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fix rock smash
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@@ -80,9 +80,6 @@ EventScript_RockSmashCommon:
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setfieldeffectargument 3, VAR_0x8004 @ skip pose if so
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dofieldeffect FLDEFF_USE_ROCK_SMASH
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waitstate
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goto EventScript_FldEffRockSmash
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end
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EventScript_SmashRock:: @ fallthrough
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
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