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https://github.com/pret/pokefirered.git
synced 2026-09-14 12:25:34 -05:00
test adjustments
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@@ -123,7 +123,7 @@
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#define B_HEAL_BELL_SOUNDPROOF GEN_LATEST // In Gen5, Heal Bell affects all mons with Soundproof. In Gen6-8 it affects inactive mons, but not battlers. In Gen9 it always affects the user.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES FALSE // If TRUE, ability names are increased from 12 characters to 16 characters.
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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#define B_ABILITY_WEATHER GEN_LATEST // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
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#define B_GALE_WINGS GEN_LATEST // In Gen7+ requires full HP to trigger.
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#define B_STANCE_CHANGE_FAIL GEN_LATEST // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
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@@ -217,7 +217,7 @@
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#define B_SHOW_TARGETS TRUE // If set to TRUE, all available targets, for moves hitting 2 or 3 Pokémon, will be shown before selecting a move.
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#define B_SHOW_CATEGORY_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category.
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#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
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#define B_EXPANDED_MOVE_NAMES FALSE // If set to FALSE, move names are decreased from 16 characters to 12 characters.
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#define B_EXPANDED_MOVE_NAMES TRUE // If set to FALSE, move names are decreased from 16 characters to 12 characters.
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#define B_WAIT_TIME_MULTIPLIER 16 // This determines how long text pauses in battle last. Vanilla is 16. Lower values result in faster battles.
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#define B_QUICK_MOVE_CURSOR_TO_RUN FALSE // If set to TRUE, pushing B in the battle options against a wild encounter will move the cursor to the run option
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@@ -2,6 +2,7 @@
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#define GUARD_CONFIG_ITEM_H
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// Item config
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#define I_EXPANDED_ITEM_NAMES TRUE // If set to FALSE, item names are decreased from 20 characters to 14 characters.
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#define I_SHINY_CHARM_ADDITIONAL_ROLLS 2 // Amount of additional shiny rolls if the player has the Shiny Charm. Set it to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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@@ -11,7 +12,7 @@
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#define I_BERRY_EV_JUMP GEN_LATEST // In Gen4 only, EV-lowering Berries lower a stat's EV to 100 if it is above 100.
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#define I_GRISEOUS_ORB_FORM_CHANGE GEN_LATEST // In Gen9+, the Griseous Orb no longer changes Giratina's form when held.
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#define I_GEM_BOOST_POWER GEN_LATEST // In Gen6+, the Gem boost power was reduced from 50% to 30%.
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#define I_USE_EVO_HELD_ITEMS_FROM_BAG TRUE // If TRUE, items such as Razor Claw or Electirizer will be usable from the bag to evolve a Pokémon just like in LA.
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#define I_USE_EVO_HELD_ITEMS_FROM_BAG FALSE // If TRUE, items such as Razor Claw or Electirizer will be usable from the bag to evolve a Pokémon just like in LA.
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#define I_TYPE_BOOST_POWER GEN_LATEST // In Gen4+, all regular type boosting held items had their power increased from 10% to 20%. eg. Charcoal
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#define I_SELL_VALUE_FRACTION GEN_LATEST // In Gen9+, items sell for 1/4 of their value instead of 1/2.
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#define I_PRICE GEN_LATEST // Some items have varied in value across generations.
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@@ -30,10 +31,15 @@
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// Repel/Lure config
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// These two settings are both independent and complementary.
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#define VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, last Repel/Lure used will be saved and the player will get prompted with the vanilla repel YES/NO option, unless I_REPEL_LURE_MENU is set to TRUE.
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#define I_REPEL_LURE_MENU FALSE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0.
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#define VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, last Repel/Lure used will be saved and the player will get prompted with the vanilla repel YES/NO option, unless I_REPEL_LURE_MENU is set to TRUE.
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#define I_REPEL_LURE_MENU TRUE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0.
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// Vs. Seeker
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#define I_VS_SEEKER_CHARGING TRUE // If this flag is assigned, the Vs Seeker functionality will be enabled. When the player has the Vs. Seeker, Match Call rematch functions will stop working.
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#define I_VS_SEEKER_CHARGING 0 // If this flag is assigned, the Vs Seeker functionality will be enabled. When the player has the Vs. Seeker, Match Call rematch functions will stop working.
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//Fishing
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#define I_FISHING_CHAIN FALSE // Introduced in XY, hooking the same Pokémon repeatedly will increase the odds of that mon being shiny. NOTE: This implementation is an approximation of the actual feature, as XY have not been throughoutly documented or datamined.
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#define I_FISHING_MINIGAME GEN_3 // Each generation uses a variation of reeling in Pokémon once they have been hooked.
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#define I_FISHING_PROXIMITY FALSE // Introduced in XY, fishing away from other people in enclosed areas will increase the chances of a Pokémon being hooked. NOTE: This implementation is an approximation of the actual feature, as XY have not been throughoutly documented or datamined.
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#endif // GUARD_CONFIG_ITEM_H
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@@ -63,7 +63,7 @@
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#define CONTEST_CATEGORIES_COUNT 5
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// string lengths
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#define ITEM_NAME_LENGTH 14
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#define ITEM_NAME_LENGTH ((I_EXPANDED_ITEM_NAMES == TRUE) ? 20 : 14)
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#define ITEM_NAME_PLURAL_LENGTH ITEM_NAME_LENGTH + 2 // 2 is used for the instance where a word's suffix becomes y->ies
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#define POKEMON_NAME_LENGTH 10
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#define POKEMON_NAME_BUFFER_SIZE max(20, POKEMON_NAME_LENGTH + 1) // Frequently used buffer size. Larger than necessary
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@@ -40,6 +40,7 @@
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#include "wild_encounter.h"
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#include "util.h"
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#include "constants/abilities.h"
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#include "constants/battle_ai.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_setup.h"
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#include "constants/hold_effects.h"
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@@ -3252,8 +3253,7 @@ enum
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static void HandleTurnActionSelectionState(void)
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{
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u32 battler;
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s32 i;
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s32 i, battler;
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
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for (battler = 0; battler < gBattlersCount; battler++)
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@@ -3269,7 +3269,10 @@ static void HandleTurnActionSelectionState(void)
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if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart())
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&& (BattlerHasAi(battler)))
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{
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AI_DATA->mostSuitableMonId[battler] = GetMostSuitableMonToSwitchInto(battler, FALSE);
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if (AI_THINKING_STRUCT->aiFlags[battler] & AI_FLAG_RISKY) // Risky AI switches aggressively even mid battle
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AI_DATA->mostSuitableMonId[battler] = GetMostSuitableMonToSwitchInto(battler, TRUE);
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else
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AI_DATA->mostSuitableMonId[battler] = GetMostSuitableMonToSwitchInto(battler, FALSE);
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gBattleStruct->aiMoveOrAction[battler] = ComputeBattleAiScores(battler);
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}
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// fallthrough
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@@ -3376,7 +3379,7 @@ static void HandleTurnActionSelectionState(void)
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}
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if (((gBattleTypeFlags & (BATTLE_TYPE_LINK
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| BATTLE_TYPE_BATTLE_TOWER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_RECORDED_LINK))
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&& !gTestRunnerEnabled)
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@@ -3481,7 +3484,7 @@ static void HandleTurnActionSelectionState(void)
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gBattleCommunication[battler] = STATE_BEFORE_ACTION_CHOSEN;
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}
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else if (IsRunningFromBattleImpossible(battler) != BATTLE_RUN_SUCCESS
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&& gBattleResources->bufferB[battler][1] == B_ACTION_RUN)
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&& gBattleResources->bufferB[battler][1] == B_ACTION_RUN)
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{
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gSelectionBattleScripts[battler] = BattleScript_PrintCantEscapeFromBattle;
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gBattleCommunication[battler] = STATE_SELECTION_SCRIPT;
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@@ -3620,7 +3623,11 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF0000000) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[battler])
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| (0xF << 28)
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| (gBitTable[battler] << 4)
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| (gBitTable[battler] << 8)
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| (gBitTable[battler] << 12))))
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{
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if (AllAtActionConfirmed())
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i = TRUE;
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@@ -3642,8 +3649,10 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED:
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF0000000) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 0xC))))
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++gBattleCommunication[ACTIONS_CONFIRMED_COUNT];
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF << 28) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 12))))
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{
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
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}
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break;
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case STATE_SELECTION_SCRIPT:
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if (*(gBattleStruct->selectionScriptFinished + battler))
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@@ -3654,15 +3663,45 @@ static void HandleTurnActionSelectionState(void)
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{
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gBattlerAttacker = battler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[battler];
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF0000000) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF << 28) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 12))))
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{
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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gSelectionBattleScripts[battler] = gBattlescriptCurrInstr;
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}
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break;
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case STATE_WAIT_SET_BEFORE_ACTION:
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF0000000) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF << 28) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 12))))
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{
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gBattleCommunication[battler] = STATE_BEFORE_ACTION_CHOSEN;
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}
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break;
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// case STATE_SELECTION_SCRIPT_MAY_RUN:
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// if (*(gBattleStruct->selectionScriptFinished + battler))
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// {
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// if (gBattleResources->bufferB[battler][1] == B_ACTION_NOTHING_FAINTED)
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// {
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// gHitMarker |= HITMARKER_RUN;
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// gChosenActionByBattler[battler] = B_ACTION_RUN;
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// gBattleCommunication[battler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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// }
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// else
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// {
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// RecordedBattle_ClearBattlerAction(battler, 1);
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// gBattleCommunication[battler] = *(gBattleStruct->stateIdAfterSelScript + battler);
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// }
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// }
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// else
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// {
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// gBattlerAttacker = battler;
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// gBattlescriptCurrInstr = gSelectionBattleScripts[battler];
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// if (!(gBattleControllerExecFlags & ((gBitTable[battler]) | (0xF << 28) | (gBitTable[battler] << 4) | (gBitTable[battler] << 8) | (gBitTable[battler] << 12))))
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// {
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// gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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// }
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// gSelectionBattleScripts[battler] = gBattlescriptCurrInstr;
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// }
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// break;
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}
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}
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@@ -3682,7 +3721,6 @@ static void HandleTurnActionSelectionState(void)
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gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)] = B_ACTION_NOTHING_FAINTED;
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else
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gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] = B_ACTION_NOTHING_FAINTED;
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gBattleStruct->throwingPokeBall = FALSE;
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}
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gBattleMainFunc = SetActionsAndBattlersTurnOrder;
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@@ -184,7 +184,7 @@ struct PokemonSummaryScreenData
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u8 ALIGNED(4) expPointsStrBuf[9];
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u8 ALIGNED(4) expToNextLevelStrBuf[9];
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u8 ALIGNED(4) abilityNameStrBuf[13];
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u8 ALIGNED(4) abilityNameStrBuf[ABILITY_NAME_LENGTH];
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u8 ALIGNED(4) abilityDescStrBuf[52];
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} summary;
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@@ -9,7 +9,7 @@
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#include "test_runner.h"
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#include "test/test.h"
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#define TIMEOUT_SECONDS 55
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#define TIMEOUT_SECONDS 70
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void CB2_TestRunner(void);
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