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Remove unneeded temp var in MovementActionFunc_x99_1
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@@ -7879,7 +7879,6 @@ static bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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s32 y;
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switch (sprite->data[7])
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{
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case 0:
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