mirror of
https://github.com/pret/pokefirered.git
synced 2026-08-20 00:04:24 -05:00
@@ -309,7 +309,7 @@ static const s8 sPlayerThrowXTranslation[] = { -32, -16, -16, -32, -32, 0, 0, 0
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// 10 is ×1.0 TYPE_MUL_NORMAL
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// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
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// 00 is ×0.0 TYPE_MUL_NO_EFFECT
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const u8 gTypeEffectiveness[336] =
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const u8 gTypeEffectiveness[330] =
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{
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TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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@@ -318,7 +318,6 @@ const u8 gTypeEffectiveness[336] =
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TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
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@@ -340,7 +339,6 @@ const u8 gTypeEffectiveness[336] =
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TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
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@@ -383,7 +381,7 @@ const u8 gTypeEffectiveness[336] =
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TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
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TYPE_PSYCHIC, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
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TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
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@@ -391,7 +389,7 @@ const u8 gTypeEffectiveness[336] =
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TYPE_BUG, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_BUG, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
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@@ -408,17 +406,17 @@ const u8 gTypeEffectiveness[336] =
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TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GHOST, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ROCK, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ROCK, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
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TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
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TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
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@@ -2269,7 +2269,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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return;
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ROCK))
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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@@ -2281,7 +2281,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
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break;
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ROCK))
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break;
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if (gBattleMons[gEffectBattler].status1)
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break;
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@@ -2394,7 +2394,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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return;
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ROCK))
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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@@ -2406,7 +2406,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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if (gBattleMons[gEffectBattler].status1)
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break;
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if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ROCK))
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{
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if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
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break;
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