mirror of
https://github.com/pret/pokefirered.git
synced 2026-09-30 12:59:43 -05:00
add last used ball feature
This commit is contained in:
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graphics/battle_interface/last_used_ball_l.png
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graphics/battle_interface/last_used_ball_l.png
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graphics/battle_interface/last_used_ball_l_cycle.png
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graphics/battle_interface/last_used_ball_l_cycle.png
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graphics/battle_interface/last_used_ball_r.png
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graphics/battle_interface/last_used_ball_r.png
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graphics/battle_interface/last_used_ball_r_cycle.png
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graphics/battle_interface/last_used_ball_r_cycle.png
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@@ -72,6 +72,7 @@
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
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#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_DEBUG 20
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#define B_ACTION_THROW_BALL 21 // R to throw last used ball
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#define B_ACTION_NONE 0xFF
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@@ -1077,6 +1078,7 @@ extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern u16 gBallToDisplay;
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extern bool8 gLastUsedBallMenuPresent;
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extern struct QueuedStatBoost gQueuedStatBoosts[MAX_BATTLERS_COUNT];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u8 gAbsentBattlerFlags;
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@@ -139,6 +139,14 @@ void HideTriggerSprites(void);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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void DestroyAbilityPopUp(u8 battlerId);
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void UpdateAbilityPopup(u8 battlerId);
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bool32 CanThrowLastUsedBall(void);
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void TryHideLastUsedBall(void);
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void TryRestoreLastUsedBall(void);
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void TryAddLastUsedBallItemSprites(void);
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void SwapBallToDisplay(bool32 sameBall);
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void ArrowsChangeColorLastBallCycle(bool32 showArrows);
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void CategoryIcons_LoadSpritesGfx(void);
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#endif // GUARD_BATTLE_INTERFACE_H
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@@ -10,12 +10,12 @@
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#define POCKET_BERRIES 5
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#define NUM_BAG_POCKETS 5
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// #define ITEMS_POCKET 0
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// #define BALLS_POCKET 1
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// #define TMHM_POCKET 2
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// #define BERRIES_POCKET 3
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// #define KEYITEMS_POCKET 4
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// #define POCKETS_COUNT 5
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#define ITEMS_POCKET 0
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#define KEYITEMS_POCKET 1
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#define BALLS_POCKET 2
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#define TMHM_POCKET 3
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#define BERRIES_POCKET 4
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#define POCKETS_COUNT 5
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#define REPEL_LURE_MASK (1 << 15)
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#define IS_LAST_USED_LURE(var) (var & REPEL_LURE_MASK)
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@@ -57,6 +57,7 @@ enum {
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BALL_THROW_UNABLE_DISABLED_FLAG,
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};
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bool32 CanThrowBall(void);
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bool32 CannotUseItemsInBattle(u16 itemId, struct Pokemon *mon);
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#endif //GUARD_ITEM_USE_H
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@@ -189,12 +189,115 @@ static void CompleteOnBattlerSpritePosX_0(u32 battler)
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PlayerBufferExecCompleted(battler);
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}
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static u16 GetPrevBall(u16 ballId)
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{
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u16 ballPrev;
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s32 i, j;
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SortAndCompactBagPocket(&gBagPockets[BALLS_POCKET]);
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for (i = 0; i < gBagPockets[BALLS_POCKET].capacity; i++)
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{
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if (ballId == gBagPockets[BALLS_POCKET].itemSlots[i].itemId)
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{
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if (i <= 0)
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{
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for (j = gBagPockets[BALLS_POCKET].capacity - 1; j >= 0; j--)
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{
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ballPrev = gBagPockets[BALLS_POCKET].itemSlots[j].itemId;
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if (ballPrev != ITEM_NONE)
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return ballPrev;
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}
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}
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i--;
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break;
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}
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}
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return gBagPockets[BALLS_POCKET].itemSlots[i].itemId;
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}
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static u32 GetNextBall(u32 ballId)
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{
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u32 ballNext = ITEM_NONE;
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s32 i;
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SortAndCompactBagPocket(&gBagPockets[BALLS_POCKET]);
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for (i = 1; i < gBagPockets[BALLS_POCKET].capacity; i++)
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{
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if (ballId == gBagPockets[BALLS_POCKET].itemSlots[i-1].itemId)
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{
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ballNext = gBagPockets[BALLS_POCKET].itemSlots[i].itemId;
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break;
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}
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}
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if (ballNext == ITEM_NONE)
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return gBagPockets[BALLS_POCKET].itemSlots[0].itemId; // Zeroth slot
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else
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return ballNext;
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}
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static void HandleInputChooseAction(u32 battler)
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{
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u16 itemId = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(battler, BOUNCE_MON, 7, 1);
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if (B_LAST_USED_BALL == TRUE && B_LAST_USED_BALL_CYCLE == TRUE)
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{
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if (!gLastUsedBallMenuPresent)
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{
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gBattleStruct->ackBallUseBtn = FALSE;
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}
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else if (JOY_NEW(B_LAST_USED_BALL_BUTTON))
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{
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gBattleStruct->ackBallUseBtn = TRUE;
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gBattleStruct->ballSwapped = FALSE;
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ArrowsChangeColorLastBallCycle(TRUE);
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}
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if (gBattleStruct->ackBallUseBtn)
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{
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if (JOY_HELD(B_LAST_USED_BALL_BUTTON) && (JOY_NEW(DPAD_DOWN) || JOY_NEW(DPAD_RIGHT)))
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{
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bool32 sameBall = FALSE;
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u32 nextBall = GetNextBall(gBallToDisplay);
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gBattleStruct->ballSwapped = TRUE;
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if (gBallToDisplay == nextBall)
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sameBall = TRUE;
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else
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gBallToDisplay = nextBall;
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SwapBallToDisplay(sameBall);
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PlaySE(SE_SELECT);
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}
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else if (JOY_HELD(B_LAST_USED_BALL_BUTTON) && (JOY_NEW(DPAD_UP) || JOY_NEW(DPAD_LEFT)))
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{
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bool32 sameBall = FALSE;
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u32 prevBall = GetPrevBall(gBallToDisplay);
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gBattleStruct->ballSwapped = TRUE;
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if (gBallToDisplay == prevBall)
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sameBall = TRUE;
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else
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gBallToDisplay = prevBall;
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SwapBallToDisplay(sameBall);
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PlaySE(SE_SELECT);
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}
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else if (JOY_NEW(B_BUTTON) || (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && gBattleStruct->ballSwapped))
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{
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gBattleStruct->ackBallUseBtn = FALSE;
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gBattleStruct->ballSwapped = FALSE;
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ArrowsChangeColorLastBallCycle(FALSE);
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}
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else if (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
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{
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gBattleStruct->ackBallUseBtn = FALSE;
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PlaySE(SE_SELECT);
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ArrowsChangeColorLastBallCycle(FALSE);
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TryHideLastUsedBall();
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_THROW_BALL, 0);
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PlayerBufferExecCompleted(battler);
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}
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return;
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}
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}
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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@@ -287,13 +390,19 @@ static void HandleInputChooseAction(u32 battler)
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{
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SwapHpBarsWithHpText();
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}
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#if DEBUG_BATTLE_MENU == TRUE
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else if (JOY_NEW(SELECT_BUTTON))
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else if (DEBUG_BATTLE_MENU == TRUE && JOY_NEW(SELECT_BUTTON))
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_DEBUG, 0);
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PlayerBufferExecCompleted(battler);
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}
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#endif
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else if (B_LAST_USED_BALL == TRUE && B_LAST_USED_BALL_CYCLE == FALSE
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&& JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
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{
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PlaySE(SE_SELECT);
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TryHideLastUsedBall();
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_THROW_BALL, 0);
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PlayerBufferExecCompleted(battler);
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}
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}
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static void HandleInputChooseTarget(u32 battler)
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@@ -1851,8 +1960,11 @@ static void PlayerHandleChooseAction(u32 battler)
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gBattlerControllerFuncs[battler] = HandleChooseActionAfterDma3;
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BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
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for (i = 0; i < 4; i++)
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ActionSelectionDestroyCursorAt(i);
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TryRestoreLastUsedBall();
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
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@@ -7,6 +7,9 @@
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#include "battle_z_move.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "item.h"
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#include "item_menu_icons.h"
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#include "item_use.h"
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#include "menu.h"
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#include "pokedex.h"
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#include "pokemon_summary_screen.h"
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@@ -85,6 +88,9 @@ static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWi
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static void SpriteCb_AbilityPopUp(struct Sprite *);
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static void Task_FreeAbilityPopUpGfx(u8);
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static void SpriteCB_LastUsedBall(struct Sprite *);
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static void SpriteCB_LastUsedBallWin(struct Sprite *);
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static const struct OamData sOamData_Healthbox = {
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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@@ -544,6 +550,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
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CreateIndicatorSprite(battlerId);
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gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
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gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
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return healthboxSpriteId;
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}
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@@ -2619,6 +2628,346 @@ static void Task_FreeAbilityPopUpGfx(u8 taskId)
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}
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}
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// last used ball
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#define LAST_BALL_WINDOW_TAG 0xD721
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static const struct OamData sOamData_LastUsedBall =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = (B_LAST_USED_BALL_CYCLE == TRUE ? SPRITE_SHAPE(32x64) : SPRITE_SHAPE(32x32)),
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.x = 0,
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.matrixNum = 0,
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.size = (B_LAST_USED_BALL_CYCLE == TRUE ? SPRITE_SIZE(32x64) : SPRITE_SIZE(32x32)),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteTemplate sSpriteTemplate_LastUsedBallWindow =
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{
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.tileTag = LAST_BALL_WINDOW_TAG,
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.paletteTag = ABILITY_POP_UP_TAG,
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.oam = &sOamData_LastUsedBall,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_LastUsedBallWin
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};
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#if B_LAST_USED_BALL_BUTTON == R_BUTTON && B_LAST_USED_BALL_CYCLE == TRUE
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r_cycle.4bpp");
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#elif B_LAST_USED_BALL_CYCLE == TRUE
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l_cycle.4bpp");
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#elif B_LAST_USED_BALL_BUTTON == R_BUTTON
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
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#else
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
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#endif
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static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
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{
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sLastUsedBallWindowGfx, sizeof(sLastUsedBallWindowGfx), LAST_BALL_WINDOW_TAG
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};
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#define LAST_USED_BALL_X_F 14
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#define LAST_USED_BALL_X_0 -14
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#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
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#define LAST_USED_BALL_Y_BNC ((IsDoubleBattle()) ? 76 : 66)
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#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 0)
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#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
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#define LAST_USED_WIN_Y (LAST_USED_BALL_Y - 8)
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#define sHide data[0]
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#define sTimer data[1]
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#define sMoving data[2]
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#define sBounce data[3] // 0 = Bounce down; 1 = Bounce up
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#define sState data[0]
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#define sSameBall data[1]
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bool32 CanThrowLastUsedBall(void)
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{
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if (B_LAST_USED_BALL == FALSE)
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return FALSE;
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if (!CanThrowBall())
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return FALSE;
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if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER))
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return FALSE;
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if (!CheckBagHasItem(gBallToDisplay, 1))
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return FALSE;
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return TRUE;
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}
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void TryAddLastUsedBallItemSprites(void)
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{
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if (B_LAST_USED_BALL == FALSE)
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return;
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if (gLastThrownBall == 0
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|| (gLastThrownBall != 0 && !CheckBagHasItem(gLastThrownBall, 1)))
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{
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// we're out of the last used ball, so just set it to the first ball in the bag
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u16 firstBall;
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// we have to compact the bag first bc it is typically only compacted when you open it
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SortAndCompactBagPocket(&gBagPockets[BALLS_POCKET]);
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firstBall = gBagPockets[BALLS_POCKET].itemSlots[0].itemId;
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if (firstBall > ITEM_NONE)
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gBallToDisplay = firstBall;
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}
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if (!CanThrowLastUsedBall())
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return;
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// ball
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if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
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{
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gBattleStruct->ballSpriteIds[0] = AddItemIconObject(102, 102, gBallToDisplay);
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gSprites[gBattleStruct->ballSpriteIds[0]].x = LAST_USED_BALL_X_0;
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gSprites[gBattleStruct->ballSpriteIds[0]].y = LAST_USED_BALL_Y;
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gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
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gLastUsedBallMenuPresent = TRUE;
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gSprites[gBattleStruct->ballSpriteIds[0]].callback = SpriteCB_LastUsedBall;
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}
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// window
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LoadSpritePalette(&sSpritePalette_AbilityPopUp);
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if (GetSpriteTileStartByTag(LAST_BALL_WINDOW_TAG) == 0xFFFF)
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LoadSpriteSheet(&sSpriteSheet_LastUsedBallWindow);
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if (gBattleStruct->ballSpriteIds[1] == MAX_SPRITES)
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{
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gBattleStruct->ballSpriteIds[1] = CreateSprite(&sSpriteTemplate_LastUsedBallWindow,
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LAST_BALL_WIN_X_0,
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LAST_USED_WIN_Y, 5);
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gSprites[gBattleStruct->ballSpriteIds[1]].sHide = FALSE; // restore
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gLastUsedBallMenuPresent = TRUE;
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}
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if (B_LAST_USED_BALL_CYCLE == TRUE)
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ArrowsChangeColorLastBallCycle(0); //Default the arrows to be invisible
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}
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||||
static void DestroyLastUsedBallWinGfx(struct Sprite *sprite)
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{
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FreeSpriteTilesByTag(LAST_BALL_WINDOW_TAG);
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FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
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DestroySprite(sprite);
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gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
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}
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||||
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static void DestroyLastUsedBallGfx(struct Sprite *sprite)
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{
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FreeSpriteTilesByTag(102);
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FreeSpritePaletteByTag(102);
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||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
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||||
}
|
||||
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||||
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
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||||
{
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||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_BALL_WIN_X_0)
|
||||
DestroyLastUsedBallWinGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBall(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->y < LAST_USED_BALL_Y) // Used to recover from an incomplete bounce before hiding the window
|
||||
sprite->y++;
|
||||
|
||||
if (sprite->x != LAST_USED_BALL_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_USED_BALL_X_0)
|
||||
DestroyLastUsedBallGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_USED_BALL_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void TryHideOrRestoreLastUsedBall(u8 caseId)
|
||||
{
|
||||
if (B_LAST_USED_BALL == FALSE)
|
||||
return;
|
||||
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
switch (caseId)
|
||||
{
|
||||
case 0: // hide
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = TRUE; // hide
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = TRUE; // hide
|
||||
gLastUsedBallMenuPresent = FALSE;
|
||||
break;
|
||||
case 1: // restore
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = FALSE; // restore
|
||||
gLastUsedBallMenuPresent = TRUE;
|
||||
break;
|
||||
}
|
||||
if (B_LAST_USED_BALL_CYCLE == TRUE)
|
||||
ArrowsChangeColorLastBallCycle(0); //Default the arrows to be invisible
|
||||
}
|
||||
|
||||
void TryHideLastUsedBall(void)
|
||||
{
|
||||
if (B_LAST_USED_BALL == TRUE)
|
||||
TryHideOrRestoreLastUsedBall(0);
|
||||
}
|
||||
|
||||
void TryRestoreLastUsedBall(void)
|
||||
{
|
||||
if (B_LAST_USED_BALL == FALSE)
|
||||
return;
|
||||
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
TryHideOrRestoreLastUsedBall(1);
|
||||
else
|
||||
TryAddLastUsedBallItemSprites();
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBallBounce(struct Sprite *sprite)
|
||||
{
|
||||
if ((sprite->sTimer++ % 4) != 0) // Change the image every 4 frame
|
||||
return;
|
||||
if (sprite->sBounce)
|
||||
{
|
||||
if (sprite->y > LAST_USED_BALL_Y_BNC)
|
||||
sprite->y--;
|
||||
else
|
||||
sprite->sMoving = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->y < LAST_USED_BALL_Y)
|
||||
sprite->y++;
|
||||
else
|
||||
sprite->sMoving = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_BounceBall(u8 taskId)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[gBattleStruct->ballSpriteIds[0]];
|
||||
struct Task *task = &gTasks[taskId];
|
||||
switch(task->sState)
|
||||
{
|
||||
case 0: // Bounce up
|
||||
sprite->sBounce = TRUE;
|
||||
sprite->sMoving = TRUE;
|
||||
sprite->callback = SpriteCB_LastUsedBallBounce;
|
||||
if (task->sSameBall)
|
||||
task->sState = 3;
|
||||
else
|
||||
task->sState = 1;
|
||||
break;
|
||||
case 1: // Destroy Icon
|
||||
if (!sprite->sMoving)
|
||||
{
|
||||
DestroyLastUsedBallGfx(sprite);
|
||||
task->sState++;
|
||||
} // Passthrough
|
||||
case 2: //Create New Icon
|
||||
if (!sprite->inUse)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[0] = AddItemIconObject(102, 102, gBallToDisplay);
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].x = LAST_USED_BALL_X_F;
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].y = LAST_USED_BALL_Y_BNC;
|
||||
task->sState++;
|
||||
} // Fallthrough
|
||||
case 3: // Bounce Down
|
||||
if (!sprite->sMoving)
|
||||
{
|
||||
sprite->sBounce = FALSE;
|
||||
sprite->sMoving = TRUE;
|
||||
sprite->callback = SpriteCB_LastUsedBallBounce; //Show and bounce down
|
||||
task->sState++;
|
||||
}
|
||||
break;
|
||||
case 4: // Destroy Task
|
||||
if(!sprite->sMoving)
|
||||
{
|
||||
sprite->callback = SpriteCB_LastUsedBall;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
if (!gLastUsedBallMenuPresent)
|
||||
{
|
||||
// Used to check if the R button was released before the animation was complete
|
||||
sprite->callback = SpriteCB_LastUsedBall;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
void SwapBallToDisplay(bool32 sameBall)
|
||||
{
|
||||
u8 taskId;
|
||||
taskId = CreateTask(Task_BounceBall, 10);
|
||||
gTasks[taskId].sSameBall = sameBall;
|
||||
}
|
||||
|
||||
void ArrowsChangeColorLastBallCycle(bool32 showArrows)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE && B_LAST_USED_BALL_CYCLE == TRUE
|
||||
u16 paletteNum = 16 + gSprites[gBattleStruct->ballSpriteIds[1]].oam.paletteNum;
|
||||
struct PlttData *defaultPlttArrow;
|
||||
struct PlttData *defaultPlttOutline;
|
||||
struct PlttData *pltArrow;
|
||||
struct PlttData *pltOutline;
|
||||
if (gBattleStruct->ballSpriteIds[1] == MAX_SPRITES)
|
||||
return;
|
||||
paletteNum *= 16;
|
||||
pltArrow = (struct PlttData *)&gPlttBufferFaded[paletteNum + 9]; // Arrow color is in idx 9
|
||||
pltOutline = (struct PlttData *)&gPlttBufferFaded[paletteNum + 8]; // Arrow outline is in idx 8
|
||||
if (!showArrows) //Make invisible
|
||||
{
|
||||
defaultPlttArrow = (struct PlttData *)&gPlttBufferFaded[paletteNum + 13]; // Background color is idx 13
|
||||
pltArrow->r = defaultPlttArrow->r;
|
||||
pltArrow->g = defaultPlttArrow->g;
|
||||
pltArrow->b = defaultPlttArrow->b;
|
||||
pltOutline->r = defaultPlttArrow->r;
|
||||
pltOutline->g = defaultPlttArrow->g;
|
||||
pltOutline->b = defaultPlttArrow->b;
|
||||
}
|
||||
else // Make gray
|
||||
{
|
||||
defaultPlttArrow = (struct PlttData *)&gPlttBufferFaded[paletteNum + 11]; // Grey color is idx 11
|
||||
defaultPlttOutline = (struct PlttData *)&gPlttBufferFaded[paletteNum + 10]; //Light grey color for outline is idx 10
|
||||
pltArrow->r = defaultPlttArrow->r;
|
||||
pltArrow->g = defaultPlttArrow->g;
|
||||
pltArrow->b = defaultPlttArrow->b;
|
||||
pltOutline->r = defaultPlttOutline->r;
|
||||
pltOutline->g = defaultPlttOutline->g;
|
||||
pltOutline->b = defaultPlttOutline->b;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CategoryIcons_LoadSpritesGfx(void)
|
||||
{
|
||||
LoadCompressedSpriteSheet(&gSpriteSheet_CategoryIcons);
|
||||
|
||||
@@ -199,6 +199,7 @@ EWRAM_DATA bool8 gHasFetchedBall = FALSE;
|
||||
EWRAM_DATA u8 gLastUsedBall = 0;
|
||||
EWRAM_DATA u16 gLastThrownBall = 0;
|
||||
EWRAM_DATA u16 gBallToDisplay = 0;
|
||||
EWRAM_DATA bool8 gLastUsedBallMenuPresent = FALSE;
|
||||
EWRAM_DATA struct QueuedStatBoost gQueuedStatBoosts[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA static u8 sTriedEvolving = 0;
|
||||
EWRAM_DATA u8 gCategoryIconSpriteId = 0;
|
||||
@@ -388,6 +389,7 @@ static void (*const sTurnActionsFuncsTable[])(void) =
|
||||
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
|
||||
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
|
||||
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
|
||||
[B_ACTION_THROW_BALL] = HandleAction_ThrowBall,
|
||||
};
|
||||
|
||||
static void (*const sEndTurnFuncsTable[])(void) =
|
||||
@@ -3506,6 +3508,10 @@ static void HandleTurnActionSelectionState(void)
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case B_ACTION_THROW_BALL:
|
||||
gBattleStruct->throwingPokeBall = TRUE;
|
||||
gBattleCommunication[battler]++;
|
||||
break;
|
||||
case B_ACTION_CANCEL_PARTNER:
|
||||
gBattleCommunication[battler] = STATE_WAIT_SET_BEFORE_ACTION;
|
||||
gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(battler)))] = STATE_BEFORE_ACTION_CHOSEN;
|
||||
@@ -4113,7 +4119,8 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
if (gChosenActionByBattler[battler] == B_ACTION_USE_ITEM
|
||||
|| gChosenActionByBattler[battler] == B_ACTION_SWITCH)
|
||||
|| gChosenActionByBattler[battler] == B_ACTION_SWITCH
|
||||
|| gChosenActionByBattler[battler] == B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[battler];
|
||||
gBattlerByTurnOrder[turnOrderId] = battler;
|
||||
@@ -4123,7 +4130,8 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
if (gChosenActionByBattler[battler] != B_ACTION_USE_ITEM
|
||||
&& gChosenActionByBattler[battler] != B_ACTION_SWITCH)
|
||||
&& gChosenActionByBattler[battler] != B_ACTION_SWITCH
|
||||
&& gChosenActionByBattler[battler] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[battler];
|
||||
gBattlerByTurnOrder[turnOrderId] = battler;
|
||||
@@ -4142,7 +4150,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
if (GetWhichBattlerFaster(battler1, battler2, FALSE) == -1)
|
||||
SwapTurnOrder(i, j);
|
||||
|
||||
@@ -560,16 +560,16 @@ void HandleAction_SafariZoneBallThrow(void)
|
||||
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
}
|
||||
|
||||
// void HandleAction_ThrowBall(void)
|
||||
// {
|
||||
// gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
// gBattle_BG0_X = 0;
|
||||
// gBattle_BG0_Y = 0;
|
||||
// gLastUsedItem = gBallToDisplay;
|
||||
// RemoveBagItem(gLastUsedItem, 1);
|
||||
// gBattlescriptCurrInstr = BattleScript_BallThrow;
|
||||
// gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
// }
|
||||
void HandleAction_ThrowBall(void)
|
||||
{
|
||||
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
gLastUsedItem = gBallToDisplay;
|
||||
RemoveBagItem(gLastUsedItem, 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BallThrow;
|
||||
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_ThrowBait(void)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
|
||||
EWRAM_DATA struct BagPocket gBagPockets[NUM_BAG_POCKETS] = {};
|
||||
|
||||
void SortAndCompactBagPocket(struct BagPocket * pocket);
|
||||
static const u8 *ItemId_GetPluralName(u16);
|
||||
static bool32 DoesItemHavePluralName(u16);
|
||||
|
||||
|
||||
@@ -936,6 +936,11 @@ static u32 GetBallThrowableState(void)
|
||||
return BALL_THROW_ABLE;
|
||||
}
|
||||
|
||||
bool32 CanThrowBall(void)
|
||||
{
|
||||
return (GetBallThrowableState() == BALL_THROW_ABLE);
|
||||
}
|
||||
|
||||
static const u8 sText_CantThrowPokeBall_TwoMons[] = _("Cannot throw a ball!\nThere are two Pokémon out there!\p");
|
||||
static const u8 sText_CantThrowPokeBall_SemiInvulnerable[] = _("Cannot throw a ball!\nThere's no Pokémon in sight!\p");
|
||||
static const u8 sText_CantThrowPokeBall_Disabled[] = _("POKé BALLS cannot be used\nright now!\p");
|
||||
|
||||
Reference in New Issue
Block a user