apply global tint to pokeball sprite

This commit is contained in:
cawtds
2024-08-25 14:33:09 +02:00
parent 513b64ec74
commit 349badf759

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@@ -7487,6 +7487,7 @@ static bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *objectEvent,
ObjectEventSetPokeballGfx(objectEvent);
objectEvent->graphicsId = graphicsId;
objectEvent->inanimate = FALSE;
ApplyGlobalFieldPaletteTint(sprite->oam.paletteNum);
return MovementAction_ExitPokeball_Step1(objectEvent, sprite);
}
@@ -7615,6 +7616,7 @@ static bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *objectEvent,
ObjectEventSetPokeballGfx(objectEvent);
objectEvent->graphicsId = graphicsId;
objectEvent->inanimate = FALSE;
ApplyGlobalFieldPaletteTint(sprite->oam.paletteNum);
}
return FALSE;
}