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fix FieldEffectScript_LoadFadedPal
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@@ -446,10 +446,11 @@ void ApplyGlobalFieldPaletteTint(u8 paletteIdx)
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void FieldEffectScript_LoadFadedPal(const struct SpritePalette * spritePalette)
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{
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bool32 isTagNew = IndexOfSpritePaletteTag(spritePalette->tag) == 0xFF;
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u32 paletteSlot = LoadSpritePalette(spritePalette);
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SetPaletteColorMapType(paletteSlot + 16, COLOR_MAP_DARK_CONTRAST);
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if (paletteSlot == 0xFF)
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if (isTagNew)
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ApplyGlobalFieldPaletteTint(paletteSlot);
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UpdateSpritePaletteWithWeather(paletteSlot, TRUE);
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}
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