mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-11 14:35:05 -05:00
through sub_8054F38
This commit is contained in:
parent
84a69bf140
commit
012f8ed12f
286
asm/overworld.s
286
asm/overworld.s
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@ -5,286 +5,6 @@
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.text
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thumb_func_start Overworld_ResetStateAfterTeleport
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Overworld_ResetStateAfterTeleport: @ 8054D08
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push {lr}
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bl ResetInitialPlayerAvatarState
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movs r0, 0x83
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054D54 @ =0x0000405e
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movs r1, 0
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bl VarSet
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ldr r0, _08054D58 @ =0x00000802
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bl FlagClear
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movs r0, 0x80
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054D5C @ =0x0000406e
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movs r1, 0
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bl VarSet
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ldr r0, _08054D60 @ =0x00000805
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bl FlagClear
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ldr r0, _08054D64 @ =0x00000806
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bl FlagClear
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ldr r0, _08054D68 @ =0x00000808
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bl FlagClear
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ldr r0, _08054D6C @ =0x0000404d
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movs r1, 0
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bl VarSet
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pop {r0}
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bx r0
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.align 2, 0
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_08054D54: .4byte 0x0000405e
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_08054D58: .4byte 0x00000802
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_08054D5C: .4byte 0x0000406e
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_08054D60: .4byte 0x00000805
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_08054D64: .4byte 0x00000806
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_08054D68: .4byte 0x00000808
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_08054D6C: .4byte 0x0000404d
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thumb_func_end Overworld_ResetStateAfterTeleport
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thumb_func_start Overworld_ResetStateAfterDigEscRope
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Overworld_ResetStateAfterDigEscRope: @ 8054D70
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push {lr}
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bl ResetInitialPlayerAvatarState
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movs r0, 0x83
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054DBC @ =0x0000405e
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movs r1, 0
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bl VarSet
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ldr r0, _08054DC0 @ =0x00000802
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bl FlagClear
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movs r0, 0x80
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054DC4 @ =0x0000406e
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movs r1, 0
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bl VarSet
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ldr r0, _08054DC8 @ =0x00000805
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bl FlagClear
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ldr r0, _08054DCC @ =0x00000806
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bl FlagClear
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ldr r0, _08054DD0 @ =0x00000808
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bl FlagClear
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ldr r0, _08054DD4 @ =0x0000404d
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movs r1, 0
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bl VarSet
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pop {r0}
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bx r0
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.align 2, 0
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_08054DBC: .4byte 0x0000405e
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_08054DC0: .4byte 0x00000802
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_08054DC4: .4byte 0x0000406e
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_08054DC8: .4byte 0x00000805
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_08054DCC: .4byte 0x00000806
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_08054DD0: .4byte 0x00000808
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_08054DD4: .4byte 0x0000404d
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thumb_func_end Overworld_ResetStateAfterDigEscRope
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thumb_func_start sub_8054DD8
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sub_8054DD8: @ 8054DD8
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push {lr}
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bl ResetInitialPlayerAvatarState
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movs r0, 0x83
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054E24 @ =0x0000405e
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movs r1, 0
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bl VarSet
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ldr r0, _08054E28 @ =0x00000802
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bl FlagClear
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movs r0, 0x80
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054E2C @ =0x0000406e
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movs r1, 0
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bl VarSet
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ldr r0, _08054E30 @ =0x00000805
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bl FlagClear
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ldr r0, _08054E34 @ =0x00000806
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bl FlagClear
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ldr r0, _08054E38 @ =0x00000808
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bl FlagClear
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ldr r0, _08054E3C @ =0x0000404d
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movs r1, 0
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bl VarSet
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pop {r0}
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bx r0
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.align 2, 0
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_08054E24: .4byte 0x0000405e
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_08054E28: .4byte 0x00000802
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_08054E2C: .4byte 0x0000406e
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_08054E30: .4byte 0x00000805
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_08054E34: .4byte 0x00000806
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_08054E38: .4byte 0x00000808
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_08054E3C: .4byte 0x0000404d
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thumb_func_end sub_8054DD8
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thumb_func_start sub_8054E40
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sub_8054E40: @ 8054E40
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push {lr}
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movs r0, 0x80
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lsls r0, 4
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bl FlagClear
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ldr r0, _08054E64 @ =0x0000406e
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movs r1, 0
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bl VarSet
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bl sub_805610C
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bl UpdateLocationHistoryForRoamer
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bl RoamerMoveToOtherLocationSet
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pop {r0}
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bx r0
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.align 2, 0
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_08054E64: .4byte 0x0000406e
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thumb_func_end sub_8054E40
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thumb_func_start ResetGameStats
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ResetGameStats: @ 8054E68
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push {r4,r5,lr}
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movs r2, 0
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ldr r5, _08054E8C @ =gSaveBlock1Ptr
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movs r4, 0x90
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lsls r4, 5
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movs r3, 0
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_08054E74:
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ldr r0, [r5]
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lsls r1, r2, 2
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adds r0, r4
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adds r0, r1
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str r3, [r0]
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adds r2, 0x1
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cmp r2, 0x3F
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ble _08054E74
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_08054E8C: .4byte gSaveBlock1Ptr
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thumb_func_end ResetGameStats
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thumb_func_start IncrementGameStat
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IncrementGameStat: @ 8054E90
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push {r4,lr}
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lsls r0, 24
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lsrs r4, r0, 24
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cmp r4, 0x33
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bhi _08054EB8
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adds r0, r4, 0
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bl GetGameStat
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adds r1, r0, 0
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ldr r0, _08054EAC @ =0x00fffffe
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cmp r1, r0
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bhi _08054EB0
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adds r1, 0x1
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b _08054EB2
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.align 2, 0
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_08054EAC: .4byte 0x00fffffe
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_08054EB0:
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ldr r1, _08054EC0 @ =0x00ffffff
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_08054EB2:
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adds r0, r4, 0
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bl SetGameStat
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_08054EB8:
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_08054EC0: .4byte 0x00ffffff
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thumb_func_end IncrementGameStat
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thumb_func_start GetGameStat
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GetGameStat: @ 8054EC4
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push {lr}
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0x33
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bhi _08054EF8
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ldr r0, _08054EF0 @ =gSaveBlock1Ptr
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ldr r2, [r0]
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lsls r0, r1, 2
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movs r1, 0x90
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lsls r1, 5
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adds r2, r1
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adds r2, r0
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ldr r0, _08054EF4 @ =gSaveBlock2Ptr
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ldr r1, [r0]
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movs r0, 0xF2
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lsls r0, 4
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adds r1, r0
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ldr r0, [r2]
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ldr r1, [r1]
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eors r0, r1
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b _08054EFA
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.align 2, 0
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_08054EF0: .4byte gSaveBlock1Ptr
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_08054EF4: .4byte gSaveBlock2Ptr
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_08054EF8:
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movs r0, 0
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_08054EFA:
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pop {r1}
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bx r1
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thumb_func_end GetGameStat
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thumb_func_start SetGameStat
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SetGameStat: @ 8054F00
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push {lr}
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adds r3, r1, 0
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lsls r0, 24
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lsrs r2, r0, 24
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cmp r2, 0x33
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bhi _08054F2A
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ldr r0, _08054F30 @ =gSaveBlock1Ptr
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ldr r1, [r0]
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lsls r0, r2, 2
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movs r2, 0x90
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lsls r2, 5
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adds r1, r2
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adds r1, r0
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ldr r0, _08054F34 @ =gSaveBlock2Ptr
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ldr r0, [r0]
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movs r2, 0xF2
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lsls r2, 4
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adds r0, r2
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ldr r0, [r0]
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eors r0, r3
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str r0, [r1]
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_08054F2A:
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pop {r0}
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bx r0
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.align 2, 0
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_08054F30: .4byte gSaveBlock1Ptr
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_08054F34: .4byte gSaveBlock2Ptr
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thumb_func_end SetGameStat
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thumb_func_start sub_8054F38
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sub_8054F38: @ 8054F38
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push {r4-r6,lr}
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adds r5, r0, 0
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movs r4, 0
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ldr r6, _08054F64 @ =gSaveBlock1Ptr
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_08054F40:
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lsls r1, r4, 2
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movs r0, 0x90
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lsls r0, 5
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adds r1, r0
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ldr r0, [r6]
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adds r0, r1
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adds r1, r5, 0
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bl ApplyNewEncryptionKeyToWord
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adds r0, r4, 0x1
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lsls r0, 24
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lsrs r4, r0, 24
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cmp r4, 0x3F
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bls _08054F40
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_08054F64: .4byte gSaveBlock1Ptr
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thumb_func_end sub_8054F38
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thumb_func_start sub_8054F68
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sub_8054F68: @ 8054F68
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push {r4-r7,lr}
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@ -1025,8 +745,8 @@ _080554B4: .4byte gUnknown_2031DBC
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_080554B8: .4byte gSaveBlock1Ptr
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thumb_func_end copy_saved_warp3_bank_and_enter_x_to_warp1
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thumb_func_start sub_80554BC
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sub_80554BC: @ 80554BC
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thumb_func_start Overworld_SetWhiteoutRespawnPoint
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Overworld_SetWhiteoutRespawnPoint: @ 80554BC
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push {lr}
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ldr r0, _080554C8 @ =gUnknown_2031DBC
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bl SetWhiteoutRespawnWarpAndHealerNpc
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@ -1034,7 +754,7 @@ sub_80554BC: @ 80554BC
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bx r0
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.align 2, 0
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_080554C8: .4byte gUnknown_2031DBC
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thumb_func_end sub_80554BC
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thumb_func_end Overworld_SetWhiteoutRespawnPoint
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thumb_func_start SetLastHealLocationWarp
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SetLastHealLocationWarp: @ 80554CC
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@ -116,7 +116,7 @@ void SetWarpDestinationToDynamicWarp(u8 unused);
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void mapldr_default(void);
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u32 GetGameStat(u8 statId);
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u32 SetGameStat(u8 statId, u32 value);
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void SetGameStat(u8 statId, u32 value);
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void CB2_ContinueSavedGame(void);
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void sub_8055D5C(struct WarpData *);
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123
src/overworld.c
123
src/overworld.c
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@ -3,16 +3,33 @@
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#include "event_data.h"
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#include "event_scripts.h"
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#include "field_specials.h"
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#include "load_save.h"
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#include "money.h"
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#include "overworld.h"
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#include "roamer.h"
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#include "script.h"
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#include "script_pokemon_util.h"
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#include "constants/maps.h"
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#include "constants/flags.h"
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struct InitialPlayerAvatarState
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{
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u8 transitionFlags;
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u8 direction;
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u8 unk2;
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};
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EWRAM_DATA struct WarpData gUnknown_2031DB4 = {};
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EWRAM_DATA struct WarpData gUnknown_2031DBC = {};
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EWRAM_DATA struct WarpData gUnknown_2031DC4 = {};
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EWRAM_DATA struct WarpData gUnknown_2031DCC = {};
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EWRAM_DATA struct InitialPlayerAvatarState gUnknown_2031DD4 = {};
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u8 CountBadgesForOverworldWhiteOutLossCalculation(void);
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void sub_8054DD8(void);
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void sub_80554BC(void);
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void Overworld_ResetStateAfterWhitingOut(void);
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void Overworld_SetWhiteoutRespawnPoint(void);
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void sub_805610C(void);
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static const u8 sWhiteOutMoneyLossMultipliers[] = {
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2,
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@ -42,8 +59,8 @@ void sub_8054BC8(void)
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ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd);
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RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss());
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HealPlayerParty();
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sub_8054DD8();
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sub_80554BC();
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Overworld_ResetStateAfterWhitingOut();
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Overworld_SetWhiteoutRespawnPoint();
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WarpIntoMap();
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}
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@ -89,3 +106,101 @@ void Overworld_ResetStateAfterFly(void)
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FlagClear(FLAG_0x808);
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VarSet(VAR_0x404D, 0);
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}
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void Overworld_ResetStateAfterTeleport(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
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VarSet(VAR_MAP_SCENE_ROUTE16, 0);
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FlagClear(FLAG_SYS_UNK_802);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_FLASH_ACTIVE);
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FlagClear(FLAG_0x808);
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VarSet(VAR_0x404D, 0);
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}
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void Overworld_ResetStateAfterDigEscRope(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
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VarSet(VAR_MAP_SCENE_ROUTE16, 0);
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FlagClear(FLAG_SYS_UNK_802);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_FLASH_ACTIVE);
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FlagClear(FLAG_0x808);
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VarSet(VAR_0x404D, 0);
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}
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void Overworld_ResetStateAfterWhitingOut(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
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VarSet(VAR_MAP_SCENE_ROUTE16, 0);
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FlagClear(FLAG_SYS_UNK_802);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_FLASH_ACTIVE);
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FlagClear(FLAG_0x808);
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VarSet(VAR_0x404D, 0);
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}
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void sub_8054E40(void)
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{
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FlagClear(FLAG_SYS_SAFARI_MODE);
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VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
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sub_805610C();
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UpdateLocationHistoryForRoamer();
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RoamerMoveToOtherLocationSet();
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}
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void ResetGameStats(void)
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{
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int i;
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for (i = 0; i < NUM_GAME_STATS; i++)
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{
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gSaveBlock1Ptr->gameStats[i] = 0;
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}
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}
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void IncrementGameStat(u8 statId)
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{
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u32 statVal;
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if (statId >= NUM_USED_GAME_STATS)
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return;
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statVal = GetGameStat(statId);
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if (statVal < 0xFFFFFF)
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statVal++;
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else
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statVal = 0xFFFFFF;
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SetGameStat(statId, statVal);
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}
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u32 GetGameStat(u8 statId)
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{
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if (statId >= NUM_USED_GAME_STATS)
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return 0;
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else
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return gSaveBlock1Ptr->gameStats[statId] ^ gSaveBlock2Ptr->encryptionKey;
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}
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|
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void SetGameStat(u8 statId, u32 statVal)
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{
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if (statId >= NUM_USED_GAME_STATS)
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return;
|
||||
gSaveBlock1Ptr->gameStats[statId] = statVal ^ gSaveBlock2Ptr->encryptionKey;
|
||||
}
|
||||
|
||||
void sub_8054F38(u32 newKey)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < NUM_GAME_STATS; i++)
|
||||
{
|
||||
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user