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fix text color names
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parent
0ecc1876a9
commit
4446da96fe
32
charmap.txt
32
charmap.txt
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@ -450,21 +450,23 @@ BIG = FC 06 04
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@ colors
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TRANSPARENT = 00
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DARK_GREY = 01
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RED = 02
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GREEN = 03
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BLUE = 04
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YELLOW = 05
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CYAN = 06
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MAGENTA = 07
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LIGHT_GRAY = 08
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BLACK = 09
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BLACK2 = 0A @ duplicate of black?
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SILVER = 0B
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WHITE = 0C
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SKY_BLUE = 0D
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LIGHT_BLUE = 0E
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WHITE2 = 0F @ duplicate of white?
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WHITE = 01
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DARK_GREY = 02
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LIGHT_GREY = 03
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RED = 04
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LIGHT_RED = 05
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GREEN = 06
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LIGHT_GREEN = 07
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BLUE = 08
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LIGHT_BLUE = 09
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@ these next colors can be set to anything arbitrary at runtime
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@ usually though they'll have the textbox border colors as described below
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DYNAMIC_COLOR1 = 0A @ white
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DYNAMIC_COLOR2 = 0B @ white with a tinge of green
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DYNAMIC_COLOR3 = 0C @ white 2
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DYNAMIC_COLOR4 = 0D @ aquamarine
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DYNAMIC_COLOR5 = 0E @ blue-green
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DYNAMIC_COLOR6 = 0F @ cerulean
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@ sound
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File diff suppressed because it is too large
Load Diff
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@ -38,8 +38,8 @@ static const u8 gUnknown_841599D[] = _("{HIGHLIGHT TRANSPARENT}さま");
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static const u8 gUnknown_84159A3[] = _("{HIGHLIGHT TRANSPARENT}ホウエン");
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static const u8 gUnknown_84159AB[] = _("{HIGHLIGHT TRANSPARENT}ぜんこく");
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static const u8 gUnknown_84159B3[] = _("{HIGHLIGHT TRANSPARENT} ポケモンずかんを\nみごと かんせい させた\nいだいなこうせきを たたえ\nここに しょうめい します");
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static const u8 gUnknown_84159ED[] = _("{COLOR RED}{HIGHLIGHT TRANSPARENT}ゲームフリーク");
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static const u8 gUnknown_84159FB[] = _("{COLOR RED}{HIGHLIGHT TRANSPARENT}");
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static const u8 gUnknown_84159ED[] = _("{COLOR DARK_GREY}{HIGHLIGHT TRANSPARENT}ゲームフリーク");
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static const u8 gUnknown_84159FB[] = _("{COLOR DARK_GREY}{HIGHLIGHT TRANSPARENT}");
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static const ALIGNED(4) u8 gUnknown_8415A04[3] = {0, 2, 3};
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@ -69,7 +69,7 @@ static const u16 sMovingBgPals[] = INCBIN_U16("graphics/evolution_scene/transiti
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static const u8 sText_ShedinjaJapaneseName[] = _("ヌケニン");
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static const u8 unref_83F8445[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}");
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static const u8 unref_83F8445[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}");
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static const u8 unref_83F844F[][10] = {
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_("▶\n "),
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@ -289,9 +289,9 @@ static const struct YesNoFuncTable sYesNoMenu_Sell = {
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Task_SellItem_No
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};
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static const u8 sListItemTextColor_RegularItem[] = _("{COLOR_HIGHLIGHT_SHADOW RED TRANSPARENT GREEN}");
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static const u8 sListItemTextColor_RegularItem[] = _("{COLOR_HIGHLIGHT_SHADOW DARK_GREY TRANSPARENT LIGHT_GREY}");
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static const u8 sListItemTextColor_TmCase_BerryPouch[] = _("{COLOR_HIGHLIGHT_SHADOW LIGHT_GRAY TRANSPARENT BLACK}");
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static const u8 sListItemTextColor_TmCase_BerryPouch[] = _("{COLOR_HIGHLIGHT_SHADOW BLUE TRANSPARENT LIGHT_BLUE}");
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static const struct ScrollArrowsTemplate sPocketSwitchArrowPairTemplate = {
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.firstArrowType = SCROLL_ARROW_LEFT,
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@ -58,7 +58,7 @@ const u8 gText_Seen[] = _("Seen:");
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const u8 gText_Owned[] = _("Owned:");
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const u8 gText_Kanto[] = _("KANTO");
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const u8 gText_National[] = _("NATIONAL");
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const u8 gText_PokemonHabitats[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}POKéMON HABITATS");
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const u8 gText_PokemonHabitats[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON HABITATS");
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const u8 gText_DexCategory_GrasslandPkmn[] = _("Grassland POKéMON");
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const u8 gText_DexCategory_ForestPkmn[] = _("Forest POKéMON");
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const u8 gText_DexCategory_WatersEdgePkmn[] = _("Water's-edge POKéMON");
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@ -68,16 +68,16 @@ const u8 gText_DexCategory_MountainPkmn[] = _("Mountain POKéMON");
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const u8 gText_DexCategory_RoughTerrainPkmn[] = _("Rough-terrain POKéMON");
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const u8 gText_DexCategory_UrbanPkmn[] = _("Urban POKéMON");
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const u8 gText_DexCategory_RarePkmn[] = _("Rare POKéMON");
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const u8 gText_Search[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}SEARCH");
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const u8 gText_Search[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}SEARCH");
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const u8 gText_NumericalMode[] = _("NUMERICAL MODE");
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const u8 gText_AToZMode[] = _("A TO Z MODE");
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const u8 gText_PokedexOther[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}OTHER");
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const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}OTHER");
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const u8 gTextJP_HowToUsePokedex[] = _("ずかんの つかいかた");
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const u8 gText_ClosePokedex[] = _("CLOSE POKéDEX");
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const u8 gText_TypeMode[] = _("TYPE MODE");
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const u8 gText_LightestMode[] = _("LIGHTEST MODE");
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const u8 gText_SmallestMode[] = _("SMALLEST MODE");
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const u8 gText_PokemonList[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}POKéMON LIST");
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const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON LIST");
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const u8 gText_NumericalModeKanto[] = _("NUMERICAL MODE: KANTO");
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const u8 gText_NumericalModeNational[] = _("NUMERICAL MODE: NATIONAL");
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const u8 gText_PokemonListNoColor[] = _("POKéMON LIST");
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@ -110,8 +110,8 @@ ALIGNED(4) const u8 gText_Number[] = _("No. ");
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ALIGNED(4) const u8 gText_Level[] = _("Lv. ");
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ALIGNED(4) const u8 gText_Name[] = _("NAME");
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ALIGNED(4) const u8 gText_IDNumber[] = _("IDNo.");
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const u8 gUnknown_841610A[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!");
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const u8 gUnknown_8416133[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}このポケモンにしますか?");
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const u8 gUnknown_841610A[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!");
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const u8 gUnknown_8416133[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}このポケモンにしますか?");
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const u8 gUnknown_8416146[] = _("ポケモン");
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const u8 gText_SaveError_PleaseExchangeBackupMemory[] = _("Save error.\pPlease exchange the\nbackup memory.");
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const u8 gSaveStatName_Player[] = _("PLAYER");
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@ -760,9 +760,9 @@ const u8 gUnknown_8418C62[] = _("なにも かわらなかった!");
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const u8 gUnknown_8418C6F[] = _("もう これいじょう たべない みたい‥");
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const u8 gText_SaveFailedScreen_CheckingBackupMemory[] = _("Save failed.\nChecking the backup memory‥\nPlease wait.\n“Time required:\nabout 1 minute”");
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const u8 gText_SaveFailedScreen_BackupMemoryDamaged[] = _("The backup memory is damaged or\nthe game's battery has run dry.\nThe game can be played, but its\nprogress cannot be saved.\n“Please press the A Button.”");
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const u8 gUnknown_8418D70[] = _("{COLOR RED}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
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const u8 gUnknown_8418D70[] = _("{COLOR DARK_GREY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
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const u8 gUnknown_8418D99[] = _("けんさが しゅうりょうしました!\nもういちど レポ-トを かきこみます\nしばらくおまちください");
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const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR RED}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
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const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR DARK_GREY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
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const u8 gText_SaveFailedScreen_SaveCompleted[] = _("Save completed.\n“Please press the A Button.”");
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const u8 gUnknown_8418E36[] = _("れんらくせん");
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const u8 gUnknown_8418E3D[] = _("ひみつきち");
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@ -1032,7 +1032,7 @@ ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe
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ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
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ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
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ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
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ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR LIGHT_GRAY}{SHADOW BLACK}{DYNAMIC 0x00}");
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ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0x00}");
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const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
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ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");
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ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
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@ -1214,10 +1214,10 @@ const u8 gTradeText_CancelTrade[] = _("Cancel trade?");
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const u8 gTradeText_PressBButtonToExit[] = _("Press the B Button to exit.");
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const u8 gUnknown_841E10A[] = _("SUMMARY");
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const u8 gUnknown_841E112[] = _("TRADE");
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const u8 gUnknown_841E118[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}Communication standby…\nPlease wait.");
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const u8 gUnknown_841E145[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}The trade has been canceled.");
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const u8 gUnknown_841E16B[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}That's your only POKéMON\nfor battle.");
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const u8 gUnknown_841E199[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}Waiting for your friend\nto finish…");
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const u8 gUnknown_841E118[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait.");
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const u8 gUnknown_841E145[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has been canceled.");
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const u8 gUnknown_841E16B[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}That's your only POKéMON\nfor battle.");
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const u8 gUnknown_841E199[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…");
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const u8 gUnknown_841E1C5[] = _("Your friend wants\nto trade POKéMON.");
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const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}.");
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const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!");
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@ -1246,7 +1246,7 @@ const u8 gUnknown_841E2C9[] = _("{DYNAMIC 0x02} players");
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const u8 gUnknown_841E2D4[] = _("{DYNAMIC 0x03} players");
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const u8 gUnknown_841E2DF[] = _("{DPAD_ANY}えらぶ:{A_BUTTON}けってい");
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const u8 gUnknown_841E2EC[] = _("{B_BUTTON}CANCEL");
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const u8 gUnknown_841E2F5[] = _("{COLOR BLUE}{SHADOW YELLOW} たいせんの くみあわせ\n{COLOR RED}{SHADOW GREEN}じぶんの ばしょをきめて ください");
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const u8 gUnknown_841E2F5[] = _("{COLOR RED}{SHADOW LIGHT_RED} たいせんの くみあわせ\n{COLOR DARK_GREY}{SHADOW LIGHT_GREY}じぶんの ばしょをきめて ください");
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const u8 gUnknown_841E322[] = _("{ID}");
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const u8 gText_CommunicationStandby5[] = _("Communication standby…");
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const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well.");
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@ -411,7 +411,7 @@ static const u8 gUnknown_8261E92[] = {
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};
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const u8 sText_Dummy[] = _("");
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const u8 sText_ClrDkGryHltTranspShdwRed[] = _("{COLOR DARK_GREY}{HIGHLIGHT TRANSPARENT}{SHADOW RED}");
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const u8 sText_ClrDkGryHltTranspShdwRed[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
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const u8 gText_MaleSymbol4[] = _("♂");
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const u8 gText_FemaleSymbol4[] = _("♀");
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const u8 gText_GenderlessSymbol[] = _("");
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