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readd first battle condition
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@ -1060,7 +1060,10 @@ void HandleMoveSwitching(u32 battler)
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}
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}
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gBattlerControllerFuncs[battler] = HandleInputChooseMove;
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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gBattlerControllerFuncs[battler] = OakOldManHandleInputChooseMove;
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else
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gBattlerControllerFuncs[battler] = HandleInputChooseMove;
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gMoveSelectionCursor[battler] = gMultiUsePlayerCursor;
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MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
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MoveSelectionDisplayPpString(battler);
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