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fix fishing minigame
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@@ -1848,7 +1848,7 @@ static bool32 Fishing_WaitForA(struct Task *task)
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if (task->tFrameCounter >= reelTimeouts[task->tFishingRod])
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task->tStep = FISHING_GOT_AWAY;
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else if (JOY_NEW(A_BUTTON))
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task->tStep = FISHING_A_PRESS_NO_MINIGAME;
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task->tStep = FISHING_CHECK_MORE_DOTS;
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return FALSE;
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}
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