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fixed second mon action being cancelled next turn if throwing pokeball
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@@ -3875,6 +3875,7 @@ static void HandleTurnActionSelectionState(void)
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gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)] = B_ACTION_NOTHING_FAINTED;
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else
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gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] = B_ACTION_NOTHING_FAINTED;
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gBattleStruct->throwingPokeBall = FALSE;
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}
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gBattleMainFunc = SetActionsAndBattlersTurnOrder;
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