fix FieldEffectScript_LoadFadedPal

This commit is contained in:
cawtds
2025-03-09 17:14:18 +01:00
parent 3c9b8408b0
commit 2731a659ee

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@@ -446,10 +446,11 @@ void ApplyGlobalFieldPaletteTint(u8 paletteIdx)
void FieldEffectScript_LoadFadedPal(const struct SpritePalette * spritePalette)
{
bool32 isTagNew = IndexOfSpritePaletteTag(spritePalette->tag) == 0xFF;
u32 paletteSlot = LoadSpritePalette(spritePalette);
SetPaletteColorMapType(paletteSlot + 16, COLOR_MAP_DARK_CONTRAST);
if (paletteSlot == 0xFF)
if (isTagNew)
ApplyGlobalFieldPaletteTint(paletteSlot);
UpdateSpritePaletteWithWeather(paletteSlot, TRUE);
}