://github.com/pret/pokefirered.git
synced 2026-10-02 05:50:47 -05:00
cleanup
This commit is contained in:
@@ -259,11 +259,11 @@ static bool8 MovementAction_WalkSlowestRight_Step0(struct ObjectEvent *, struct
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static bool8 MovementAction_WalkSlowestRight_Step1(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_ShakeHeadOrWalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_ShakeHeadOrWalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EnterPokeball_Step2(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_EnterPokeball_Step2(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_GlideDown_Step0(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_GlideDown_Step1(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementAction_GlideUp_Step0(struct ObjectEvent *, struct Sprite *);
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@@ -458,8 +458,8 @@ static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectDown[])(struct Ob
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static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectUp[])(struct ObjectEvent *, struct Sprite *);
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static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectLeft[])(struct ObjectEvent *, struct Sprite *);
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static bool8 (*const sMovementActionFuncs_JumpSpecialWithEffectRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_ExitPokeball[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_EnterPokeball[])(struct ObjectEvent *, struct Sprite *);
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static bool8 (*const gMovementActionFuncs_ExitPokeball[])(struct ObjectEvent *, struct Sprite *);
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static bool8 (*const gMovementActionFuncs_EnterPokeball[])(struct ObjectEvent *, struct Sprite *);
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static u8 GetMoveDirectionFastAnimNum(u8 direction);
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static u8 GetMoveDirectionFasterAnimNum(u8 direction);
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@@ -636,8 +636,8 @@ static bool8 (*const *const sMovementActionFuncs[])(struct ObjectEvent *, struct
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP] = sMovementActionFuncs_JumpSpecialWithEffectUp,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT] = sMovementActionFuncs_JumpSpecialWithEffectLeft,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT] = sMovementActionFuncs_JumpSpecialWithEffectRight,
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[MOVEMENT_ACTION_EXIT_POKEBALL] = gMovementActionFuncs_ExitPokeball,
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[MOVEMENT_ACTION_ENTER_POKEBALL] = gMovementActionFuncs_EnterPokeball,
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[MOVEMENT_ACTION_EXIT_POKEBALL] = gMovementActionFuncs_ExitPokeball,
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[MOVEMENT_ACTION_ENTER_POKEBALL] = gMovementActionFuncs_EnterPokeball,
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};
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static bool8 (*const sMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
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@@ -1670,13 +1670,13 @@ static bool8 (*const sMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struc
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MovementAction_FlyUp_Step2,
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};
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u8 (*const gMovementActionFuncs_ExitPokeball[])(struct ObjectEvent *, struct Sprite *) = {
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static bool8 (*const gMovementActionFuncs_ExitPokeball[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_ExitPokeball_Step0,
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MovementAction_ExitPokeball_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_EnterPokeball[])(struct ObjectEvent *, struct Sprite *) = {
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static bool8 (*const gMovementActionFuncs_EnterPokeball[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_EnterPokeball_Step0,
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MovementAction_EnterPokeball_Step1,
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MovementAction_EnterPokeball_Step2,
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@@ -7461,7 +7461,7 @@ static void ObjectEventSetPokeballGfx(struct ObjectEvent *objEvent)
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#define sDuration data[3]
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#define sSpeedFlip data[6]
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bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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u32 direction = gObjectEvents[gPlayerAvatar.objectEventId].facingDirection;
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u16 graphicsId = objectEvent->graphicsId;
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@@ -7534,7 +7534,7 @@ static const union AffineAnimCmd *const sAffineAnims_PokeballFollower[] =
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sAffineAnim_PokeballEnterEast,
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};
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bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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// for different speeds, anim steps occur on different frame #s
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u32 animStepFrame = (sprite->sSpeedFlip & 1) ? 7 : 3; // 0 -> 3, 1 -> 7
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@@ -7570,7 +7570,7 @@ bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct
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return FALSE;
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}
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bool8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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u32 direction = objectEvent->facingDirection;
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StartSpriteAnimInDirection(objectEvent, sprite, direction, GetMoveDirectionFasterAnimNum(direction));
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@@ -7584,7 +7584,7 @@ bool8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *objectEvent, struct
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return MovementAction_EnterPokeball_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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u16 graphicsId = objectEvent->graphicsId;
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if (--sprite->sDuration == 0)
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@@ -7619,7 +7619,7 @@ bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *objectEvent, struct
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return FALSE;
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}
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bool8 MovementAction_EnterPokeball_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_EnterPokeball_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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FollowerSetGraphics(objectEvent, OW_SPECIES(objectEvent), OW_FORM(objectEvent), objectEvent->shiny);
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objectEvent->invisible = TRUE;
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