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cawtds 2024-11-02 16:59:57 +01:00
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commit 0ee4a53cfc
7 changed files with 33 additions and 915 deletions

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#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PALLET_TOWN_PLAYERS_HOUSE_1F 1
#define LAYOUT_PALLET_TOWN_PLAYERS_HOUSE_2F 2
#define LAYOUT_PALLET_TOWN_RIVALS_HOUSE 3
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 4
#define LAYOUT_PALLET_TOWN_PROFESSOR_OAKS_LAB 5
#define LAYOUT_HOUSE1 6
#define LAYOUT_HOUSE2 7
#define LAYOUT_POKEMON_CENTER_1F 8
#define LAYOUT_POKEMON_CENTER_2F 9
#define LAYOUT_MART 10
#define LAYOUT_HOUSE3 11
#define LAYOUT_CERULEAN_CITY_GYM 12
#define LAYOUT_HOUSE4 13
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 14
#define LAYOUT_CELADON_CITY_GYM 15
#define LAYOUT_RS_POKEMON_CENTER_1F 16
#define LAYOUT_FIVE_ISLAND_RESORT_GORGEOUS_HOUSE 17
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 18
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 19
#define LAYOUT_FUCHSIA_CITY_GYM 20
#define LAYOUT_HOUSE5 21
#define LAYOUT_UNUSED1 22
#define LAYOUT_VERMILION_CITY_GYM 23
#define LAYOUT_CERULEAN_CITY_BIKE_SHOP 24
#define LAYOUT_CELADON_CITY_GAME_CORNER 25
#define LAYOUT_PEWTER_CITY_GYM 26
#define LAYOUT_FOUR_ISLAND_LORELEIS_HOUSE 27
#define LAYOUT_THREE_ISLAND_HOUSE1 28
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 29
#define LAYOUT_FORTREE_CITY_HOUSE1 30
#define LAYOUT_SAFFRON_CITY_GYM 31
#define LAYOUT_FORTREE_CITY_HOUSE2 32
#define LAYOUT_CINNABAR_ISLAND_GYM 33
#define LAYOUT_VIRIDIAN_CITY_GYM 34
#define LAYOUT_RS_SAFARI_ZONE_ENTRANCE 35
#define LAYOUT_BATTLE_COLOSSEUM_2P 36
#define LAYOUT_TRADE_CENTER 37
#define LAYOUT_RECORD_CORNER 38
#define LAYOUT_BATTLE_COLOSSEUM_4P 39
#define LAYOUT_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 40
#define LAYOUT_RS_SAFARI_ZONE_NORTHEAST 41
#define LAYOUT_RS_SAFARI_ZONE_SOUTHWEST 42
#define LAYOUT_RS_SAFARI_ZONE_SOUTHEAST 43
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 44
#define LAYOUT_RS_BATTLE_TOWER 45
#define LAYOUT_SS_TIDAL_CORRIDOR 46
#define LAYOUT_SS_TIDAL_LOWER_DECK 47
#define LAYOUT_SS_TIDAL_ROOMS 48
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 49
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 50
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 51
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 52
#define LAYOUT_MOSSDEEP_CITY_EREADER_TRAINER_HOUSE_1F 53
#define LAYOUT_MOSSDEEP_CITY_EREADER_TRAINER_HOUSE_2F 54
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 55
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 56
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 57
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 58
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 59
#define LAYOUT_RS_SAFARI_ZONE_REST_HOUSE 60
#define LAYOUT_PALLET_TOWN 61
#define LAYOUT_VIRIDIAN_CITY 62
#define LAYOUT_PEWTER_CITY 63
#define LAYOUT_CERULEAN_CITY 64
#define LAYOUT_LAVENDER_TOWN 65
#define LAYOUT_VERMILION_CITY 66
#define LAYOUT_CELADON_CITY 67
#define LAYOUT_FUCHSIA_CITY 68
#define LAYOUT_CINNABAR_ISLAND 69
#define LAYOUT_INDIGO_PLATEAU_EXTERIOR 70
#define LAYOUT_SAFFRON_CITY_CONNECTION 71
#define LAYOUT_ROUTE1 72
#define LAYOUT_ROUTE2 73
#define LAYOUT_ROUTE3 74
#define LAYOUT_ROUTE4 75
#define LAYOUT_ROUTE5 76
#define LAYOUT_ROUTE6 77
#define LAYOUT_ROUTE7 78
#define LAYOUT_ROUTE8 79
#define LAYOUT_ROUTE9 80
#define LAYOUT_ROUTE10 81
#define LAYOUT_ROUTE11 82
#define LAYOUT_ROUTE12 83
#define LAYOUT_ROUTE13 84
#define LAYOUT_ROUTE14 85
#define LAYOUT_ROUTE15 86
#define LAYOUT_ROUTE16 87
#define LAYOUT_ROUTE17 88
#define LAYOUT_ROUTE18 89
#define LAYOUT_ROUTE19 90
#define LAYOUT_ROUTE20 91
#define LAYOUT_ROUTE21_NORTH 92
#define LAYOUT_ROUTE22 93
#define LAYOUT_ROUTE23 94
#define LAYOUT_ROUTE24 95
#define LAYOUT_ROUTE25 96
#define LAYOUT_MT_MOON_1F 97
#define LAYOUT_MT_MOON_B1F 98
#define LAYOUT_MT_MOON_B2F 99
#define LAYOUT_VIRIDIAN_FOREST 100
#define LAYOUT_SSANNE_EXTERIOR 101
#define LAYOUT_SSANNE_1F_CORRIDOR 102
#define LAYOUT_SSANNE_2F_CORRIDOR 103
#define LAYOUT_SSANNE_3F_CORRIDOR 104
#define LAYOUT_SSANNE_B1F_CORRIDOR 105
#define LAYOUT_SSANNE_DECK 106
#define LAYOUT_DIGLETTS_CAVE_B1F 107
#define LAYOUT_VICTORY_ROAD_1F 108
#define LAYOUT_VICTORY_ROAD_2F 109
#define LAYOUT_VICTORY_ROAD_3F 110
#define LAYOUT_ROCKET_HIDEOUT_B1F 111
#define LAYOUT_ROCKET_HIDEOUT_B2F 112
#define LAYOUT_ROCKET_HIDEOUT_B3F 113
#define LAYOUT_ROCKET_HIDEOUT_B4F 114
#define LAYOUT_SILPH_CO_1F 115
#define LAYOUT_SILPH_CO_2F 116
#define LAYOUT_SILPH_CO_3F 117
#define LAYOUT_SILPH_CO_4F 118
#define LAYOUT_SILPH_CO_5F 119
#define LAYOUT_SILPH_CO_6F 120
#define LAYOUT_SILPH_CO_7F 121
#define LAYOUT_SILPH_CO_8F 122
#define LAYOUT_SILPH_CO_9F 123
#define LAYOUT_SILPH_CO_10F 124
#define LAYOUT_SILPH_CO_11F 125
#define LAYOUT_POKEMON_MANSION_1F 126
#define LAYOUT_POKEMON_MANSION_2F 127
#define LAYOUT_POKEMON_MANSION_3F 128
#define LAYOUT_POKEMON_MANSION_B1F 129
#define LAYOUT_SAFARI_ZONE_CENTER 130
#define LAYOUT_SAFARI_ZONE_EAST 131
#define LAYOUT_SAFARI_ZONE_NORTH 132
#define LAYOUT_SAFARI_ZONE_WEST 133
#define LAYOUT_CERULEAN_CAVE_1F 134
#define LAYOUT_CERULEAN_CAVE_2F 135
#define LAYOUT_CERULEAN_CAVE_B1F 136
#define LAYOUT_ROCK_TUNNEL_1F 137
#define LAYOUT_ROCK_TUNNEL_B1F 138
#define LAYOUT_SEAFOAM_ISLANDS_1F 139
#define LAYOUT_SEAFOAM_ISLANDS_B1F 140
#define LAYOUT_SEAFOAM_ISLANDS_B2F 141
#define LAYOUT_SEAFOAM_ISLANDS_B3F 142
#define LAYOUT_SEAFOAM_ISLANDS_B4F 143
#define LAYOUT_POKEMON_TOWER_1F 144
#define LAYOUT_POKEMON_TOWER_2F 145
#define LAYOUT_POKEMON_TOWER_3F 146
#define LAYOUT_POKEMON_TOWER_4F 147
#define LAYOUT_POKEMON_TOWER_5F 148
#define LAYOUT_POKEMON_TOWER_6F 149
#define LAYOUT_POKEMON_TOWER_7F 150
#define LAYOUT_POWER_PLANT 151
#define LAYOUT_ROUTE25_SEA_COTTAGE 152
#define LAYOUT_SSANNE_KITCHEN 153
#define LAYOUT_SSANNE_CAPTAINS_OFFICE 154
#define LAYOUT_UNDERGROUND_PATH_ENTRANCE 155
#define LAYOUT_UNDERGROUND_PATH_EAST_WEST_TUNNEL 156
#define LAYOUT_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL 157
#define LAYOUT_ROUTE12_NORTH_ENTRANCE_1F 158
#define LAYOUT_SSANNE_ROOM1 159
#define LAYOUT_SSANNE_ROOM2 160
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_ELEVATOR 161
#define LAYOUT_PEWTER_CITY_MUSEUM_1F 162
#define LAYOUT_PEWTER_CITY_MUSEUM_2F 163
#define LAYOUT_CERULEAN_CITY_HOUSE2 164
#define LAYOUT_CERULEAN_CITY_HOUSE1 165
#define LAYOUT_CELADON_CITY_CONDOMINIUMS_1F 166
#define LAYOUT_CELADON_CITY_CONDOMINIUMS_2F 167
#define LAYOUT_CELADON_CITY_CONDOMINIUMS_3F 168
#define LAYOUT_CELADON_CITY_CONDOMINIUMS_ROOF 169
#define LAYOUT_CELADON_CITY_CONDOMINIUMS_ROOF_ROOM 170
#define LAYOUT_CELADON_CITY_GAME_CORNER_PRIZE_ROOM 171
#define LAYOUT_CELADON_CITY_RESTAURANT 172
#define LAYOUT_CELADON_CITY_HOTEL 173
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_1F 174
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_2F 175
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_3F 176
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_4F 177
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_5F 178
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_ROOF 179
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 180
#define LAYOUT_SAFARI_ZONE_SECRET_HOUSE 181
#define LAYOUT_FUCHSIA_CITY_SAFARI_ZONE_OFFICE 182
#define LAYOUT_FUCHSIA_CITY_WARDENS_HOUSE 183
#define LAYOUT_FUCHSIA_CITY_HOUSE2 184
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_ENTRANCE 185
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_LOUNGE 186
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_RESEARCH_ROOM 187
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM 188
#define LAYOUT_SAFFRON_CITY 189
#define LAYOUT_SAFFRON_CITY_NORTH_SOUTH_ENTRANCE 190
#define LAYOUT_SAFFRON_CITY_EAST_WEST_ENTRANCE 191
#define LAYOUT_DIGLETTS_CAVE_NORTH_ENTRANCE 192
#define LAYOUT_DIGLETTS_CAVE_SOUTH_ENTRANCE 193
#define LAYOUT_INDIGO_PLATEAU_POKEMON_CENTER_1F 194
#define LAYOUT_POKEMON_LEAGUE_LORELEIS_ROOM 195
#define LAYOUT_POKEMON_LEAGUE_BRUNOS_ROOM 196
#define LAYOUT_POKEMON_LEAGUE_AGATHAS_ROOM 197
#define LAYOUT_POKEMON_LEAGUE_LANCES_ROOM 198
#define LAYOUT_POKEMON_LEAGUE_CHAMPIONS_ROOM 199
#define LAYOUT_POKEMON_LEAGUE_HALL_OF_FAME 200
#define LAYOUT_ROUTE21_SOUTH 201
#define LAYOUT_ENTRANCE_2F 202
#define LAYOUT_ROUTE2_ENTRANCE 203
#define LAYOUT_ROUTE22_NORTH_ENTRANCE 204
#define LAYOUT_ROUTE16_NORTH_ENTRANCE_1F 205
#define LAYOUT_ENTRANCE_1F 206
#define LAYOUT_ROCKET_HIDEOUT_ELEVATOR 207
#define LAYOUT_SAFFRON_CITY_COPYCATS_HOUSE_1F 208
#define LAYOUT_SAFFRON_CITY_COPYCATS_HOUSE_2F 209
#define LAYOUT_SAFFRON_CITY_DOJO 210
#define LAYOUT_SILPH_CO_ELEVATOR 211
#define LAYOUT_ONE_ISLAND 212
#define LAYOUT_TWO_ISLAND 213
#define LAYOUT_THREE_ISLAND 214
#define LAYOUT_FOUR_ISLAND 215
#define LAYOUT_FIVE_ISLAND 216
#define LAYOUT_SEVEN_ISLAND 217
#define LAYOUT_SIX_ISLAND 218
#define LAYOUT_ONE_ISLAND_KINDLE_ROAD 219
#define LAYOUT_ONE_ISLAND_TREASURE_BEACH 220
#define LAYOUT_TWO_ISLAND_CAPE_BRINK 221
#define LAYOUT_THREE_ISLAND_BOND_BRIDGE 222
#define LAYOUT_THREE_ISLAND_PORT 223
#define LAYOUT_PROTOTYPE_SEVII_ISLE_6 224
#define LAYOUT_PROTOTYPE_SEVII_ISLE_7 225
#define LAYOUT_PROTOTYPE_SEVII_ISLE_8 226
#define LAYOUT_PROTOTYPE_SEVII_ISLE_9 227
#define LAYOUT_FIVE_ISLAND_RESORT_GORGEOUS 228
#define LAYOUT_FIVE_ISLAND_WATER_LABYRINTH 229
#define LAYOUT_FIVE_ISLAND_MEADOW 230
#define LAYOUT_FIVE_ISLAND_MEMORIAL_PILLAR 231
#define LAYOUT_SIX_ISLAND_OUTCAST_ISLAND 232
#define LAYOUT_SIX_ISLAND_GREEN_PATH 233
#define LAYOUT_SIX_ISLAND_WATER_PATH 234
#define LAYOUT_SIX_ISLAND_RUIN_VALLEY 235
#define LAYOUT_SEVEN_ISLAND_TRAINER_TOWER 236
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON_ENTRANCE 237
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON 238
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS 239
#define LAYOUT_PROTOTYPE_SEVII_ISLE_22 240
#define LAYOUT_PROTOTYPE_SEVII_ISLE_23_EAST 241
#define LAYOUT_PROTOTYPE_SEVII_ISLE_23_WEST 242
#define LAYOUT_PROTOTYPE_SEVII_ISLE_24 243
#define LAYOUT_UNION_ROOM 244
#define LAYOUT_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 245
#define LAYOUT_SEVEN_ISLAND_HOUSE_ROOM1_DOOR_OPEN 246
#define LAYOUT_SEVEN_ISLAND_HOUSE_ROOM2 247
#define LAYOUT_VIRIDIAN_CITY_SCHOOL 248
#define LAYOUT_CELADON_CITY_RESTAURANT_DUPLICATE 249
#define LAYOUT_CELADON_CITY_HOTEL_DUPLICATE 250
#define LAYOUT_MT_EMBER_RUBY_PATH_B4F 251
#define LAYOUT_THREE_ISLAND_BERRY_FOREST 252
#define LAYOUT_ONE_ISLAND_POKEMON_CENTER_1F 253
#define LAYOUT_TWO_ISLAND_JOYFUL_GAME_CORNER 254
#define LAYOUT_VERMILION_CITY_POKEMON_FAN_CLUB 255
#define LAYOUT_LAVENDER_TOWN_VOLUNTEER_POKEMON_HOUSE 256
#define LAYOUT_ROUTE5_POKEMON_DAY_CARE 257
#define LAYOUT_VIRIDIAN_CITY_HOUSE 258
#define LAYOUT_FOUR_ISLAND_POKEMON_DAY_CARE 259
#define LAYOUT_SEAFOAM_ISLANDS_B3F_CURRENT_STOPPED 260
#define LAYOUT_SEAFOAM_ISLANDS_B4F_CURRENT_STOPPED 261
#define LAYOUT_MT_EMBER_EXTERIOR 262
#define LAYOUT_MT_EMBER_SUMMIT 263
#define LAYOUT_MT_EMBER_SUMMIT_PATH_1F 264
#define LAYOUT_MT_EMBER_SUMMIT_PATH_2F 265
#define LAYOUT_MT_EMBER_SUMMIT_PATH_3F 266
#define LAYOUT_MT_EMBER_RUBY_PATH_1F 267
#define LAYOUT_MT_EMBER_RUBY_PATH_B1F 268
#define LAYOUT_MT_EMBER_RUBY_PATH_B2F 269
#define LAYOUT_MT_EMBER_RUBY_PATH_B3F 270
#define LAYOUT_MT_EMBER_RUBY_PATH_B1F_STAIRS 271
#define LAYOUT_MT_EMBER_RUBY_PATH_B2F_STAIRS 272
#define LAYOUT_MT_EMBER_RUBY_PATH_B5F 273
#define LAYOUT_FIVE_ISLAND_ROCKET_WAREHOUSE 274
#define LAYOUT_FOUR_ISLAND_ICEFALL_CAVE_ENTRANCE 275
#define LAYOUT_FOUR_ISLAND_ICEFALL_CAVE_1F 276
#define LAYOUT_FOUR_ISLAND_ICEFALL_CAVE_B1F 277
#define LAYOUT_FOUR_ISLAND_ICEFALL_CAVE_BACK 278
#define LAYOUT_TRAINER_TOWER_LOBBY 279
#define LAYOUT_TRAINER_TOWER_1F 280
#define LAYOUT_TRAINER_TOWER_2F 281
#define LAYOUT_TRAINER_TOWER_3F 282
#define LAYOUT_TRAINER_TOWER_4F 283
#define LAYOUT_TRAINER_TOWER_5F 284
#define LAYOUT_TRAINER_TOWER_6F 285
#define LAYOUT_TRAINER_TOWER_7F 286
#define LAYOUT_TRAINER_TOWER_8F 287
#define LAYOUT_TRAINER_TOWER_ROOF 288
#define LAYOUT_TRAINER_TOWER_ELEVATOR 289
#define LAYOUT_CERULEAN_CITY_HOUSE5 290
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_1F 291
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_B1F 292
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_B2F 293
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_B3F 294
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_B4F 295
#define LAYOUT_SIX_ISLAND_DOTTED_HOLE_SAPPHIRE_ROOM 296
#define LAYOUT_ISLAND_HARBOR 297
#define LAYOUT_ONE_ISLAND_POKEMON_CENTER_2F 298
#define LAYOUT_SIX_ISLAND_PATTERN_BUSH 299
#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL 300
#define LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL_DUG_OUT 301
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ENTRANCE 302
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM1 303
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM2 304
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM3 305
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM4 306
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM5 307
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM6 308
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM7 309
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM8 310
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM9 311
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM10 312
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM11 313
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM12 314
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM13 315
#define LAYOUT_FIVE_ISLAND_LOST_CAVE_ROOM14 316
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER 317
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_LIPTOO_CHAMBER 318
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_WEEPTH_CHAMBER 319
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_DILFORD_CHAMBER 320
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_SCUFIB_CHAMBER 321
#define LAYOUT_SIX_ISLAND_ALTERING_CAVE 322
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY 323
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 324
#define LAYOUT_NAVEL_ROCK_EXTERIOR 325
#define LAYOUT_NAVEL_ROCK_1F 326
#define LAYOUT_NAVEL_ROCK_SUMMIT 327
#define LAYOUT_NAVEL_ROCK_BASE 328
#define LAYOUT_NAVEL_ROCK_SUMMIT_PATH_2F 329
#define LAYOUT_NAVEL_ROCK_SUMMIT_PATH_3F 330
#define LAYOUT_NAVEL_ROCK_SUMMIT_PATH_4F 331
#define LAYOUT_NAVEL_ROCK_SUMMIT_PATH_5F 332
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B1F 333
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B2F 334
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B3F 335
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B4F 336
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B5F 337
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B6F 338
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B7F 339
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B8F 340
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B9F 341
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B10F 342
#define LAYOUT_NAVEL_ROCK_BASE_PATH_B11F 343
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_RIXY_CHAMBER 344
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_VIAPOIS_CHAMBER 345
#define LAYOUT_NAVEL_ROCK_B1F 346
#define LAYOUT_NAVEL_ROCK_FORK 347
#define LAYOUT_TRAINER_TOWER_1F_DOUBLES 348
#define LAYOUT_TRAINER_TOWER_2F_DOUBLES 349
#define LAYOUT_TRAINER_TOWER_3F_DOUBLES 350
#define LAYOUT_TRAINER_TOWER_4F_DOUBLES 351
#define LAYOUT_TRAINER_TOWER_5F_DOUBLES 352
#define LAYOUT_TRAINER_TOWER_6F_DOUBLES 353
#define LAYOUT_TRAINER_TOWER_7F_DOUBLES 354
#define LAYOUT_TRAINER_TOWER_8F_DOUBLES 355
#define LAYOUT_TRAINER_TOWER_1F_KNOCKOUT 356
#define LAYOUT_TRAINER_TOWER_2F_KNOCKOUT 357
#define LAYOUT_TRAINER_TOWER_3F_KNOCKOUT 358
#define LAYOUT_TRAINER_TOWER_4F_KNOCKOUT 359
#define LAYOUT_TRAINER_TOWER_5F_KNOCKOUT 360
#define LAYOUT_TRAINER_TOWER_6F_KNOCKOUT 361
#define LAYOUT_TRAINER_TOWER_7F_KNOCKOUT 362
#define LAYOUT_TRAINER_TOWER_8F_KNOCKOUT 363
#define LAYOUT_SEVEN_ISLAND_HOUSE_ROOM1 364
#define LAYOUT_ONE_ISLAND_KINDLE_ROAD_EMBER_SPA 365
#endif // GUARD_CONSTANTS_LAYOUTS_H

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#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// gMapGroup_Link
#define MAP_BATTLE_COLOSSEUM_2P (0 | (0 << 8))
#define MAP_TRADE_CENTER (1 | (0 << 8))
#define MAP_RECORD_CORNER (2 | (0 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (3 | (0 << 8))
#define MAP_UNION_ROOM (4 | (0 << 8))
// gMapGroup_Dungeons
#define MAP_VIRIDIAN_FOREST (0 | (1 << 8))
#define MAP_MT_MOON_1F (1 | (1 << 8))
#define MAP_MT_MOON_B1F (2 | (1 << 8))
#define MAP_MT_MOON_B2F (3 | (1 << 8))
#define MAP_SSANNE_EXTERIOR (4 | (1 << 8))
#define MAP_SSANNE_1F_CORRIDOR (5 | (1 << 8))
#define MAP_SSANNE_2F_CORRIDOR (6 | (1 << 8))
#define MAP_SSANNE_3F_CORRIDOR (7 | (1 << 8))
#define MAP_SSANNE_B1F_CORRIDOR (8 | (1 << 8))
#define MAP_SSANNE_DECK (9 | (1 << 8))
#define MAP_SSANNE_KITCHEN (10 | (1 << 8))
#define MAP_SSANNE_CAPTAINS_OFFICE (11 | (1 << 8))
#define MAP_SSANNE_1F_ROOM1 (12 | (1 << 8))
#define MAP_SSANNE_1F_ROOM2 (13 | (1 << 8))
#define MAP_SSANNE_1F_ROOM3 (14 | (1 << 8))
#define MAP_SSANNE_1F_ROOM4 (15 | (1 << 8))
#define MAP_SSANNE_1F_ROOM5 (16 | (1 << 8))
#define MAP_SSANNE_1F_ROOM7 (17 | (1 << 8))
#define MAP_SSANNE_2F_ROOM1 (18 | (1 << 8))
#define MAP_SSANNE_2F_ROOM2 (19 | (1 << 8))
#define MAP_SSANNE_2F_ROOM3 (20 | (1 << 8))
#define MAP_SSANNE_2F_ROOM4 (21 | (1 << 8))
#define MAP_SSANNE_2F_ROOM5 (22 | (1 << 8))
#define MAP_SSANNE_2F_ROOM6 (23 | (1 << 8))
#define MAP_SSANNE_B1F_ROOM1 (24 | (1 << 8))
#define MAP_SSANNE_B1F_ROOM2 (25 | (1 << 8))
#define MAP_SSANNE_B1F_ROOM3 (26 | (1 << 8))
#define MAP_SSANNE_B1F_ROOM4 (27 | (1 << 8))
#define MAP_SSANNE_B1F_ROOM5 (28 | (1 << 8))
#define MAP_SSANNE_1F_ROOM6 (29 | (1 << 8))
#define MAP_UNDERGROUND_PATH_NORTH_ENTRANCE (30 | (1 << 8))
#define MAP_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL (31 | (1 << 8))
#define MAP_UNDERGROUND_PATH_SOUTH_ENTRANCE (32 | (1 << 8))
#define MAP_UNDERGROUND_PATH_WEST_ENTRANCE (33 | (1 << 8))
#define MAP_UNDERGROUND_PATH_EAST_WEST_TUNNEL (34 | (1 << 8))
#define MAP_UNDERGROUND_PATH_EAST_ENTRANCE (35 | (1 << 8))
#define MAP_DIGLETTS_CAVE_NORTH_ENTRANCE (36 | (1 << 8))
#define MAP_DIGLETTS_CAVE_B1F (37 | (1 << 8))
#define MAP_DIGLETTS_CAVE_SOUTH_ENTRANCE (38 | (1 << 8))
#define MAP_VICTORY_ROAD_1F (39 | (1 << 8))
#define MAP_VICTORY_ROAD_2F (40 | (1 << 8))
#define MAP_VICTORY_ROAD_3F (41 | (1 << 8))
#define MAP_ROCKET_HIDEOUT_B1F (42 | (1 << 8))
#define MAP_ROCKET_HIDEOUT_B2F (43 | (1 << 8))
#define MAP_ROCKET_HIDEOUT_B3F (44 | (1 << 8))
#define MAP_ROCKET_HIDEOUT_B4F (45 | (1 << 8))
#define MAP_ROCKET_HIDEOUT_ELEVATOR (46 | (1 << 8))
#define MAP_SILPH_CO_1F (47 | (1 << 8))
#define MAP_SILPH_CO_2F (48 | (1 << 8))
#define MAP_SILPH_CO_3F (49 | (1 << 8))
#define MAP_SILPH_CO_4F (50 | (1 << 8))
#define MAP_SILPH_CO_5F (51 | (1 << 8))
#define MAP_SILPH_CO_6F (52 | (1 << 8))
#define MAP_SILPH_CO_7F (53 | (1 << 8))
#define MAP_SILPH_CO_8F (54 | (1 << 8))
#define MAP_SILPH_CO_9F (55 | (1 << 8))
#define MAP_SILPH_CO_10F (56 | (1 << 8))
#define MAP_SILPH_CO_11F (57 | (1 << 8))
#define MAP_SILPH_CO_ELEVATOR (58 | (1 << 8))
#define MAP_POKEMON_MANSION_1F (59 | (1 << 8))
#define MAP_POKEMON_MANSION_2F (60 | (1 << 8))
#define MAP_POKEMON_MANSION_3F (61 | (1 << 8))
#define MAP_POKEMON_MANSION_B1F (62 | (1 << 8))
#define MAP_SAFARI_ZONE_CENTER (63 | (1 << 8))
#define MAP_SAFARI_ZONE_EAST (64 | (1 << 8))
#define MAP_SAFARI_ZONE_NORTH (65 | (1 << 8))
#define MAP_SAFARI_ZONE_WEST (66 | (1 << 8))
#define MAP_SAFARI_ZONE_CENTER_REST_HOUSE (67 | (1 << 8))
#define MAP_SAFARI_ZONE_EAST_REST_HOUSE (68 | (1 << 8))
#define MAP_SAFARI_ZONE_NORTH_REST_HOUSE (69 | (1 << 8))
#define MAP_SAFARI_ZONE_WEST_REST_HOUSE (70 | (1 << 8))
#define MAP_SAFARI_ZONE_SECRET_HOUSE (71 | (1 << 8))
#define MAP_CERULEAN_CAVE_1F (72 | (1 << 8))
#define MAP_CERULEAN_CAVE_2F (73 | (1 << 8))
#define MAP_CERULEAN_CAVE_B1F (74 | (1 << 8))
#define MAP_POKEMON_LEAGUE_LORELEIS_ROOM (75 | (1 << 8))
#define MAP_POKEMON_LEAGUE_BRUNOS_ROOM (76 | (1 << 8))
#define MAP_POKEMON_LEAGUE_AGATHAS_ROOM (77 | (1 << 8))
#define MAP_POKEMON_LEAGUE_LANCES_ROOM (78 | (1 << 8))
#define MAP_POKEMON_LEAGUE_CHAMPIONS_ROOM (79 | (1 << 8))
#define MAP_POKEMON_LEAGUE_HALL_OF_FAME (80 | (1 << 8))
#define MAP_ROCK_TUNNEL_1F (81 | (1 << 8))
#define MAP_ROCK_TUNNEL_B1F (82 | (1 << 8))
#define MAP_SEAFOAM_ISLANDS_1F (83 | (1 << 8))
#define MAP_SEAFOAM_ISLANDS_B1F (84 | (1 << 8))
#define MAP_SEAFOAM_ISLANDS_B2F (85 | (1 << 8))
#define MAP_SEAFOAM_ISLANDS_B3F (86 | (1 << 8))
#define MAP_SEAFOAM_ISLANDS_B4F (87 | (1 << 8))
#define MAP_POKEMON_TOWER_1F (88 | (1 << 8))
#define MAP_POKEMON_TOWER_2F (89 | (1 << 8))
#define MAP_POKEMON_TOWER_3F (90 | (1 << 8))
#define MAP_POKEMON_TOWER_4F (91 | (1 << 8))
#define MAP_POKEMON_TOWER_5F (92 | (1 << 8))
#define MAP_POKEMON_TOWER_6F (93 | (1 << 8))
#define MAP_POKEMON_TOWER_7F (94 | (1 << 8))
#define MAP_POWER_PLANT (95 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B4F (96 | (1 << 8))
#define MAP_MT_EMBER_EXTERIOR (97 | (1 << 8))
#define MAP_MT_EMBER_SUMMIT_PATH_1F (98 | (1 << 8))
#define MAP_MT_EMBER_SUMMIT_PATH_2F (99 | (1 << 8))
#define MAP_MT_EMBER_SUMMIT_PATH_3F (100 | (1 << 8))
#define MAP_MT_EMBER_SUMMIT (101 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B5F (102 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_1F (103 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B1F (104 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B2F (105 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B3F (106 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B1F_STAIRS (107 | (1 << 8))
#define MAP_MT_EMBER_RUBY_PATH_B2F_STAIRS (108 | (1 << 8))
#define MAP_THREE_ISLAND_BERRY_FOREST (109 | (1 << 8))
#define MAP_FOUR_ISLAND_ICEFALL_CAVE_ENTRANCE (110 | (1 << 8))
#define MAP_FOUR_ISLAND_ICEFALL_CAVE_1F (111 | (1 << 8))
#define MAP_FOUR_ISLAND_ICEFALL_CAVE_B1F (112 | (1 << 8))
#define MAP_FOUR_ISLAND_ICEFALL_CAVE_BACK (113 | (1 << 8))
#define MAP_FIVE_ISLAND_ROCKET_WAREHOUSE (114 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_1F (115 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_B1F (116 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_B2F (117 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_B3F (118 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_B4F (119 | (1 << 8))
#define MAP_SIX_ISLAND_DOTTED_HOLE_SAPPHIRE_ROOM (120 | (1 << 8))
#define MAP_SIX_ISLAND_PATTERN_BUSH (121 | (1 << 8))
#define MAP_SIX_ISLAND_ALTERING_CAVE (122 | (1 << 8))
// gMapGroup_SpecialArea
#define MAP_NAVEL_ROCK_EXTERIOR (0 | (2 << 8))
#define MAP_TRAINER_TOWER_1F (1 | (2 << 8))
#define MAP_TRAINER_TOWER_2F (2 | (2 << 8))
#define MAP_TRAINER_TOWER_3F (3 | (2 << 8))
#define MAP_TRAINER_TOWER_4F (4 | (2 << 8))
#define MAP_TRAINER_TOWER_5F (5 | (2 << 8))
#define MAP_TRAINER_TOWER_6F (6 | (2 << 8))
#define MAP_TRAINER_TOWER_7F (7 | (2 << 8))
#define MAP_TRAINER_TOWER_8F (8 | (2 << 8))
#define MAP_TRAINER_TOWER_ROOF (9 | (2 << 8))
#define MAP_TRAINER_TOWER_LOBBY (10 | (2 << 8))
#define MAP_TRAINER_TOWER_ELEVATOR (11 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ENTRANCE (12 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM1 (13 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM2 (14 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM3 (15 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM4 (16 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM5 (17 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM6 (18 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM7 (19 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM8 (20 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM9 (21 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM10 (22 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM11 (23 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM12 (24 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM13 (25 | (2 << 8))
#define MAP_FIVE_ISLAND_LOST_CAVE_ROOM14 (26 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER (27 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_LIPTOO_CHAMBER (28 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_WEEPTH_CHAMBER (29 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_DILFORD_CHAMBER (30 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_SCUFIB_CHAMBER (31 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_RIXY_CHAMBER (32 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_VIAPOIS_CHAMBER (33 | (2 << 8))
#define MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (34 | (2 << 8))
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (35 | (2 << 8))
#define MAP_NAVEL_ROCK_1F (36 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT (37 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE (38 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT_PATH_2F (39 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT_PATH_3F (40 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT_PATH_4F (41 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT_PATH_5F (42 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B1F (43 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B2F (44 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B3F (45 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B4F (46 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B5F (47 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B6F (48 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B7F (49 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B8F (50 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B9F (51 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B10F (52 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE_PATH_B11F (53 | (2 << 8))
#define MAP_NAVEL_ROCK_B1F (54 | (2 << 8))
#define MAP_NAVEL_ROCK_FORK (55 | (2 << 8))
#define MAP_BIRTH_ISLAND_EXTERIOR (56 | (2 << 8))
#define MAP_ONE_ISLAND_KINDLE_ROAD_EMBER_SPA (57 | (2 << 8))
#define MAP_BIRTH_ISLAND_HARBOR (58 | (2 << 8))
#define MAP_NAVEL_ROCK_HARBOR (59 | (2 << 8))
// gMapGroup_TownsAndRoutes
#define MAP_PALLET_TOWN (0 | (3 << 8))
#define MAP_VIRIDIAN_CITY (1 | (3 << 8))
#define MAP_PEWTER_CITY (2 | (3 << 8))
#define MAP_CERULEAN_CITY (3 | (3 << 8))
#define MAP_LAVENDER_TOWN (4 | (3 << 8))
#define MAP_VERMILION_CITY (5 | (3 << 8))
#define MAP_CELADON_CITY (6 | (3 << 8))
#define MAP_FUCHSIA_CITY (7 | (3 << 8))
#define MAP_CINNABAR_ISLAND (8 | (3 << 8))
#define MAP_INDIGO_PLATEAU_EXTERIOR (9 | (3 << 8))
#define MAP_SAFFRON_CITY (10 | (3 << 8))
#define MAP_SAFFRON_CITY_CONNECTION (11 | (3 << 8))
#define MAP_ONE_ISLAND (12 | (3 << 8))
#define MAP_TWO_ISLAND (13 | (3 << 8))
#define MAP_THREE_ISLAND (14 | (3 << 8))
#define MAP_FOUR_ISLAND (15 | (3 << 8))
#define MAP_FIVE_ISLAND (16 | (3 << 8))
#define MAP_SEVEN_ISLAND (17 | (3 << 8))
#define MAP_SIX_ISLAND (18 | (3 << 8))
#define MAP_ROUTE1 (19 | (3 << 8))
#define MAP_ROUTE2 (20 | (3 << 8))
#define MAP_ROUTE3 (21 | (3 << 8))
#define MAP_ROUTE4 (22 | (3 << 8))
#define MAP_ROUTE5 (23 | (3 << 8))
#define MAP_ROUTE6 (24 | (3 << 8))
#define MAP_ROUTE7 (25 | (3 << 8))
#define MAP_ROUTE8 (26 | (3 << 8))
#define MAP_ROUTE9 (27 | (3 << 8))
#define MAP_ROUTE10 (28 | (3 << 8))
#define MAP_ROUTE11 (29 | (3 << 8))
#define MAP_ROUTE12 (30 | (3 << 8))
#define MAP_ROUTE13 (31 | (3 << 8))
#define MAP_ROUTE14 (32 | (3 << 8))
#define MAP_ROUTE15 (33 | (3 << 8))
#define MAP_ROUTE16 (34 | (3 << 8))
#define MAP_ROUTE17 (35 | (3 << 8))
#define MAP_ROUTE18 (36 | (3 << 8))
#define MAP_ROUTE19 (37 | (3 << 8))
#define MAP_ROUTE20 (38 | (3 << 8))
#define MAP_ROUTE21_NORTH (39 | (3 << 8))
#define MAP_ROUTE21_SOUTH (40 | (3 << 8))
#define MAP_ROUTE22 (41 | (3 << 8))
#define MAP_ROUTE23 (42 | (3 << 8))
#define MAP_ROUTE24 (43 | (3 << 8))
#define MAP_ROUTE25 (44 | (3 << 8))
#define MAP_ONE_ISLAND_KINDLE_ROAD (45 | (3 << 8))
#define MAP_ONE_ISLAND_TREASURE_BEACH (46 | (3 << 8))
#define MAP_TWO_ISLAND_CAPE_BRINK (47 | (3 << 8))
#define MAP_THREE_ISLAND_BOND_BRIDGE (48 | (3 << 8))
#define MAP_THREE_ISLAND_PORT (49 | (3 << 8))
#define MAP_PROTOTYPE_SEVII_ISLE_6 (50 | (3 << 8))
#define MAP_PROTOTYPE_SEVII_ISLE_7 (51 | (3 << 8))
#define MAP_PROTOTYPE_SEVII_ISLE_8 (52 | (3 << 8))
#define MAP_PROTOTYPE_SEVII_ISLE_9 (53 | (3 << 8))
#define MAP_FIVE_ISLAND_RESORT_GORGEOUS (54 | (3 << 8))
#define MAP_FIVE_ISLAND_WATER_LABYRINTH (55 | (3 << 8))
#define MAP_FIVE_ISLAND_MEADOW (56 | (3 << 8))
#define MAP_FIVE_ISLAND_MEMORIAL_PILLAR (57 | (3 << 8))
#define MAP_SIX_ISLAND_OUTCAST_ISLAND (58 | (3 << 8))
#define MAP_SIX_ISLAND_GREEN_PATH (59 | (3 << 8))
#define MAP_SIX_ISLAND_WATER_PATH (60 | (3 << 8))
#define MAP_SIX_ISLAND_RUIN_VALLEY (61 | (3 << 8))
#define MAP_SEVEN_ISLAND_TRAINER_TOWER (62 | (3 << 8))
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_ENTRANCE (63 | (3 << 8))
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON (64 | (3 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS (65 | (3 << 8))
// gMapGroup_IndoorPallet
#define MAP_PALLET_TOWN_PLAYERS_HOUSE_1F (0 | (4 << 8))
#define MAP_PALLET_TOWN_PLAYERS_HOUSE_2F (1 | (4 << 8))
#define MAP_PALLET_TOWN_RIVALS_HOUSE (2 | (4 << 8))
#define MAP_PALLET_TOWN_PROFESSOR_OAKS_LAB (3 | (4 << 8))
// gMapGroup_IndoorViridian
#define MAP_VIRIDIAN_CITY_HOUSE (0 | (5 << 8))
#define MAP_VIRIDIAN_CITY_GYM (1 | (5 << 8))
#define MAP_VIRIDIAN_CITY_SCHOOL (2 | (5 << 8))
#define MAP_VIRIDIAN_CITY_MART (3 | (5 << 8))
#define MAP_VIRIDIAN_CITY_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_VIRIDIAN_CITY_POKEMON_CENTER_2F (5 | (5 << 8))
// gMapGroup_IndoorPewter
#define MAP_PEWTER_CITY_MUSEUM_1F (0 | (6 << 8))
#define MAP_PEWTER_CITY_MUSEUM_2F (1 | (6 << 8))
#define MAP_PEWTER_CITY_GYM (2 | (6 << 8))
#define MAP_PEWTER_CITY_MART (3 | (6 << 8))
#define MAP_PEWTER_CITY_HOUSE1 (4 | (6 << 8))
#define MAP_PEWTER_CITY_POKEMON_CENTER_1F (5 | (6 << 8))
#define MAP_PEWTER_CITY_POKEMON_CENTER_2F (6 | (6 << 8))
#define MAP_PEWTER_CITY_HOUSE2 (7 | (6 << 8))
// gMapGroup_IndoorCerulean
#define MAP_CERULEAN_CITY_HOUSE1 (0 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE2 (1 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE3 (2 | (7 << 8))
#define MAP_CERULEAN_CITY_POKEMON_CENTER_1F (3 | (7 << 8))
#define MAP_CERULEAN_CITY_POKEMON_CENTER_2F (4 | (7 << 8))
#define MAP_CERULEAN_CITY_GYM (5 | (7 << 8))
#define MAP_CERULEAN_CITY_BIKE_SHOP (6 | (7 << 8))
#define MAP_CERULEAN_CITY_MART (7 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE4 (8 | (7 << 8))
#define MAP_CERULEAN_CITY_HOUSE5 (9 | (7 << 8))
// gMapGroup_IndoorLavender
#define MAP_LAVENDER_TOWN_POKEMON_CENTER_1F (0 | (8 << 8))
#define MAP_LAVENDER_TOWN_POKEMON_CENTER_2F (1 | (8 << 8))
#define MAP_LAVENDER_TOWN_VOLUNTEER_POKEMON_HOUSE (2 | (8 << 8))
#define MAP_LAVENDER_TOWN_HOUSE1 (3 | (8 << 8))
#define MAP_LAVENDER_TOWN_HOUSE2 (4 | (8 << 8))
#define MAP_LAVENDER_TOWN_MART (5 | (8 << 8))
// gMapGroup_IndoorVermilion
#define MAP_VERMILION_CITY_HOUSE1 (0 | (9 << 8))
#define MAP_VERMILION_CITY_POKEMON_CENTER_1F (1 | (9 << 8))
#define MAP_VERMILION_CITY_POKEMON_CENTER_2F (2 | (9 << 8))
#define MAP_VERMILION_CITY_POKEMON_FAN_CLUB (3 | (9 << 8))
#define MAP_VERMILION_CITY_HOUSE2 (4 | (9 << 8))
#define MAP_VERMILION_CITY_MART (5 | (9 << 8))
#define MAP_VERMILION_CITY_GYM (6 | (9 << 8))
#define MAP_VERMILION_CITY_HOUSE3 (7 | (9 << 8))
// gMapGroup_IndoorCeladon
#define MAP_CELADON_CITY_DEPARTMENT_STORE_1F (0 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_2F (1 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_3F (2 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_4F (3 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_5F (4 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_ROOF (5 | (10 << 8))
#define MAP_CELADON_CITY_DEPARTMENT_STORE_ELEVATOR (6 | (10 << 8))
#define MAP_CELADON_CITY_CONDOMINIUMS_1F (7 | (10 << 8))
#define MAP_CELADON_CITY_CONDOMINIUMS_2F (8 | (10 << 8))
#define MAP_CELADON_CITY_CONDOMINIUMS_3F (9 | (10 << 8))
#define MAP_CELADON_CITY_CONDOMINIUMS_ROOF (10 | (10 << 8))
#define MAP_CELADON_CITY_CONDOMINIUMS_ROOF_ROOM (11 | (10 << 8))
#define MAP_CELADON_CITY_POKEMON_CENTER_1F (12 | (10 << 8))
#define MAP_CELADON_CITY_POKEMON_CENTER_2F (13 | (10 << 8))
#define MAP_CELADON_CITY_GAME_CORNER (14 | (10 << 8))
#define MAP_CELADON_CITY_GAME_CORNER_PRIZE_ROOM (15 | (10 << 8))
#define MAP_CELADON_CITY_GYM (16 | (10 << 8))
#define MAP_CELADON_CITY_RESTAURANT (17 | (10 << 8))
#define MAP_CELADON_CITY_HOUSE1 (18 | (10 << 8))
#define MAP_CELADON_CITY_HOTEL (19 | (10 << 8))
// gMapGroup_IndoorFuchsia
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE (0 | (11 << 8))
#define MAP_FUCHSIA_CITY_MART (1 | (11 << 8))
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_OFFICE (2 | (11 << 8))
#define MAP_FUCHSIA_CITY_GYM (3 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE1 (4 | (11 << 8))
#define MAP_FUCHSIA_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_FUCHSIA_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_FUCHSIA_CITY_WARDENS_HOUSE (7 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE2 (8 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE3 (9 | (11 << 8))
// gMapGroup_IndoorCinnabar
#define MAP_CINNABAR_ISLAND_GYM (0 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_ENTRANCE (1 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_LOUNGE (2 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_RESEARCH_ROOM (3 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM (4 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_CENTER_1F (5 | (12 << 8))
#define MAP_CINNABAR_ISLAND_POKEMON_CENTER_2F (6 | (12 << 8))
#define MAP_CINNABAR_ISLAND_MART (7 | (12 << 8))
// gMapGroup_IndoorIndigoPlateau
#define MAP_INDIGO_PLATEAU_POKEMON_CENTER_1F (0 | (13 << 8))
#define MAP_INDIGO_PLATEAU_POKEMON_CENTER_2F (1 | (13 << 8))
// gMapGroup_IndoorSaffron
#define MAP_SAFFRON_CITY_COPYCATS_HOUSE_1F (0 | (14 << 8))
#define MAP_SAFFRON_CITY_COPYCATS_HOUSE_2F (1 | (14 << 8))
#define MAP_SAFFRON_CITY_DOJO (2 | (14 << 8))
#define MAP_SAFFRON_CITY_GYM (3 | (14 << 8))
#define MAP_SAFFRON_CITY_HOUSE (4 | (14 << 8))
#define MAP_SAFFRON_CITY_MART (5 | (14 << 8))
#define MAP_SAFFRON_CITY_POKEMON_CENTER_1F (6 | (14 << 8))
#define MAP_SAFFRON_CITY_POKEMON_CENTER_2F (7 | (14 << 8))
#define MAP_SAFFRON_CITY_MR_PSYCHICS_HOUSE (8 | (14 << 8))
#define MAP_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (14 << 8))
// gMapGroup_IndoorRoute2
#define MAP_ROUTE2_VIRIDIAN_FOREST_SOUTH_ENTRANCE (0 | (15 << 8))
#define MAP_ROUTE2_HOUSE (1 | (15 << 8))
#define MAP_ROUTE2_EAST_BUILDING (2 | (15 << 8))
#define MAP_ROUTE2_VIRIDIAN_FOREST_NORTH_ENTRANCE (3 | (15 << 8))
// gMapGroup_IndoorRoute4
#define MAP_ROUTE4_POKEMON_CENTER_1F (0 | (16 << 8))
#define MAP_ROUTE4_POKEMON_CENTER_2F (1 | (16 << 8))
// gMapGroup_IndoorRoute5
#define MAP_ROUTE5_POKEMON_DAY_CARE (0 | (17 << 8))
#define MAP_ROUTE5_SOUTH_ENTRANCE (1 | (17 << 8))
// gMapGroup_IndoorRoute6
#define MAP_ROUTE6_NORTH_ENTRANCE (0 | (18 << 8))
#define MAP_ROUTE6_UNUSED_HOUSE (1 | (18 << 8))
// gMapGroup_IndoorRoute7
#define MAP_ROUTE7_EAST_ENTRANCE (0 | (19 << 8))
// gMapGroup_IndoorRoute8
#define MAP_ROUTE8_WEST_ENTRANCE (0 | (20 << 8))
// gMapGroup_IndoorRoute10
#define MAP_ROUTE10_POKEMON_CENTER_1F (0 | (21 << 8))
#define MAP_ROUTE10_POKEMON_CENTER_2F (1 | (21 << 8))
// gMapGroup_IndoorRoute11
#define MAP_ROUTE11_EAST_ENTRANCE_1F (0 | (22 << 8))
#define MAP_ROUTE11_EAST_ENTRANCE_2F (1 | (22 << 8))
// gMapGroup_IndoorRoute12
#define MAP_ROUTE12_NORTH_ENTRANCE_1F (0 | (23 << 8))
#define MAP_ROUTE12_NORTH_ENTRANCE_2F (1 | (23 << 8))
#define MAP_ROUTE12_FISHING_HOUSE (2 | (23 << 8))
// gMapGroup_IndoorRoute15
#define MAP_ROUTE15_WEST_ENTRANCE_1F (0 | (24 << 8))
#define MAP_ROUTE15_WEST_ENTRANCE_2F (1 | (24 << 8))
// gMapGroup_IndoorRoute16
#define MAP_ROUTE16_HOUSE (0 | (25 << 8))
#define MAP_ROUTE16_NORTH_ENTRANCE_1F (1 | (25 << 8))
#define MAP_ROUTE16_NORTH_ENTRANCE_2F (2 | (25 << 8))
// gMapGroup_IndoorRoute18
#define MAP_ROUTE18_EAST_ENTRANCE_1F (0 | (26 << 8))
#define MAP_ROUTE18_EAST_ENTRANCE_2F (1 | (26 << 8))
// gMapGroup_IndoorRoute19
#define MAP_ROUTE19_UNUSED_HOUSE (0 | (27 << 8))
// gMapGroup_IndoorRoute22
#define MAP_ROUTE22_NORTH_ENTRANCE (0 | (28 << 8))
// gMapGroup_IndoorRoute23
#define MAP_ROUTE23_UNUSED_HOUSE (0 | (29 << 8))
// gMapGroup_IndoorRoute25
#define MAP_ROUTE25_SEA_COTTAGE (0 | (30 << 8))
// gMapGroup_IndoorSevenIsland
#define MAP_SEVEN_ISLAND_HOUSE_ROOM1 (0 | (31 << 8))
#define MAP_SEVEN_ISLAND_HOUSE_ROOM2 (1 | (31 << 8))
#define MAP_SEVEN_ISLAND_MART (2 | (31 << 8))
#define MAP_SEVEN_ISLAND_POKEMON_CENTER_1F (3 | (31 << 8))
#define MAP_SEVEN_ISLAND_POKEMON_CENTER_2F (4 | (31 << 8))
#define MAP_SEVEN_ISLAND_UNUSED_HOUSE (5 | (31 << 8))
#define MAP_SEVEN_ISLAND_HARBOR (6 | (31 << 8))
// gMapGroup_IndoorOneIsland
#define MAP_ONE_ISLAND_POKEMON_CENTER_1F (0 | (32 << 8))
#define MAP_ONE_ISLAND_POKEMON_CENTER_2F (1 | (32 << 8))
#define MAP_ONE_ISLAND_HOUSE1 (2 | (32 << 8))
#define MAP_ONE_ISLAND_HOUSE2 (3 | (32 << 8))
#define MAP_ONE_ISLAND_HARBOR (4 | (32 << 8))
// gMapGroup_IndoorTwoIsland
#define MAP_TWO_ISLAND_JOYFUL_GAME_CORNER (0 | (33 << 8))
#define MAP_TWO_ISLAND_HOUSE (1 | (33 << 8))
#define MAP_TWO_ISLAND_POKEMON_CENTER_1F (2 | (33 << 8))
#define MAP_TWO_ISLAND_POKEMON_CENTER_2F (3 | (33 << 8))
#define MAP_TWO_ISLAND_HARBOR (4 | (33 << 8))
// gMapGroup_IndoorThreeIsland
#define MAP_THREE_ISLAND_HOUSE1 (0 | (34 << 8))
#define MAP_THREE_ISLAND_POKEMON_CENTER_1F (1 | (34 << 8))
#define MAP_THREE_ISLAND_POKEMON_CENTER_2F (2 | (34 << 8))
#define MAP_THREE_ISLAND_MART (3 | (34 << 8))
#define MAP_THREE_ISLAND_HOUSE2 (4 | (34 << 8))
#define MAP_THREE_ISLAND_HOUSE3 (5 | (34 << 8))
#define MAP_THREE_ISLAND_HOUSE4 (6 | (34 << 8))
#define MAP_THREE_ISLAND_HOUSE5 (7 | (34 << 8))
// gMapGroup_IndoorFourIsland
#define MAP_FOUR_ISLAND_POKEMON_DAY_CARE (0 | (35 << 8))
#define MAP_FOUR_ISLAND_POKEMON_CENTER_1F (1 | (35 << 8))
#define MAP_FOUR_ISLAND_POKEMON_CENTER_2F (2 | (35 << 8))
#define MAP_FOUR_ISLAND_HOUSE1 (3 | (35 << 8))
#define MAP_FOUR_ISLAND_LORELEIS_HOUSE (4 | (35 << 8))
#define MAP_FOUR_ISLAND_HARBOR (5 | (35 << 8))
#define MAP_FOUR_ISLAND_HOUSE2 (6 | (35 << 8))
#define MAP_FOUR_ISLAND_MART (7 | (35 << 8))
// gMapGroup_IndoorFiveIsland
#define MAP_FIVE_ISLAND_POKEMON_CENTER_1F (0 | (36 << 8))
#define MAP_FIVE_ISLAND_POKEMON_CENTER_2F (1 | (36 << 8))
#define MAP_FIVE_ISLAND_HARBOR (2 | (36 << 8))
#define MAP_FIVE_ISLAND_HOUSE1 (3 | (36 << 8))
#define MAP_FIVE_ISLAND_HOUSE2 (4 | (36 << 8))
// gMapGroup_IndoorSixIsland
#define MAP_SIX_ISLAND_POKEMON_CENTER_1F (0 | (37 << 8))
#define MAP_SIX_ISLAND_POKEMON_CENTER_2F (1 | (37 << 8))
#define MAP_SIX_ISLAND_HARBOR (2 | (37 << 8))
#define MAP_SIX_ISLAND_HOUSE (3 | (37 << 8))
#define MAP_SIX_ISLAND_MART (4 | (37 << 8))
// gMapGroup_IndoorThreeIslandRoute
#define MAP_THREE_ISLAND_HARBOR (0 | (38 << 8))
// gMapGroup_IndoorFiveIslandRoute
#define MAP_FIVE_ISLAND_RESORT_GORGEOUS_HOUSE (0 | (39 << 8))
// gMapGroup_IndoorTwoIslandRoute
#define MAP_TWO_ISLAND_CAPE_BRINK_HOUSE (0 | (40 << 8))
// gMapGroup_IndoorSixIslandRoute
#define MAP_SIX_ISLAND_WATER_PATH_HOUSE1 (0 | (41 << 8))
#define MAP_SIX_ISLAND_WATER_PATH_HOUSE2 (1 | (41 << 8))
// gMapGroup_IndoorSevenIslandRoute
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_HOUSE (0 | (42 << 8))
#define MAP_GROUPS_COUNT 43
#endif // GUARD_CONSTANTS_MAP_GROUPS_H

View File

@ -1,9 +0,0 @@
#!/bin/bash
# $1: phrase to find
# $2: phrase to replace $1
if [ "$1" = "" -o "$2" = "" ]; then
echo "Usage: replace.sh [PHRASE TO FIND] [PHRASE TO REPLACE PHRASE TO FIND]"
exit 0
fi
sed -i 's/\<'"$1"'\>/'"$2"'/' $(grep -lwr --include="*.s" --include="*.h" --include="*.c" --include="*.inc" --include="*.json" --include="*.txt" --exclude-dir="tools" --exclude-dir=".git" --exclude-dir="build" --exclude-dir="berry_fix/build" --exclude-dir="berry_fix/payload/build" --exclude-dir=".travis" "$1")

View File

@ -1,4 +1,4 @@
CC = gcc
CC ?= gcc
CFLAGS = -Wall -Wextra -Werror -std=c11 -O2
@ -6,10 +6,16 @@ CFLAGS = -Wall -Wextra -Werror -std=c11 -O2
SRCS = bin2c.c
all: bin2c
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
all: bin2c$(EXE)
@:
bin2c: $(SRCS)
bin2c$(EXE): $(SRCS)
$(CC) $(CFLAGS) $(SRCS) -o $@ $(LDFLAGS)
clean:

View File

@ -1,12 +1,18 @@
CC = gcc
CC ?= gcc
.PHONY: all clean
SRCS = gbafix.c
all: gbafix
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
all: gbafix$(EXE)
@:
gbafix: $(SRCS)
gbafix$(EXE): $(SRCS)
$(CC) $(SRCS) -o $@ $(LDFLAGS)
clean:

View File

@ -46,10 +46,14 @@ void ReadJascPaletteLine(FILE *fp, char *line)
}
if (c == '\n')
FATAL_ERROR("LF line endings aren't supported.\n");
{
line[length] = 0;
return;
}
if (c == EOF)
FATAL_ERROR("Unexpected EOF. No CRLF at end of file.\n");
FATAL_ERROR("Unexpected EOF. No LF or CRLF at end of file.\n");
if (c == 0)
FATAL_ERROR("NUL character in file.\n");

View File

@ -1,4 +1,4 @@
CC = gcc
CC ?= gcc
CFLAGS = -Wall -Wextra -Werror -std=c11 -O2 -DPNG_SKIP_SETJMP_CHECK
CFLAGS += $(shell pkg-config --cflags libpng)
@ -10,10 +10,16 @@ SRCS = main.c convert_png.c util.c font.c
.PHONY: all clean
all: rsfont
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
all: rsfont$(EXE)
@:
rsfont: $(SRCS) convert_png.h gfx.h global.h util.h font.h
rsfont$(EXE): $(SRCS) convert_png.h gfx.h global.h util.h font.h
$(CC) $(CFLAGS) $(SRCS) -o $@ $(LDFLAGS) $(LIBS)
clean: